RuadhTheRed
09-15-2006, 03:03 PM
THE DRUID'S GROVE
TSS Druid AA List
NOTE: THIS INFORMATION COMES FROM THE BETA AND CAN CHANGE SIGNIFICANTLY BEFORE IT GOES LIVE ON TUESDAY.
COSTS OF EACH AA HAVE CHANGED AND I WILL UPDATE THOSE NUMBERS LATER TONIGHT.
Potential of Serpentspine - 5/?/?/?/?
Passive Ability
in Level 71, Chaotic Potential at L5
Raises the minimum that your statistics can be increased to with items and spells by 5 points per rank.
Death's Door
Passive Ability - 5/?/?/?/?
in Level 71,Prolonged Mortality at L5
Increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
Combat Medic - 3/?/?/?/?
Passive Ability
in Level 71, Bandage Wounds at L5
Increase the amount of healing provided by a single bandage by an additional 20hp per rank.
Fast Healing - 3/?/?/?/?
Passive Ability
in Level 71, Convalescence at L2
Raises your innate natural regeneration by 1 HP per rank.
Quick Draw - 5
Passive Ability
in Level 51
Quick Draw expands the potion belt by one additional available item slot.
Battle Ready - 5
Passive Ability
in Level 51
Battle Ready expands the bandolier by one additional save slot.
Glyph of Dragon Scales - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Dragon Scales boosts will absorb a percentage of incoming damage from spells and melee attacks. It will last for 1 min or until it has absorbed a total of 10k damage.
Glyph of Arcane Secrets - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Arcane Secrets decreases the casting time and mana usage of all spells for two mins. Glyph of Arcane Secrets has no effect on percentage based heal spells.
Glyph of Draconic Potential - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Draconic Potential increases your maximum HP and Mana by 750 for 10mins. Note that this Glyph does not increase your current HP or Mana.
Glyph of Destruction - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Destruction increases the damage done by your critical melee hits by 10% for 2 minutes.
Labyrinthine Mind - 5/5/5/5/5
Passive Ability
in Level 71, Expansive Mind at L5
This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
ental Serenity - 5/5/5/5/5
Passive Ability
in Level 71, Mental Clarity at L3
This ability increases your natural mana regeneration by 1 point per rank.
Gift of Radiant Mana - 9
Passive Ability
in Level 71, Gift of Mana at L3
Whenever you cast a L70 of higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast after that to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Volatile Mana - 6/6/6
Passive Ability
in Level 71, Fury of Magic Mastery at L3
This ability further increases your chance to score a critical hit with your direct damage spells.
ana Fury - 6/6/6
Passive Ability.
in Level 71, Destructive Fury at L3
This ability increases the strength of your critical spell hits, causing them to do more damage.
Blood Tithe - 7/7/7
Passive Ability
in Level 70, Affliction Mastery at L3
Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.
Icefall Bear - 6/6/6
Refresh: 22:00, Duration: 1:00
in Level 75, Nature's Guardian at L3
This ability summons a bear from the Icefall Glacier to attack your opponent. Additional ranks in this ability further increase the damage the Icefall Bear inflicts.
Healing Surge - 6/6/6
Passive Ability
in Level 71, Healing Gift Mastery at L3
Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Nature's Blessing 5/5
Refresh: 30:00
in Level 71, Nature's Boon at L5
Nature's Blessing summons a ward that will heal nearby party members. Each rank in this ability further increases the ward's healing ability.
Spirit of the Ancient Grove - 5/5/5
Refresh: 15:00
in Level 72, Spirit of the Grove at L3
Spirit of the Ancient Grove protects your group from harm. While active, this spirit will reflect damage against your group's opponents, improve your group's AC and heal them over time. Further ranks in this ability further improve these effects.
Resplendent Cascade - 6/6/6
Refresh: 3:00
in Level 71
Resplendent Cure at L3
This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendent Cascade.
Petrified Roots - 5
Passive Ability
in Level 69, Viscid Roots at L1
This ability further decreases the likelihood that victims of your root spells will be freed after taking melee damage.
Survivalist - 2/2/2
Passive ability.
in Level 71, Nature's Bounty at L3
Survivalist increases the odds of foraging 2 items on a successful forage attempt.
Spirit of the White Wolf - 9
Refresh: 10:00
in Level 75
No requirements.
Through this ability you are able to assume the form of a white spirit wolf. While in this form, your spells will require less mana and you will be resistant to cold based attacks.
Gathering of Spirits - 6/6/6
Level 75. Convergence of Spirits at level 3
This ability gives you an alternate form of Spirit of the Ancient Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
Sleight of Hand - 4/4/4
Level 71, Spell Casting Subtlety at L3
After training in this ability, NPCs will notice your magical activities less. Each rank further enhances this effect.
AND UNDER THE OMENS AA TAB
Jewlery Crafting Mastery - 3/3/3
Level 59
Decreases failure chance of jewel crafting combines by 10%/25%/50%.
TSS Druid AA List
NOTE: THIS INFORMATION COMES FROM THE BETA AND CAN CHANGE SIGNIFICANTLY BEFORE IT GOES LIVE ON TUESDAY.
COSTS OF EACH AA HAVE CHANGED AND I WILL UPDATE THOSE NUMBERS LATER TONIGHT.
Potential of Serpentspine - 5/?/?/?/?
Passive Ability
in Level 71, Chaotic Potential at L5
Raises the minimum that your statistics can be increased to with items and spells by 5 points per rank.
Death's Door
Passive Ability - 5/?/?/?/?
in Level 71,Prolonged Mortality at L5
Increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
Combat Medic - 3/?/?/?/?
Passive Ability
in Level 71, Bandage Wounds at L5
Increase the amount of healing provided by a single bandage by an additional 20hp per rank.
Fast Healing - 3/?/?/?/?
Passive Ability
in Level 71, Convalescence at L2
Raises your innate natural regeneration by 1 HP per rank.
Quick Draw - 5
Passive Ability
in Level 51
Quick Draw expands the potion belt by one additional available item slot.
Battle Ready - 5
Passive Ability
in Level 51
Battle Ready expands the bandolier by one additional save slot.
Glyph of Dragon Scales - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Dragon Scales boosts will absorb a percentage of incoming damage from spells and melee attacks. It will last for 1 min or until it has absorbed a total of 10k damage.
Glyph of Arcane Secrets - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Arcane Secrets decreases the casting time and mana usage of all spells for two mins. Glyph of Arcane Secrets has no effect on percentage based heal spells.
Glyph of Draconic Potential - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Draconic Potential increases your maximum HP and Mana by 750 for 10mins. Note that this Glyph does not increase your current HP or Mana.
Glyph of Destruction - 3pts EXPENDABLE
in Level 70
Once activated, Glyph of Destruction increases the damage done by your critical melee hits by 10% for 2 minutes.
Labyrinthine Mind - 5/5/5/5/5
Passive Ability
in Level 71, Expansive Mind at L5
This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
ental Serenity - 5/5/5/5/5
Passive Ability
in Level 71, Mental Clarity at L3
This ability increases your natural mana regeneration by 1 point per rank.
Gift of Radiant Mana - 9
Passive Ability
in Level 71, Gift of Mana at L3
Whenever you cast a L70 of higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast after that to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Volatile Mana - 6/6/6
Passive Ability
in Level 71, Fury of Magic Mastery at L3
This ability further increases your chance to score a critical hit with your direct damage spells.
ana Fury - 6/6/6
Passive Ability.
in Level 71, Destructive Fury at L3
This ability increases the strength of your critical spell hits, causing them to do more damage.
Blood Tithe - 7/7/7
Passive Ability
in Level 70, Affliction Mastery at L3
Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.
Icefall Bear - 6/6/6
Refresh: 22:00, Duration: 1:00
in Level 75, Nature's Guardian at L3
This ability summons a bear from the Icefall Glacier to attack your opponent. Additional ranks in this ability further increase the damage the Icefall Bear inflicts.
Healing Surge - 6/6/6
Passive Ability
in Level 71, Healing Gift Mastery at L3
Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Nature's Blessing 5/5
Refresh: 30:00
in Level 71, Nature's Boon at L5
Nature's Blessing summons a ward that will heal nearby party members. Each rank in this ability further increases the ward's healing ability.
Spirit of the Ancient Grove - 5/5/5
Refresh: 15:00
in Level 72, Spirit of the Grove at L3
Spirit of the Ancient Grove protects your group from harm. While active, this spirit will reflect damage against your group's opponents, improve your group's AC and heal them over time. Further ranks in this ability further improve these effects.
Resplendent Cascade - 6/6/6
Refresh: 3:00
in Level 71
Resplendent Cure at L3
This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendent Cascade.
Petrified Roots - 5
Passive Ability
in Level 69, Viscid Roots at L1
This ability further decreases the likelihood that victims of your root spells will be freed after taking melee damage.
Survivalist - 2/2/2
Passive ability.
in Level 71, Nature's Bounty at L3
Survivalist increases the odds of foraging 2 items on a successful forage attempt.
Spirit of the White Wolf - 9
Refresh: 10:00
in Level 75
No requirements.
Through this ability you are able to assume the form of a white spirit wolf. While in this form, your spells will require less mana and you will be resistant to cold based attacks.
Gathering of Spirits - 6/6/6
Level 75. Convergence of Spirits at level 3
This ability gives you an alternate form of Spirit of the Ancient Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
Sleight of Hand - 4/4/4
Level 71, Spell Casting Subtlety at L3
After training in this ability, NPCs will notice your magical activities less. Each rank further enhances this effect.
AND UNDER THE OMENS AA TAB
Jewlery Crafting Mastery - 3/3/3
Level 59
Decreases failure chance of jewel crafting combines by 10%/25%/50%.