View Full Forums : Patch message 19th april


Fenlayen
04-19-2006, 10:59 AM
April 19th, 2006
_____________________



*** Headlines ***

- Thank you for participating in the 7th Anniversary events. We hope you enjoyed them!
- Applications for the Itemization Designer position are now closed. Thank you to all who submitted an application!
- A new Monster Mission has been added to the Prophecy of Ro expansion.
- The reuse time on all the veteran rewards has been reduced by 4 hours.
- The stacking issues related to Gift of Mana and Abundant Healing have been resolved.
- We are refunding the Spell Casting Deftness AA to Enchanters.
- Loading to character select should be much faster than it has been.
- You will no longer take damage when you have an aura on you and are moving fast while mounted.


*** Quests

- Added an item reward at the end of the Corruption story arc in Elddar. Turn in the Chalice of Life to Shalowen the Pure when you have finished the arc.
- Changed the second kill element in Bill Whistletop's trade skill armor pattern book quest to include all Stillmoon stone drakes (instead of just the Stillmoon stone casters).
- Fixed a bug with the Become the Vessel quest that would fail to give credit for kills when a pet got the kill shot.
- Further adjustments to some of the tradeskill trophy tasks, especially Fletching, were made. In some cases this was to clarify and fix a bug, in others it was to ease some of the rare items needed by changing the element to another item.


*** NPCs ***

- Widdlethorpe in Stoneroot Falls will now give you Magical Corathus Coral if you wish to continue your practice even if you have already completed the Learning the Power mission. Just tell him you would like to practice.
- It seems that the shipments of wolf blood were missing. You will now find Measure of Wolf Blood on the appropriate merchants.
- Shards of Ro will no longer drop. Instead Powder of Ro will drop at a much greater rate than Shards did.
- The gnomework bankers in Corathus Creep will no longer get involved in any fighting; they just want peace and a bouquet of bolts and gears.


*** Events

- Brazlin the High Priest of Ro has summoned his enforcer to help bring the difficulty of the Corruption of Ro raid more in line with the reward.
- Upped the drop rate of Deathknell key pieces dropping from the Porthio event.
- A new Monster Mission has been added to the Prophecy of Ro expansion. Speak with Oathmir in Devastation for more information.
- The key to Tunare’s Shrine from the Corruption of Ro mission arch will now be placed on your key ring the next time you use it.
- The Guardian of the High Priest in the Corruption of Ro mission will now have a chance to drop a Last Blood augment to bring the reward more in line with the difficulty of the event.


*** Tradeskills ***

- Added a Brewing Barrel to the Bazaar.
- Rejoice, the master tradesmen of New Tannan have found a way to concentrate Celestial Solvent. This concentrated solution will work with three of the same magically imbued items as before in order to make three doses of celestial essence at a time.
- Rock salt can now be ground to fine salt in batches of five or ten.
- Fixed the tradeskill flag on Favor of Druzzil.
- Raised the trivial on Druzzil's Steel Bowstring.
- Adjusted the trivial on the highest end bows from Prophecies of Ro.
- Reduced the yield of Composite Treant Laminating Adhesive to 2.
- The poison Freezing Feedback has had the effect changed to Freezing Feedback (instead of Anemone Feedback).
- Changed the research recipe for Blood of Saryrn to use Saryrn's ink additive instead of Bertoxxulous'.
- Changed the research recipe for Legacy of Bracken to remove the use Ink of the Tribunal.


*** Zones ***

- Changed the teleporters within the bazaar. When going to a "Hall" from the base location, you are no longer facing the teleporter. When teleporting down from the hall, the location has been changed so that you are on the other side of the teleporter with it to your back. This should prevent lag from making you go in a loop.
- There is now an augmentation sealer at the Wayfarer camp in Lavastorm.
- The fungus farm in Kaladim has been re-cultivated.


*** Player Characters ***

- The AC cap and the returns over the cap for rangers and berserkers has been slightly increased.


*** AAs ***

- Refunded Spell Casting Deftness AA to Enchanters. SCD was being overwritten by Quick Buff (a similar AA with superior benefits).
- Reduced the reuse time on all the veteran rewards by 4 hours.
- The stacking issues related to Gift of Mana and Abundant Healing have been resolved. Abundant Healing is once again available to purchase for healing classes and should now work properly if you also have Gift of Mana. You cannot proc both of them with one spell, but should see both of them procing now.


*** Items ***

- Fazzle’s Map of East Wastes will no longer disappear from your inventory if you log out.
- Altered many of the PoR Jewelry. This change was to fix No Drop Items that should have been Attunable, and to fix some statistics inconsistencies. Also, the HP/MANA gained were balanced with some recommended and required levels if the gain is 50 or greater. In some cases this resulted in greater restrictions, in others it actually reduced the restrictions.
- Modified the Tribute and Guild Tribute values of several items that were either Attunable or NoDrop.
- Changed the Tradeskill flag on a few more items.
- The Fabled Baton of Flame now is now 27 damage, and +1 damage to fire, 18 delay.
- The Fabled Flute of the Sacred Glade now has a 3.2 modifier to wind instruments.
- The Fabled Shawl of Perception now has spell shielding and dot shielding instead of combat effects and accuracy.
- Certain Fabled items have their AC increased.
- Changed the Tanned Hides that were brought to my attention that had an abnormally high merchant greed setting to a more reasonable merchant greed setting.
- Reduced the drop rate of the Sister’s Opulent Backstabber.
- Increased the drop rate of the Spiroc Wingblade in Plane of Sky.
- Modified the drop rate of plate, chain, leather, and silk on Rikkukin and Kessdona to better reflect the number of classes that can use the items.
- Caerlyna will now trade an Ethereal Satchel of Gathering for an Ethereal Satchel of Gathering Token and vise versa.
- Fixed many bag tokens that were stating the incorrect size for their appropriate bag.


*** Spells ***

- Several Prophecy of Ro NPC spells have been modified to be somewhat less annoying, like Resonating Screech, Howling, Grappling Roots, Thorny Vines, Sage’s Curse, and Shimmering Silence Dust.
- Fixed an exploit with the buff blocking feature.


*** Line of Sight ***

- Line of Sight issues that were introduced with the last update should now be resolved.


*** Guilds ***

- Newly formed guilds will now be able to get into their guild halls.




-- The EverQuest Team



Welcome to EverQuest Legends!

Netura
04-19-2006, 11:05 AM
- Several Prophecy of Ro NPC spells have been modified to be somewhat less annoying, like Resonating Screech, Howling, Grappling Roots, Thorny Vines, Sage’s Curse, and Shimmering Silence Dust
yayay

Woodelfous
04-19-2006, 11:25 AM
Do you know how they have modified these spells?

Netura
04-19-2006, 11:36 AM
nope, but less annoying = godly

Dayuna
04-19-2006, 11:41 AM
- The stacking issues related to Gift of Mana and Abundant Healing have been resolved. Abundant Healing is once again available to purchase for healing classes and should now work properly if you also have Gift of Mana. You cannot proc both of them with one spell, but should see both of them procing now.
Well, it's a step in the right direction... I'd still prefer to reliably get GoM procs over Abundant healing ones. This is just a quick fix to the problem though, it would be nice to see them both as originally intended.

xyu101
04-19-2006, 12:28 PM
Gift of mana and abundant healing won't proc at the same spell, which means the chance to proc a GOM is reduced -- sorry, I won't buy abundant healing.

Dari
04-19-2006, 12:44 PM
Agreed. If I had to choose which to proc it would be GoM. So Abundant Healing will be assigned the role of "maybe someday" AAs.

Fanra
04-19-2006, 01:15 PM
Gift of mana and abundant healing won't proc at the same spell, which means the chance to proc a GOM is reduced -- sorry, I won't buy abundant healing.
The patch message doesn't make it clear which one will proc if both would otherwise.

Which means that either AH OR GoM is reduced. I don't think we know which. If it is AH, then I will buy it. If it is GoM, then I agree with you.

Guess I have to post on Sony's boards and maybe this time (unlike the other times) they will actually respond to me and tell us which wins in a tie.

Nilwean
04-19-2006, 01:15 PM
GoM/AH was not fixed....

Fanra
04-19-2006, 01:16 PM
Lol, someone beat me to it:

http://eqforums.station.sony.com/eq/board/message?board.id=Veterans&message.id=219042

Fanra
04-19-2006, 01:25 PM
Another non-answer answer from Sony:

Spell procs, including GM and AH, now work similarly to how normal procs do. The change was to allow all spell procs to continue processing if the first one failed and there are other ones that can still be triggered. It tries one first and if that fails, tries the next until it either runs out of ones to try or one succeeds. Order is based on "greatest effect" like other focus effects. In this case, greatest effect is determined by the chance to proc so one with a high chance to proc takes precedence over one with a lesser chance to proc.

Rashere
Geez, can't they ever give a straight answer?

Here is my reply:
Thank you for responding. However, your reply still does not answer our question.

Which one has been "nerfed"? Meaning, if I already have GM and buy AH, will GM now proc less often on 65 and above healing spells or will AH just proc less than if I didn't have GM?

Kamion
04-19-2006, 01:26 PM
Gift of mana and abundant healing won't proc at the same spell, which means the chance to proc a GOM is reduced -- sorry, I won't buy abundant healing.

Everything in EQ is done through an order of operations. Let's look at how a druid get's hit:

1) Mob delivers a melee round
2) Chance to dodge a hit is "random`d"
3) Hit / miss is "random`d"

For spells it's the same thing. For the case at hand in paticular, it's one of two of the following (when it is actually fixed.):

GOM superiority
1) L65+ heal is cast
2) GoM proc /rand`d
3) If no GoM proc, AH proc /rand`d

AH superiority
1) L65+ heal is cast
2) AH proc /rand`d
3) If no AH proc, GoM proc /rand`d

Until it's proven that GoM / AH is fixed and that GoM is superior to AH in the order of operations, I will not be buying AH.

Fanra
04-19-2006, 01:59 PM
Rashere's answer reminds me of an old Microsoft joke:

A pilot is flying a small two person plane in Seattle with his friend. Suddenly, a thick fog rolls in and they become lost.

Then, out of the fog appears an office building. The pilot flies by the building and shouts out to a man in an office, "Where am I?"

The man replies, "You are in a plane."

The pilot then whips the plane in a turn, sets a course and minutes later lands at the airport.

His friend turns to him and says, "How did you know where we were? That guy's answer wasn't any good."

The pilot says, "The answer was true and useless, so I knew that was Microsoft Headquarters and thus I knew where we were."

Fanra
04-19-2006, 02:03 PM
Hooray, a straight answer:

Like I said, its based on the chance to proc. If you have max ranks in GM and only a couple in AH, then you have a greater chance to proc GM so it gets checked first. If you have max ranks in both, AH gets checked first since it has the greater chance to proc.

The chance for either to proc is small enough, though, that the reduced chance for the second one to proc would be hard to even notice without an extended parse.

Rashere

Fanra
04-19-2006, 02:10 PM
Oh, by the way, I'm not buying any levels in AH until a number of people report it is working right. GoM is too important to risk.

Fanra
04-19-2006, 02:23 PM
Latest response:
The chance to proc varies from ability to ability. AH and GM don't have the same chance to proc per level, but you can have a greater chance to proc AH than GM or visa versa depending on how many ranks you have in either. Whichever one has the greatest chance for you to proc it gets checked first.

Rashere

Kamion
04-19-2006, 02:30 PM
Like I said, its based on the chance to proc. If you have max ranks in GM and only a couple in AH, then you have a greater chance to proc GM so it gets checked first. If you have max ranks in both, AH gets checked first since it has the greater chance to proc.

In my reply to this I asked if GOM 3 gets checked before AH 4 -- that's something I'ld be happy with, if it's confirmed it works.

edit: My question was answered in a favorable fashion~


AH (1) - 2%
AH (2) - 4%
AH (3) - 6%
AH (4) - 8%
AH (5) - 10%

GoM (1) - 3%
GoM (2) - 6%
GoM (3) - 10%

So, once GoM/AH stacking is fixed, I'ld recommend getting AH L4 until (if) they make GOM automatically be checked first.

Alaene
04-19-2006, 05:51 PM
- Brazlin the High Priest of Ro has summoned his enforcer to help bring the difficulty of the Corruption of Ro raid more in line with the reward.

- The Guardian of the High Priest in the Corruption of Ro mission will now have a chance to drop a Last Blood augment to bring the reward more in line with the difficulty of the event.


Does this seem a little circular to anyone else?

Fanra
04-20-2006, 09:25 AM
GoM / AH is still broken according to Sony. Don't buy AH.

It seems the "fix" didn't go live properly.

tatankawd
04-27-2006, 02:41 PM
"- There is now an augmentation sealer at the Wayfarer camp in Lavastorm"

Anyone found it? I can't find it. Aren't "wayfarer" camps LDoN? And there's no "birdbath" at the SRo wayfarer camp since the redesign of the zone. But I checked, there's no new aug sealer there, either.

Tat

Alaene
04-27-2006, 06:05 PM
The birdbath in LS was placed by Bristlebane. Or an idiot. You choose :)

It's up at the Gypsy Camp, by the Sol B entrance (where you get your pre-DoN solo faction tasks). You know, that place nowhere near the guy who sells augs :physics: