Fenier
01-23-2007, 03:14 PM
This post will cover alot of things about Skin to Vines, likely more then any given person actually wants to know.
Concept:
In TSS Code gave the developers the ability to change bodytypes on the fly. Seeing this as an interesting new ability, Prathun creates the spells Feralize and Skin to Vines. These spells would let players change the bodytype of the creatue they are fighting for a limited time.
The spells proved not attractive enough to earn space on a spell bar and a few of the powers from this forum suggested modifications. These changes where then applied to both Skin to Vines and Feralize. When NDA was lifted Skin to Vines was reported as increasing Slashing and Fire Damage. The slashing mod was removed because apparently it conflicted with the spell focus. The shaman verison went the reverse way keeping the increase in melee damage, but not spell. This was not reported till after Lucy updated with the new spell information, which is why there was / sometimes still is confusion on the matter.
Also worth noting, there will never spell similar spells which change mobs into Summoned or Undead.
Goals:
Both of the bodytype spells were designed to debuff the mob and increase the special abilities of other classes. In our perticular case, this goes to Necromancer and Shadow Knights. The spell feralize increases the spell options available to Rangers and Druids and Necromancers.
Personally speaking until Code fixes the recast being able to land, these goals are not being met. In either way, these are specialized spells and are not going anywhere. They are directly designed to not be always useful as Prathun wanted a situational spell or two for all casting classes.
Casting:
Skin to Vines is unresistable. It currently lacks a cast message. If you can cast the spell and it finishes casting, the mob's been effected by Skin to Vines.
You will ocassionally get a Target does not meet requirements. This means the target can not be hit with Skin to Vines. Since the January 19th 2007 patch, the list of mobs which this message has drastically dropped to basically Summoned, Plant and Undead mobs only.
Lucy Fields:
Skin to Vines exists in Rank 1 and 2. The first rank increases Fire Damage by 3%, and the second rank 5%.
Slot 1 is the fire focusing percentage. This is the same slot as the Epic Clicks, however since the Epic Clicks have a higher percentage increase, they will also be applied before normal Skin to Vines increasing. Because of the nature of percentage increases, Rank I will return an average 1.5% increase on fire spells, and Rank II will return an average of 2.5.
Slot 2 causes damage on spells *over* level 75 to degrade at 10% per level. This means You take off .5% for every spell over level 75 when comparing to the Rank II verison.
Slot 3 Means only Direct Damage spells benifit from the Fire Focusing
Slot 4 Means the spell must hurt the mob
Slot 5 limits the attacks to being Fire Based
Slot 6 Means Weapons procs are not focused
Slot 7 is the Unknown Field #367, which in this case is the server field which causes a change in mob body type.
Known Issues:
The primary issue with the spell to make it work properly (which is differant then how people want it to work) is that it can not be reapplied when it wears off. Prathun has been informed and replied that Code is now aware of the issue, but no ETA is forthcoming.
Concept:
In TSS Code gave the developers the ability to change bodytypes on the fly. Seeing this as an interesting new ability, Prathun creates the spells Feralize and Skin to Vines. These spells would let players change the bodytype of the creatue they are fighting for a limited time.
The spells proved not attractive enough to earn space on a spell bar and a few of the powers from this forum suggested modifications. These changes where then applied to both Skin to Vines and Feralize. When NDA was lifted Skin to Vines was reported as increasing Slashing and Fire Damage. The slashing mod was removed because apparently it conflicted with the spell focus. The shaman verison went the reverse way keeping the increase in melee damage, but not spell. This was not reported till after Lucy updated with the new spell information, which is why there was / sometimes still is confusion on the matter.
Also worth noting, there will never spell similar spells which change mobs into Summoned or Undead.
Goals:
Both of the bodytype spells were designed to debuff the mob and increase the special abilities of other classes. In our perticular case, this goes to Necromancer and Shadow Knights. The spell feralize increases the spell options available to Rangers and Druids and Necromancers.
Personally speaking until Code fixes the recast being able to land, these goals are not being met. In either way, these are specialized spells and are not going anywhere. They are directly designed to not be always useful as Prathun wanted a situational spell or two for all casting classes.
Casting:
Skin to Vines is unresistable. It currently lacks a cast message. If you can cast the spell and it finishes casting, the mob's been effected by Skin to Vines.
You will ocassionally get a Target does not meet requirements. This means the target can not be hit with Skin to Vines. Since the January 19th 2007 patch, the list of mobs which this message has drastically dropped to basically Summoned, Plant and Undead mobs only.
Lucy Fields:
Skin to Vines exists in Rank 1 and 2. The first rank increases Fire Damage by 3%, and the second rank 5%.
Slot 1 is the fire focusing percentage. This is the same slot as the Epic Clicks, however since the Epic Clicks have a higher percentage increase, they will also be applied before normal Skin to Vines increasing. Because of the nature of percentage increases, Rank I will return an average 1.5% increase on fire spells, and Rank II will return an average of 2.5.
Slot 2 causes damage on spells *over* level 75 to degrade at 10% per level. This means You take off .5% for every spell over level 75 when comparing to the Rank II verison.
Slot 3 Means only Direct Damage spells benifit from the Fire Focusing
Slot 4 Means the spell must hurt the mob
Slot 5 limits the attacks to being Fire Based
Slot 6 Means Weapons procs are not focused
Slot 7 is the Unknown Field #367, which in this case is the server field which causes a change in mob body type.
Known Issues:
The primary issue with the spell to make it work properly (which is differant then how people want it to work) is that it can not be reapplied when it wears off. Prathun has been informed and replied that Code is now aware of the issue, but no ETA is forthcoming.