View Full Forums : spells that i would like to see combined in a single spell .. ideas?


dorda
10-26-2006, 12:33 PM
1) Atk+Ac debuff (single strong spell, -260 atk, chromatic)
2) DOT+Fr debuff+Fr damage increaser (immo+hand FR combined,on FR resist -XX)
3) DOT+CR debuff+CR damage increaser (Cold immo + current CR debuff,on CR resist -XX)
4) skin of the reptile + barkspur

thinking more ...

Powdwar
10-26-2006, 01:12 PM
Be careful what you ask for here. Adding a DS component to reptile could limit where it can be used. (Consider a situation where you want to offtank or kite a mob without damaging it to prevent summoning.)
Similar problem with adding a dot to HoR. (Currently you can pre-debuff a mezzed mob without breaking mez. Throw a dot in there and it's bad news.)

elty
10-26-2006, 01:21 PM
skin of the reptile + barkspur = it will break after 8 hits.

Kamion
10-26-2006, 01:23 PM
Hand of Ro: Combine with the damage mods from Skin of Vines, and leave Skin of Vines as strictly a target type changing debuff.

Fixation and Corona: Should be combined and given a minor resist check.

Icefall Breath: Tag glacier's AC debuff on it, and add a -75 atk debuff thats on the same spell slot as Hand of Ro's atk debuff, so the resist and ac debuffs stack but the atk debuff doesn't, but we'll be able to atk debuff FR resistant mobs.

Immo: Stay the same, although, it'ld be nice if they'ld make it so multiple druids can cast this on the same mob, but only dot damage is added. Would be nice if they'ld finlly let me bank my Fire Beetle eye too =D.

Spore Spirial / Serpent vines: Should inherit some qualities from ensnare / savage roots.

Nanadene
10-26-2006, 02:04 PM
Would be nice if they'ld finlly let me bank my Fire Beetle eye too =D.

NOOO you can't bank the Eye. Then Druids loose the LEETest item in bags ever. /cry

Nana

Fenier
10-26-2006, 02:31 PM
1) Atk+Ac debuff (single strong spell, -260 atk, chromatic)

It won't be chromatic, check the post on Chromatic spells a bit down. I think at most, it will be -200 Attack, and that is combinng Hand of Ro and the new (cut!) Attack Debuff.

We had a spell similar to this with Ro's Smoldering Disjunction, which I covered in detail in one of my previous posts. I do however see this as possible and desirable and pushed for it during Beta.

2) DOT+Fr debuff+Fr damage increaser (immo+hand FR combined,on FR resist -XX)

Immolation line already reduces Fire and Deals Damage. It doesn't have the damage increase, but removing it frmo Skin To Vines makes the spell totally worthless.

3) DOT+CR debuff+CR damage increaser (Cold immo + current CR debuff,on CR resist -XX)

Cold DoTs were asked for in beta, by more then one class iirc, No class got one.


4) skin of the reptile + barkspur


DS on a healing proc sucks. totally negates it's ability to be used for offtanking / tank mezzing in situations were you can not deal damage to the mob.

Fenier
10-26-2006, 02:34 PM
Hand of Ro: Combine with the damage mods from Skin of Vines, and leave Skin of Vines as strictly a target type changing debuff.

If all Skin to Vines did was change it to a plant, no one would use it. That was the arguement that got it a +Damage increase in the first place.


Fixation and Corona: Should be combined and given a minor resist check.

Personally I think this is a bug. It doesn't make pratical sense for Corona, which is an upgrade to Fixation, to stack.

Icefall Breath: Tag glacier's AC debuff on it, and add a -75 atk debuff thats on the same spell slot as Hand of Ro's atk debuff, so the resist and ac debuffs stack but the atk debuff doesn't, but we'll be able to atk debuff FR resistant mobs.

Icefall needs Glaicer's AC debuff. A secondary line should be created along the Corona Slot to mimic that spell. Icefall is our verison of Hand of Ro basically due to the innate -200 check we pushed for.

Rajolae
10-26-2006, 03:09 PM
skin of the reptile + barkspur = it will break after 8 hits.

Not if it's done the right way, as in like the way it should have been made, and made like the mage defensive DD proc, but then that would lead to multiple proc issues and which one gets checked first.

Mellen
10-26-2006, 06:32 PM
Hand of Ro: Combine with the damage mods from Skin of Vines, and leave Skin of Vines as strictly a target type changing debuff.

Originally skin to vines was given the fire dmg mod and a weakness to slashing weaps (like the shm's feralize weakness to blunts - they also had icefalls cold dmg mod originally). If they want to insist on keeping the body type change spells in they should go back to having just the slash mod on vines and putting the fire dmg mod on a spell that doesn't have as many issues (hand of ro or an upgrade/combined debuff would make the most sense)

Pootle
10-27-2006, 05:17 AM
All my DOTs.... :texla:

alyn cross
10-27-2006, 06:58 AM
I'd like to see thorns and regen combined, i think... nothing flashy, but opening up slots for 2 more spells out of the bs '25'... or put regen back on the skin line... level 57 natureskin is the last of the skin series to include hp regen, after that 59 cabbage switches to mana regen... can't have both?

Viridifloral Shield becomes 66/69/72 ds + 72/75/78 hp regen

or

Direwild Skin becomes 52/54/56 ac + 926/965/1004 hp + 10 mana regen + 72/75/78 hp regen

The group versions add the regen component in as well.

/cackles.

Kamion
10-27-2006, 08:46 AM
I'd like to see thorns and regen combined, i think... nothing flashy, but opening up slots for 2 more spells out of the bs '25'... or put regen back on the skin line... level 57 natureskin is the last of the skin series to include hp regen, after that 59 cabbage switches to mana regen... can't have both?

Viridifloral Shield becomes 66/69/72 ds + 72/75/78 hp regen

Regen should autocast DS, like foresite autocasts mammoth. That way if someone wants regen buts not ds (ie for vish) than they can click it off.

I like the idea about putting it on dire skin but that won't happen, shamans. Perhaps it'ld be possible to get duration of regen buffs bumped, because it doesn't make much sense why their base duration is so low.