Beatslayer
07-02-2007, 09:56 AM
Aside from the cleric who thinks they need a spam message for every single channel they join, to let everyone know exactly every single spell they cast, there's one class that I'm more annoyed with: monks.
There's two kinds of raid trash: mobs you plow and mobs you fear.
In zones like Frostcrypt where mobs are still extreme beatdown, there is a genuine need to keep the raid waiting at zone in while the pull team assures that only small number of mobs reach the raid at any one time. Here I respect the security the monks provide for the rest of us raiders. These are the mobs you fear.
In the rest of the zones, there is absolutely ZERO need for one of the best DPS classes to completely take themselves out of the mob killing force for the sake of moving mobs around. These are the mobs you plow.
Plowing does not mean "to pull large numbers of mobs to the raid." It means that when one mob dies, the entire raid rushes forward to the location of the next mob.. OR a couple tanks leapfrog each other, taking turns leading the bulk of the raid force to rush forward, ambushing the next mob in line.
What completely boggles and annoys me, is when we're plowing through an area and I see our monks spending their time needlessly moving mobs from their spawn point to where the tanks are. Yes, normally it's called pulling and worthwhile (when you FEAR the mobs and adds), but it's a MINORITY of the time that it is useful. And when the raid force is inevitably going THAT SAME DIRECTION, it's just a matter of moments before the raid is upon their spawn point. So, all you've accomplished by pulling plow mobs is draining your raid of all the DPS you could of contributed and wasted their time by making them wait.
Secondly, how insecure are these monks? One of my biggest gripes is the stupidly large amount of space they feel the raid needs before pulls get too spread out. A prime example is in Stitch's instance where our first movement was from zone in to where Snapper spawns (the all-drake room/ledge). Another example is Frostcrypt 2, we would wait at zone in while they pull everything all the way to the beginning of the maze. I just shook my head in disgust when I saw Ice Golems being pulled to the zone in.
This is just overboard stupid. Not only is it a total waste of time for the raid to wait in between pulls for the monks, because they're pulling from a million miles away, but how fun is it to only see a raid zone after it's completely void of all mobs? They remove themselves from being productive raiders, and instead use the raid to maintain their illusion of pullers being absolutely essential at all times.
If this method was all I had ever known, sure.. it would seem normal or possibly even great, but I've tasted what it's like to truly PLOW down a zone.
Who makes the best pullers? Answer: tanks.
Monks/Bards/SK's make the best SPLITTERS when splitting is necessary, but in all other times there is absolutely zero substitute for the gung-ho warrior racing from spawn point to spawn point. Zero time lost waiting for pulls. Zero DPS lost from absent monks performing futile pulling charades. Zero time spent waiting for the entire raid to start moving and reassemble miles away. Zero chance the mob is going to bum rush a caster because the tank didn't have agro when the monk FD'd. Zero time spent waiting for a tank to build agro; he was already the first person on the scene attacking it. Zero tolerance for any chronic AFK'ers as they will be left far behind unless they've got a partner in crime to autofollow. And finally, folks get to see the zone the way it was meant to be seen: populated with mobs.
The only PULLING that should even be going on is the 2 seconds between the time when a tank is in range to bellow/arrow/stun; and the time when tank and mob collide midway. Anything else is an annoying waste. Keep in mind, this is NOT for mobs you fear. A good example would be Dreadspire or Anguish after you've beaten the end-boss a couple times.
Pulling for a raid, when necessary, is not a hardship or a burden like they make it out to be, even when it means chain rezzes and lost exp. Any opportunity you get to make a contribution that no one else has the ability to, is a moment worth cherishing. However, there is a time to be the puller and a time to just DPS... I just wish they realized how much more often the latter is the case.
There's two kinds of raid trash: mobs you plow and mobs you fear.
In zones like Frostcrypt where mobs are still extreme beatdown, there is a genuine need to keep the raid waiting at zone in while the pull team assures that only small number of mobs reach the raid at any one time. Here I respect the security the monks provide for the rest of us raiders. These are the mobs you fear.
In the rest of the zones, there is absolutely ZERO need for one of the best DPS classes to completely take themselves out of the mob killing force for the sake of moving mobs around. These are the mobs you plow.
Plowing does not mean "to pull large numbers of mobs to the raid." It means that when one mob dies, the entire raid rushes forward to the location of the next mob.. OR a couple tanks leapfrog each other, taking turns leading the bulk of the raid force to rush forward, ambushing the next mob in line.
What completely boggles and annoys me, is when we're plowing through an area and I see our monks spending their time needlessly moving mobs from their spawn point to where the tanks are. Yes, normally it's called pulling and worthwhile (when you FEAR the mobs and adds), but it's a MINORITY of the time that it is useful. And when the raid force is inevitably going THAT SAME DIRECTION, it's just a matter of moments before the raid is upon their spawn point. So, all you've accomplished by pulling plow mobs is draining your raid of all the DPS you could of contributed and wasted their time by making them wait.
Secondly, how insecure are these monks? One of my biggest gripes is the stupidly large amount of space they feel the raid needs before pulls get too spread out. A prime example is in Stitch's instance where our first movement was from zone in to where Snapper spawns (the all-drake room/ledge). Another example is Frostcrypt 2, we would wait at zone in while they pull everything all the way to the beginning of the maze. I just shook my head in disgust when I saw Ice Golems being pulled to the zone in.
This is just overboard stupid. Not only is it a total waste of time for the raid to wait in between pulls for the monks, because they're pulling from a million miles away, but how fun is it to only see a raid zone after it's completely void of all mobs? They remove themselves from being productive raiders, and instead use the raid to maintain their illusion of pullers being absolutely essential at all times.
If this method was all I had ever known, sure.. it would seem normal or possibly even great, but I've tasted what it's like to truly PLOW down a zone.
Who makes the best pullers? Answer: tanks.
Monks/Bards/SK's make the best SPLITTERS when splitting is necessary, but in all other times there is absolutely zero substitute for the gung-ho warrior racing from spawn point to spawn point. Zero time lost waiting for pulls. Zero DPS lost from absent monks performing futile pulling charades. Zero time spent waiting for the entire raid to start moving and reassemble miles away. Zero chance the mob is going to bum rush a caster because the tank didn't have agro when the monk FD'd. Zero time spent waiting for a tank to build agro; he was already the first person on the scene attacking it. Zero tolerance for any chronic AFK'ers as they will be left far behind unless they've got a partner in crime to autofollow. And finally, folks get to see the zone the way it was meant to be seen: populated with mobs.
The only PULLING that should even be going on is the 2 seconds between the time when a tank is in range to bellow/arrow/stun; and the time when tank and mob collide midway. Anything else is an annoying waste. Keep in mind, this is NOT for mobs you fear. A good example would be Dreadspire or Anguish after you've beaten the end-boss a couple times.
Pulling for a raid, when necessary, is not a hardship or a burden like they make it out to be, even when it means chain rezzes and lost exp. Any opportunity you get to make a contribution that no one else has the ability to, is a moment worth cherishing. However, there is a time to be the puller and a time to just DPS... I just wish they realized how much more often the latter is the case.