View Full Forums : Solo exp in SoF
voronus
11-20-2007, 03:17 AM
Its about time we all share our good solo spots that we have found in SoF so far.
Personally ive spent a lot of time charming Worgs in Loping plains. There is alot of them (like 50) so your never going to run out of things to kill. If you treat them like the Mammoths in Icefall its pretty good exp.
Charm one, set it on another one, pull another so now 2 mobs are killing your pet, break invis on 10% or less, cast NBW and Storm Strike. Let mob die, charm another and repeat.
I get about a yellow exp an hour at lvl 77, although I think it will drop off the closer I get to 80.
Tanom
11-20-2007, 04:20 AM
Fortress Mechanotus
select a spot near Fortress Wall and load ur calm spell and dots..... calm the mobs then pull one and kite around .... havent been summoned yet but my DDs take too long because the mobs move way too fast
Elligen
11-20-2007, 07:42 AM
Been charming the gators in Loping Plains here
ohioastro
11-20-2007, 10:42 AM
Think bigger Voronus. Six seems to be the best number for swarm charm kiting. Serpent vines, AA ensnare, animal MR debuff, repeat until you have six mobs. Charm one, AA invis when almost dead, charm another. Once all are low health pop lesson, harvest. Lather, rinse, repeat. Works in any camp with a number of animals.
Note, by the way, that all animal mobs in Icefall are now charmable. Just sayin'!
Personally ive spent a lot of time charming Worgs in Loping plains. There is alot of them (like 50) so your never going to run out of things to kill. If you treat them like the Mammoths in Icefall its pretty good exp.
Ok, I have to ask since I don't play as much as I'd like to and didn't see anything anywhere yet to clue me in....
What is a Worg?
EDIT: ok I found the worg on ALLA but didn't see them on track - where might they be in the zone? Like NE, SE, Center?
voronus
11-21-2007, 03:53 AM
Six seems to be the best number for swarm charm kiting.
Ive tried it with numbers like this but I find its very hard to break charm when one is low health and sometimes my pet gets killed which is wasted exp.
Also I find that if you take a few of the mobs down to low health, they start to ignore each other and just chase me instead of killing their friends.
The great shame with Loping Plains Worgs is that there is a second batch of higher level ones (vicious?) which seem to be 1level too high for our charm. If we could have charmed them I think the exp would have been even greater, but cant have everything.
Vekx, the Worgs are kind of near the Bloodmoon zone, they are actually marked on the map.
Fenier
11-22-2007, 10:38 AM
Ok, I have to ask since I don't play as much as I'd like to and didn't see anything anywhere yet to clue me in....
What is a Worg?
EDIT: ok I found the worg on ALLA but didn't see them on track - where might they be in the zone? Like NE, SE, Center?
West side, towards Hills of Shade
Palarran
11-25-2007, 08:54 AM
If you're going to kill worgs, make sure you get the Kill 20 Worgs task from one of the NPCs south of the worg area (near where the boat arrives).
I find it difficult to time charm breaks with too many mobs at once. I end up having to break charm at a higher level of health to prevent my pet from dying while charmed. Instead, my preferred method is to pull two worgs and root one (#1). #1 never gets charmed. Then I charm #2, have it attack the rooted one, and run off to pull a third worg (which may be far away if most of the worgs are dead already). The worgs are social, so when I pull worg #3 over fighting worgs #1 and #2, #3 attacks #2 giving me an easy chance to debuff it. When #2 gets low on health, I break charm and charm #3 and have it kill #2 then attack #1. I immediately run off to pull another worg and repeat.
A few of the vicious worgs are one level too high to be charmed, but some of them are not.
Entrap level 2 is fantastic and should be a high priority for anyone charming. I like Storm Strike for pulling too due to its extremely short cast time.
Klath
11-27-2007, 09:01 AM
Instead, my preferred method is to...
I use the same technique on the gators. The nice thing about them is that they are all level 78 so they can all be charmed.
Entrap level 2 is fantastic and should be a high priority for anyone charming.
QFT. I've been using this for pulling the gators and I've only had 3 resists over the course of about 50aas worth of gators.
BTW, if you're doing the gators, be sure to get the task that involves collecting Mounds of Clay that Ryveron (http://eqbeastiary.allakhazam.com/search.shtml?id=27059)gives.
ohioastro
11-29-2007, 08:42 AM
With six you can AA at a substantially higher rate than a druid can get by any other method. The keys are
1) don't damage the mobs at all until the very end. This keeps aggro on your pet. An ideal pull would be 6 mobs knocking each other down until 5 are almost dead; you then unleash your pet on them in order and tap each with one damage spell.
2) Have a cycle NPC hotbutton to find the one with highest health
3) If you get mob aggro on you, run around them in a tight circle until your pet gets low health aggro
Dropping the pet health from 100 to 5% goes 5x faster with 6 than with 1.
Worgs in loping plains go snaredead at low health. With this setup I also run indefinitely with almost full mana; I can actually afford to use NBW to speed the process at the end. Oh, and reaping inferno works beautifully with this setup...
Pootle
11-30-2007, 08:07 AM
Ohioastro:
1) don't damage the mobs at all until the very end. This keeps aggro on your pet. An ideal pull would be 6 mobs knocking each other down until 5 are almost dead; you then unleash your pet on them in order and tap each with one damage spell.
I was under the impression that if you kill a mob while having a charmed pet, then the pet would leech some of your exp. I tend to get them all to low health and finish them off when i am petless.
One thing i have noticed is the lag in Loping planes (appart from getting me killed a lot while kiting) makes it hard to click invis when pet is low health. Seems the take some time to catch up with all the damage....
Palarran
11-30-2007, 09:27 AM
That used to be the case, but I believe all exp penalties for charming were removed.
voronus
11-30-2007, 09:39 AM
That used to be the case, but I believe all exp penalties for charming were removed.
Does anyone have a link to a Dev saying this? I dont remember it and like others I always break charm before i kill the mob.
Palarran
11-30-2007, 12:12 PM
I'm looking, but it's tough to find since it happened a while ago (around the release of TSS, I think). It doesn't appear to have been mentioned in a patch.
This should place a bound on where to search:
http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=108020#1510774
Khauruk
11-30-2007, 09:32 PM
I did a bit of informal testing on it while level 71 and mammoths on Icefall were giving 16% AA (so I could more readily see changes in xp gain), and found no difference between the two situations.
Windfyre
12-04-2007, 07:28 PM
The best spot I have found is on the shore line in LP. There is nothing there that is KOS to druids, nothing assist argos (bears dont help gators, etc). Also, its a great spot for druids because only solo druids have it easy there. Nercos, Wizards and such have a very hard time kiteing there. Everything is KOS to them... Animals roam all over.
At level 79 im getting 2 kills = 1% exp. AA exp is about 10-12% per kill.
serinity_inny
12-04-2007, 07:46 PM
I am doing something similar but at the druid rings....treants, bears and sometimes frog thingies. 12-13% aa exp. (for lvl 78 will do test for reg exp)
I will probably move over to your spot once I decide to get 79.
The bear dropped superb marrow (even though thats the only ts drop I got from them out of prob 35 kills that I needed but yay exalted).
Philio
12-06-2007, 04:44 PM
I was soloing in Beza because the Minos there sometimes drop the high lvl TS items for the cultural armor and symbols, and it was pretty fun except there were too many people there and too few mobs.
So last night I decided to try out Zeta. I was afraid the mobs would summon, but I solod there for an hour and never encountered one.
A lvl 80 necro spell dropped and plenty of Tinkering items. The best thing was that I was all alone in the zone the entire time and there was a HUGE area to kite in.
Also to note: Even though the mobs were all even / yellow con at lvl 80, I didn't have a single resist all night with the upgraded Entrap AA. I was very impressed.
Tanom
12-12-2007, 04:28 PM
I have tried the Zeta zone as Philio mention and it really is empty lol ..... I used my AA snare then all out Annihilate the Unnatural and Storm Strike and then threw in Reaping Inferno below 35 to speed it up .... 15-20% toward AA xp at 100%, good amount of hp on them but I did notice that if u out pace them they will warp .... was in guild lobby wondering what happened hehe.
I have also done the goblins in Loping Plains ... I generally stick to root-rot on them cause of the sudden lag spikes ... pretty good xp but slow (grab all the goblin missions except The Enemy of my Enemy is my Friends .... good xp when u do turn ins and u can work on the faction even after getting Survival of the Fittest Rk. II)... just wanted to share what I've done so far
Benthair Dunthat
12-12-2007, 04:57 PM
I have also been root rotting the goblins at the goblin fort in LP. Snare aa works great, but they have a tendency to break root. Around 14-15% aa per kill and they drop flawless pelts/silks etc. They also give a fair amount of coin (seen up to 42pp on one), so be prepared to destroy coin after each kill if you use the oil can charm like I do.
caminrya
12-13-2007, 02:09 AM
Charm seems to break on me way to much. I end up just snareing run and nuke. Is there something we can do to make charm last longer
Pootle
12-13-2007, 06:34 AM
Charm seems to break on me way to much. I end up just snareing run and nuke. Is there something we can do to make charm last longer
Animal Tash.....?
Cant remember name of spell but you should have it in your spellbook somewhere!
I always use it in my charming lineup.
TwistedBlue
12-13-2007, 07:44 AM
Glamour of Tunare (http://lucy.allakhazam.com/spell.html?id=1555)
I only use 4 spells for charm killing
Snare
Glamour of Tunare
Charm
Nuke to finish off old pet
Luurant
12-13-2007, 11:35 PM
Glamour of Tunare (http://lucy.allakhazam.com/spell.html?id=1555)
I only use 4 spells for charm killing
Snare
Glamour of Tunare
Charm
Nuke to finish off old pet
There is one spell wich I find invaluable while charming wich did not make your list and that is: Summon Companion. Often druids forget about this spell and don't realize how powerfull it really is. Summon Companion is call of the hero for your charm pet with a fairly decent cast time. No waiting for your snared pet to catch up to you, simply tell him to sit. Get near mob you wish to kill coth pet and let him attack. This spell really helps minimize damage sustained on charm breaks as well. Or perhaps simply send your pet in to get beat on and get a good distance away and coth pet when low health for a finishing blow with reaping inferno. Rinse Repeat for decent experience.
TwistedBlue
12-14-2007, 11:32 AM
Summon Companion.....Great Idea!!
Discanthir
12-15-2007, 06:27 PM
I put this on another post, but fits here so gonna repeat. It is clickable from inventory. Savage spirit doesn't even mob's damage totally, but I throw on a few dots with a nuke or 2 and always manage to get them under 10% health together.
I use my trusty Sand Eroded Shell (http://everquest.allakhazam.com/db/item.html?item=19284) to even out damage between the charmed and non-charmed mobs. Be careful though... if charm breaks and the pet gets to you it's gonna rip you a few new ones. Snare is extra important, heh. If charm doesn't break until my pet is almost dead I click off savage spirit before I invis, just to be safe.
Or perhaps simply send your pet in to get beat on and get a good distance away and coth pet when low health for a finishing blow
I thought summon didn't work if your pet has agro?
Mascha
12-18-2007, 07:07 PM
Philio wrote:
I was soloing in Beza because the Minos there sometimes drop the high lvl TS items for the cultural armor and symbols, and it was pretty fun except there were too many people there and too few mobs.
So last night I decided to try out Zeta. I was afraid the mobs would summon, but I solod there for an hour and never encountered one.
A lvl 80 necro spell dropped and plenty of Tinkering items. The best thing was that I was all alone in the zone the entire time and there was a HUGE area to kite in.
Also to note: Even though the mobs were all even / yellow con at lvl 80, I didn't have a single resist all night with the upgraded Entrap AA. I was very impressed.
Well, I tried it too, and things were fine. Mobs in the lower kiting area did not summon, but I wanted to be clever and pulled one of the 2 guards near the door to the tower - it summoned, stunned me, "Loading Please wait".
What is nice about the zone is that it is always empty, the mobs do not resist snare or root at all, even at 76 and the exp is good (not great because it takes ages to kill them). It is easy to reach too: Port to LP, egress, run over to the other zoneside, turn left, catapult to Mech FOrt, then use the catapult to Zeta - takes about 3 minutes from anywhere.
I havent seen any spelldrops yet, but they do drop nice tinkering stuff.
malibu66
12-26-2007, 07:53 PM
Glamour of Tunare (http://lucy.allakhazam.com/spell.html?id=1555)
I only use 4 spells for charm killing
Snare
Glamour of Tunare
Charm
Nuke to finish off old pet
I honestly can't tell if Glamour makes any difference at all with Worgs in LP. I'd say 10-20% of the time, charm will break before the spell gem recycles. Charm will last 1 minute or so way less than 50% of the time (maybe 10-20% again) regardless of whether Glamour is used.
An upgraded version of Glamour, something with more than a 20 MR debuff, would be nice as AA or spell.
Damas
12-27-2007, 03:00 AM
I prefer zeka as well since it is fairly empty. But for me I have noticed I get more spells to drop in beza. Wait a second I dont think I got spells to drop in zeka yet :redface:
Tanom
12-30-2007, 06:23 PM
If you have a lot of mana and most of the offensive AAs, Crystallos is possible .... go the northern most room (Earth Section) and down into pit ... no mobs wander through .... wyverns are simple, drakes do a poison AE, eyes summon adds at 80 (3 so far), and golems I havent tried, warping occurs when they dont see u
Tanom
01-04-2008, 04:08 PM
They have nerfed the wyverns in Crystallos to immune to snares ... I havent decided to try the drakes but mostlikely they will get to them too
Rowaan
01-05-2008, 04:28 PM
Bleh, bad news. Silly too considering there is such a large kite area for them in the earth section... /mourn.
Tanom
01-05-2008, 05:27 PM
Well the drakes are still kiteable ..... u just need to be careful where u put urself to snare because although the wyverns wont assist drakes they will attack if u cast to close to them.
Yakage
01-06-2008, 03:11 AM
if you're doing the crocs, there's a quest that you can get from the people by the boat for Fangbreakers faction + some extra xp :
Rebuilding - Clay (http://everquest.allakhazam.com/db/quest.html?quest=4389) ... given by Ryveron
loot 10 Mounds of Clay and deliver to Ryveron ... cannot be pre-looted unfortunately =\ i had 7 on me before i found out what quest they were for. :lol:
Tanom
01-16-2008, 04:32 PM
For those that felt they could be uber and cool by kiting in Crystallos .... it has been denied to us ..... the only thing that was safe to kite (drakes) now summon at 50% ....... Elders now SI and KoS including the wyverns ... eyes still summon pets and golems split to 4
Elric91
01-16-2008, 05:05 PM
i saw it coming actually. when a friend came over and showed me some of the mobs/gear he was solo-ing there from named/trash, i knew it was only a matter of time b4 sony stepped up to the plate and said BATTER-UP!!!!
Palarran
01-16-2008, 05:28 PM
Eyes can, in theory, be soloed (at least they could when I first entered Crystallos; I haven't tried recently). It wasn't remotely worth the effort and risk, but it could be done.
Tanom
01-16-2008, 05:29 PM
it is possible if u are duoing for sure ... possible if u quick while soloing and with a root spell .......... but eyes are not worth it for me I hate pets
Palarran
01-16-2008, 05:54 PM
I had to root the eye around 82%, apply a few dots, and back up FAR away. I used Vinelash Cascade when the adds charged, then entrapped them individually, burned them down (they didn't have a lot of hp) then resumed nuking the eye.
The Vinelash Cascade part was very risky. Often one root broke before I could entrap them all, and without snare they could outrun me.
Like I said though, it's definitely not worth it, except to say you've done it once. :P
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