View Full Forums : AA Codes


Garreet
10-06-2006, 01:19 AM
This is a list of the AA’s with codes and description. These codes can be used while online with the command /alt activate ###. If you need to know the complete list you can use the Command /alt list. That will give class specific codes only (The class of the Toon logged in and doing the command).

Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #43: Exodus
Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
Cost per Level: 6
Ability #80: Innate Camouflage
Description: This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
Cost per Level: 5
Ability #153: Radiant Cure
Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 6
Ability #170: Wrath of the Wild
Description: Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 3
Ability #185: Spirit of the Wood
Description: For a brief time, you are able to commune with the woodland spirits who provide you r party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 2
Ability #257: Nature's Boon
Description: Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
Cost per Level: 5
Ability #317: Dire Charm
Description: This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
Cost per Level: 9
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #390: Resplendent Cure
Description: This ability grants you a more potent form of your Radiant Cure ability. Subsequent ranks increase the curing properties of this ability.
Cost per Level: 9
Ability #403: Boon of the Forest
Description: Use of this ability creates an enhanced version of your Nature's Boon ward. Increased ranks improve the healing capabilities of this ward.
Cost per Level: 5
Ability #407: Spirit of the Grove
Description: This provides you with an upgraded version of your Spirit of the Wood ability that has increased healing properties.
Cost per Level: 5
Ability #404: Call of the Wild
Description: This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
Cost per Level: 9
Ability #405: Secondary Recall
Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
Cost per Level: 7
Ability #481: Lesson of the Devoted
Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.
Cost per Level: 0
Ability #482: Infusion of the Faithful
Description: This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.
Cost per Level: 0
Ability #483: Chaotic Jester
Description: This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.
Cost per Level: 0
Ability #484: Expedient Recovery
Description: This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.
Cost per Level: 0
Ability #485: Steadfast Servant
Description: This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.
Cost per Level: 0
Ability #486: Staunch Recovery
Description: When used, this ability restores you to full health, mana, and endurance.
Cost per Level: 0
Ability #518: Shared Camouflage
Description: This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
Cost per Level: 12
Ability #519: Convergence of Spirits
Description: This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
Cost per Level: 6
Ability #520: Nature's Guardian
Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.
Cost per Level: 9
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a percentage of incoming damage from spells and melee attacks. It will last for 10 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 10 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 3
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by 750 for 10 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits by 10% for 2 minutes.
Cost per Level: 3
Ability #682: Nature's Blessing
Description: Nature's Blessing summons a ward that will heal nearby party members. Each rank in this ability further increases the ward's healing ability.
Cost per Level: 5
Ability #683: Spirit of the Ancient Grove
Description: Spirit of the Ancient Grove protects your group from harm. While active, this spirit will reflect damage against your group's opponents, improve your group's AC and heal them over time. Further ranks in this ability further improve these effects.
Cost per Level: 5
Ability #685: Icefall Bear
Description: This ability summons a bear from the Icefall Glacier to attack your opponent. Additional ranks in this ability further increase strength of the bear.
Cost per Level: 6
Ability #687: Resplendent Cascade
Description: This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendent Cascade.
Cost per Level: 6
Ability #705: Spirit of the White Wolf
Description: Through this ability you are able to assume the form of a white spirit wolf. While in this form, your spells will require less mana and you will be resistant to cold based attacks.
Cost per Level: 9
Ability #779: Gathering of Spirits
Description: This ability gives you an alternate form of Spirit of the Ancient Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
Cost per Level: 6