Sildan
08-20-2005, 10:42 PM
Not quite yet, but soon.
From the Sony boards....
Dev-Maddoc
EQ Designer
Posts: 85
Registered: 03-30-2004
Server: Al'Kabor
Viewed 330 times
I recall having a very similar experience with the necromancer version of Dire Charm when I first got it.
If I recall correctly, the ability to flag spells as "non-dispellable" didn't exist until recently, so that spell was never able to be flagged properly. I've gone ahead and flagged all three versions of Dire Charm to be non-dispellable, and we'll be testing the changes on the Test Server after we update the server again.
Provided we don't find any exploits or other problematic situations with this change, it should make it's way live during the next update (which will probably be the Depths of Darkhollow launch.)
________________________
Maddoc the Wayfarer
Assistant Lead Designer
EverQuest Live & Expansions
http://www.everquest.com
You can read the whole thread here: http://eqforums.station.sony.com/eq/board/message?board.id=TNZ&message.id=196737
From the Sony boards....
Dev-Maddoc
EQ Designer
Posts: 85
Registered: 03-30-2004
Server: Al'Kabor
Viewed 330 times
I recall having a very similar experience with the necromancer version of Dire Charm when I first got it.
If I recall correctly, the ability to flag spells as "non-dispellable" didn't exist until recently, so that spell was never able to be flagged properly. I've gone ahead and flagged all three versions of Dire Charm to be non-dispellable, and we'll be testing the changes on the Test Server after we update the server again.
Provided we don't find any exploits or other problematic situations with this change, it should make it's way live during the next update (which will probably be the Depths of Darkhollow launch.)
________________________
Maddoc the Wayfarer
Assistant Lead Designer
EverQuest Live & Expansions
http://www.everquest.com
You can read the whole thread here: http://eqforums.station.sony.com/eq/board/message?board.id=TNZ&message.id=196737