View Full Forums : Aggro reduction...


JigsawDenniz
10-13-2002, 08:51 AM
The following classes get the following "get out of jail free card(s)":

Bard: Group DA
Beastlord: Pet
Cleric: DA
Enchanter: Rune, Bedlam /shrug
Magician: Pet
Monk: FD, StoneShield
Necromancer: FD
Paladin: DA
Ranger: Jolt, WeaponShield
Rogue: Evade(using hide), WeaponShield
Shadowknight: FD
Warrior: Reposte disc. (they're supposed to have aggro anyway)
Wizard: Concussion, epic rune

That leaves shamans and druids. Shamans are usually aggroing a slowed mob (the slow causes aggro) and have passable tanking ability. Druids have absolutely no way to escape with their lives in case for whatever reason (debuff, healing the wrong person at the wrong time) they get aggro.

Now, I rarely get aggro, but it would be nice to have such an ability just in case. Shamans and Druids both need aggro reducers of some kind...........

/sigh, lost cause

Oldoaktree
10-13-2002, 11:44 AM
Shamans can slow, so even with agro they are in less trouble (much less trouble) than other classes most of the time. Raids are a different story of course since Shaman can be among the first to die getting a slow in in the first place ; ). And I think you left out that the int casters all can get spell casting subtlety through AAXP.

ANd wizards can concussion as well.

Varaho1
10-13-2002, 01:20 PM
If this is about aggro reduction then you need to make a few changes:

/discs do not change the current amount of aggro that you have.

Pets have there own slot on the aggro list as well as adding to yours.

Runes add to your aggro just like healing.

Necros and Sk's have a form of DA.

Clerics and Enchanters have memblur but that zeros everyone's aggro when they use it.

Tiane
10-13-2002, 01:25 PM
Mages really have it the worst. If they had the same aggro from their spells as we have on ours they'd be toast, they dont even have snare or root to get away.

I agree that having no way of reducing our aggro sucks, and all of our spells have high aggro components. But I doubt that'll ever change.

Tia

Varaho1
10-13-2002, 01:28 PM
Mages do get Call of the Hero that will clear someone else's aggro at least. Nothing for themselves as you said though.

FyyrLuStorm
10-13-2002, 01:45 PM
I think you are mixxing up a myriad of skills and spells. Which were all designed for an equally myriad of different circumstances.


I don't know what the intention of the post is, because of that.



If your point is that Druids do not get a "Get out of Jail, Free" card, I would have to disagree with you, though.

Glarnor
10-13-2002, 02:37 PM
Spirit of Cheeta are a "get out of jail, free" type spell, and both Shamans and druids get it, so following your logic, that leaves out noone. QED

JigsawDenniz
10-13-2002, 04:17 PM
That'll be the day. We're on an outdoor raid, I chain-heal an enchanter and he dies anyway, the mob summons me and starts beating on my @#%$. I cast SoC and ZIP! I'm miles from the raid (then get summoned again).

/sigh


Yeah yeah, okay I mixed disc with spells, but you got my point didn't you??

Glarnor
10-13-2002, 05:16 PM
*grin* Ah. SoC *is* a get out of jail free spell. You never mentioned anything about it having to be raid friendly, which it quite obviously isn't. But... continuing to follow your logic, instead of just a general get out of jail free spell, you meant a raid spell that would save you once you have aggro.

My questions are, then...
How does the pets save the pet classes in that situation?
How much longer will the chanter live with rune on in that situation?
What's the wizards chance of getting concussion off in time?

Even though with a rune the mob isn't removing damage while hitting them, they can/will still be interrupted, and depending on what raid you are on, when the mobs remove the rune with one hit, it's far from a get out of jail free card. The only two spells that fits what you seem to want are DA type and FD type, imho.

Oldoaktree
10-13-2002, 06:00 PM
This is specifically not about get out of jail free. Evacs are a skill you use to run away from the problem. The gist of this is meant to be about what happens in a raid situation where you have to stay on but somehow manage your agro.

Mages are in the same boat as druids, other than having access to spell casting subtlety. As I understand it, subtlety is a 20% reduction in hate from any spell cast.


SoC IS our get out of jail free card, but it was designed when raids were not yet envisioned.

And there are very, very few raids that are done outdoors where the spell can be cast anyway.

Gestalt Killer
10-13-2002, 06:38 PM
Yah, and was mentioned, raids where if you needed SoC and it was usable you got the extra spell slot...and chances are high the mob would be a summoner anyways. At that point, instead of clicking SoC, just kiss yer tush bye and wait for rez.

I think Verant just likes the fact that druids have no agro reduction or DA spell, doubt that will change soon...then again, who knows anymore.

L1ndara
10-13-2002, 07:35 PM
/discs do not change the current amount of aggro that you have.

But they (often) let you live long enough that others can get agro back. They're not true agro manipulation like FD or concussion but they're often effective for at least staying alive.

Runes add to your aggro just like healing.

Haven't tested it but I get the impression rune agro is pretty high. If I were to guess I'd say heals are HP/2 and runes are straight HP buffed for amount of agro, maybe even HP*2.

silverbough
10-13-2002, 10:37 PM
Actually, druids have a pretty nice get out of jail free spell. Its called root. Staple the mob to the floor and step away. Just make sure you let the group/raid know cause there will be proximity agro. Granted, this wont work well on big raid targets. But, you will hopefully be watching your agro and letting the MT get it on them. As for exp groups, root is great. Also saves enchanters better than our little heals.

FyyrLuStorm
10-14-2002, 01:30 AM
I did not get your point.

And still don't.

If you want DA, then just say, "I want DA".

I do. "I want DA". Group version, really(always carry a SBI).



See how easy that was?

TagoulDoSG
10-14-2002, 04:36 AM
Sorry dumb question time...
SBI?
Whats that?

tetrian corbec
10-14-2002, 06:06 AM
If you think a pet is a worty Get out of jail card - then druids have one too, its called root.

Oldoaktree
10-14-2002, 08:08 AM
Rune agro is tremendously high. But chanters cast it on themselves before a mob is engaged. It adds agro when the mob sees you actually cast it (which anyone who remembers chain runing the MA on certain old fights will probably remember--chanters dirt nap very very fast with that strategy).

Oldoaktree
10-14-2002, 08:11 AM
Actually, druids have a pretty nice get out of jail free spell. Its called root. Staple the mob to the floor and step away. Just make sure you let the group/raid know cause there will be proximity agro. Granted, this wont work well on big raid targets. But, you will hopefully be watching your agro and letting the MT get it on them. As for exp groups, root is great. Also saves enchanters better than our little heals.


Druid root (currently) does enough dmg on a summoning mob to get you summoned. It is also a high taunt spell. Instead of getting you out of trouble, it will sink you deeper into it. Besides, there are very, very few raid level encounters where root is a desireable solution.

Panamah
10-14-2002, 09:14 AM
Most of those aren't get out of jail free. And it's all situational. Rune has a long casting time, causes aggro. Don't know many chanters that have it up all the time so even if they did, somehow manage to cast it, they'd be dead immediately after it was pounded off 5 seconds later.

DA is a "get out of jail free sometimes". If you're trying to escape, it can be nice. But the downside is you can't be evac'd. Also, if you still have aggro after it wears off, and you probably will, you'll still be killed. My cleric uses DA to sit down and mem gate... usually. Generally if she's getting to the critical point she's dead anyway when DA wears off.

Mem blurs are extremely unreliable and you wouldn't use it on a raid. Doesn't work at all on high level mobs.

FD classes have it made. Most meleers are stuck. Druids can evac/exodus (if the gods will it) and rogues can (if they have the AA) fade into the shadows.

You're forgetting what happens to shamans (and enchanters) when slow is resisted. Ow.

Rogues don't have weaponshield, that's rangers. Rogues get a 12 second ability to block frontal attacks called "Nimble". But is no good if you're not facing the mobs (i.e. running away). Evade fails one third of the time, but sometimes you'll get long strings. I do admit, my rogues survival abilities are pretty darned good these days.

Druids aren't any worse off than any other class. I think snare, root and running away is one of the best ways to escape from death, outside of faking it!

Of the 4 characters I play, rogue and cleric are best at surviving and escaping. Druid and shaman fall pretty fast. In my experience, the enchanter rarely survives.

FyyrLuStorm
10-14-2002, 11:07 AM
Shiney Brass Idol.

Drops in HHP off named orcs.

Insta-cast DA. Makes a potion sound.

Used to be able to get them for 25p, last one cost me 100.

CendaerCerliin
10-14-2002, 07:38 PM
wizard epic rune is instant mega-aggro, just FYI

Baron Cendaer Cerliin
Sorcerer

edit: and concussion is easily resisted, and only drops your aggro rating by 400 points

Teaenea
10-15-2002, 11:21 AM
I've always views the lack of agro control as one of the draw backs to having a wide spectrum of abilities. Personally, the only time I have a real problem is when the chanter or cleric I just spam healed dies. I'm always next on the list after that. The Res list, that is.