View Full Forums : Mistmoore Revamp


palamin
11-04-2004, 02:34 PM
I logged into test server to check some things. Wandered into Mistmoore and what did I see. A bunch of red mobs staring back at me. So I pulled one to see how hard it hit for.... around 544 top hit on a level 25 monk. Seems Mistmoore is getting revamped and may possibly go live. I gotta say though the tower will be a pretty much a death trap with 5 mobs running at ya .... hehe.

Len the Druid
11-04-2004, 03:16 PM
Heard it had something to do with paly 2.0 AND!!! Mayong Mistmoore returns.

Tiane
11-04-2004, 05:00 PM
Well I should hope that there's no paly 2.0 stuff in the new Mistmoore, considering that we've been lead to believe the epic 2.0's were completable *now.*

Mistmoore was one of my favourite zones... I didnt mind just letting it stay as a semi-unused newbie zone (it still got semi-regular visits by groups now and then, I met many while factioning on my monkie.) A revamp *might* be ok, but everyone who's ever hunted there knows the nightmare that is pathing, so just dumping a bunch of red mobs in the zone just aint gonna cut it without rebuilding the pathing.

Kerech
11-04-2004, 05:26 PM
Oh, they'll rebuild the pathing... in a few months :)

Eridalafar
11-04-2004, 05:40 PM
They are a new wayfarer's camp in Lesser Faydark now.

All I can get from the Wayfarer is that they are seting a camp in Lessser Faydark to kill the orc. It may be related. This new camp is near of the trap in the earth's entrance for the LDoN adventure entrance.

Eridalafar

Cedre
11-04-2004, 06:02 PM
Wayfarer camp in LFAY is for cleric epic 1.5.

Len the Druid
11-04-2004, 07:47 PM
what i read and sure sounded neat, was @ midnight and with a Paly doing 2.0 the zone flips to vampire/raid mode.

Of course now that i think about it that sounds too neat for Sony.

nieros
11-05-2004, 04:21 AM
I believe splitpaw has also / is in the process of being altered.
With the original mobs being 'kicked out'.

Personaly I like the idea of revamping old zones, but they really have to make them worthwhile.

Consider this, you goto OoW - runes / xp / loot.
Lets make these zones have an incentive to go, gather a group, and xp there other than 'old times'. People do it once or twice, go 'ok that was cool', right I want some xp and loot, RS or mpg trials anyone ?

Lets see how it goes.

-nieros

palamin
11-05-2004, 05:58 AM
I still have nightmares about the pathing in Mistmoore when I was level 30 and the mobs back pathed through the castle bringing all their friends with them. The aggro range was fairly large to if I remember right. Imagine what will come with a bunch of level 65-70 mobs ... estimated level. Unless they do something about the pathing this will be a train wreck with more than 5 mobs that hit for 600 ish coming at you all at once potentially every pull.. although it would be fun to do some new quests for Mayong ala Ring of Scale style in Vp. I do not think Mayong will be in the revamp as last time I knew they did not plan on putting him ingame lol, so no clue there.

I like revamps and hopefully this will give players like me some more options for zones to play in besides Wall of Slaughter and others like it and will thin out some of the population in those areas. Still waiting for the Sebilis revamp!

Uuldiin
11-05-2004, 07:10 AM
friend on test told me that mayong is indeed in mistmoore now.

Toprem
11-05-2004, 01:40 PM
lol no more AEing MM for RoS faction? ****.....

Aluaeia
11-05-2004, 06:54 PM
King in Kaladim (even post nerf) is faster than AEing mistmoore, unless you could have the entire zone to yourself AND ae it all in one go.

Toprem
11-05-2004, 08:01 PM
King in Kaladim (even post nerf) is faster than AEing mistmoore, unless you could have the entire zone to yourself AND ae it all in one go.

I always had it to myself, usually took two sweeps to get all of them.

Auvyen
11-06-2004, 09:33 AM
I believe splitpaw has also / is in the process of being altered.
With the original mobs being 'kicked out'.
What, again?
:tongue:

palamin
11-06-2004, 02:07 PM
Alot of the revamps take the mobs that were in the old zone and put them in the adajacent zone. Mistmoore mobs will be at the ruins.. should they push to live. So old quests like lambent armor, for example, can still be done. Old cazic thule mobs are now just outside Cazic on the pyramids.

Kulothar
11-06-2004, 07:34 PM
At lv 21 I died 5 times in a row trying to loot my corpse(s) at Mistmoore entrance.. I guess they are trying to recreate that experience.

Firemynd
11-07-2004, 09:43 AM
neiros nailed it: Lets make these zones have an incentive to go, gather a group, and xp there other than 'old times'. People do it once or twice, go 'ok that was cool', right I want some xp and loot, RS or mpg trials anyone ?

Looking back on it, each revamp (including the Chardok/Sol "pocket" zones) has tried to offer new twists and some rewards, but they've typically failed to deliver on the two primary reasons people choose the newest expansion content -- exp and items, and that includes acquisition of spells.

~Firemynd

Toprem
11-07-2004, 01:17 PM
Looking back on it, each revamp (including the Chardok/Sol "pocket" zones) has tried to offer new twists and some rewards

A) Loot in CT sucks balls except for like 4 or 5 items (which come out of the ring event)
B) Chardok B and Sol C are annoying as hell to get to, especially if you are kos to chardok A, and are even more of a bitch to get to on a CR.

Aluaeia
11-07-2004, 01:34 PM
SolC cr is a pain in the ass because of the faggotry superlava.

Tiane
11-07-2004, 05:01 PM
Well the first chardok revamp was amazing... same with Velks labs. Both dungeons *sucked* badly on release. They were each redone (I cant remember by who though, sorry!) and made them extremely popular.

But yeah, pretty much all other revamps have failed horribly.

Toprem
11-07-2004, 05:04 PM
SolC cr is a pain in the ass because of the faggotry superlava.

super lava? Last i remember Sol C lava does 60dmg, its not even never PoP lava. And i was hinting more so at the just about every f***ed mob in Sol B sees invis...

duralupal
11-07-2004, 06:18 PM
ChardokB isn't a bad zone, it's too much of a pain in the butt to get to though.

Droga and Nurga revamps were great though. Reasonable loot for the time they came out, reasonable coin (up to 20pp / mob), at 70 a group can STILL get about a 90 minute AA there so the exp at 65 was great (about a 65 minute AA if you were really hitting it -- better than some of contemporary PoP). And the quest/ring events in each zone were a nice twist.

Len the Druid
11-08-2004, 01:36 PM
yeah nurga/droga definately done well.

Elvi
11-08-2004, 05:52 PM
The first Splitpaw revamp was really good (way long ago), because it turned into a place that had pretty good exp compared to other places at that time.

I agree with the guy above who said that in order for these changes to work, they need to make the exp nice, along with some items. Otherwise, people wont go.

Fanra
11-08-2004, 07:10 PM
I'm very upset about how this will affect my RoS faction. How many uber red mobs will it take to fix my bottomed out faction?

King in Kaladim isn't an option since I don't want the dwaves to hate me.

Toprem
11-08-2004, 07:42 PM
If I ever seriously need to fix my faction again, there is a mob in South Qeynos that gives a huge faction hit (compaired to hours of killing hundreds of mobs in MM) that lets you go from max kos to ally in like 6 hours (go go autofire /target /cast summers flames) or the king since he is STILL better than MM AEing.

But, I do not think i will ever fix my faction again unless i finally get the drops in Chardok B for the damn shoulders (just such a pain to solo or con anyone to go down to that craphole of a zone), plus I now regularly kill Kunark dragons to fund my casino addiction~ )havent tried Trak yet cause nes never been up ><)

Plus he said red to his 25 monk and they hit for 500ish on him, so who knows, maybe the zone might be a decent exp zone so /shrug....

Scirocco
11-08-2004, 08:28 PM
I'm very upset about how this will affect my RoS faction.

You are forewarned. Go spend a couple days AoEing in MM now. If you don't, you have no cause to complaint about the inability to kill greenies in MM for faction after the change.

Tiane
11-08-2004, 09:13 PM
Howabout everyone else who doesnt visit here? Unofficial distribution of rumours and hints via 3rd party systems and forums != forewarning.

That said, they're usually pretty reasonable about such things... the inside mobs will likely be moved somewhere else, so lowbies will have some inkies to kill somewhere on faydwer. And I would certainly hope they'd keep the faction hit on the inside MM mobs, only make it much larger, since the new mobs will be that much harder to kill.

I wouldnt worry about that aspect too much, honestly.

Anka
11-08-2004, 09:36 PM
The problem with revamps are ...

If a zone is in a bad place it's still going to be in a bad place after the revamp. You'd need it to be a raid zone, a solo zone, or have clerics and tanks sitting lfg if it's ever going to work.

While Sony persist with bringing out candy in each new expansion they degrade every existing zone. Any revamp is therefore just a temporary fix until they make the zone worthless through future expansions. Items drops might be nice tomorrow but they'll be ordinary after the next expansion and awful after the following one.

You just don't need so many zones. There are only so many players and they will fill only so many zones. It's better when the huntings grounds are compressed (like PoP, LDON) and you can easily get people in the same place wanting to do the same thing.

Many people see all the levels apart from the top level, now 70, as just a transition they want to get through. Any revamp to a level less than that is pleasant but has no lasting value unless it has the best xp going (until the next candy filled expansion).

IMHO, revamps shouldn't be necessary. EQ could have been designed so that each expansion didn't degrade the older ones. EQ could still be as much of a pleasure to play at any level as it was originally. Classic EQ zones could still be perfectly playable if Sony had taken care of their in-game assests.

(sorry for the bitter ex-EQ player post but I the way Sony degrades their own assets just makes me mad!)