View Full Forums : DoT Changes - Phase 2


Fenier
05-05-2005, 10:50 PM
Another Batch of Spell Changes.

Most notable, Immo of the Sun, Veng of the Sun and Wasp Storm all have casting time reduced to 3 seconds.

Vengance of the Sun Recast time is reduced from 24 seconds to 6 seconds.

-Fenier

bilmani
05-06-2005, 01:11 AM
This pleases me.

duralupal
05-06-2005, 01:42 AM
Vengeance of Tunare reduced as well.

But still, this is....half-assed? We don't want you to solo, but here's help on solo'ing.....We don't want you to solo, but here's help on solo'ing. We don't want you to main heal, but here's help on being a better patch healer. We don't want you to DPS, but how about some better rain?

Sir, will any of this help us get groups or enhance us as a class?

NO. We don't want you to solo, but here's help on solo'ing.....We don't want you to solo, but here's help on solo'ing. We don't want you to main heal, but here's help on being a better patch healer. We don't want you to DPS, but how about some better rain?

Aelfin
05-06-2005, 01:50 AM
these *are* nice changes. wow. 3 sec cast means i can stack em faster.
not too familiar with timers, how do/can you tell if VoT and VoS share the same timer?

Sildan
05-06-2005, 04:55 AM
these *are* nice changes. wow. 3 sec cast means i can stack em faster.
not too familiar with timers, how do/can you tell if VoT and VoS share the same timer?


They do not stack and there's no need for shared timers. When one spell is on a mob the other one literally will not cast. It's not shaded out, it simply will not work. Ya can click it but it does nothing.

Lanamien
05-06-2005, 05:37 AM
This definitely looks nice. And duralupal, they're doing it for every class, not just us.

Netura
05-06-2005, 08:35 AM
3 seconds is nice. Especially for dueling =D

Cassea
05-06-2005, 10:36 AM
How can one obtain the old LDON spells now?

*smiles*

-Cass

Galain
05-06-2005, 10:44 AM
By doing LDoN's. On a side note, I don't know what the problem is with you guys who can't get groups. I generally have to turn them down in my free time if I want to get a quest or trade skill done in my downtime.

Cassea
05-06-2005, 10:53 AM
Lots of high level LDON groups?

I mean sure I can ask a few people I know to do one or two but the cost of these spells requires me to do 20 or 30 of them. This is the problem.

I don't see alot of LFG - LDON's :)

Lowering the missions to be soloable or with 2 people might help. SOE proclaims that the LDON's will "adjust" for 4-6 people so what's so hard about changing the "variable" to allow for less people?

We all know the answer. All resources are working on the next expansion and maybe 1 or 2 programmers are left trying to work on bugs and the new additions for long term members so they can get people to lock into a full year of additional EQ.

As much as they "claim" that SWG, EQ2 and EQ1 are different teams and they to not rob peter to pay paul I bet a few of you have worked under these setups and can confirm that the "umbrella" company most certainly does move programmers from team to team as needed. SWG has an expansion coming out soon as well as the new EQ2 "pay your way to the top" servers so EQ1 is prob far far down the list with a handfull of people working on the next EQ1 expansion.

SO fix current issues in EQ1.... how does that make SOE any $$$.... it doesn't so we get left in the dark. :(

-Cass

Fenier
05-06-2005, 10:55 AM
At level 70, The Highest DoT, Veng of Tunare, would take like 6-7 Missions, not 30.

-Fenier

Soroan
05-06-2005, 10:59 AM
thought i read somewhere in these forums that LDON's DOTs don't stack with
the new 69 one, vengence of the sun...or do they all stack?

Soroan

at this point, i don't have any of them to check myself.

Fenier
05-06-2005, 11:02 AM
Tunare doesn't stack with Sun

voronus
05-06-2005, 11:48 AM
Tunare doesn't stack with Sun

This is the reason i havent bought Tunare. Although i think i may get it soon anyway because i dont know how long its going to be for me to get the 3 69 spells i need for Sun.

Scirocco
05-06-2005, 12:07 PM
On a side note, I don't know what the problem is with you guys who can't get groups.


Use your imagination. Their server may not be as populated as yours. The level and interests of the people who are LFG on their server may not be the same as yours. They may not be able to play during peak hours. And so on.

As a general rule, before anyone claims that they don't understand the problems with the gameplay of other people, please sit back and seriously consider the fact that their circumstances likely differ greatly from yours.

Ceirras
05-06-2005, 02:14 PM
Tunare doesn't stack with Sun


They do not stack and there's no need for shared timers. When one spell is on a mob the other one literally will not cast. It's not shaded out, it simply will not work. Ya can click it but it does nothing.

This is on test or on live ?

On Live shared timer means that both spells grey out as if they both got cast. Which meant there was no point to memming both Vengeance of the Sun and Vengeance of Tunare. With the recast time on them getting lowered to 6.0 there will be.

Also they stack just fine, on the live servers that is.

[Fri May 06 20:13:08 2005] Heracus Helsin has taken 506 damage from your Vengeance of the Sun.
[Fri May 06 20:13:08 2005] Heracus Helsin has taken 442 damage from your Vengeance of Nature.
[Fri May 06 20:13:08 2005] Heracus Helsin has taken 360 damage from your Vengeance of Tunare.

Mellen
05-06-2005, 03:06 PM
thought i read somewhere in these forums that LDON's DOTs don't stack with
the new 69 one, vengence of the sun...or do they all stack?
They all stack well enough... it's just that Veng of Sun and Veng of Tunare are on the same recast timer (on lucy this shows up as TimerID) So you simply can't cast VoT after casting VoS until the 24recast timer is up. So on live it is possible to get both on but it will only be for one or two ticks and at the cost of losing VoS's extra dmg. Vengence of Nature is on a seperate timer and can be cast independantly.

One thing I wonder is did they consider this when dropping the recast as it jacks up the possibility for dps for druids shammies and necro's particularly since they can just stagger curse dots now.

And for reference seems this was an across the board change... all dots got dropped to 3seconds and recasts on all ldon curse dots lowered to 6 seconds

noirblood
05-06-2005, 05:49 PM
this is great for kiting as well...not such a problem getting a dot off now on an npc that is immune to changes in run speed...

Liking
05-06-2005, 08:27 PM
I'm new here, and I don't really know what level most of the druids here are, but I was just looking at some of the dot changes from Lucy and I don't understand something. I'm hoping someone else can clear this up for me. They've lowered the cast time of all the swarm spells that I saw, but they've also lowered the amount of damage dealt by them. I play a 53 druid and my husband has a 65 druid. So, I just got Winged Death, but he's still using it at 65 and if what I saw here http://lucy.allakhazam.com/spellhistory.html?id=1601&source=Test goes live and I'm understanding it right, then this spell would not hit at level 65 for as much as it does now along with the rest of our swarm line that's on the may list of updates. If I'm missing something please help me out. Because I'm new to reading the Lucy data info.

Thank you.

Taeyn Kaidyrsi
05-06-2005, 08:53 PM
The duration has also been changed from 6 ticks to 9 ticks. So, all in all, it does more damage. If the mob lives long enough.

jeromie
05-06-2005, 09:54 PM
with these changes wont this make affliction haste useless?

at the normal cast time it makes affliction haste great for dots but with the cast time dropped to 3 wont that invalidate the focus effect? i'm sure even if it still works they can cap it so we dont have lightning fast cast timers on our dots

Sildan
05-06-2005, 11:42 PM
with these changes wont this make affliction haste useless?

at the normal cast time it makes affliction haste great for dots but with the cast time dropped to 3 wont that invalidate the focus effect? i'm sure even if it still works they can cap it so we dont have lightning fast cast timers on our dots

According to the below focus effect, the min cast time to effect the spell is 3 seconds, so with this effect, Vengeance of The Sun will cast in under 2 seconds. No problems there.

Affliction Haste V
1: Increase Spell Haste by 33%
2: Limit: Max Level(70) (lose 5% per level over cap)
3: Limit: Min Duration(30.00 sec)
4: Limit: Min Casting Time(3.00 sec)
5: Limit: Spell Type(Detrimental only)
6: Limit: Effect(Hitpoints allowed)
7: Limit: Combat Skills Not Allowed

Vekx
05-06-2005, 11:50 PM
with these changes wont this make affliction haste useless?

at the normal cast time it makes affliction haste great for dots but with the cast time dropped to 3 wont that invalidate the focus effect? i'm sure even if it still works they can cap it so we dont have lightning fast cast timers on our dots

Good point - but unless other changes come, you get more chances to crit (for those that have the AA in it) and do more damage per tick (for those that have burning affliction).

But if you dont need that focus effect any more (afflioction haste) that cant be bad. Just a sorry from SoE that you spent time/effort getting it.

Also, if you are not on a mount you can sit and med more if the cast times are shorter.

Ravara
05-09-2005, 05:01 AM
Affliction haste will still help. The dots cast faster, thats nice.

I never wanted to trade dps for efficancy like this though, as I rarely see mobs last 9 ticks. I really would prefere faster dots, but I guess thats why my secondary forte is evocation rather than conj. :blow:

jeromie
05-11-2005, 10:39 AM
the quest necklace from ruined city of dranik has burning affliction 5 on it
if i put an aug with either affliction haste or affliction efficiency in that necklace would both work or would having 2 focuses on the same item screw it up or break one of them?

it doesnt look like they changed the cast times on our DoTs yet but some of the damage and mana have been altered. i seriously doubt they want us casting dots faster than nukes.

Mannwin Woobie
05-11-2005, 11:53 AM
You can add a Focus aug to a Focus item. They will both work.

Matren
05-11-2005, 02:02 PM
Only downside to this is that when I use DoTs in specialized groups (MPG single group/raid trials) I want them to do more damage faster. But, for soloing Im all for this, and about goddamn time the 30 second timer on Vengeance line was lifted.

Lanamien
05-11-2005, 05:49 PM
How long have Fire DoTs been stackable? For as long as I can remember they've never been stackable and don't recall ever reading a patch message stating differently.

Minadin
05-11-2005, 06:13 PM
Maybe 1 year? A little longer? They changed it a while back. Pretty much all dots stack now.

I too am upset that they made the dots last longer and do less damage. It's going to hurt my DPS in Raids and Groups.

Liking
05-11-2005, 06:43 PM
This just went to live, and I have to say, my dots at 53 seem to do less damage to the same mobs than they did before. I used to only have to cast my three main dots (Winged Death - hitting for 113 after patch, Breath of Ro - hitting for 73 after patch, and Drifting Death - hitting for 91 after patch) 2 times to kill a mob. After trying it several times, I still had to cast them 4 times. I can't be certain on the timer being off or something. Only checked on my highest level dot (Winged Death) and it ticked off 10. But for some reason I'm not doing as much damage over all with my dots as I did before.

It's not exactly half. As the mob was around 17% when I cast the fourth round, so it died before they went to full duration. But this to me is still a bad thing that my dots lasted to full on the same mob in the same zone I've been killing in since I got that spell but they lasted 3 full rounds and part of a fourth when they used to last only one full round and part of the second. Am I missing something else that changed, because the math doesn't even add up right to me?

Nimchip
05-11-2005, 07:07 PM
Druids and dps in the same sentence makes me laugh. Sorry :\

Iegluan
05-11-2005, 07:46 PM
Wow lets talk about nerf here shaman necro and enchanters dots went down in mana but up in dmg yet druids go down in dmg im sorry but that isnt balance at all.

Nimchip
05-11-2005, 08:10 PM
Iegluan, they are more total damage since they are longer duration.

Sunwukong Stormrider
05-11-2005, 08:33 PM
Even with changes, i don't think a SHaman can out-damage a druid.

Lanamien
05-12-2005, 07:26 AM
Maybe 1 year? A little longer? They changed it a while back. Pretty much all dots stack now.

I too am upset that they made the dots last longer and do less damage. It's going to hurt my DPS in Raids and Groups.Wow, was still under the assumption that they didn't. Guess ya learn something new every day. :)


Example: The "N" in "Nimchip" is pronounced as if it were a "D"! :)

Minadin
05-12-2005, 04:41 PM
they are more total damage since they are longer duration.

<!-- / message --><!-- sig -->
They could have upped the total damage by upping the damage per tick, but they didn't. Why?

Why did they gimp our Cold DD spells and up our Fire DD spells? Does any of this make any sense or address any of the issues we have had?

Fenier
05-12-2005, 05:10 PM
Becuase of this:

http://lucy.allakhazam.com/spell.html?id=665&source=Live

If you look they revamped the entire swarm line so it is ALWAYS 9 ticks. As opposed to starting out at 1 minute and then dropping to like 30 seconds.

Its now consinstant on the entire line, as opposed to being drastically differant at the high end.

What people are missing is - they didn't just revamp Druid spells, they re-evaled ALL spells in teh game. They then, decided to make our Cold Nukes are most efficent in mana to damage ratios, and give our Fire a huge boost to burst dps (which we can already debuff over 100 points anyway, so I can't complain there).

People need to stop looking at it like their ignoring us, they are bringing the game upto speed after 6 years of changes, its not exactly a small undertaking.

-Fenier

Nanoq MajicBlade
05-12-2005, 06:39 PM
Note to all: Unless SoE ninja-patched early this morning, the damage information listed when you right click the spell Icon is in error. For example:
Winged Death is listed as 66 damage per tick. It is actually 122 dmg/tick. Other spells, including our healing spells are suffering similar descriptor errors. Sylvan Infusion is one example of the error. As to the changes in DoTs, here are the particulars Post Patch:

Vengeance of The Sun: +13 mana..2060 damage

Wasp Swarm: -11 mana +3 ticks...previous dmg=2136...new dmg=2601 (these numbers and all subsequent numbers represent the Descriptor tick; not including AA or focus items which may add a tick)

Immo of The Sun: -42 mana..previous dmg=1920...new dmg= 1780

Sylvan Embers: -37 mana...previous dmg=1540...new dmg=1420

Veng of Tunare: -10 mana...previous dmg=1500...new dmg=1525

Swarming Death: +7 mana +3 tick...previous dmg=1440...new dmg=2016

Immo of Ro: -25 mana...previous dmg=1400....new dmg=1440

Veng of Nature: -24 mana...previous dmg=1075....new dmg=870

Winged Death: -121 mana...previous dmg=1287...new dmg=1098

Veng of Wild: -25 mana...previous dmg=470...new dmg=620

Drifting Death: -11 mana...-1 tick...previous dmg=650....new dmg=819

Drones of Doom: +4 mana...-2 tick....previous dmg=640-710...new dmg=496-568

Creeping Crud: +7 mana...-2 tick....previous dmg=210...new dmg=392

Stinging Swarm: +6 mana...previous dmg=172-224....new dmg=225-288

Note: The +/- [#] tick represents the number of ticks added or subtracted from the spell's duration. And where sets of double numbers are present, these represent the range of dmg the spell does at a certain level range.

I did not list all the Fire-based DoTs, as I had not yet parsed the information. All in all, our DoT damage received adjustments upward, as well as downward, but in total, not a bad change.

BTW, when I root+rot, I unload about 10 DoTs on the mob (4 mana free and 6 castable). With nine spell gem slots, I have Harmony of Nature, Ensnare, Savage Root in that order from the top, then Wasp Swarm, Vengeance of The Sun, Sylvan Embers, Vengeance of Nature, Winged Death, Vengenace of The Wild. The Clicky DoTs are, Swarming Death, Drones of Doom and Tempest Wrath. If I am feeling extremely generous, I might even toss in a Epic 1.0 Wrath of Nature.

Nanoq MajicBlade
70 Naturewalker Natureguard
The Elitists
The Tribunal

Nimchip
05-12-2005, 06:57 PM
<!-- / message --><!-- sig -->
They could have upped the total damage by upping the damage per tick, but they didn't. Why?

Why did they gimp our Cold DD spells and up our Fire DD spells? Does any of this make any sense or address any of the issues we have had?

because then WITH stances we would do an amazingly high number of DPS, and classes like mages and necros would BITCH. Not to mention that it would make us totally overpowered.

Fire DD spells? Simple, did you notice Hand of Ro gets resisted less than Glacier's Breath? Well makes sense for them to give us the big nuke on the one that we can debuff effectilvely on. And besides our Cold DDs haven't been gimped, they are just "fast nukes" now and are now slightly more mana effective.

Zacory
05-12-2005, 11:20 PM
...

Winged Death: -121 mana...previous dmg=1287...new dmg=1098

...

Nanoq MajicBlade
70 Naturewalker Natureguard
The Elitists
The Tribunal


I'm not sure of other DoTs, but Winged Death had a previous dmg of 858 (143 x 6). New dmg is correct at 1098 if you are high enough level that the spell is doing 122 dmg ever 6 seconds.

Seems that most of the DoTs had dmg timers set from 6 ticks to 9?

Seeker
05-13-2005, 02:45 AM
When calculating total DoT damage you need to add 1 to the duration in Ticks.

i.e.

Vengeance of the Sun does 412 damage for 5 ticks. Total damage = 412 * 6 = 2472

Wasp Storm does 289 damage for 9 ticks. Total damage = 289 * 10 = 2890

Guvwenea
05-13-2005, 11:48 AM
the quest necklace from ruined city of dranik has burning affliction 5 on it
Could you give me a name for this item. I looked all over Alla's through the RCOD quest lists and couldn't find anything with Burning Affliction on it. I am trying to find something with at least BA IV , all I have really come up with so far is the aug from EC ldons, and Ceramic Shackles of Torment (which suck except for the effect).
Thanks in advance
Guv :wavey:

Aelfin
05-13-2005, 01:13 PM
Gold Crested Amulet (http://everquest.allakhazam.com/db/item.html?item=32089)

you may also want to check into the DoN augment:
Citrine Spell Bauble (http://everquest.allakhazam.com/db/item.html?item=36117)

for others, check:
http://everquest.allakhazam.com/db/spell.html?spell=6412

Vekx
05-13-2005, 01:36 PM
Could you give me a name for this item. I looked all over Alla's through the RCOD quest lists and couldn't find anything with Burning Affliction on it. I am trying to find something with at least BA IV , all I have really come up with so far is the aug from EC ldons, and Ceramic Shackles of Torment (which suck except for the effect).
Thanks in advance
Guv :wavey:

The easiest thing is to buy the burning Affliction 5 aug from DoN.

I also wanted that item from RCoD (cant remember what it's called but was a neck item i think) because I was using the shackles when I solo root/rot. So I was thinking of the LDoN aug but nobody does them anymore. But then the DoN aug was brought to my attention somewhere in these forums. The good thing about this is... 1) people are still doing DoN (unlike LDoN) 2) you can get good exp still 3) you can get good AA still 4) you can progress thru DoN and get free AA, spells, etc.

(btw - i'm still trying to sell my no longer needed ceramic shackles)

Eggszecutor
05-13-2005, 02:47 PM
The only thing I dont like about the new DoT system, is that now I have to load up 5 DoT's instead of 3 DoT's in my memorized spell slots. It seems more efficient mana-wise, though there is less medding during a kite due to having to cast more spells.

Guvwenea
05-13-2005, 02:54 PM
Ahh thanks for the help--- Was looking in the wrong place. Guess I must break down and buy DON :whistle:

Guv

Nanoq MajicBlade
05-13-2005, 06:46 PM
I'm not sure of other DoTs, but Winged Death had a previous dmg of 858 (143 x 6). New dmg is correct at 1098 if you are high enough level that the spell is doing 122 dmg ever 6 seconds.

Seems that most of the DoTs had dmg timers set from 6 ticks to 9?

Winged Death has always been a 9 tick spell, thus 143 X 9 = 1287

Nanoq MajicBlade
05-13-2005, 06:48 PM
When calculating total DoT damage you need to add 1 to the duration in Ticks.

i.e.

Vengeance of the Sun does 412 damage for 5 ticks. Total damage = 412 * 6 = 2472

Wasp Storm does 289 damage for 9 ticks. Total damage = 289 * 10 = 2890


I chose to list the BASE damage of the spells, without any augmentation to avoid any confusion for those Lower level Druids who have no AA's, etc.

Frig
05-14-2005, 04:05 AM
Nerf IMO, I used to cast Wasp Swarm every now and then in PG and most of the time it wouldn't land for full damage, now it won't come close, and hits for way less.

There's no damn reason the duration of the DoT line should be consistent, in fact, it should not be, because general play styles change as you level (Druids can solo easily up to 50 and past that too w/o too much trouble, in the 60's it gets tought w/o Fire access)

I got rid of Was Swarm in my grind spell slot and swapped in my 61 rain instead, it does suck when there's an add in camp, which is why the change pisses me off.

voronus
05-14-2005, 12:06 PM
With these changes is it still true that you cant have Vengence of the Sun and Vengence of Tunare on a mob at once because they share recast timers? Anyway know

Aelfin
05-14-2005, 01:26 PM
you can have VotS and VoT on at the same time, just space em. my DoT order is now VotS, WS, SD, VoT, VoN, sometimes SE, and clicky TW.

just space VoT so it gets cast 6 seconds after VotS.