Koldriana
02-03-2005, 07:23 AM
From EQvault : http://eqvault.ign.com/static.php?page=don
Dragons of Norrath Q&A
--------------------------------------------------------------------------
Dragons of Norrath is the 9th expansion for EverQuest and set to come out later this month. Robert Pfister, producer of EverQuest, was kind enough to answer some questions for us regarding the upcoming expansion.
EQ Vault: What can new players look forward to with this expansion?
Robert Pfister: Probably the new mission system and the amazing art are two of the most notable things about Dragons of Norrath. The dragon models and the zones are absolutely stunning. The mission system allows players to receive a hand-crafted mission to engage a zone instance specific for their group. It’s really a lot of fun and should be a big hit.
EQ Vault: Some of the screenshots released so far look amazing. Will Dragons of Norrath be more taxing on a system than Omens of War?
Robert Pfister: Nope. We work hard to provide players with high end machines the absolute best graphics they can experience, but we’re also aware of our foundation and don’t want to disenfranchise any players on older machines. The system specs will not change.
EQ Vault: Do you expect Dragons of Norrath to have any effect on class balance?
Robert Pfister: With each expansion we’re conscious of how the features and design may affect classes. The work we’re doing with classes specifically is continuing through the expansion and after launch. That work won’t be completed with launch, but we’ll be sure that each class has a role in the expansion and that we’re cogniscent of ensuring that everyone have something fun and worthwhile to do.
EQ Vault: How many of the new zones will require access quests or flags to enter?
Robert Pfister: Players will be able to access all of the expansion zones without the need to undertake quests or earn flags. One zone won't be available when the expansion first opens, but players won't need to obtain flags to enter. A special event must take place before anyone can enter the zone.
EQ Vault: What will the level range for the new zones be?
Robert Pfister: 45-70. Lavastorm is open to all and has the same level range as before.
EQ Vault: How fast do you see players progressing through Dragons of Norrath content?
Robert Pfister: That’s always a difficult question. It depends on your play style, your play time, whether you play in groups or guilds, etc. Suffice to say there’s enough to do in Dragons for a long, long time. The Mission system alone has over forty mission types.
EQ Vault: With the addition of a potion belt, will more items that are inventory right-clickable be added to the world?
Robert Pfister: The potion belt is usable with any item we have tagged to be useable in it whether it’s right-clickable or not, so you can expect that going forward, more things will make use of this feature.
EQ Vault: Could you explain how the Barter System will work? Will it be connected to the Bazaar?
Robert Pfister: The Barter zone is a separate zone next to the Bazaar. All players can go to the barter zone, those with DoN can use the /barter or /buyer command to place items available for barter into the system. If I have bone chips, for example, and I want rat fur, I’d put in my stack(s) of bone chips and state that I would trade them for a certain number of rat furs. Much like the bazaar, the player doesn’t need to be at the keyboard to affect the transfer.
EQ Vault: One of the features for Guild Halls is a “Looking for Members” tool that includes an in-game e-mail system. Could you explain how the in-game email system works?
Robert Pfister: The in-game email is available to all players on the launch day of Dragons of Norrath. Players will use the interface to send another character in the game an email. That email will stay available to the character until it’s read and the receiving character decides to delete it.
EQ Vault: Will all guilds, large and small, be able to own a Guild Hall, or will the requirements be aimed toward larger guilds?
Robert Pfister: All guilds will have access to their own guild hall.
EQ Vault: Can guild members decorate their own Guild Halls?
Robert Pfister: At this point in time, no. It’s an instanced zone that is available to any guild member at any time, but for right now, they’re not customizable.
EQ Vault: Could you go into detail on how the Mass Corpse Summoning Altar works?
Robert Pfister: It’s quite simple, really. A player purchases a focus item from a Disciple of Luclin in the alter room of the Guild hall. That player turns in this focus item to a Priest of Luclin who in turn will summon their corpse or corpses.
Dragons of Norrath Q&A
--------------------------------------------------------------------------
Dragons of Norrath is the 9th expansion for EverQuest and set to come out later this month. Robert Pfister, producer of EverQuest, was kind enough to answer some questions for us regarding the upcoming expansion.
EQ Vault: What can new players look forward to with this expansion?
Robert Pfister: Probably the new mission system and the amazing art are two of the most notable things about Dragons of Norrath. The dragon models and the zones are absolutely stunning. The mission system allows players to receive a hand-crafted mission to engage a zone instance specific for their group. It’s really a lot of fun and should be a big hit.
EQ Vault: Some of the screenshots released so far look amazing. Will Dragons of Norrath be more taxing on a system than Omens of War?
Robert Pfister: Nope. We work hard to provide players with high end machines the absolute best graphics they can experience, but we’re also aware of our foundation and don’t want to disenfranchise any players on older machines. The system specs will not change.
EQ Vault: Do you expect Dragons of Norrath to have any effect on class balance?
Robert Pfister: With each expansion we’re conscious of how the features and design may affect classes. The work we’re doing with classes specifically is continuing through the expansion and after launch. That work won’t be completed with launch, but we’ll be sure that each class has a role in the expansion and that we’re cogniscent of ensuring that everyone have something fun and worthwhile to do.
EQ Vault: How many of the new zones will require access quests or flags to enter?
Robert Pfister: Players will be able to access all of the expansion zones without the need to undertake quests or earn flags. One zone won't be available when the expansion first opens, but players won't need to obtain flags to enter. A special event must take place before anyone can enter the zone.
EQ Vault: What will the level range for the new zones be?
Robert Pfister: 45-70. Lavastorm is open to all and has the same level range as before.
EQ Vault: How fast do you see players progressing through Dragons of Norrath content?
Robert Pfister: That’s always a difficult question. It depends on your play style, your play time, whether you play in groups or guilds, etc. Suffice to say there’s enough to do in Dragons for a long, long time. The Mission system alone has over forty mission types.
EQ Vault: With the addition of a potion belt, will more items that are inventory right-clickable be added to the world?
Robert Pfister: The potion belt is usable with any item we have tagged to be useable in it whether it’s right-clickable or not, so you can expect that going forward, more things will make use of this feature.
EQ Vault: Could you explain how the Barter System will work? Will it be connected to the Bazaar?
Robert Pfister: The Barter zone is a separate zone next to the Bazaar. All players can go to the barter zone, those with DoN can use the /barter or /buyer command to place items available for barter into the system. If I have bone chips, for example, and I want rat fur, I’d put in my stack(s) of bone chips and state that I would trade them for a certain number of rat furs. Much like the bazaar, the player doesn’t need to be at the keyboard to affect the transfer.
EQ Vault: One of the features for Guild Halls is a “Looking for Members” tool that includes an in-game e-mail system. Could you explain how the in-game email system works?
Robert Pfister: The in-game email is available to all players on the launch day of Dragons of Norrath. Players will use the interface to send another character in the game an email. That email will stay available to the character until it’s read and the receiving character decides to delete it.
EQ Vault: Will all guilds, large and small, be able to own a Guild Hall, or will the requirements be aimed toward larger guilds?
Robert Pfister: All guilds will have access to their own guild hall.
EQ Vault: Can guild members decorate their own Guild Halls?
Robert Pfister: At this point in time, no. It’s an instanced zone that is available to any guild member at any time, but for right now, they’re not customizable.
EQ Vault: Could you go into detail on how the Mass Corpse Summoning Altar works?
Robert Pfister: It’s quite simple, really. A player purchases a focus item from a Disciple of Luclin in the alter room of the Guild hall. That player turns in this focus item to a Priest of Luclin who in turn will summon their corpse or corpses.