Plane of Fire, level 65-75
Posted: Thu Dec 16, 2010 12:43 am
Repost from Keldorn on the old druid board.
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im sure there is other posts hehe (i know, cause if answered this before) but im to lazy to find it right now...
the most unique aspect of Fire is that unlike any of the other 3 EP's in fire, only rares/named mobs summon...making this a kiters haven
in fire there are 4 main areas to be aware of
Field 1
Fort
Field 2
Castle
each server may have diffrent names, but no matter...
field 1 is the area from zone in, to the Fort wall...including the jopal island - this area has the weaker mobs inthe zone, and 5 rares (3 in the field, 2 on the island) - drops include FT3 belt, caster range, BL pet proc weapon, Warrior pet proc weapon, Knight mace
this area is usualy exclusive to people farming items..not EXP - people wanting the rares, or the spider stuff for Grimmel quest
while mobs in this area are generaly weaker than the others, random mobs are flagged unsnareable - so be carful...always keep in mind that the tree in the GY is the zone out...if you cant handle your pull...hug a tree!
Fort - this is the area from the big wall (you have to climb to the top of the zone to get over it...takes some pratice) to the bridge - there are 5 rare mobs here, sharing the same loot table- Pally pet weapon, melee shield, plate range, drop here
the mobs in this area have a VERY small agro/assist radius...so single pulling is very very easy, you can pretty much single pull all 5 rare PH to twin prep with little trouble..
the area between the fort and bridge (commonly refered to as Twin prep) makes for a nice kiting spot..nice flat ground and good room to manuver if the the raid mobs arnt up - this area is used for killing the raid mobs usualy, because there are no worries of respawns and such
there are 3 raid mobs in the Fort area, Twins, who guard the bridge (giant fire birds) and Druv, who is in the fort itself
Field 2 - this is the area between the bridge and the castle...this has like 4 rares i think, drops haste cloak, and another melee range, and something else...i forget
mobs here are higher lvl than field one, but everything is snareable...so no worries about that - but, be ware of the horses, they occasionaly see camo
this is also where the majority of the raid mobs live..and wander around..so be carful when passing through
Castle - the castle has primarly 3 parts to it...the main area, inside the walls, Tables, where most of the kiting takes place, and Fennin highway, a long stretch of road that leads to Fennin Ro's Throne - 3 rares inhere, drops a regen2 ring, and some other crappy stuff
this is where the majority of exping takes place - most people kite inteh Tables area, because of the large amount of room..but with the new lvls aa/gear..its accualy faster/better exp to bring a tank and just do regular grouping than kiting....but still a decent place to solo - like fort, thie mobs here have a super low agro/assist raidus...so single pulling is very easy - just be carful, the MR on the mobs is high enought that it may take 2-3 snare attempts on avrage to get a mob snared - and i wouldnt suggest quad kiting here w/o an enc to tash - sucks to burn all that man on 4 resists hehe
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im sure there is other posts hehe (i know, cause if answered this before) but im to lazy to find it right now...
the most unique aspect of Fire is that unlike any of the other 3 EP's in fire, only rares/named mobs summon...making this a kiters haven
in fire there are 4 main areas to be aware of
Field 1
Fort
Field 2
Castle
each server may have diffrent names, but no matter...
field 1 is the area from zone in, to the Fort wall...including the jopal island - this area has the weaker mobs inthe zone, and 5 rares (3 in the field, 2 on the island) - drops include FT3 belt, caster range, BL pet proc weapon, Warrior pet proc weapon, Knight mace
this area is usualy exclusive to people farming items..not EXP - people wanting the rares, or the spider stuff for Grimmel quest
while mobs in this area are generaly weaker than the others, random mobs are flagged unsnareable - so be carful...always keep in mind that the tree in the GY is the zone out...if you cant handle your pull...hug a tree!
Fort - this is the area from the big wall (you have to climb to the top of the zone to get over it...takes some pratice) to the bridge - there are 5 rare mobs here, sharing the same loot table- Pally pet weapon, melee shield, plate range, drop here
the mobs in this area have a VERY small agro/assist radius...so single pulling is very very easy, you can pretty much single pull all 5 rare PH to twin prep with little trouble..
the area between the fort and bridge (commonly refered to as Twin prep) makes for a nice kiting spot..nice flat ground and good room to manuver if the the raid mobs arnt up - this area is used for killing the raid mobs usualy, because there are no worries of respawns and such
there are 3 raid mobs in the Fort area, Twins, who guard the bridge (giant fire birds) and Druv, who is in the fort itself
Field 2 - this is the area between the bridge and the castle...this has like 4 rares i think, drops haste cloak, and another melee range, and something else...i forget
mobs here are higher lvl than field one, but everything is snareable...so no worries about that - but, be ware of the horses, they occasionaly see camo
this is also where the majority of the raid mobs live..and wander around..so be carful when passing through
Castle - the castle has primarly 3 parts to it...the main area, inside the walls, Tables, where most of the kiting takes place, and Fennin highway, a long stretch of road that leads to Fennin Ro's Throne - 3 rares inhere, drops a regen2 ring, and some other crappy stuff
this is where the majority of exping takes place - most people kite inteh Tables area, because of the large amount of room..but with the new lvls aa/gear..its accualy faster/better exp to bring a tank and just do regular grouping than kiting....but still a decent place to solo - like fort, thie mobs here have a super low agro/assist raidus...so single pulling is very easy - just be carful, the MR on the mobs is high enought that it may take 2-3 snare attempts on avrage to get a mob snared - and i wouldnt suggest quad kiting here w/o an enc to tash - sucks to burn all that man on 4 resists hehe