View Full Forums : rate the aa's


ruodrra
08-06-2005, 11:16 PM
given you are a 63 druid that solos half the time, and groups half the time as healer, how would you prioritize the following list?:

Healing Adept
Combat Stability
Combat Agility
Channeling Focus
Wrath of the Wild
Spirit of the Wood

thanks

Sildan
08-06-2005, 11:26 PM
Healing Adept
Spirit of the Wood
Channeling Focus
Combat Stability
Combat Agility
Wrath of the Wild


My Opinion

Aluaeia
08-07-2005, 01:04 AM
HA
SotW
CA
CF
CS
WotW

xyu101
08-08-2005, 12:27 PM
SOTW1, then HA3, then forget about the rest.

Aquila Swiftspirit
08-08-2005, 01:39 PM
Hmmm

Healing Adept - For sure, very important; Healing gift, because it doesn't hit on our mini ch spells, is less important

Combat Agility - the people around here who used to run numbers said that avoiding getting hit was WAY more useful to druids than mitigating hits. (Combat stability reduces the amount you're hit for... as I understand it, reduces the number of maximum hits, rather than reducing by a fixed percentage or something. Druids mitigate like a really soggy tissue. I wouldn't bother with CS until you'd exhausted lots of other AA.)

Spirit of the Wood - this is nice sometimes when dealing with a couple adds, to help you a bit.

Channeling Focus - Are you getting hit and stunned a lot? If so, then the occasional casting through might be helpful.

Wrath of the Wild - I've never met anyone who thought this was really worth the AA compared to so many other things. Maybe it's just that there are so many other choices that seem better? The damage seems really unlikely to make a dent in any mob a 63 druid is fighting.

xyu101
08-09-2005, 12:59 PM
I have an odd feeling that healing gift is better than healing adept. Without HA you just need to start your CHeal a bit earlier which will cost more mana, but healing gift can sometimes get you out of the trouble when the tank is low in hp and you have to chain heal just to keep him alive. So Healing Gift is more useful in emergency.

Mellen
08-10-2005, 02:10 AM
for that though you a) have to get into the situation b) have gift fire at that exact time.

healing gift is nice down the line but a) it's situational b) it's not 100% reliable... can't really compare that to an aa that is constantly on and is the only thing to raise the hp our ch's heal for.

Logilitie
08-11-2005, 03:20 PM
if you solo mobs that summon:
CF, CS, CA, WotW, SotW, HA

soloing non-summoning mobs:
SotW, WotW, ( order here dosen't really matter )

Group Healer:
HA, SotW, CF, WotW, CS, CA

Lhittle
08-12-2005, 12:15 PM
HA
SoTW
CA
CF
CS
WotW

Bauhb
08-18-2005, 01:27 PM
I have an odd feeling that healing gift is better than healing adept. Without HA you just need to start your CHeal a bit earlier which will cost more mana, but healing gift can sometimes get you out of the trouble when the tank is low in hp and you have to chain heal just to keep him alive. So Healing Gift is more useful in emergency.

HA will work on a CH; HG will not.

HG gives you a chance to crit; HA always makes your heals worth more- 28% more, with maxed HA, AHA, and HAM. You don't always need clutch heals, but making your heals more efficient always is a good thing.

xyu101
08-18-2005, 05:38 PM
I guess it really depends on how often you use percentage heal vs. fast heals.

Suppose you use percentage heal 10% vs. fast heals 90% on a total healed hit point bases. Also suppose you have a focus item of +25% fast heal (boon of pious). This focus does not effect percentage heals. The average increase in fast heal from focus is 13%, half of the max focus effect.

If you get healing adept 3, your increase in fast heal is from 113% to 123% of base heal. that is only (123-113)/113=8.85% increase. (BTW If you have a uber 50% +heal focus this percentage will drop further to 8%). Your increase in percentage heal is 10%. So the average increase is about 9% based on 90%/10% ratio of using.

On the other hand, if you get healing gift 3, you increase fast heal by 10% while there is no increase in percentage heal. The average is also 9%.

Carry out this calculation further, we find that putting HA3+HG3 is better than HA3+AHA3. I'll not get into details here. So generally speaking, if you use fast heals often (I guess after level 68 at least some people will), then get HA3+HG3 instead of HA3+AHA3 is probably better.

Seeker
08-21-2005, 08:13 AM
Carry out this calculation further, we find that putting HA3+HG3 is better than HA3+AHA3. I'll not get into details here. So generally speaking, if you use fast heals often (I guess after level 68 at least some people will), then get HA3+HG3 instead of HA3+AHA3 is probably better.

In theory HA3+HG3 seems better than AHA3 however this is only true if each crit landed for the full amount. You are just as likely to crit when topping up a caster's health as when a MT is at 10% and about to die.

Casting Chlorotrope with HA3 + HG3 + boon of pious means you heal for 3.5k (average) and can crit for up to 7.6k (10% chance of this).

Now imagine you have a 10k MT :-

To get the most from HG you would need to land the heal when the MT has 24% health and hope that it crits. If there is no crit then the MT is at 60% health and you probably need to chain another heal.

If you aim to land a heal when the MT is at 50% health then you can expect to heal him back up to around 85%. If you get a crit then a large amount of this is wasted as he is back at full health.

The advantage of HA is that its a fixed increase to every heal and you are not depending on luck. It's not flashy but it is dependable.

Little Rhunt
08-24-2005, 04:05 PM
Druids do not get a chance to crit on complete heals, yet Clerics do? Whats up with that?

noirblood
08-24-2005, 04:13 PM
What AA's other than Archetypes do you guys find to be significantly useful?

I have Mnemonic Retention, Innate Camo, Exodus, and Critical Affliction 1...but beyond those I'm having trouble figuring out what to go after (beyond SoTW).

I was currently saving up for MGB but you guys are making me think about funneling those points into HA.

-Noir

Aldier
08-26-2005, 01:04 AM
It depends on your goals in the game. If you raid, I would suggest Discordant Defiance to raise your resist cap. I also find Planar Power + Innate Enlightenment and Chaotic Potential(OoW) are nice for increasing stats and in particular WIS at that will increase your mana pool.

At level 70, Call of the Wild is a nice one to get as well.

Aderel
09-05-2005, 11:22 PM
IMHO, using our 'complete heal' is completely pointless if you have somewhat decent foci and aren't doing a ch chain.

With the best general mana preservation focus, Ancient Clorobon beats Karana's Renewal in efficiency (Heal per Mana) by 7.5%.

If you are lucky enough to own a CoA BP, Anc.Chlorobon is 17.5% more efficient than KR.

If you have some mid level foci (15% mana pres, 30% heal focus) chlorotrope will not be worse than 13% less efficient than KR.

While you cast that 10 second heal you can't meditate. (not even on a horse) This is up to 7.75 secs more than the cast time of Chloro that you won't be medding on, so about one meditation tick wasted per cast. This eats up some (~5-6%) of the efficiency advantage that KR might have. (or make it fall further behind)

(Max heal AAs assumed for the numbers)

Seeker
09-06-2005, 02:46 AM
With the best general mana preservation focus, Ancient Clorobon beats Karana's Renewal in efficiency (Heal per Mana) by 7.5%.

If you are lucky enough to own a CoA BP, Anc.Chlorobon is 17.5% more efficient than KR.

If you have some mid level foci (15% mana pres, 30% heal focus) chlorotrope will not be worse than 13% less efficient than KR.

This is only true if you received the full benefit of your foci.

The CoA BP can save up to 25% of the mana cost and Dragon Health can increase the amount healed by up to 50%. So on average I would guess that Anc. Chlorobon is about 10% less efficient but it it can be more efficient if you are lucky with the RNG.

Your figures do however show how close we are to bypassing KR and I wonder how our healing will look like in the next expansion or 2.

Aderel
09-06-2005, 06:53 PM
My calculations take critical heals into account and I believe they are correct. Over time there's no such thing as being lucky with RNG. With max healing gift 22% of the heals will crit and it makes up a significant part of the average amount healed. (going from 11.9% less efficient to 7.5% more efficient, or 11.13 hpm vs 13.58 hpm)

Seeker
09-06-2005, 08:48 PM
My maths is a little rusty. I figured it as follows :-

With the correct AAs, KR will heal 5990 for 475 mana = 12.6 hp/mana Efficiency

Ancient Chloroborn would heal for an average of 4765 (28% from AAs and an average of 26% from Dragon Health) and would cost an average of 477 mana (21% from spec/SCM and average of 13% from CoA BP) = 10.0 Efficiency

Taking Crit heals into account, the average heal would be 5813 healed (22% chance of a crit) = 12.2 Efficiency. Whoops I didn't take Crits into account.

Let me know where our figures disagree as I'd be interested in seeing how out of date KR is.

Aderel
09-06-2005, 11:56 PM
I think we're both a bit off. The average from the heal focus should be 25.5%, not 26%. My error is the assumption that mana pres is fixed and not random. This is a far bigger mistake so I guess you win :) . (I'm going to go ahead and blame Madrone for this since we've talked so much spell mechanics and he never set me straight! oh... and I'm going to blame all the board readers here since I posted my excel thing that calculates all my numbers, but nobody checked it out or posted any feedback. So there! :p )

Anyway.. new numbers works out as 5794 / 477 = 12.14 hpm, a bit behind KR.

We can't have that so I'm going to resort to the case where you can meditate when not casting (either sit right away after cast or sit on a horse). The assumtion here is that you won't meditate on a horse while casting (or meleeing) - I hope that is correct. So, by factoring in lost meditation for casting KR (roughly 1 tick) we can think of this as KR being 30 mana more expensive, or AC 30 mana less expensive. This fuzzy math yields a relative efficiency close to 5794 / (477-30) = 12.9 hpm vs 12.6 for KR, or 5990 / (474+30) = 11.8 for KR vs 12.1 for AC. The cast ratio isn't 1:1 since AC heals a bit less, but the lost time is a bit more than a tick.

So.. I maintain my conclusion that KR is pointless. The mana gain when not medding is too little to justify an extra spell memmed and the 10 second cast time. (7 secs lost is a lost nuke!) :)

Taeyn Kaidyrsi
09-07-2005, 12:41 AM
We can't have that so I'm going to resort to the case where you can meditate when not casting (either sit right away after cast or sit on a horse). The assumtion here is that you won't meditate on a horse while casting (or meleeing) - I hope that is correct.
It is not correct. You do regen mana while sitting on a horse casting. If your UI displays percentages, you can see the number increase while casting a spell with a long cast time.

Just to be sure, I just tested it by casting Karana's Renewal while mounted on a horse, my mana bar went from 86% to 87% during the cast.

While meleeing on a horse, you lose the regen.

Adrius
09-08-2005, 01:34 PM
GET LEVEL 70!!!!

SOTW
HA
SA
CF
CS
WotW

fourchette
09-13-2005, 01:09 PM
/agree
Get level 70 first, then worry about these AAs.

My order would be:

Healing Adept
Spirit of the Wood
Combat Agility
Combat Stability
Channeling Focus
Wrath of the Wild

But I seriously would get many other AAs before the last 2 listed. I didn't get CF until I had over 500 AAs, and I didn't get WotW until I had over 1000 AAs. If you are a hardcore soloer, they would be more valuable to you, but if you group/raid much then there are others that are better.

Fourchette
70 Forest Scion
Master Artisan
Dark Bane
Saryrn