View Full Forums : Plane of Time


Eldrynn
11-02-2005, 08:09 AM
Anyone else having problems with Time since they "fixed" it?

Got to VZ in p4 last night, and he was like on steroids. All that time off, guess he had nothing better to do than hang out at the gym.

Netura
11-02-2005, 10:02 AM
What did they fix? I did time a few weekends ago and it was no harder than before. In fact, it was easier.

Eldrynn
11-02-2005, 10:25 AM
What did they fix? I did time a few weekends ago and it was no harder than before. In fact, it was easier.
Time was fuxxord. You couldn't progress past p1. This patch fixed that issue. The other mobs seemed the same, but VZ just tore us a new browneye x4.

Eldrynn
11-02-2005, 10:29 AM
October 27th, 2005
_____________________


*** Headliners ***

*** Miscellaneous ***

- You will now be able to remove gold from your shared bank or regular bank if you die with an item on your cursor.
- When using Find to find the Fishing Supply merchant you will no longer lock up.
- Seru's animations are now fixed.
- If a character dies while LD, Charmed or Feared the corpse can will be able to be dragged by the appropriate people.
- We have fixed any remaining issues with setting a portion of your experience to go to AAs and then losing regular experience.
- Client stability fix. This specifically happened while raiding with many many different types of particle clouds being used.
- The issue involving the loss of a portion of a player's mana, hitpoints, and endurance after zoning is now fixed.
- We have fixed the issue involved with the loss of half a player's mana, hitpoints, and endurance after zoning from a death.
- Added some additional logging and error-checking to the Plane of Time. These changes should address the issue where an instance would not progress past Phase 1 in some circumstances.
- Numerous raid management systems fixes have been made.

Audon
11-03-2005, 11:49 PM
I was told on a recent run that VZ got upgraded(but well before this last patch). Something to do with making aggro even harder than it was before, but I wasn't paying close enough attention to remember the specifics. :)

Grenoble
11-04-2005, 02:43 AM
Specifically, VZ is now chain-stunning, according to the tanks in my TS. By the time a tank can reestablish aggro, VZ has already ripped through a bunch of healers. Then he starts the stun fun again...you get the picture.

And on our first engagement, we had him in the corner by the bookcase where we pull down TZ, and his adds spawned right on top of him. 2nd engagement, we tried tanking him in the opposite corner, and the stupid adds popped on his spawn spot.

Ah, well, I always enjoyed P3. :rolleyes:

spanky_p
11-04-2005, 11:51 AM
Why they had to go and mess with a crazy mob like that. I hope they don't mess with TZ he is hard enough with all the other spawn's you have to do before he spawns.

Kinyenya
11-06-2005, 09:37 PM
Noticed no real difference to this on Saryrn Server. He was pretty much the same to us, attacked us and he died as usual. However, will make note of what u all have posted in case we have problems, we hit up TIME every Thursday.

Eldrynn
11-08-2005, 08:24 AM
Well, we hit Time again last night and had no problems. This might have just been an instance problem like being stuck in p1. /shrug

Dayuna
11-08-2005, 01:48 PM
We've been doing potime runs post-normal raids for fun and clickies for a while. Basically adopted a semi-large guild that couldn't seem to progress on it's own and got them flagged to fill out our numbers so we could finish under the time limits. Most of the players suck, but they try their best and the guild people that come usually make up for the mistakes. We've always had a bit of trouble on VZ (and how they hell they pull him during TZ all the time is beyond me ><) but we haven't seen anything like a dps boost on him.

maldian
11-09-2005, 02:35 PM
(and how they hell they pull him during TZ all the time is beyond me ><)
Ah, I have fond memories of the line of death.

Dayuna
11-14-2005, 04:52 PM
Oh! Something else that's fun to add... if your raid stops short on phase 4, it's always fun to play tag with VZ after most everyone is gone! Just cast on him and run till he FD's ya =P (and don't stand up till you're off HoTT ><).