Gimli fan
08-12-2003, 05:00 PM
No doubt we will be seeing some new, or modified class abilities on the way soon. I hope just in time to make LDoN, well, augmented.
Melee disciplines and whatever else they will get comes to mind. The fix of monk pulling and perhaps modification of bard like pulling. Yeah some nerfs no doubt. Remember nerf now means balance later :)
Any predictions? Wishlist stuff?
I thought of a new buff that might bring balance to some, some day. Sit down now....counter-spells (wow)
I should trademark that. -cough- instancing -cough-
Druid one I will throw out:
Root and Stump - Prevents a root from landing on target, spent even if root is resisted. Maybe when already rooted it strips that particular root mass from player.
Blackthorn - Prevents damage shield from from effecting targets. (Mage for fire, druid for thorn, chanty for magic)
Monk:
Benediction - Raises a cleric or pally from the dead. Um counter spells a long CR.
Bellhala's walk- A spirit walk. Worshiper takes the form of a spirit at their own corpse, allows ability to drag one corpse to safety before manifesting as attackable. Could be a timer that ticks N hit points away per turn to limit.
Rogue:
McSniftys lucky draught/trinket - Allows for powerful magic that apparates one to their own corpse. When there it puts you in a state that allows a single perfect corpse retrieval. Could be limited to a time that ticks N hit points per turn.
[OMG - duplication of talent]
Enchanter:
Centriphicle force - Prevents a slow from landing, spent even if resisted. Maybe strips one that is on.
Ummm I will try one other.
Warrior:
Protection - Prevents flurry or whatever stuff/combo ubers get whacked with from landing on a target.
As you can see they come in all degrees of power, and to my knowledge would not corrupt the resistance debuff spells/ability all that much. I may have over indulged a bit with some of them, my point being they could be given to all.
That kind of brings up another point that we can discuss later.
Melee disciplines and whatever else they will get comes to mind. The fix of monk pulling and perhaps modification of bard like pulling. Yeah some nerfs no doubt. Remember nerf now means balance later :)
Any predictions? Wishlist stuff?
I thought of a new buff that might bring balance to some, some day. Sit down now....counter-spells (wow)
I should trademark that. -cough- instancing -cough-
Druid one I will throw out:
Root and Stump - Prevents a root from landing on target, spent even if root is resisted. Maybe when already rooted it strips that particular root mass from player.
Blackthorn - Prevents damage shield from from effecting targets. (Mage for fire, druid for thorn, chanty for magic)
Monk:
Benediction - Raises a cleric or pally from the dead. Um counter spells a long CR.
Bellhala's walk- A spirit walk. Worshiper takes the form of a spirit at their own corpse, allows ability to drag one corpse to safety before manifesting as attackable. Could be a timer that ticks N hit points away per turn to limit.
Rogue:
McSniftys lucky draught/trinket - Allows for powerful magic that apparates one to their own corpse. When there it puts you in a state that allows a single perfect corpse retrieval. Could be limited to a time that ticks N hit points per turn.
[OMG - duplication of talent]
Enchanter:
Centriphicle force - Prevents a slow from landing, spent even if resisted. Maybe strips one that is on.
Ummm I will try one other.
Warrior:
Protection - Prevents flurry or whatever stuff/combo ubers get whacked with from landing on a target.
As you can see they come in all degrees of power, and to my knowledge would not corrupt the resistance debuff spells/ability all that much. I may have over indulged a bit with some of them, my point being they could be given to all.
That kind of brings up another point that we can discuss later.