View Full Forums : AA changes


lyreth
03-15-2007, 08:39 AM
Somebody told me ingame yesterday that AAs had changed-the way you earn them now it's no longer beneficial to get to 70 and crank them out, but easier to get them in the 50s. He didn't know how it works, exactly, though, that's just what his guildies told him. Is that true?

Yrys
03-15-2007, 11:04 AM
From the EQ Dev Team: AA System – With the increase to level 75, we’ve run into a problem with AAs. AAs are built around a static amount of experience, roughly what is required to get level 51. As levels have gone up, the amount of experience you get for killing a creature goes up too and we’re at the point now where a few kills at level 75 would be worth an AA point. To avoid this problem and the problems associated with continually inflating AA costs to compensate, we’re moving the AA system to a more relative system so the amount of AA experience you gain will be based on the difficulty (con level) of the NPC you killed rather than its level (quest XP and other ways of getting AA are likewise converted over to the new system). The amount of experience required to get an AA is based around what a level 70 player currently requires in the old system, so players at level 70 shouldn’t see much difference. Players below level 70 will gain AA at a faster rate than before the change because they were previously gaining at a much slower rate than a level 70 can.

This was around TSS release, I think.

Saucony
03-19-2007, 12:55 PM
From the EQ Dev Team: AA System – With the increase to level 75, we’ve run into a problem with AAs. AAs are built around a static amount of experience, roughly what is required to get level 51. As levels have gone up, the amount of experience you get for killing a creature goes up too and we’re at the point now where a few kills at level 75 would be worth an AA point. To avoid this problem and the problems associated with continually inflating AA costs to compensate, we’re moving the AA system to a more relative system so the amount of AA experience you gain will be based on the difficulty (con level) of the NPC you killed rather than its level (quest XP and other ways of getting AA are likewise converted over to the new system). The amount of experience required to get an AA is based around what a level 70 player currently requires in the old system, so players at level 70 shouldn’t see much difference. Players below level 70 will gain AA at a faster rate than before the change because they were previously gaining at a much slower rate than a level 70 can.

This was around TSS release, I think.



I am a 70 druid and I usually duo spiders in icefall with a 75 necro friend. I'm getting roughly 7% AA per kill while he gets 11% /boggle =/

ohioastro
03-20-2007, 09:00 AM
Yes, a lot of folks don't realize this. It's a major reason why advice to delay levelling is misguided in my view. Here is how it works. AA experience is relative to the level con of the monsters - for the highest level member of the group. There is a handicap (for AA experience only) to deter abusive powerlevellers. Normal experience depends only on the level of the monster. So when grouping with higher level toons set yourself to normal rather than AA experience. (I am a bit surprised by your numbers, since I would expect your AA experience to be identical with the 75, not lower; that is what the devs indicated would be happening on the boards.)

Windfyre
03-21-2007, 12:02 AM
Well im getting 15-18% AA exp per kill doing spiders in Icefall at level 75. Only downfall is its boring... I can get 5 AA's a day in just a few hours of soloing.

I never got that amount of exp per kill since AA's were invented.