View Full Forums : It May be DIS-Advantageous to Level-Up in PoP


Alianna Sedai
10-09-2002, 06:01 AM
Think about the following:

1. Many mobs that are solid blue now will become light blue and/or totally GREEN. If I recall correctly, light blue mobs give no exp when you are Grouped.

2. Many mobs that are HIGH blue (and give big exp bonuses) will become MID or LOW blue (and give little to no exp bonuses -- and possibly exp reductions).

So the question remains, where will you go to EXP? It is my humble opinion that, unless PoP offers a LOT of exp grinding zones with high-level, not-too-hard mobs, we are going to revert to the Olden Days when there were only 2 viable (group) EXP zones and they were crowded beyond belief.

Think of all the zones that become >>useless<< in PoP:

- Acrylia
- Howling Stones
- Sebilis
- Velketor's
- Sirens Grotto
- The Hole
- Karnors (even basement will prolly be light blue)
- The Grey
- Scarlet Desert
- Fungus Grove

Leaving us with (and numbers the zone could theoretically support in [square brackets])

- Cazic Thule [4:smokin:
- Ssra [4:smokin:
- DEEP east wing HS [6]
- DEEP Chardok [12-18]
- Sebilis Juggs [6]
- Dragon Necropolis (rats) [12]
- Maidens Eye (the high level stuff - not toilers or gorangas) [12]
- Fungus Shik'nar [6-12]
- Umbral Plains [?]
- Veeshan's Peak (lol) [unlimited insane people]

Anyways, there are not going to be a lot of EXP places carrying over, and the exp is going to be lousy if you're 65...

Bern Fizzlesticks
10-09-2002, 06:31 AM
As far as I understand it, we will only be level 65 in the PoP. When we return, we will be 60.

Oldoaktree
10-09-2002, 07:27 AM
I think that is absolutely incorrect Bern.

They have more or less said these levels work like everything else.

They have also said the 60 plus spells will work anywhere just like normal spells.

You will be whatever levle you are anywhere in the game.

Firemynd
10-09-2002, 07:39 AM
No matter what you say, EVERYONE is going to want to level towards 65. Maybe a few people will keep grinding AA at 100%for a bit longer, but eventually they'll become alarmed by their peers conning RED to them, and either out of envy or competitiveness, will turn their attention towards leveling.

So what if it makes mobs in older zones light blue or green? Hopefully PoP will introduce new zones and new encounters that will lure people out of stagnation.

So what if individuals in uber guilds will no longer have incentive to totally hog every single camp in low-end zones for their AA grinding needs, killing mobs the second they spawn? Frankly I see that as a Good Thing(tm).

~Firemynd

Naldiian
10-09-2002, 08:19 AM
Bah, learn to kill more difficult stuff ...

Everything I hunt these days is 51+, so the easier it is to kill them the better, and thatis what the new AA and spells will do for me. If you are still not charm hunting you are missing the fastest exp and funnest fighting you can do as a druid, and the best part is that you can kill things up to 55 and more pretty safely with a lvl 51 or 52 pet. Why bother with the low blue crap exp that will go away in a few levels all together(and is really damn boring) when you can have so much more fun with other types of hunting.

Just remember, the new resists changed everything!!

vowelumos
10-09-2002, 08:51 AM
Per Level AA Skills. Some skills are twice per level starting at 61. Will be interesting to see if those are use it or lose it. IE People may have to stop at each level and build up the AAs they want and then move on. That would be more intersting than everyone leveling to 65 and then dumping 10 points into those skills.

Remi
10-09-2002, 10:21 AM
I've the same concern as Alianna... There are very few 55+ non summoning, non caster mobs out there for soloing xp. You know, for when you can only log on for an hour or so for casual gaming. Unless there are some in PoP, levelling up limits the xp options.

Fayne Dethe
10-09-2002, 11:13 AM
There really isnt much of a reason for a druid to level past level 63 in PoP aside from level limits on gaining new AA skills. Most of the good spells will all be obtained by 63, and the really the only thing you get 64-65 are incredibly mediocre nuke "upgrades" and new Blessing spell which would amount to a 1700 mana self buff anyway. Depending on how many mobs turn green past 63 and whether there is a significant difference in mana pool/hp/resistability between 63 and 65, I may not bother to level up past that point.

Glynna1
10-09-2002, 01:15 PM
It is possible other current dungeons could be revamped in the future. Look what they did to Cazic-Thule. So even if some zones no longer give good experience at this time, VI may change that.

Geddine
10-09-2002, 02:12 PM
Also remember PoP will have 6 person group content. Not only that but it will be expandable zones. These zones increase in size for the people that are in them giving you the chance to finally hunt in the zone you want without the worry of it all being camped out.

It will be interesting, but I've mixed feelings about whether to level or not. I have a good system going at the moment that I know will disappear as soon as I go up 1 or 2 levels.

ccLothar
10-09-2002, 09:54 PM
Having seen what a Nightmare it is to get XP in a group in Vel and Luclin I dont see how PoP will be any less of a nightmare.

I have no faith that VI will give us the zones in PoP that we will need to level at a pace we can stand. One yellow of AA four hour session are a joke.

Bern Fizzlesticks
10-11-2002, 04:12 AM
Yes, spells and skills will work but we will still be level 60 (again according to rumor) and the reason was to prevent them from having to reconfigure every zone. They do not want some encounters going green. They will be easier because of new abilities but they will still con the same.

Batou062671
10-11-2002, 05:25 AM
Yes, spells and skills will work but we will still be level 60 (again according to rumor)
It's just that, a rumor. People speculating. NO where has verant said anything like this and they have said things that implied this will NOT be the case. They have stated that the new spells will work everywhere. This can only happen if you are the new levels everywhere. They have also stated that they don't intend to create new game mechanics, but to only expand on existing ones. Creating a mechanic that limits your levels outside of PoP goes against that. I'm sure there are other things that point to the level 65 being in effect everywhere, but I can't think of them off the top of my head.

BeornnFV
10-11-2002, 07:05 AM
Maybe they will give us a Plane of Quadding.

Role Meggido
10-11-2002, 12:44 PM
My bet is that PoP is going to be all about multi group or raid level exping.

Honestly, I think they should undo the exp decreases of lower level mobs and up the exp on lt blue's. The game needs _more_ places to exp not less. Players like advancement, so let them have it at something that doesnt take 30+ hrs of playing to get.

Bern Fizzlesticks
10-11-2002, 03:43 PM
The exp mods rock. Best thing that could have happened. Yay reward for hard parties.

Vamenea
10-11-2002, 06:23 PM
You could add Sanctus Seru to the list of zones to go for to get 65+exp..

Been killing in their lately to get reports for a friend doing a quest and alot of the mobs we have been killing are even con to me at level 60, plus the exp isnt that bad and to top off each mob always drops somewhere between 12-15pp each... which adds up after time.

Arrysi
10-12-2002, 05:43 PM
new spells and higher level requirements for better gear will probably make people level up one way or another. it wouldn't be suprising to see a lot of planer zones where the yard trash are level 60 - 65 and the boss mobs are around level 70 to 75. i think exping in PoP won't be as bad as some are saying.

aandaie
10-12-2002, 10:06 PM
It remains to be seen if these "planes" are like current ones with fairly dangerous entrances, or more of a gradual approach so even one group could do something there.

Enedlithien
10-14-2002, 10:00 AM
With this sort of logic, why not stay level 1? Then you can get experience from anything you kill. Just think, all of Norrath is your hunting ground! :lol:

Fayne Dethe
10-14-2002, 10:17 AM
The point is that at level 61, to get the useful AA abilities, you will need around 13-18ish points. At level 63, you will probably need even more if the costs start to double. However, the higher you go, the harder it will be to get XP - you wont be able to effectively solo kill much and all the mobs you used to hunt will start turning light blue and green. Plus, the harder mobs you used to kill will no longer be giving big XP bonuses, but they wont be signiciantly easier with our new spell lineup, just worth alot less XP for the time involved. In addition, if the new PoP "xp" zones are all geared towards high level grouping like CT - druids arent exactly that wanted in hard xp groups aside from evacing in dangerous situations. That is why it may be worth geting 30 AA points before leveling up past level 61.