Fenier
09-30-2006, 04:00 PM
All the zones above Mesa got a tweak last night, but Valdeholm, Ashengate, and Frostcrypt got the biggest changes. The intended progression of the zones has always been Vergalid -> Valdeholm -> Frostcrypt/Ashengate. Before these changes, Valdeholm was actually a bit more difficult than Frostcrypt and Ashengate. Valdeholm should be back to its intended difficulty now and fit the role of a high level single-group dungeon.
Ashengate and Frostcrypt were also in a tough situation. The average basepop NPC in those two zones were more difficult than basepop NPCs in raid zones like Demiplane of Blood, which is well above the tuning mark for those dungeons. They're meant to be top end dungeons, but before the change they were only doable by top end raiders.
If the difficulty stayed where it was, the loot that dropped there would always be worthless to anyone who could actually kill there since we can't award top end raid level loot on single groupable content. That left the zones in a no-win situation. To address this, we lowered the difficultly to be more in-line with the items that drop there (and increased the stats of the items that drop a bit to justify the difficulty of the zones). The dungeons are still the most difficult single group dungeons in the game (well above both Vergalid and Valdeholm), but they shouldn't require the absolutely best geared raid players in the game to succeed there. That being said, I am keeping an eye on the effects of these changes and will adjust things if necessary to ensure the zones fit their role as the topmost dungeons in the game.
Rashere
Ashengate and Frostcrypt were also in a tough situation. The average basepop NPC in those two zones were more difficult than basepop NPCs in raid zones like Demiplane of Blood, which is well above the tuning mark for those dungeons. They're meant to be top end dungeons, but before the change they were only doable by top end raiders.
If the difficulty stayed where it was, the loot that dropped there would always be worthless to anyone who could actually kill there since we can't award top end raid level loot on single groupable content. That left the zones in a no-win situation. To address this, we lowered the difficultly to be more in-line with the items that drop there (and increased the stats of the items that drop a bit to justify the difficulty of the zones). The dungeons are still the most difficult single group dungeons in the game (well above both Vergalid and Valdeholm), but they shouldn't require the absolutely best geared raid players in the game to succeed there. That being said, I am keeping an eye on the effects of these changes and will adjust things if necessary to ensure the zones fit their role as the topmost dungeons in the game.
Rashere