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| Sabified Wolf Join Date: Mar 2005 Posts: 2,139 | NDA Lifted! Greetings, the NDA is lifted and here is a good deal of information about the expansion for you to enjoy! First Things First! - Getting there! The main access point is the Mines in Steamfont Mountins. This will allow you to access either Dragonscale Hills or Loping Plains. Druids will gain porting power to the Loping Plains, and thus closer to Bloodmoon Keep, while Wizards gain access to Dragonscale Hills, and thus Crystallos. The Portal spells contain a Ring, Circle and Zephyr to the Loping Plains and can be obtained from Leneanon Cloudsong at the Dring Ring in Loping Plains loc:2556, 1459. They each cost 53 plat (at time of writing) with 358 CHA. The spells are level 75. So, now I am in SoF - where do I go? SoF is broken down into tiers, with 2 locked zones. The tuning Point for Tier 1 is Level 75 and is about the difficulty of Atiiki in The Buried Sea. The areas which fall into Tier 1 are: * Dragonscale Hills and its instances * Loping Plains Now, if your a hard core grouper, or sporting Anguish+ armor, you can likely move directly into Tier 2, which is a step up. This tier is designed for level 80 players wearing full Praetorian Gear, or have a nearly full outfit from the Tier 1 Areas. Zones for here include: * The Mechamatic Guardian * Bloodmoon Keep * Hills of Shade and the Crypt of Shade * Fortress Mechanotus * Gryospires Beta and Zeka Brief explanation of where these are: The Mechamatic Guardian is the huge robot that roams Dragonscale Hills. Bloodmoon Keep is the large Wereorc fortress in Loping Plains Hill of Shade (and thus Crypt of Shade) are off Loping Plains Fortress Mechanotus is off Dragonscale Hills (go go Catapult) The Gryospires are off Fortress Mechanotus. Tier 3, likewise - goes even further and is tuned for Level 80 Players wearing mostly Tier 2 armor (about TSS raid level). Tier 3 zones are: * The Steam Factory * S.H.I.P. Workshop * Meldrath's Majestic Mansion The Mansion is the first locked zone in the expansion. I want to take a second to point out the gear requirements and aa requirements are pretty real. Zones can have as low as 12 minute respawn times in some areas and several mobs have neat tricks they like to use when fighting. Tier 4 is Crystallos - which is also locked by a groupable access quest. A note on Crystallos, it's tuned for level 80 players decked out in Tier 3 Armor and are sporting closer to the 1k AA mark. The access quest is fairly long, but was tuned by several group configurations, and ideally the issues seen with the Solteris Arc won't play out here a second time. Items: I'm not going to give you a stat by stat listing of the items - what fun would that be? Instead we're going to cover some basic things. First, Tier 2 Focii effects have gone up from the normal 30% we're used to seeing on groupable armor, to 35% This continues to increase to the 45% focii you see on Tier 4 groupable armor. Raid armor can go to 70% focus. Secondly, the armor design is set to be consistent as you level and upgrade slots. This means that it follows the Katta focus layout for the most part. Gloves - Cold Focus Arms - Fire Focus Helm - Magic Focus Legs - Detri Haste Boots - Beni Haste Chest - Likely heal focus - unsure. New Mod 2's. There have been several new mod 2s added. Items are not typically lacking in Mod 2s. These include, but are not limited to - +Healing, +Spell Damage, and so forth. Tier 4 Armor has 5 Armor sets. Water, Earth, Fire, Air and Prismatic. The focii are the same on all sets. The other stats and mod 2s alter depending on which item you select. Now I am sure the question is - where do I get this armor. Answer is, I don't know. So go out and search and report back! Note: Our Epic effect will degrade at 5% per level, like all other Focii effects. This increases the lifespan of the Click by a few years, but the item will eventually be obsoleted by newer items. As the epic is going on over 3 years old, they are OK with phasing them out. Spells: This is a listing of the Spells we get. There are 5 Spell Vendors in SoF. Not all these spells will be on those vendors. About 25% of the spells from every class are obtained via Quests, Faction based merchants and so forth. Spells not on vendor will be denoted with a *. Spells - 76 Name: Ellymil Cogswin Zone: Dragonscale Hills Location: 900, -535 Spells: Level 76 Charm - Beast's Bewitching - 2293p Short DS - Fernspike* Harmony - Nature's Calm - 2622p Stun - Tempest of the Stormborn - 2157p Rain - Torrential Hail - 2584p Immolation DoT - Torrid Sunray - 2434p Spells - 77 Name: Kedem Teague Zone: Loping Plains Location: -2320 , -520 , 30 (SE of Bloodmoon Keep zl) Spells: All lvl 77 spell/tomes Cold Damage Debuff - Chillvapor Breath - 2434p Skin buff - Ironwood Skin - 2376p 3.75 Heal - Puravida - 2147p New Spell - Reaping Inferno - 2551p New Spell - Sharp Eyes - 2348p Single Target DS - Viridifloral Bulwark - 2443p Spells - 78 Name: Inizen Nogglezop Zone: Fortress Mechanotus Location: 890, -1455 , 404 Corruption Resist Buff - Forbear Corruption - 1973p Swarm DoT - Horde of Fireants - 2575p Fire Increase/Plant Bodytype - Skin to Mulch - 2600p Dawnstrike upgrade - Solarsliver* New Spell - Survival of the Fittest* Coat Buff - Viridithorn Coat - 2409p Cold/Fire Nuke - Winter's Blaze* Spells - 79 Name: Naene Ebonlocke Zone: Hills of Shade Location: -63, 1477, 0 Group Corruption Cure - Chant of the Darkvine - 2341p Fire Nuke - Equinox Brand - 2369p Cold ATK Debuff - Gelid Frost - 2279p Defensive Heal proc - Scales of the Reptile* Curse DoT - Sunsear - 2514p PBAOE - Tectonic Upheaval - 1986p Spells - 80 Name: Seyan Ebonlocke Zone: Hills of Shade Location: 978.72, n577.80 1.75 Heal - Adrendline Swell - 2654p Group Skin - Blessing of the Ironwood - 1993p Group Heal - CrescentBloom - 2470p Ice Nuke - Hoar Crystals - 2559p Group DS - Legacy of Viridithorns - 2648p Mask - Mask of the Shadowcat - 2307p High Powered DoT - Nature's Burning Wrath* DA on Death - Preincarnation* Mana regen issues addressed: Mask of the Shadowcat was created as if we had gotten a TSS upgrade. The new mana regen values for Shadowcat are 8, 10 and 11. This results in a minimum increase of 3 mana regen over Mask of the Wild. Ironwood Skin's mana regen was increased by 1 per rank over Direwild. This results in 11,12,13 for mana regen values based on rank. Net result was a minimum of 4 mana regen base, with 7 for rank 2 spells which should be available to most people. Raiders will see a 9 MR increase with Rank 3. Debuff Issues addressed: There was an issue confirmed by the Dev team where our debuffs would basically provide no benifit to group content with a raid geared tank. We knew this already, but confirmation is nice. Raids, where not typically an issue since they are tuned differently then random zone trash. In SoF they took steps to restore the value of AC, and by extension, our attack debuff line, so we should no longer see that issue on group content, regardless of if the tank raids or is casual. In addition, the changes they made allow our debuffs to have the possibility of being more effective then we've been able to parse in the past. We inquired about combined debuffs, but they want more time to evaluate that request. New Spell Information: Survival of the Fittest: This spell is a new spell given to Druids at level 78. Shaman get an equivalent spell called Ancestral Intervention both spells function in the same manner, and I am going to try to cover everything here. Design concept: During beta it became apparent that the gap between Clerics and the other two priests in terms of Emergency heals was to large. These spells are an attempt to lower the gap by giving us a multiple person (group) healing tool for use in situations similar to that a Cleric may click their Epic Shield or use Divine Arb in. Because of this, certain limitations were implemented to the spell to prevent it from replacing our normal group heal lines. How it works: The spell is a group emergency tool. I don't use the word heal, because the spell has no base heal value (don't panic, I will explain). How the spell works is there a preset heal value for different health levels (determined by rank), the spell heals you for the correct value as determined by the health triggers. Simply - the spell heals those hurt more - for more. This makes the spell stronger in certain cases then Divine Arb due to the fact it restores lost hitpoints, rather then simply shifting them around between the group members. Now, how the health triggers work: The spell will not heal anyone over 65% health - this is by design and to prevent the tool from developing uses other then the intended one. So, using rank 1 values: Between 55 and 65% = 1285 Between 45 and 55% = 2570 Between 35 and 45% = 3854 Between 25 and 35% = 5139 Below 25% = 6424 Each of these can be modified by Focii and AA per cast. Now, as may be expected this is cause for concern about healing aggro. I had a developer check with server side scripting and the spell does not increase aggro upon application. Rank 1 Values: Cast time: 1 Second Recast time: 3 Minutes Range: 200 Mana Cost: 1225 (Focusable by SCM, Mana Pres, etc) Healing amount: see above. AA improvements: The second cause for concern amongst raiders would likely be the cast time and recast time. Both of these issues can be addressed if a player chooses via the AA system. Nodyin created an AA line for both Druid and Shaman similar to that of Unfailing Divinity for Divine Intervention. The AA line (Fortified Survival) increases the power of this one spell (all ranks) and has 3 ranks of 3 AA each. Rank 1 Drops the Cast time to .9 seconds and 2.5 minutes recast Rank 2 Drops the Cast time to .7 seconds and 2.0 minutes recast Rank 3 Drops the Cast time to .5 seconds and 1.5 minutes for recast timer. Reaping Inferno: This spell may only be cast on mobs <20% health. If it kills the mob it grants a Buff to the caster which increases critical chance and damage for the duration. This killshot proc will only fire on mobs which grant exp. See Invis (2): Sharp Eyes will allow you to see an upgraded form of invis NPCs will be using. Normal See Invis and Mask line spells will be unable to detect these mobs. Preincarnation: This spell has a second chance to fire Touch of the Divine if it fails the first check. The second attempt has a 10% success fire rate. Scales of the Reptile: Now counts the number of procs, instead of the number of swings. The reason for the change is as follows: The spells were actually always meant to work that way, but due to a bug in the code, they didn’t. So, we had to approximate the number of procs before it wore off based on proc rate and number of swings. It’s unfortunately not very accurate and has caused some serious balance problems. The fix to actually count down on procs allows the spells to be much more balanced since we can tune them around X number of actual procs instead of an approximation. This change is retroactive: The level 68 DoD spell Skin of the Reptile now functions under the same system. Both Skin and Scales have a max proc counter of 12. This gives Skin a max heal value of 7,200 and Scales a max heal value of 8,784. Since I am sure you are curious - the Paladin versions of these spells now also have a 30 second recast. Lunarlight: I've sent e-mails to Prathun, Rashere and Nodyin on the topic and I have yet to get any reply. As for the upgrade Crescentbloom, I've spoken with Rashere and if the spell is found lacking, there are strong chances it will be upgraded. Now, for this to happen I need more then just - this spell sucks. I need very specfic examples of content (as in where you were and what you were fighting) to pass to the dev team to support our claims. FYI Note - Clockworks are considered Constructs, and thus can be hit with Annihilate the Unnatural. AAs: List of all non-expendable Druid purchasable AA: General: Mystical Attuning: Rank 1 - Level 75, 5 AA Rank 2 - Level 80, 5 AA Hasten Origin: 3 AA / Rank Rank 1 - Level 68 Rank 2 - Level 69 Rank 3 - Level 70 General Sturdiness: All Ranks 6 AA, Each Rank gives 100 HP Rank 1 - Level 76 Rank 2 - Level 77 Rank 3 - Level 78 Rank 4 - Level 79 Rank 5 - Level 80 Foraging - Level 51, 3 AA - Gives foraging (50) to those who do not have foraging. Increasing the Forage cap by 50 for those that do. Delay Death, 5 AA / rank, increases how far you can go below zero by 50 hp / rank Rank 1: Level 76 Rank 2: Level 77 Rank 3: Level 78 Rank 4: Level 79 Rank 5: Level 80 Battle Ready - Level 56, 5 AA Quick Draw - Level 56, 5 AA Energetic Attunement - 5 AA / Rank Rank 1: Level 76 Rank 2: Level 77 Rank 3: Level 78 Rank 4: Level 79 Rank 5: Level 80 Combat Agility / Combat Stability Rank 1 - Level 76, 6 AA Rank 2 - Level 77, 7 AA Rank 3 - Level 78, 8 AA Rank 4 - Level 79, 9 AA Rank 5 - Level 80, 10 AA Archtype: Shield Block: 1% increase per rank Rank 1 - Level 76, 7 AA Rank 2 - Level 78, 9 AA Rank 3 - Level 80, 12 AA Spell Casting Subtlety Rank 1 - Level 76, 7 AA Rank 2 - Level 78, 9 AA Rank 3 - Level 80, 12 AA Hastened Silent Casting Rank 1 - Level 74, 6 AA - Requires Silent casting at rank 3 Rank 2 - Level 76, 6 AA Rank 3 - Level 78, 6 AA Gift of Exquisite Radiant Mana - 9 AA, requires Gift of Radiant Mana, Level 76 Healing Gift: Each Rank increases chance to critical heal by 2% Rank 1 - Level 76, 7 AA Rank 2 - Level 78, 9 AA Rank 3 - Level 80, 12 AA Mnemonic Retention, Level 75, 6 AA Mastery of the Past Rank 1 - Level 76, 8 AA - Spells 70 and Lower Rank 2 - Level 77, 8 AA - Spells 73 and lower Rank 3 - Level 78, 8 AA - Spells 75 and lower Mental Clairty Rank 1 - Level 76, 5 AA Rank 2 - Level 77, 5 AA Rank 3 - Level 78, 5 AA Rank 4 - Level 79, 5 AA Rank 5 - Level 80, 5 AA Expansive Mind: Rank 1 - Level 76, 7 AA Rank 2 - Level 77, 8 AA Rank 3 - Level 78, 9 AA Rank 4 - Level 79, 10 AA Rank 5 - Level 80, 12 AA Abundant Healing: Rank 1 - Level 76, 7 AA Rank 2 - Level 77, 8 AA Rank 3 - Level 78, 9 AA Rank 4 - Level 79, 10 AA Rank 5 - Level 89, 12 AA Fury of Magic: Rank 1 - Level 76, 7 AA Rank 2 - Level 78, 9 AA Rank 3 - Level 89, 12 AA Destructive Fury Rank 1 - Level 76, 7 AA Rank 2 - Level 78, 9 AA Rank 3 - Level 80, 12 AA Class: 243 AA total Viscid Roots - 7 AA - Level 76, 5% increase Storm Strike: 200 Range DD, .5 Cast, 30 Second Recast, MR Check. Can Critical and be focused by Destructive Fury. All Ranks are set to level 76. Damage varies by mob health percentage. Mobs over 75 % will also take an additional amount of damage listed in the brackets, as a second attack. Cost is 7 / 7 / 7. Rank 1: 850 DD (700) Rank 2: 950 DD (750) Rank 3: 1050 DD (800) Spirit of the White Wolf 2 - 12 AA, Level 80 Rank 2 increases mana savings to 18%, and returns 50 mana / tick for the duration. Protection of the Direwood - 12 AA, Level 80 1 Second Cast time, 15 minute Reuse - casts an upgraded version of Direwood Guard. Quickened Call of the Wild - 3 Ranks, 2 AA / Rank reduces the cast time by 15%, 30% and 50%, All Ranks - level 72 Hasted Call of the Wild - 4 Ranks 2 AA / Rank - each rank shaves off 2 minutes from the recycle timer. - Rank 1 - level 73, rank 2, Level 74, Rank 3 - Level 75, Rank 4 - Level 76 Spirit of the Wood Rank 1 - Level 77 - 8 AA 545 / Tick, 95 DS, +88 AC Rank 2 - Level 78 - 9 AA 590 / Tick, 100 DS, +94 AC Rank 3 - Level 79 - 10 AA 635 / Tick, 105 DS, +100 AC Entrap 2 - 10 AA, Rank 2, Level 79 Rank 2 is a 65% snare with a MR check of -20 Nature's Guardian - 3 Ranks 7 / 9 / 12 Rank 1 - Level 76 Max Hit is: 620 Rank 2 - Level 78 Max Hit is: 675 Rank 3 - Level 80 Max Hit is: 720 Destructive Cascade - 3 Ranks, 6 AA / rank All Ranks level 78 DoT version of Destructive Fury, increases damage on critical DoT ticks. Convergence of Spirits: Rank 1 - Level 76 - 7 AA Increase HP when cast by 3334, Increase Hitpoints v2 by 1800 per tick, Damage Shield for 95 points of damage, Increase AC by 94 Rank 2 - Level 78 - 9 AA Increase HP when cast by 3670, Increase Hitpoints v2 by 2100 per tick, Damage Shield for 100 points of damage, Increase AC by 106 Rank 3 - Level 80 - 12 AA Increase HP when cast by 3980, Increase Hitpoints v2 by 2400 per tick, Damage Shield for 105 points of damage, Increase AC by 118 Blood Tithe Rank 1 - Level 76 - 7 AA Rank 2 - Level 78 - 7 AA Rank 3 - Level 80 - 7 AA Hastened Exodus 2 aa / Rank. Lowers the recast by 10% per rank. Rank 1 - Level 70 Rank 2 - Level 71 Rank 3 - Level 72 Nature's Boon - At Rank 3, Heals 140 Hitpoints / tick Rank 1 - Level 76 - 7 AA Rank 2 - Level 78 - 9 AA Rank 3 - Level 80 - 12 AA Fortified Survival - 3 AA / Rank Rank 1 - Level 78 .9 Cast, 2.5 recast Rank 2 - Level 78 .7 Cast, 2.0 recast Rank 3 - Level 78 .5 cast, 1.5 recast Notes: Post Launch Nodyin has asked me to remind him to look at having Secondary Recall and Call of the Wild to no Fail, and upping the range on Wrath of the Wild by 50. Skillcap adjustments: Dodge: The skillcap for Dodge was changed, when the forumla was reworked for Heroic items, all classes gain about a 1% increase to when Dodge will fire - the same goes for Parry, Block, and Riposte. The new Dodge skillcap for druids is 330 Evoke, Conjur, Alter, Divine, and Abjur each where increased to 330. The skill Meditate was increased drastically. Our Mitigation AC returns where adjusted. Druids, Rangers and Silk classes recieved a higher then normal cap increase. Likewise, the Over the cap return value was adjusted - Cleric, Bard, Ranger, Rogue, Shaman, Beastlord, Berserker, Druid, Casters - More than the standard increase. Alt Activate Numbers: Ancestral Aid 447 Ancestral Guard 528 Arcane Whisper 636 Arcomancy 3734 Armor of the Inquisitor 701 Army of the Dead 792 Auspice of the Hunter 462 Battle Leap 611 Beguiler's Banishment 3550 Beguiler's Directed Banishment 3551 Bladed Song 669 Blast of Anger 3646 Blessing of Resurrection 3800 Blinding Fury 610 Blood Pact 387 Boastful Bellow 199 Cacophony 553 Call Hither 3841 Call of Xuzl 208 Cannibalization 47 Cascading Rage 499 Celestial Hammer 391 Celestial Regeneration 38 Chattering Bones 3822 Color Shock 412 Companion of Necessity 3516 Companion's Blessing 3705 Companion's Relocation 3816 Convergence of Spirits 519 Crippling Strike 468 Cryomancy 640 Dance of Blades 359 Dead Mesmerization 69 Death Peace 428 Dirge of the Sleepwalker 3701 Dirty Fighting 671 Divine Avatar 254 Divine Retribution 392 Doppelganger 261 Druzzil's Mystical Familiar 305 E'ci's Icy Familiar 304 Enchant Dwerium 3206 Enchant Palladium Trio 3203 Enchant Palladium 3208 Entrap 219 Envenomed Blades 3515 Eye Gouge 470 Feral Swipe 247 Fierce Eye 3506 Fire Core 621 Focused Paragon of Spirit 3817 Force of Disruption 3826 Fortify Companion 3707 Frenzied Burnout 60 Funeral Dirge 777 Furious Leap 3899 Gift of Resurrection 3711 Greater Mass Enchant Palladium 3205 Guardian of the Forest 184 Gut Punch 3732 Hand of Piety 180 Harvest of Druzzil 172 Hobble of Spirits 126 Hold the Line 734 Host of the Elements 207 Ice Core 623 Improved Familiar 52 Mana Draw 616 Mark of the Mage Hunter 606 Mass Enchant Dwerium 3207 Mass Enchant Palladium 3204 Mind Crash 451 Mind Over Matter 413 Nature's Boon 257 Nature's Boon 257 Nature's Guardian 520 Nightmare Stasis 748 Outrider's Accuracy 3804 Pact of the Wolf 707 Pact of the Wurine 3709 Paragon of Spirit 128 Perfect Invisibility 3812 Press the Attack 467 Prolonged Destruction 452 Protection of Direwood 3714 Protection of the Spirit Wolf 778 Pyromancy 514 Quick Time 3702 Rabid Bear 50 Reckless Abandon 3710 Replenish Companion 418 Roar of Thunder 362 Rogue's Fury 3514 Ro's Flaming Familiar 303 Savage Spirit 465 Selo's Sonata 3704 Servant of Ro 174 Shield of Notes 361 Silent Presence 3730 Song of Stone 544 Spirit Call 177 Spirit Call 177 Spirit of the White Wolf 705 Spirit of the Wood 185 Stone Core 624 Storm Strike 3728 Stunning Kick 469 Swarm of Decay 320 Taste of Blood 666 Tumble 673 Turgur's Swarm 3729 Turn Undead 558 Uncanny Resilience 609 Union of Spirits 662 Vapor Core 622 Veil of Invisibility 3717 Veil of Mindshadow 791 Virulent Paralysis 171 Volatile Mana Blaze 625 Ward of Purity 506 Last edited by Fenier : 11-19-2007 at 11:08 PM. |
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| Tested in Battle Join Date: Jul 2005 Location: Toronto Posts: 170 | Wow, this is the first time in a long time, I've seen many druid issues addressed. SotF - I look forward to using. As well as the nuke aa! At the very least, this expansion will be fun for my druid. ![]() -Nae P.S. Three cheers to Fenier for pushing some of the druid issues through, it's the most action we've ever seen by a druid CC - Very good communication and even better results. __________________ |
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| | #3 | |
| Tested in Battle Join Date: Oct 2004 Posts: 126 | Quote:
First CC post I've seen, and lots of information for any class. Well done Fenier. | |
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| | #4 | |
| Board Newcomer Join Date: Nov 2005 Posts: 23 | Quote:
How cute of you. I'll tell you "what fun that would be." It would address the single largest concern most of the playerbase has about this expansion - the fact that groupable armor achievable from some point in this expansion is going to be superior to the best TSS raid armor, when a majority of the raiding guilds on each server are still doing DP or DK content, or just now breaking into TSS. So since you won't be specific, could you at least tell us at which content level the 500 hp/mana groupable armors with 45% healing and damage foci are going to be obtained. I had been led to believe from developer chats that there were only 3 levels of group armor, with the third being the 500/500 stuff. In your writeup you referr to this armor as "Tier 4 groupable armor." Does this mean that there are 4 and not 3 levels of armor, or merely that the third level of quested armor is going to come from Crystallos. Or is it that the tier 3 armors have the 500/500 hp and mana but lack the foci and mods you mention? | |
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| | #5 |
| Tested in Battle Join Date: Sep 2004 Posts: 205 | Great post and great job....I take back what I said about cookie cutter and I actually am looking forward to the grp "tool" to help heal folks and some of the aa's especially the snare aa. just noticed motp raised I might just use lunarlight now ![]() Last edited by serinity_inny : 11-12-2007 at 03:27 PM. |
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| Learning the ways Join Date: May 2005 Location: San Diego, Ca Posts: 96 | Fen you rock ! __________________ |
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| | #7 | |
| Sabified Wolf Join Date: Mar 2005 Posts: 2,139 | Quote:
Tier 1 isn't an armor set. Tier 2 likely comes from Quests in Tier 2 Areas (see top of post) Tier 3 Armor likely comes from zones which fall into Tier 3. Tier 4 Armor almost assuredly has to do with Crystallos. I am perfectly aware it obsoletes older content. That isn't something directly under my control. Crystallos however was designed for people in Tier 3 Armor (about TSS raid level), so there needs to be a path for people to reach that armor level during the year long cycle. -Fenier | |
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| | #8 |
![]() Join Date: Oct 2006 Posts: 66 | A couple of reaction: 1) Nice new AAs. The cost escalation is severe, however. 2) Some interesting ideas on the healing front. DPS appears to be at a standstill. 3) Once the kinks are worked out of the expansion - we have quite a bit of work to do. One good place to start is with the ludicrous xeroxes of the minor damage boost spells we have. The only thing sillier than a 5% cold damage boost with degradation is replacing it with another (3 tier!) spell 5 levels higher. 4) They've just obsoleted all raids prior to TSS, and possibly Solteris. Hope they know what they're doing. |
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| | #9 |
| Board Newcomer Join Date: Jul 2006 Posts: 25 | Nice post, covers almost everything, however... New port spells? Storm Strike values per rank? Please and thanks! |
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| | #10 | ||
| Sabified Wolf Join Date: Mar 2005 Posts: 2,139 | Quote:
The Portal spells contain a Ring, Circle and Zephyr to the Loping Plains and can be obtained from Leneanon Cloudsong at the Dring Ring in Loping Plains loc:2556, 1459. They each cost 53 plat (at time of writing) with 358 CHA. The spells are level 75. Quote:
Storm Strike: 200 Range DD, .5 Cast, 30 Second Recast, MR Check. Can Critical and be focused by Destructive Fury. All Ranks are set to level 76. Damage varies by mob health percentage. Mobs over 75 % will also take an additional amount of damage listed in the brackets, as a second attack. Rank 1: 850 DD (700) Rank 2: 950 DD (750) Rank 3: 1050 DD (800) | ||
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| | #11 |
| Board Newcomer Join Date: Jul 2006 Posts: 25 | I got the damage values, I was questioning how many aa's per rank, ie, 3/6/9, 7/7/7. Thanks for the quick reply though! |
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| | #12 | |
| Sabified Wolf Join Date: Mar 2005 Posts: 2,139 | Quote:
My mistake. 7/7/7 | |
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| | #13 |
![]() Join Date: Oct 2003 Location: Back in NZ! Posts: 327 | Do you get new buff slots for levelling as you did with TSS? |
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| | #14 | |
| Learning the ways Join Date: Mar 2007 Posts: 53 | Quote:
So does this mean we now get 10 spell slots??? | |
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| | #15 |
| Board Newcomer Join Date: Oct 2003 Location: London, UK Posts: 44 | yup, it does. |
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