gereg
03-11-2006, 11:33 AM
This is a work in progress that will be updated as I finish the quest.
This is a series of 3 missions. It appears you can do them in any order.. The missions start in the room next to Dain Frostreaver IV in Icewell Keep. Hail Dain's Historian Duggans to start the missions. He is Dain's Historian Duggins, on the third floor of Icewell Keep East of the throne room at p675, n65. Each mission drops 1 portion of the seal. The seal you receive is probably dependent upon your character level at the time:
Golden Crested Coldain Historical Seal
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
AC: 10
STR: +5 STA: +5 WIS: +5 INT: +5 HP: +50 MANA: +50 ENDUR: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Avoidance: +10 Regeneration: +5
Recommended level of 45.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XVIII Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47018) to remove this augment safely
Platinum Crested Coldain Historical Seal
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
AC: 12
STR: +6 STA: +6 WIS: +6 INT: +6 HP: +60 MANA: +60 ENDUR: +60
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
Avoidance: +10 Regeneration: +6
Recommended level of 55.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XVIII Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47018) to remove this augment safely
Diamond Studded Coldain Historical Seal
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
AC: 14
STR: +7 STA: +7 WIS: +7 INT: +7 HP: +70 MANA: +70 ENDUR: +70
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
Avoidance: +15 Regeneration: +7
Recommended level of 65.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XVIII Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47018) to remove this augment safely
The augments do not show any stats until you equip them. It also appears that the augments are evolving, even though they are not marked as such. I have completed the first 2 missions and looted the seal from each. But my diamond studded augment is showing significantly lower stats. (I am level 70). I will watch my augment to see if it changes as I do more dain missions.
Strategy for "The Defense of Thurgadin" Part I aka Dain Frostreaver the First:
Talk to Historian Duggans to get the mission. We did the mission with 5 people. One person is required to be Dain Frostreaver. In addition, we had 2 healers and 2 tanks. The last time we did it, we finished in about 30 minutes. This mission takes place in the Great Divide.
Here's what the mission consisted of:
Kill 3 named giants (chieftains?): One is in the giant fort, one is next to the river on the far side of the mountains from Thurgadin, the last one is next to the dragon ring. The one in the fort is accessed by killing one of the guards at the fort entrance. The other guard has a low aggro range. The Chieftain is straight ahead inside the entrance. The 2nd is near the river. He has 4 guards. Dain aggro's and kills the Chieftain while the other 2 tanks kill the guards. Keep the guards off of the healers. Do the same at the Dragon Ring.
Kill 8 wolves:
Kill the 8 wolves that are near the entrance to Thurgadin. If Dain is low on mana, he should med while the other tanks dispatch the wolves. Try to single pull them if possible.
Kill The Warlord: The Warlord will spawn at the entrance to Thurgadin. The clerics should position themselves high on the wall to avoid his AE knockback. Dain will aggro him and back into the right corner. After Dain has aggro the other tanks will fight him from behind.
Everyone needs to loot a shard. Pass out the other loot.
Zone into Thurgadin. Turn the seal into the historian. You have now completed the 1st step of the mission. Hail the historian for the 2nd part when everyone in your group has looted the seal from the 1st part. The mission only drops one seal per attempt, so you will have to do the 1st part until everyone has one.
Reward (Common):Reinforced Kromrif Buckler
AGIC ITEM LORE ITEM NO TRADE
Slot: SECONDARY
AC: 70
STR: +9 DEX +9 STA: +9 AGI +9 HP: 130 MANA: 130 Endurance: 130
SV DISEASE: 9 SV MAGIC +9 SV POISON: 9
Recommended level of 70
WT: 4.0 Size: GIANT
Class: WAR CLR PAL RNG SHD DRUI BRD ROG SHM NEC WIZ MAG ENC
Race: ALL
Slot 1,type 7: empty
NOTE: This is a GIANT item. Have a free inventory space on your main or a bag that can hold GIANT items if you wish to retain this reward when you finish the mission.
Reward (Rare):
Blue Diamond Kromrif Citizen's Ring
AGIC ITEM LORE ITEM ARTIFACT NO TRADE
Slot: FINGER
AC: 15 DEX: +9 STA: +9 CHA: +9 WIS: +9 INT: +9 HP: +115 MANA: +125 SV FIRE: +9 SV MAGIC: +9 SV POISON: +9
Recommended level of 70.
WT: 0.6
Size: SMALL
lass: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7
Strategy for "The Defense of Thurgadin" Part II aka Dain Frostreaver the Second:
This mission takes place in Kael Drakkel.
ore info on the strat coming soon.
Reward (Common):
A Mask similar to the one that drops in the 3rd mission. Stats coming soon.
Reward (Rare):
Gleaming Kromzek Insignia
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
STR: +7 STA: +7 AGI: +7 HP: +65
Recommended level of 70.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XIV Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47014) to remove this augment safely.
Strategy for "The Defense of Thurgadin" Part III aka Dain Frostreaver the Third:
This mission takes place in Great Divide. It is an event silimar to the Ring War event. 3 waves of giants try to make it to Thurgadin or kill the Dain. You have a Coldain army to help you. If they begin wandering (after their captain dies) and you can tell them to "follow me".
Strat from post by Beatslayer:
Send all units to attack before each wave. As soon as you arrive in GD, tell the General "Unit A forward" and he'll repeat your command, then tell him "unit B forward" "unit C forward' and "unit D forward". This makes all coldain troops sit on the spawn spot of where giants pop, near EW
Run to EW zone line and wait with the squads of giants while they prepare to charge.
Stand Dain toe to toe with the named of each wave with attack on, to get instant agro each time they become active.
Have a cleric standing nearby to chain CH once the fight begins.
By attacking named, Dain will hold agro on EVERY MOB at once while the coldain attack safely.
A single cleric chain casting Ch on dain will keep him alive safely through the first through third waves. On the last wave, you will have to have some fancy footwork to stretch the CH's out till your coldains have killed enough of hte giants. Or else, bring a 2nd cleric to rotate the CH's.
Also, as long as dain is in melee range of every giant, and the coldains are beating them up as well, your cleric will not pull agro from CH's. Just start Ch as soon as you see the yellow emote & dain start to swing.
Using this method, I was able to 3 box the task without losing any coldain troops.
On the coldain #1 MM, use lazy agro range to split named from adds and that mission too will become 3 boxable.
You may have to pull the first wave of giants towards the spires because the Coldain are slow to show up for the 1st wave. Also, after each wave, someone has to go give new commands to the general or else the Coldain head back to their camp.
Reward (Common):
Diamond Inlaid Frost Covered Mask
AGIC ITEM LORE ITEM NO TRADE
Slot: FACE
AC: 16
DEX: +9 STA: +9 CHA: +9 WIS: +9 INT: +9 HP: +120 MANA: +130
SV FIRE: +9 SV DISEASE: +9 SV COLD: +9
Recommended level of 70.
WT: 0.8 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7
Reward: (Rare)
Pristine Petrified Dragon Eye
MAGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
HP: +65
SV FIRE: +7 SV COLD: +7 SV MAGIC: +7
Recommended level of 70.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XIV Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47014) to remove this augment safely.
Please feel free to add information on this mission. This is a work in progress, so I will update it as I learn more. Any info I find or that is added here will be added into this top post. Most of the information is from my own experiences. Some has been culled from other posts on this site.
This is a series of 3 missions. It appears you can do them in any order.. The missions start in the room next to Dain Frostreaver IV in Icewell Keep. Hail Dain's Historian Duggans to start the missions. He is Dain's Historian Duggins, on the third floor of Icewell Keep East of the throne room at p675, n65. Each mission drops 1 portion of the seal. The seal you receive is probably dependent upon your character level at the time:
Golden Crested Coldain Historical Seal
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
AC: 10
STR: +5 STA: +5 WIS: +5 INT: +5 HP: +50 MANA: +50 ENDUR: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Avoidance: +10 Regeneration: +5
Recommended level of 45.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XVIII Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47018) to remove this augment safely
Platinum Crested Coldain Historical Seal
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
AC: 12
STR: +6 STA: +6 WIS: +6 INT: +6 HP: +60 MANA: +60 ENDUR: +60
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
Avoidance: +10 Regeneration: +6
Recommended level of 55.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XVIII Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47018) to remove this augment safely
Diamond Studded Coldain Historical Seal
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
AC: 14
STR: +7 STA: +7 WIS: +7 INT: +7 HP: +70 MANA: +70 ENDUR: +70
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
Avoidance: +15 Regeneration: +7
Recommended level of 65.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XVIII Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47018) to remove this augment safely
The augments do not show any stats until you equip them. It also appears that the augments are evolving, even though they are not marked as such. I have completed the first 2 missions and looted the seal from each. But my diamond studded augment is showing significantly lower stats. (I am level 70). I will watch my augment to see if it changes as I do more dain missions.
Strategy for "The Defense of Thurgadin" Part I aka Dain Frostreaver the First:
Talk to Historian Duggans to get the mission. We did the mission with 5 people. One person is required to be Dain Frostreaver. In addition, we had 2 healers and 2 tanks. The last time we did it, we finished in about 30 minutes. This mission takes place in the Great Divide.
Here's what the mission consisted of:
Kill 3 named giants (chieftains?): One is in the giant fort, one is next to the river on the far side of the mountains from Thurgadin, the last one is next to the dragon ring. The one in the fort is accessed by killing one of the guards at the fort entrance. The other guard has a low aggro range. The Chieftain is straight ahead inside the entrance. The 2nd is near the river. He has 4 guards. Dain aggro's and kills the Chieftain while the other 2 tanks kill the guards. Keep the guards off of the healers. Do the same at the Dragon Ring.
Kill 8 wolves:
Kill the 8 wolves that are near the entrance to Thurgadin. If Dain is low on mana, he should med while the other tanks dispatch the wolves. Try to single pull them if possible.
Kill The Warlord: The Warlord will spawn at the entrance to Thurgadin. The clerics should position themselves high on the wall to avoid his AE knockback. Dain will aggro him and back into the right corner. After Dain has aggro the other tanks will fight him from behind.
Everyone needs to loot a shard. Pass out the other loot.
Zone into Thurgadin. Turn the seal into the historian. You have now completed the 1st step of the mission. Hail the historian for the 2nd part when everyone in your group has looted the seal from the 1st part. The mission only drops one seal per attempt, so you will have to do the 1st part until everyone has one.
Reward (Common):Reinforced Kromrif Buckler
AGIC ITEM LORE ITEM NO TRADE
Slot: SECONDARY
AC: 70
STR: +9 DEX +9 STA: +9 AGI +9 HP: 130 MANA: 130 Endurance: 130
SV DISEASE: 9 SV MAGIC +9 SV POISON: 9
Recommended level of 70
WT: 4.0 Size: GIANT
Class: WAR CLR PAL RNG SHD DRUI BRD ROG SHM NEC WIZ MAG ENC
Race: ALL
Slot 1,type 7: empty
NOTE: This is a GIANT item. Have a free inventory space on your main or a bag that can hold GIANT items if you wish to retain this reward when you finish the mission.
Reward (Rare):
Blue Diamond Kromrif Citizen's Ring
AGIC ITEM LORE ITEM ARTIFACT NO TRADE
Slot: FINGER
AC: 15 DEX: +9 STA: +9 CHA: +9 WIS: +9 INT: +9 HP: +115 MANA: +125 SV FIRE: +9 SV MAGIC: +9 SV POISON: +9
Recommended level of 70.
WT: 0.6
Size: SMALL
lass: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7
Strategy for "The Defense of Thurgadin" Part II aka Dain Frostreaver the Second:
This mission takes place in Kael Drakkel.
ore info on the strat coming soon.
Reward (Common):
A Mask similar to the one that drops in the 3rd mission. Stats coming soon.
Reward (Rare):
Gleaming Kromzek Insignia
AGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
STR: +7 STA: +7 AGI: +7 HP: +65
Recommended level of 70.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XIV Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47014) to remove this augment safely.
Strategy for "The Defense of Thurgadin" Part III aka Dain Frostreaver the Third:
This mission takes place in Great Divide. It is an event silimar to the Ring War event. 3 waves of giants try to make it to Thurgadin or kill the Dain. You have a Coldain army to help you. If they begin wandering (after their captain dies) and you can tell them to "follow me".
Strat from post by Beatslayer:
Send all units to attack before each wave. As soon as you arrive in GD, tell the General "Unit A forward" and he'll repeat your command, then tell him "unit B forward" "unit C forward' and "unit D forward". This makes all coldain troops sit on the spawn spot of where giants pop, near EW
Run to EW zone line and wait with the squads of giants while they prepare to charge.
Stand Dain toe to toe with the named of each wave with attack on, to get instant agro each time they become active.
Have a cleric standing nearby to chain CH once the fight begins.
By attacking named, Dain will hold agro on EVERY MOB at once while the coldain attack safely.
A single cleric chain casting Ch on dain will keep him alive safely through the first through third waves. On the last wave, you will have to have some fancy footwork to stretch the CH's out till your coldains have killed enough of hte giants. Or else, bring a 2nd cleric to rotate the CH's.
Also, as long as dain is in melee range of every giant, and the coldains are beating them up as well, your cleric will not pull agro from CH's. Just start Ch as soon as you see the yellow emote & dain start to swing.
Using this method, I was able to 3 box the task without losing any coldain troops.
On the coldain #1 MM, use lazy agro range to split named from adds and that mission too will become 3 boxable.
You may have to pull the first wave of giants towards the spires because the Coldain are slow to show up for the 1st wave. Also, after each wave, someone has to go give new commands to the general or else the Coldain head back to their camp.
Reward (Common):
Diamond Inlaid Frost Covered Mask
AGIC ITEM LORE ITEM NO TRADE
Slot: FACE
AC: 16
DEX: +9 STA: +9 CHA: +9 WIS: +9 INT: +9 HP: +120 MANA: +130
SV FIRE: +9 SV DISEASE: +9 SV COLD: +9
Recommended level of 70.
WT: 0.8 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7
Reward: (Rare)
Pristine Petrified Dragon Eye
MAGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
HP: +65
SV FIRE: +7 SV COLD: +7 SV MAGIC: +7
Recommended level of 70.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XIV Augmentation Distiller (http://lucy.allakhazam.com/item.html?id=47014) to remove this augment safely.
Please feel free to add information on this mission. This is a work in progress, so I will update it as I learn more. Any info I find or that is added here will be added into this top post. Most of the information is from my own experiences. Some has been culled from other posts on this site.