My AA purchase order
Posted: Wed Nov 07, 2012 9:58 am
I put a lot of thought and effort into AA research, and I have tried to keep a copy of my AA purchases in order by level. I mostly molo. This is not the right way for everyone to purchase AA's, but it is the way I did it and so far it is working out. Feel free to ask questions, and I'll try to update over time.
For some AA's I left myself notes, first value in parentheses is level requirement, followed by AA cost, followed by description of what the AA does. Check eqaasearch.org for full details.
At lvl 65 I purchased:
Mnemonic retention (9th spell slot)
Entrap rank 1 (AA snare)
Spell casting mastery rank 1
Spell casting mastery rank 2
AT lvl 68 (AA while exp is fast and easy in Steppes)
Exodus (fast casting group evac)
Spirit of the Wood rank 1 (61, 4) (30 sec, hp/tick, DS and AC group buff)
Innate camouflage (59, 5)
Healing adept rank 1 (55, 2)
Healing adept rank 2 (55, 4)
Gate
Spell casting mastery rank 3
Critical affliction rank 1-3
Spell casting reinforcement rank 1 (55, 2) (buff time extension)
Spell casting reinforcement rank 2 (55, 4)
Planar Power rank 1
Spell casting fury rank 1
Healing adept rank 3 (55, 6)
Spell casting mastery rank 4
Level 71 (plan on raising any AA's I want while they are easy in pofire):
Spell casting reinforcement rank 3 (55, 6)
Spell casting reinforcement rank 4 (59, 8)
Healing adept rank 4-7
Spell casting fury rank 2,3
Healing gift rank 1
Planar Power rank 2-5 (first five to lvl 65, 2 per)
Spirit of the Wood rank 2-6
Convergence of the Spirits rank 1 (70, 3) (short-term heal, hp/tick, DS and AC buff)
Fury of Magic rank 1-7
Convergence of the Spirits rank 2-4
Enhanced Root (59, 5)
Viscid Roots (63, 5) (additional decreased chance of root breaking on DD)
Radiant Cure rank 1 (61, 2)
Healing gift rank 2-7 (doesn't work on CH, oh well, very nice with regular heal)
Nature's guardian rank 1-3
Mastery of Nature (70, 6) (charm breaks less often)
Mystical Attuning rank 1&2 (increase past 18 active buffs, one per rank)
Destructive Fury rank 1&2
=Total so far ~340
Destructive Fury to rank 4 (higher damage for DD crits)
Shared camouflage (70, 10)
Call of the Wild (70, 9) (summon player to corpse without rez)
Spell casting subtlety rank 1-3 (deaggro 20%)
Planar Power to rank 11
Natural durability rank 1-3( 10% increase in base hp+sta effects)
Natural durability rank 4
Natural durability rank 5&6
Innate enlightenment rank 1-5 (raises wis cap by 10)( , 3)
Secondary recall (use stone of marking for second bind location)
Critical Affliction rank 6
Innate run speed 1-3 (cheap run speed backup)
Advanced tracking rank 1-5 (65, 4 for each rank)
Combat Stability rank 1-14 (good time to raise defense and dodge before combat agility)
=Total ~600AA’s
For some AA's I left myself notes, first value in parentheses is level requirement, followed by AA cost, followed by description of what the AA does. Check eqaasearch.org for full details.
At lvl 65 I purchased:
Mnemonic retention (9th spell slot)
Entrap rank 1 (AA snare)
Spell casting mastery rank 1
Spell casting mastery rank 2
AT lvl 68 (AA while exp is fast and easy in Steppes)
Exodus (fast casting group evac)
Spirit of the Wood rank 1 (61, 4) (30 sec, hp/tick, DS and AC group buff)
Innate camouflage (59, 5)
Healing adept rank 1 (55, 2)
Healing adept rank 2 (55, 4)
Gate
Spell casting mastery rank 3
Critical affliction rank 1-3
Spell casting reinforcement rank 1 (55, 2) (buff time extension)
Spell casting reinforcement rank 2 (55, 4)
Planar Power rank 1
Spell casting fury rank 1
Healing adept rank 3 (55, 6)
Spell casting mastery rank 4
Level 71 (plan on raising any AA's I want while they are easy in pofire):
Spell casting reinforcement rank 3 (55, 6)
Spell casting reinforcement rank 4 (59, 8)
Healing adept rank 4-7
Spell casting fury rank 2,3
Healing gift rank 1
Planar Power rank 2-5 (first five to lvl 65, 2 per)
Spirit of the Wood rank 2-6
Convergence of the Spirits rank 1 (70, 3) (short-term heal, hp/tick, DS and AC buff)
Fury of Magic rank 1-7
Convergence of the Spirits rank 2-4
Enhanced Root (59, 5)
Viscid Roots (63, 5) (additional decreased chance of root breaking on DD)
Radiant Cure rank 1 (61, 2)
Healing gift rank 2-7 (doesn't work on CH, oh well, very nice with regular heal)
Nature's guardian rank 1-3
Mastery of Nature (70, 6) (charm breaks less often)
Mystical Attuning rank 1&2 (increase past 18 active buffs, one per rank)
Destructive Fury rank 1&2
=Total so far ~340
Destructive Fury to rank 4 (higher damage for DD crits)
Shared camouflage (70, 10)
Call of the Wild (70, 9) (summon player to corpse without rez)
Spell casting subtlety rank 1-3 (deaggro 20%)
Planar Power to rank 11
Natural durability rank 1-3( 10% increase in base hp+sta effects)
Natural durability rank 4
Natural durability rank 5&6
Innate enlightenment rank 1-5 (raises wis cap by 10)( , 3)
Secondary recall (use stone of marking for second bind location)
Critical Affliction rank 6
Innate run speed 1-3 (cheap run speed backup)
Advanced tracking rank 1-5 (65, 4 for each rank)
Combat Stability rank 1-14 (good time to raise defense and dodge before combat agility)
=Total ~600AA’s