View Full Forums : Karana's Renewal - Revisited

01-25-2007, 10:13 AM
Somewhere along the way, after I got Sylvan Infusion and then Chlorotrope, I stopped using Karana's Renewal. As a backup healer, and group healer, our Incomplete Heal was taking too long and not doing enough healing to be of use. The fact that gear focus effects didn't work with KR put the nail in the coffin on using that spell; at the time I had focus effects in gear but no Healing AA's.

When I started Main Healing again, my Healing AA's and my focus effects allowed me to use the less efficient fast heals with greater effect and I counted on my FT, casting efficiency AA's and other focuses to minimize downtime. Today, with Pure Life and Adrenaline Surge, I find that I am using Chlorotrope as my fast patch and Pure Life as my Tank heal. But I was looking at Karana's Renewal the yesterday and realised that KR does get bonus effects from our healing AA's.

So my questions to you out there is who is still using Karana's Renewal, what situations are you using it in, and what kind of healing are you getting from it? Clerics are getting exceptional heals on their Complete Heals, do our Healing gifts AA's crit KR? I really want to know if and when I need to brush the dust off of a useful tool in the old tool box.

01-25-2007, 10:44 AM
I only use KR if im in a chr, otherwise i use purelife and as

01-25-2007, 02:13 PM
I haven't memmed KR in about a year and a half. I'm very glad the devs are letting cheals die off.

01-25-2007, 02:18 PM
I used it alot before the additionally mana regen, addition of white wolf and so forth added with TSS.

Since then I have switched to using Ancient and Adren Surge 99% percent of the time in more difficult group content, but use KR ocassionally when I add myself to Ch chains.

The last time I used KR heavily in group content was DoD.


01-25-2007, 02:19 PM
I couldnt tell you the last time I used our near-Cheal spells. I used to use them when I was in a chain, but I havent had a seat in the loop for many months.

In a group setting, the cast time on KR is just a rez waiting to happen.

This coming from a druid main healer exp grouping 75+ mobs, where mob DPS more often than not is very spikey. I'll stick with PL/AS and avoid sending anyone into hover mode!

01-25-2007, 07:04 PM
I only use KR when I'm in CH chain due to the 10 second cast time.

Other times it isn't worth using. Without the ability to crit and the fact that mana saving focuses don't work on it, I'm better off with other heals. Plus it is slow.

01-26-2007, 11:57 AM
I still use it /shrug.

Mostly out of habit, and that I'm too lazy to change spell sets.

01-26-2007, 12:22 PM
Considering I can get off 2 spike heals in the time it takes to cast 1 KR and heal for over 2k more in the worst case, I see no point in KR. Also the first time you see a crit heal for 15k+ on an Ancient Chloro you really don't see the point in a 10 second fixed heal.

01-26-2007, 02:15 PM
I still use it in some groups. And in CH chains. I wish they'd make it crit, but as it seems they want to phase out the CH instead I don't see that happening.

01-26-2007, 02:30 PM
Let me break out some questions that I still find unanswered, I have been on vacation from EQ and cannot test this myself just yet.

What kind of healing are you getting from it?

I understand that we aren't getting crits from it, what kind of heal are we getting with full healing focuses?

In Complete Heal Rot's are you substituting Druids for clerics two for one, or are you just sticking Druids in the Rotation?

What kind of mobs are you using Druids in CH Rots for?

01-26-2007, 02:32 PM
5990 is max KR heals for for me with all AAs.

In my guild we just put one druid in, we just have a slightly lower pause if its needed.

And we use druids in CH rots when we dont have enough clerics on. I was in a CH rot for Council of 9 the other night cause we didnt have enough clerics on for chain and the offtanks.

01-26-2007, 02:34 PM
What kind of healing are you getting from it?

5990 Per cast.

I understand that we aren't getting crits from it, what kind of heal are we getting with full healing focuses?

Only Healing Adept effects it, max is 5990 per cast.

In Complete Heal Rot's are you substituting Druids for clerics two for one, or are you just sticking Druids in the Rotation?

In place of a cleric, there is a differance in the healing for the chain, which is dangerous but typically doable if the timing is ok. You want to alternate Cleric and Druids, not go Cleric Druid Druid Cleric, which increases the chance of tank death during the 4-5 seconds on CH is landing.

What kind of mobs are you using Druids in CH Rots for?

Presently we only use them for Shyra, and only if not enough clerics are on to handle the chain.

01-26-2007, 05:00 PM
TY Fenier.

01-26-2007, 06:42 PM
In Complete Heal Rot's are you substituting Druids for clerics two for one, or are you just sticking Druids in the Rotation?
Just sticking a druid in. This isn't for any really tough mobs. But for mobs we farm on a regular basis, druid works fine. If necessary we just reduce the time between casts.

01-27-2007, 05:20 AM
I hardly ever used KR. In cheal chains I used to use TR so that my mana would hold out longer, and it was rarely a problem since my TR fired between cleric complete heals. This was in places like Time, mostly.

For a while I kept TR loaded in addition to a spot heal, once our spot heals started to cost more than 400 mana. I used it as a relatively cheap heal when there wasn't time pressure to get a quick heal in.

Then DoD came out, and I put Reptile in that spell slot and haven't looked back.

01-27-2007, 08:52 AM
Rarely came out to play after DoDH and hasn't even been memmed since TSS.

02-03-2007, 04:12 AM
I also use KR only if in the CHR, other than that it's Pure Life Rk II and Adrenaline Surge Rk. II. We use Druids on the CHR if we are low on Clerics and sometimes have Druids back to back without any negative affects, and usually use the same pause.

02-16-2007, 05:41 AM
I use ancient chlorobon and nothing else, counting on GoM procs and my dated gear that gives me focus up to L70. Pure life's just not working out for me. I stopped using KR when I got my ancient heal. (In situations where others would have to rely on using Adrenaline Surge for the faster casting time, I hit Gathering of Spirits + ancient heal immediately after)

02-16-2007, 06:30 AM
Stood in for a cleric in the CH RoT two days ago and used KR.

We lived; dragon died. Thanks for the info. :)

02-25-2007, 03:49 PM
Hey, how do you all feel about petitioning the developers to let KR crit like Complete Heal? I was reading a Sony Board thread and it occured to me that folks might knock the dust off of KR and use it more if it worked more like CH.

02-25-2007, 05:31 PM
I think our imitation-Cheal spell line is dead and buried.
I would be extremely surprised to see the spell line exhumed for any reasons.

03-05-2007, 09:56 AM
On raids I always have 3 heals memorized: Adrenaline Surge Rk. II (, Sylvan Infusion ( and Moonshadow ( (I haven't had time to play EQ since TBS released) are the healing spells I have memorized.
The reason I still use Sylvan Infusion ( is that I normally only patch heal on raids and I crit enough to make it really useful. If I have to bring out more healing power I use Pure Life Rk. I ( instead. Note that although I have Pure Life Rk. II (, the HP/Mana ratio is slightly better on Pure Life Rk. I (, and to be honest the extra 111 HP is worth next to nothing IMO.
If you have (and are still wearing) the Everspring Jerkin of the Tangled Briars (, then Ancient Chlorobon ( will be the most mana efficient patch heal you have.

Adrenaline Surge Rk. I ( 3439 HP for 981 Mana (3.50561 HP/Mana)
Adrenaline Surge Rk. II ( 3560 HP for 1015 Mana (3.50739 HP/Mana)
Adrenaline Surge Rk. III ( 3681 HP for 1050 Mana (3.50571 HP/Mana)
Pure Life Rk. I ( 3176 HP for 742 Mana (4.28032 HP/Mana)
Pure Life Rk. II ( 3287 HP for 768 Mana (4.27995 HP/Mana)
Pure Life Rk. III ( 3399 HP for 794 Mana (4.28086 HP/Mana)
Ancient Chlorobon ( 3094 HP for 723 Mana (4.27939 HP/Mana)
Ancient Chlorobon (*: 3094 HP for 543 Mana (5.69797 HP/Mana)
Chlorotrope ( 2810 HP for 691 Mana (4.06657 HP/Mana)
Sylvan Infusion ( 2441 HP for 607 Mana (4.02142 HP/Mana)
Nature's Infusion ( 2050 HP for 560 Mana (3.66071 HP/Mana)
* = Maximum efficiency for Ancient Chlorobon ( if you're wearing Everspring Jerkin of the Tangled Briars (

03-09-2007, 02:47 PM
Still using KR. We haven't used heal chains since POT. We use ffa chain heals. Timing is up to the healers. Watching the heal channelyou can judge when to cast. ie I see someone cast a Cheal, i count to two and cast mine. If you end up casting at the same time..just duck and recast. Normally we have 2 or 3 clerics and 4 or 5 druids doing all the healing on the Main tank.

Advantages to this are you can not cheal if you need to group heal or throw a heal on someone in group or that you see being attacked. You also can react better to the mob rampaging by doing a quick Adrenline surge.

KR saves a ton of mana. Doing a lot of fast heals drops your mana quickly and in long fights you will run out. I am saying that with 13k mana and all the healing aa's maxed.

75th Druid
Erollisi Marr

03-09-2007, 04:46 PM
KR saves a ton of mana.
Not for everyone. The mana efficiency for Karana's Renewal and Ancient Chlorobon is approximately the same for me (13.29 hp/mana compared to 13.25 hp/mana).

Since mana preservation focus effects don't apply to KR, the better your mana preservation focus, the smaller the difference in mana efficiency will be between KR and a spot heal.