View Full Forums : Pally balance lament


Gimli fan
09-04-2002, 11:24 AM
My buddy plays a pally and I feel that with the Cleric upgrade their hybrid should be looked at as well.

They gotta give them some better heals at minimum.

LOH? How about melee - root - CH - melee?

I am pleased that these holy rollers recieved a better rez, now let them realize the characters they though they were developing.

On a similar note I will say an upgrade to warriors seems warrented based mostly just on posts I read at the safehouse rather than detailed study. (Seems you can only stack 1 - 3 plate MT's and after that melee output is much better from others.) I have not heard much from Pally's at large but would be interested in hearing their opinions. I could be way off but is their silence due to the smallish number in their ranks?

They recieved perhaps a small boost in that the new resistance checks penalize spell casters (if no debuffs), improving the value of damage via blade and fist.
However I am sure many of the melee have their solo work in the realm of light blue mobs, so thats bad.

Worry not, a few more patches and everyone will be able to find a group and get phat loot no matter what when where or how who.

Oldoaktree
09-04-2002, 03:35 PM
I suppose hope springs eternal.

I HOPE that is true, but VI has a very long track record of doing things a certain way and leaving them unchanged for a long, long time...if ever.

I am sure their intent was not to make clerics new gods. They did though.

I just don't see a 3k heal for druids fixing that.

Another thread talked about druids getting full CH as a fix. I thought that through the prior discussion but today I came to a stunning realization. With clerics newly empowered as they are, giving druids full CH would mean druids would do CH rots. Clerics would add far, far more dmg outside the CH rots than druids could.


Scary to think that the end result of class balance might mean yes we are wanted on raids, but only for the most mindless repetitive task available to anyone at the raid. Ok making mod rods has got to be worse.

FyyrLuStorm
09-04-2002, 07:12 PM
With 160 people logged to the Grove at one time.

I was hoping for at least some Pally stuffs here.

Kulothar
09-04-2002, 08:52 PM
Pally Epic had the Stun removed.. guess that is a plus to some.

Gimli fan
09-05-2002, 07:42 AM
heheh. I already thought of that consiracy theory that Druids were gonna get stuck on the CH rotation, and Clerics graduated to do newer cooler stuff.

The truth is out there, hehe.

Oldoaktree
09-05-2002, 10:36 AM
No conspiracy, pure efficiency.

If druids got real CH in the current environment druids would end up doing the CH rots most of the time because:

a) Clerics have a great variety of group heal and group heal over time spells and are better suited to healing AoE dmg than druids by far

b) Clerics dmg is melee based and they can contribute it while still medding as if they were sitting. This means they can keep high mana totals and contribute ongoing dmg without being dependant on their mana bar. They also have respectable magic based nukes to throw in on top of their melee.

c) Druid dmg spells tend to be highly resisted and we have piss poor mana regen abilities. Our nuke contribution is very limited for most uber fights but in a true CH rot if we had the real CH we would be able to last about the same amout of time a cleric did.

I suppose the plus side of that would be for those of you in guilds with dictated loot. Suddenly people would give a damn about druid mana pools or mana regen if you were the CH rot group and you would have an edge on getting the gear that helps those areas.

Maxximus
09-05-2002, 11:10 AM
Hello,

I play a Paladin in a small guild that does not raid much. As such most of my exp and AA points have come from soloing and pick up groups.

Soloing is now something that is going to take twice as long if I choose this path. Pick up groups in areas that have 55 level mobs will result in CR's more times than not I think. You need a well oiled machine and some members of pickup groups can be a tad rusty.

I have seen the Paladin class from June 15, 1999 till now and we have gone from redheaded stepchildren to a decent class to play and now to this.

If a group has a main tank and a cleric, why not pick up that second LFG cleric over a Paladin? He does 80% of my damage can bash to interupt caster and is the #1 healer in the game. Makes sense to me should make sense to any group leader.

Paladins of Norrath website is a buzz of discussion on this subject

pub13.ezboard.com/bpaladinsofnorrath (http://pub13.ezboard.com/bpaladinsofnorrath)


Come on over and have a look if you think we are quiet.

Gimli fan
09-07-2002, 06:22 PM
Thanks for the link, or invite to check your boards.
Luck in travel.

Kytelae
09-07-2002, 06:41 PM
I think paladins have more to gripe about than anyone at this point.

Talyena Trueheart
09-07-2002, 09:23 PM
I think paladins have more to gripe about than anyone at this point.

I am not sure why you would feel that way. Paladins can already tank as good as a warrior (exception of defensive), put out melee damage close to or better than a warrior, heal better than a druid, and they amazing taunt control that warriors can't even hope to match. They have the second best res in the game (ya, necros have one with a tad more experience, but the cost is very high), they have one of the best hp buffs in the game, and they have one of the best group heals in the game.

The fact is, the only improvement I can think of that paladins might need is an improved defensive table or a higher ac cap (would include SK's in that too) so that they can tank better than other melee classes. Warriors should be given the same thing but even more than the knight classes so they are a superior tank to them all of the time instead of just when using defensive.

There are probably a few other tweaks they could use with their spells including maybe a fast heal along the lines of remedy and chloroblast, but as far as balance, I think they are in very good shape if not a little on the high side.

Falderon
09-10-2002, 06:39 AM
Paladins are great MA's. They can out aggro a Warrior hands down any day of the week. Granted they need a few better 1hs weapons to increase thier DPS but all in all I think the Paladin Class is doing far better then my leafy brothers and sisters here.


If you want to look at a class that has been nerfed out of exsistance look at Necro's or Shadowknights, them poor buggers have it preety bad.