View Full Forums : Code Change requests..


Fenier
11-13-2007, 03:51 PM
I have been asked to complie a list of CODE changes we would like to see, please add on.

Secondary Recall No Fail
Call of the Wild No Fail
DS on Spirit of the Wood / CoS only being applied with DS Buff active

Tenielle
11-13-2007, 04:12 PM
Group skin/single stacking issue of course

Fryar
11-13-2007, 04:35 PM
Add a huge rune with a 1-2 tick duration to Exodus. I mean like 50/100k rune, to prevent people from dying during the time it takes you to zone.

Elme
11-13-2007, 07:17 PM
Make Fernspur a fixed duration. It's a huge waste of mana to recast every 2 seconds when it should last 40.

Fenier
11-13-2007, 07:25 PM
Make Fernspur a fixed duration. It's a huge waste of mana to recast every 2 seconds when it should last 40.

This won't happen, it's not the design intent of the spell.

Suva
11-13-2007, 07:48 PM
Change the mask line to be different from the mana effecting spells NPC's cast so it's not dispelled all the time.

Fenier
11-13-2007, 07:49 PM
Change the mask line to be different from the mana effecting spells NPC's cast so it's not dispelled all the time.

I got an answer to that one actually.

They want to standardize mana drain effects so that it's always the same slot and doesn't overwrite buffs. But I don't know when they plan to do it.

-Fenier

Laurelleii
11-13-2007, 08:03 PM
That would be great. We get Mask wiped way too much.

Exedor
11-14-2007, 04:04 AM
Add a huge rune with a 1-2 tick duration to Exodus. I mean like 50/100k rune, to prevent people from dying during the time it takes you to zone.


/AGREE!

Snipit
11-14-2007, 09:46 AM
Since the Reptile line has had its functionality crushed, we now need a HoT spell. Perhaps a HoT that is 2 below the current top Shaman HoT? So given current expansion levels, something like Spiritual Serenity 820/tick HoT.

Snipit
11-14-2007, 09:51 AM
Currently spell haste is hard capped at 50% (Succor 9 sec, fastest it can be cast is 4.5 sec). I run at 73%-83% spell haste for the evac spells but a large portion of that is lost.

Fenier
11-14-2007, 01:14 PM
Since the Reptile line has had its functionality crushed, we now need a HoT spell. Perhaps a HoT that is 2 below the current top Shaman HoT? So given current expansion levels, something like Spiritual Serenity 820/tick HoT.

This is more class balance, and not something the code department can handle.

The same went for the Mask question, but I already had an answer for that.

Khauruk
11-14-2007, 01:28 PM
Did the /tar distance bump get put in for the release? If not, that should be on the list. If so, does the distance for /tar and /assist match/come close to the max heal range (like it should)?

Suva
11-14-2007, 02:21 PM
I mentioned the mask issue in beta and the dev with us at the time did check into the ae overwriting it and the mask line too. Good to hear they are considering the change!

Snipit
11-14-2007, 02:43 PM
For ages now run speed buffs prematurely drop on some folks. FoE will only last on my druid for between 1 game tick and about 30 minutes. FoE never prematurely drops on my bard.

I have bugged this a lot and never once have I seen acknowledgement of this issue.

Riffen
11-15-2007, 12:11 AM
I have to agree on the Skin/Grp Skin issue, what good does it do to make the group spells a level higher and prevent refreshing with single target? I can't think of any exploit this could prevent, game mechanic it would upset, or coding problem it would present. It never made sense to me, and it can get very frustrating at times on raids.

Fenier
11-15-2007, 05:41 AM
Submitted these so far:

Secondary Recall (AA) uses the standard gate code and can fail. The AA does not reset on fail, and requires you to wait 10 minutes before trying again.

Call of the Wild (AA) can fail. When the AA fails due to player zoning or other reasons - the AA greys out and can't be used again until recycle is up.

Spirit of the Wood / Convergence of Spirits - The Damage Shield should be made so that it only applies in conjunction with another DS buff. Right now the effects are a hindrance to several raids.

Stacking: This is a spell issue, but I think requires a code level fix - Allow the Single Version of a spell to overwrite the group version.

Example:

Blessing of the Direwild overwrites Direwild Skin
Direwild Skin does not overwrite Blessing of the Direwild - even tho they have the same values.

It's annoying to make people click off buffs to refresh them.

Exodus: If several mobs are in camp, and you hit Exodus, you often die - even if you are full health due to the delay in the client telling the server you want to zone. We would like to see this addressed so that isn't as common.

--

I am keeping track of the Spell and AA changes, but those are not handled by the Code Department.

Palarran
11-15-2007, 06:45 AM
About Direwild stacking:
All we need is a way to identify a spell from the Aegolism line and a spell from the druid skin line. This can be done with "dummy" effects, perhaps effect #24, the now-useless "Decrease Stamina Loss".

Add this to every druid skin spell:
Slot 11: Increase Stamina Loss by 1
Slot 12: Stacking: Block new spell if slot 12 is effect 'Increase Stamina Loss' and < 2

Add this to every Aegolism spell:
Slot 11: Stacking: Block new spell if slot 11 is effect 'Increase Stamina Loss' and < 2
Slot 12: Increase Stamina Loss by 1

This would replace the current stacking restrictions based on hp and AC. No code changes should be needed.

Fenier
11-15-2007, 06:47 AM
I am pretty sure at the code level EQ will not allow you to overwrite a higher level buff. BUt I'll look into it. They've been pretty good at answering quickly lately.

-Fenier

Fanra
11-15-2007, 08:12 AM
Submitted these so far:

Stacking: This is a spell issue, but I think requires a code level fix - Allow the Single Version of a spell to overwrite the group version.

Example:

Blessing of the Direwild overwrites Direwild Skin
Direwild Skin does not overwrite Blessing of the Direwild - even tho they have the same values.

It's annoying to make people click off buffs to refresh them.
I assume you also mentioned the Spirit of Eagle, Flight of Eagles problem. The Skins and Eagles both are about the only spells in the entire game with this problem. Also, be sure to mention that it is all (or at least several) druid skins, not just Direwild. I assume the new Iron Skin we get also has this problem, although I don't have it yet.

Of course, the fact that cleric spell haste lets you have multiple versions on you at the same time also needs to be fixed but that is something I imagine the cleric correspondent handles.

The other issues you mentioned are good to get fixed as well. Good job, thanks for working on this.

Fenier
11-15-2007, 08:16 AM
Eagle is different in that the group version is faster then the single target.

Palarran
11-15-2007, 08:27 AM
I don't see any problem with having Aura of Purpose Rk. II (10% up to 75) and Aura of Resolve (9% up to 80) up at the same time. It's not like they stack, and the lower level (but higher rank) spell is better for any spells that are level 76 and under.

Fanra
11-15-2007, 08:31 AM
Eagle is different in that the group version is faster then the single target.
Yes, I know that.

So they need to upgrade single speed (preferred) or lower group speed (not preferred) and then fix this.

Fanra
11-15-2007, 08:34 AM
I don't see any problem with having Aura of Purpose Rk. II (10% up to 75) and Aura of Resolve (9% up to 80) up at the same time. It's not like they stack, and the lower level (but higher rank) spell is better for any spells that are level 76 and under.
Sigh.

I'm not talking about different levels. I have never even seen Aura of Resolve yet, I'm only level 76 and no cleric in my guild is 77 yet, or at least wasn't last night.

I'm talking Blessing of Purpose and Aura of Purpose. Both do exactly the same thing. One is group, the other is single. You can have both on you at the same time, when they really should overwrite each other.

Fanra
11-15-2007, 08:48 AM
Have a Timer showing on our Aura (actually all auras) when you mouse over the buff icon.

Also, last time I checked (before SoF), if you try to cast your Aura when you already have it up (like to refresh the timer), you can't.

Palarran
11-15-2007, 08:50 AM
Right. I'm just concerned that fixing that situation would cost us the ability to have different spell haste buffs up at the same time, which is useful (in limited circumstances).

Fanra
11-15-2007, 08:53 AM
Right. I'm just concerned that fixing that situation would cost us the ability to have different spell haste buffs up at the same time, which is useful (in limited circumstances).
Are you saying that SOE might make a change without considering how it would hurt us?

Shame on you, they would never do such a thing :)


lol, I crack myself up.

Tenielle
11-15-2007, 03:51 PM
I don't see any problem with having Aura of Purpose Rk. II (10% up to 75) and Aura of Resolve (9% up to 80) up at the same time. It's not like they stack, and the lower level (but higher rank) spell is better for any spells that are level 76 and under.

heh, spell haste is its own animal

you could fill up your entire buff bar with every rank and every iteration of this spell. I remember raiding Sullon Zek's tower once and noticing I had 4 different versions of Purpose on me at once.

Alaene
11-15-2007, 05:09 PM
Fryar's exodus suggestion makes me happy in the pants.

Fenier
11-15-2007, 09:22 PM
My Deadline for this is the Friday after Thanksgiving. If you have something to add, you need to do it before then.

-Fenier

nduma
11-16-2007, 12:07 AM
My Deadline for this is the Friday after Thanksgiving. If you have something to add, you need to do it before then.

-Fenier

Deadline for you to start bugging them or they've said they want the information collated by then so they can start working on the changes ?

Trying to get a level set of if we end up thinking of things after the deadline means we missed some development window or what.

Thanks.

Fenier
11-16-2007, 04:42 AM
They want the list by then.

Weolyen
11-17-2007, 09:52 PM
stances?

/flee!!

Elric91
11-18-2007, 03:03 AM
I would like to see a code change to the stacking issues of spore spiral that prevents it from overwriting a standard junky root cast by other classes. I dont think this is a balance issue, After all, the ranger skylance root will overwrite a standard root and can in turn be overwrote..so i think this is a reasonable request for ours to be the same way.

After all..this spell cost 200 mana and im sick of seeing someone cast a root about 2 seconds ahead of me and i see "the spell wont take hold".

Currently any root spell in the game can overwrite spore spiral and spore spiral wont overwrite a single thing, not even the ranger root, eldarr grasp, which is very very annoying to say the least:deadhorse

wanderinglefty
11-18-2007, 07:37 PM
Clicky City...

I have none.. I'd like to see some single group content clickies.
sure not expecting top level armor but something useful ..that doesn't take a life time to get.

Alaene
11-20-2007, 06:07 AM
In a similar vein to "out of range on reptile = gem grey out", I hate it when i accidentally click my Convergence of Spirits with a mob targetted rather than a toon. If this happens you shouldn't be facing a greyed out CoS for 15 mins.

Alaene
11-20-2007, 06:28 AM
Clicky City...

I have none.. I'd like to see some single group content clickies.
sure not expecting top level armor but something useful ..that doesn't take a life time to get.

I think they did this with SoF - there's a Koadics Heightened Intellect (+250 mana pool) clicky off a group mob somewhere...

Fanra
11-20-2007, 04:34 PM
Have a Timer showing on our Aura (actually all auras) when you mouse over the buff icon.

Also, last time I checked (before SoF), if you try to cast your Aura when you already have it up (like to refresh the timer), you can't.
Checked this after SoF. You still can't cast your Aura if you already have it on you.

Fanra
11-20-2007, 04:45 PM
Not sure if this really belongs here. Because I posted a whole thing about wolf form in the Druid Class Issues (Not Balance Discussion) forum.

The last time I attempted to cast Form of the Hunter on myself, I got the message, "Your spell did not take hold."

I assume it was because I had some kind of ATK buff on me that increased my ATK more than Form of the Hunter would. I can list all the buffs I had on me at the time (I had room for more buffs, by the way) if anyone cares.

Frankly, as I said in the Class Issues forum, all wolf form spells need to be totally redone, but since I doubt they will bother (they killed off wolf form and I was shocked with they fixed the faction problem but obviously that was a bone and not any real thoughts on fixing) I figured at least in the Code Changes, they could adjust the effect of wolf form somehow to let it stack with other ATK buffs (no way that it could be considered overpowering in this day and age).

Or maybe remove the ATK buff, if they have to (because they are lazy and don't care about us), unless someone here will scream. I mean it is a self buff and the idea that 62 (L60) to 82 (L80) ATK is gonna make a difference in our druid melee is a non issue, I think.

Face it, wolf form is so marginalized that it is only used for fun and for the speed bonus and for the fact that it lasts so much longer than sow, and no levi effect like soe. At least they could let it work for us when we want to use this pretty useless spell to goof around.

Tenielle
11-20-2007, 04:58 PM
Fizzles eating GoM procs

Tilerin
11-20-2007, 05:23 PM
I already mentioned this to ya Fen, but it would be really neat if they could figure out some kind of level 80 class title system.

Personally I just want the periodic change I was expecting, so the details arent too important to me. However, choosing between our previous class titles would be the ideal.

Wanderer
Preserver
Hierophant
Storm Warden
Natureguard
Stormcaller

No abundance of implied progression in that order anyways.