View Full Forums : AA Grinding at 70


Legendz
05-06-2006, 10:18 AM
I've been trying to find a place to grind at 70 for AAs since getting a group is somewhat hard. Vxed doesn't cut it anymore. Any suggestions on where to grind for AA at 70? Thanks in advance

Dayuna
05-06-2006, 11:03 AM
DoD missions, I think 69.1 is a popular one for solo root-rotting. Pofire tables are still pretty good at 44% AA per quad.

madex
05-06-2006, 03:23 PM
How do I get a DOD Mission solo and where is the 69.1?

Berserk
05-06-2006, 04:05 PM
You ask people to group with you, get the mission then disband the group. As long as they don't manually remove themselves from task, they can play normally, or log off. However there's often an idiot that'll remove himself without telling you, even if you asked him to tell you beforehand so you could replace him.. so, you're warned.

wolficus
05-06-2006, 05:42 PM
nest is also good (instance or non-instance).

trayc
05-08-2006, 12:44 AM
DoD missions, I think 69.1 is a popular one for solo root-rotting. Pofire tables are still pretty good at 44% AA per quad.


You can quad kite tables?????? what nuke spell(this may change my life since i have been root rotting them).

Gegen
05-08-2006, 01:28 AM
Karana's Rage is the level 62 spell and I'm fairly certain that's the highest one out now unless I'm missing a spell....

wolficus
05-08-2006, 02:54 AM
i use the cold rain spells to quad. no resists on them and the highest 1 is pretty efficient for quadding! with magic i get tons of resists and have to med kite at the end, but i dont have to med kite with the rain's.

Barklight
05-08-2006, 04:29 AM
I understand the rain spells are supposed to come in three waves. That still broken?

And yes, the 69.1 mission is great. I did them on Hard. You can either root rot the drachnids or kite them. I find it's easier to kite them, but thats just me and my foci :P It's very rewarding on hard, but do stay out of their range. 1300+, and I've been quadded before. Ouch.

Furthermore, if you can get the spawn pattern down to memory, the normal Nest is awesome. You can do the undead side right next to the zone in. Yeah, with the yellow/red cons. It's a necro's playground, but if you find it empty, use it. they hit hard and you'll need to get the hang of the spawn pattern and what aggroes what, but single pulling is cake once you know the aggro ranges. You can kite the things down the bridge and around the zone in, but be careful not to get close to the other drakes.

Dayuna
05-08-2006, 05:46 AM
Tempest Wind (http://lucy.allakhazam.com/spell.html?id=5345&source=Live) is awesome for quadding those guys, can toss a dot on each during a quad as well since TW has a recast time on it (or 1.0/time click if you don't want to spend extra mana). Dotting might be a little more mana intensive, but it brings them down quicker.

Rain spells hit in strange ways:
1 target - 3 waves
2 targets - 2 waves
3-4 targets - 1 wave

Marpedod
05-08-2006, 09:31 AM
Not to mention you have a chance for GoM to proc when using TW

Solin
05-08-2006, 10:34 AM
PoFire is a good place for exp...

Tryon
05-09-2006, 01:18 AM
How much mana do you need before trying to quad tables without medding? Using TW.

Dayuna
05-09-2006, 03:04 AM
Mana useage isn't all that extreme, largely because there's an 12 second recast timer. One great thing is you can slow down your mana useage while soloing if you want to. I've had quads there that I've ended at 90% mana because I didn't go fullout burn on them. Then again I've also had quads that I've gone through the better part of my mana pool as well because I was alternating Karana's Rage and TW while trying to keep dots on the 4 mobs as well. Largely depends on the speed you want to kill with. It's possible to burn through your whole mana pool, but also clear the mobs around tables and have time to med it all back before repops (they're fairly long).

Clueless 1
05-09-2006, 06:12 AM
You ask people to group with you, get the mission then disband the group. As long as they don't manually remove themselves from task, they can play normally, or log off. However there's often an idiot that'll remove himself without telling you, even if you asked him to tell you beforehand so you could replace him.. so, you're warned.

So if I had 2 guildies group with me to get the mission then they disbanded group they could still go off and get another group while I XPed in the mission??

Clueless 1
05-09-2006, 06:35 AM
And how does XP in the nest and 69.1 hard compare to fire tables (11% per kill)? Tables are getting very redundant

Berserk
05-09-2006, 11:28 AM
So if I had 2 guildies group with me to get the mission then they disbanded group they could still go off and get another group while I XPed in the mission??

Yes.. they can also log off. The only thing they can't do is remove themselves from task, which happens if they want to do a mission of their own. Yesterday I did one with my alt and my friend's alt.

Dayuna
05-09-2006, 11:49 AM
Yes as long as they don't drop the task (which they would have to do if they wanted to do a different task).

Legendz
05-12-2006, 07:05 PM
Thanks for the responses all =)

ToKu
05-16-2006, 02:33 AM
And how does XP in the nest and 69.1 hard compare to fire tables (11% per kill)? Tables are getting very redundant

It wasnt that bad, i'll squeeze one in tomorrow and get a exact number, but its more interesting then Fire which made my eyes bleed. Personally I do the nest instances for the drops as well, killing 2 birds with 1 stone.

Bulkhead
05-20-2006, 04:58 PM
which mob and which zone do u use to get into the nest? i find 69.1 rather frustrating with all the zoning you have to do get the mobs split since u cant use serenity on them and tipt/vxed def aint cuttin it anymore. just got off deployment and dont know crap about PoR so any info on the nest would be great. thanks

Chumba Wumba
70 Druid
The Rathe

ToKu
05-22-2006, 02:34 AM
which mob and which zone do u use to get into the nest? i find 69.1 rather frustrating with all the zoning you have to do get the mobs split since u cant use serenity on them and tipt/vxed def aint cuttin it anymore. just got off deployment and dont know crap about PoR so any info on the nest would be great. thanks

Chumba Wumba
70 Druid
The Rathe

The nest is DoN expansion, the non instanced isnt bad you can do the yellow conned corrupted/tainted/fallen drakes up the ramp for about 14% a kill, the only pain is the cleric who CH's alot and gates, the rest are fairly easy. I 3 box so I do a instanced version where the drakes who drop tradeskill stuff are yellow conned (they are blue in non instanced).

You still hve to zone a bit (egress :texla: ) during splits, but once they are split first time its just pure and fairly easy farming.

Guvwenea
11-05-2006, 09:21 PM
Forgive me for bumping an old post, but I cannot seem to find the entrance to the non instanced nest zone. I found Stillmoon temple, and thundercrest, plus many instanced zone in areas but no nest. Could someone give me the general direction and maybe some type of landmark to look for, it doesnt appear to be on my map.
I tried to do some root/rotting in the Hive but those spiders break root alot and when they hit me I end up dead :shuffle: They also seem to add on me alot.
I don't have any expansions past Dod btw.
Thanks for any help :elfbiggri

Seeker
11-06-2006, 01:10 AM
Drop into the volcano in the middle of the Broodlands to enter the non-instanced Nest.

To get singles in the Hive, pull with a snare and evac if you get an add. By the time you run back to your mob it will still be standing alone ready to be killed.

Guvwenea
11-06-2006, 07:20 AM
Ahhh the only place I didn't try!
Thank you!!

malibu66
11-16-2006, 12:41 PM
You'll love the Nest for easy Exp, also a slim chance for a 65 HP/mana aug drop.

In the non-instanced zone, quick evac really helps. There are only two Drakes that are in assist range of each other. These are easily split by snaring one and evacing. Then its just root rot ad-nauseum.

As far as gating mobs, the best thing is to get your HP above 7500 or so, then most caster mobs will go snare dumb before gating - it also helps to fire in a big nuke at around 20% health.

Biggest problem has been the pathing fix they made a few months ago. Folks heading back into the caves will pull the platform drakes off the edge and they fall into the pit and get stuck. They used to warp back to the platform, but not anymore. So you may get to the Nest and only have 2 or 3 mobs left on the platform. Its easy enough to just go deeper into the caves and kill the hall wanders, though.

malibu66
11-16-2006, 12:50 PM
Oh, one other thing. The non-instanced mobs are noticably easier than the instanced mobs. The instanced drakes have way better drops, and definitely more mobs to chose from, but they are a bit faster (near FoE speed) and hit 200-300 hp harder. IIRC, the instanced Drakes get 5 swings in the 1400+ ish range. Non-instanced drakes hit in the 1100 range.

Liwsa
11-16-2006, 03:47 PM
And the plus to the instanced zones is no one else there to deal with training you or bothering you.