View Full Forums : Into Secrets of Faydwer - Press Tour!


Fenier
11-01-2007, 06:39 PM
The Druids Grove was extended a Press Tour into the unknown, and being the adventurous person I am, I jumped at the chance to take a Guided Tour into what is to come. I plan to have some Screenshots - but these have to be Okd with Sony and I am still waiting for them to reply.

After setting up the tour with Sony's Press team, I got a date and time, and met up with Rashere in the Plane of Knowledge along with 2 other people. We chatted a bit then we were wisked off to the Steamfont Mountains.

As you may have seen on Live, Steamfont got a face lift in the previous patch, and it's here that the wilds of Faydwer begin. This zone will see some action this coming weekend, as in game events begin to take place and Meldrath lifts his fortress into the air and begins his siege of Ak'Anon, setting the stage for the first half of SoF's storyline.

After launch, the Steamfont's Mino cave system opens up (exposing the area Meldrath kept his fortress before the attack) and new explorers can venture forth into the Dragonscale Hills and the Loping Plains.

The Dragonscale Hills are home to Cats, Brownies, some gnomes and a gigantic Robot which roams the area (and is a zone you can fight inside). The Robot is massive and while it doesn't attack you - it can step on / kick you if you get in it's way, which may result in death for people whom neglect to pay attention to the massive bundle of metal and bolts walking toward them.

The area is also holds the fortress of The Sleeper returned, Crystallos (which I will discuss more later) and allows you to reach Meldrath's Flying Fortress in true gnomish style - by catapult. Content in Dragonscale is roughly equivalent to Atiiki from the Buried Sea.

Once we finished in the hills, it was time to follow Rashere into the Loping Plains, home of Wereorcs, ghosts and so forth. We got to follow him as he showed us the areas, including a former village, home to one of the static raids in the expansion.

The Orcs are wereorcs and become lupine when angered enough. More then just a change of looks however, the morphing to their WereOrc form increases their combat abilities as well.

After watching them transform, we headed into their home - Bloodmoon Keep, former Elvish temple. This zone has several events in it, ranging from 12 man Tasks to 54 man instanced Raids. I must say the zone is pretty large, and it's one of the Tier 2 zones, designed for players mostly at a Ally Katta+ Gear level.

Saying goodbye to Bloodmoon Keep we went skyward to Meldrath's Flying Fortress, from which we could see his 2 Guardian towers and floating lab hovering nearby. The Fortress is a large outdoor zone, where players can venture into the Towers (again, by being flung at high speeds via a catapult) or head into the S.H.I.P (Somewhat Hazardous Industrial Prototype) Tower used by Meldrath to test his more dangerous inventions.

While floating above the Dragonscale hills we also had a chance to visit the Steam Factory and Meldrath's mansion - both of which are Tier 3 areas.

The Steam Factory powers Meldrath's fortress, and was where the Robot wandering around the Dragonscale hills was kept before a hole blown in the side of the zone caused him to fall out. The zone is home to Steamworks, Gnomes, Minios and 2 factions of Brownies, who's tunnels cross most of the zone (Shrink devices suggested!)

The Mansion is one of 2 locked zones, requiring a group quest to access. It plays home to several important progression events on the Meldrath Arc and is home to some interesting rooms. We caught a glimpse of a room with two large multi-colored checker boards and clockwork game pieces used in a event there, tho how, Rashere wouldn't say.

We finished off the tour with a trip into Crystallos, the only Tier 4 zone in the expansion and the end zone for both Group and Raid content. This zone is also locked with a access quest, and the raid events are also locked. It's a huge zone and home to The Sleeper and his 4 Dragon advisor's, whom have created many Golems, Elementals and Eyes to guard their lair.

After the tour we stuck around and chatted with Rashere a bit.

He mentioned Heroic items, and this is basically how they will work:

Heroic Items are more then just items, they add to your base stats and increase them in overthe cap fashion. So items instead of saying just +30 may say +30 STR (+15) to show the amount of overcap.

Using his example of Strength, getting a Heroic item wouldn't just raise your Strength cap, but would cause you to deal more damage meleeing as well as give you some sort of bonuses when using a shield for defense.

Since I am writing this for you folks, I asked Rashere what Druids had to look forward to in SoF. His reply was he hopes we're happy with the new healing ability which was given to druids in the expansion.

While I can't go into it fully, I must say the way they chose to address the healing gap is pretty interesting and is not something used before but something brand new for this expansion. I am looking forward to the spell on live and feel it has pretty good merit.

All in all, I personally find the SoF zones pretty awesome looking, the Art department really outdid themselves on a few areas. Some of the content is interesting and all the new models they've added are pretty well done.

I can't discuss spells, aas or items - so you'll just have to wait for my post in a few weeks on NDA lift, but if you have questions relating to what I discussed above I'll try my best to answer them. I will also have Screenshots posted once they are Okd.

-Fenier

Fenier
11-01-2007, 06:42 PM
A reminder for people in Beta - you are still under NDA and can't discuss the details of the spell or anything you agreed to with the NDA just yet!

Naeyene
11-01-2007, 06:48 PM
How awesome, I wanna get kicked by an oversized hunk of metal. :) Nice write up, Fen~ =) Hope the screenshot's get the OK to be posted, would be fun for the folks not in beta to get a sneak peek at it all. ;)

Rowaan
11-01-2007, 06:56 PM
Sounds pretty cool. I can't wait to see the Screenshots. =)
(/crosses fingers for them to be okay'd.)

Fenier
11-01-2007, 11:31 PM
Bloodmoon Wereorc in The Loping Plains

http://destinatus.org/fileserver/wereorc.jpg


Some Pictures of the Dragonscale Hills and the Robot:

http://destinatus.org/fileserver/eqsofguardian001.jpg


http://destinatus.org/fileserver/robot.jpg

Crystallos

http://destinatus.org/fileserver/crystallos.jpg

Quaras
11-02-2007, 10:31 AM
Any idea how heroic items would work for us? I.e. how would the overcap work for druids with wisdom as the prime stat?

Fenier
11-02-2007, 10:40 AM
Any idea how heroic items would work for us? I.e. how would the overcap work for druids with wisdom as the prime stat?

I am not 100% positive at this point so I'm not going to say anything. A good deal of code was modifed to make these work, which has also given way to a few other neat changes I'll get into after launch.

Quaras
11-02-2007, 11:27 AM
I understand -- was just hoping it was not covered by the NDA but from prior betas realize that pretty much everything is covered....

Fenier
11-02-2007, 11:28 AM
I understand -- was just hoping it was not covered by the NDA but from prior betas realize that pretty much everything is covered....

Yea I had to get permission from Rashere to mention the new healing spell we're getting, even if I can't get into how it works just yet.

-Fenier

Weolyen
11-07-2007, 01:24 AM
I've noticed Survival of the Fittest (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=14491) and while I'm not sure exactly what it does, it looks like a fast casting 2k-ish group heal with a 3 minute recast. I wouldn't be surprised if there is something div-arb'y about it given the odd target restrictions and descending heal value range.

If that's correct, colour me unimpressed. Spell slots are already at a premium and I really don't want another spell with a long recast that ties up a spell-gem. Long recast "spells" really should be given via AA abilities.

Fenier
11-07-2007, 01:52 PM
It's not correct. Least, not the important part.

Elric91
11-07-2007, 05:52 PM
I sure hope this new heal spell is useful. Imo i get more exited about the aa's than new slight upgrades and new spells with huge drawbacks that virtually kill the spell. Druids need new aa's, and to work existing aa's, instead of rushing to the level cap for the new heal spells, as ive seen lvl 65 druids with huge amounts of aa's heal much more effectively than a lvl 75, no aa's player with the new version "gimmick heal".

In short? dont worry too much about the new heal. based on past experiences it will not be better than what a cleric can cast, and it wont make you uber healer. time will tell if its useful, or god-like, or just plain more spell-book junk. i dont know who is who but based on recent trends there are alot of ppl that really chomp at the bit over a new heal but havent bought any healing aa's yet. healing aa's, imo, will make you much much better of a healer than any new heal spell will.

Elric91
11-07-2007, 06:22 PM
On a positive note..great screenshots fen! i think this is looking like it will be a massive expansion =) i cant wait till it gets released. from what i read is the release date nov. 13?

Fenier
11-07-2007, 09:01 PM
On a positive note..great screenshots fen! i think this is looking like it will be a massive expansion =) i cant wait till it gets released. from what i read is the release date nov. 13?

Correct.

Riffen
11-07-2007, 10:58 PM
Heals, bleh. I've been a nuking/dotting druid since I created this toon and without breaking the NDA, I'll just say that getting out of Kunark era DPS and into Velious era DPS is still sad. I don't want to be a wizard or even a mage, but I get extremely tired of hearing about healing all the time. As usual, I'll just deal with the sub-par set of spells they throw at us.

Fenier
11-07-2007, 10:59 PM
Heals, bleh. I've been a nuking/dotting druid since I created this toon and without breaking the NDA, I'll just say that getting out of Kunark era DPS and into Velious era DPS is still sad. I don't want to be a wizard or even a mage, but I get extremely tired of hearing about healing all the time. As usual, I'll just deal with the sub-par set of spells they throw at us.

Our DPS benchmark is tied to mages. We're not going to exceed that which limits any upgrades we do get ;/

Yakk
11-12-2007, 09:46 AM
Reading the open spell data pushed to live (not beta), the new heal looks like a 2000 point heal, plus 2000 points for every 20% damage the target has taken.

That is an educated guess based off of the number of other effects that are "only work if the target is under 20% life" style spells.