View Full Forums : Keyring


Tobynn
02-14-2008, 09:41 PM
I am prone to undertaking tasks in-game for virtually no reason.
One of my recent objectives has been to hook as many keys as possible onto my /keyring.

Here's the current list. Looking for suggestions or keys I may have missed.
Trakanon Idol (Sebilis) is there, although I cropped it from view.

http://www.clubfu.net/gallery/albums/userpics/11573/normal_keyring.png

palamin
02-14-2008, 10:44 PM
Missing Jaled Dar's Crypt Key(not sure if that was keyringable anyways, alot of people did the levitate and shrink method) I do not see the Earth B key. Don't see the Poinnovation factory key either(It's been awhile may have just been a flag). I had some key in pop called Odaen quest, not sure what it was, just showed up on keyring, think it had something to do with grummus. Missing Aerin Darr key as well. That is all offhand I remember.

Edit Now that I remember a few more, the Arx Key)never had it so, no clue if it was just a port to Seru or keyringable) for Seru. The Hole key. Missing Symbol of Torden for Aggies Tower. Pretty sure Samanna's site had a list of keys and ringable or not easily checklistable.

Kalevalatar
02-15-2008, 06:50 AM
I'm at work now so cannot check my own key ring (I've always loved to collect keys and flags as well), but I do remember that key to Jaled Dar's lair wont go to keyring, always had to have the key with me.

I have the Odaen quest too, he's NPC in PoD but he never gave me any tasks or quests when I tried to find out what it was all about. I thiiiink it has something to do with the changes they made to PoP flaggings few years ago, but if you have already flagged to Eles or Time old fashionable way, nothing will happen if you talk with the npc. I might be completely wrong though!

Fenier
02-15-2008, 10:51 PM
Missing Tunare's Shrine Key.

Tobynn
02-16-2008, 02:20 AM
I've got Jaled'Dars banked and it still won't keyring.

Passkey of the Twelve is the EarthB key (isn't it?)

I can open Innov Factory door, its just a character flag.

Aerin'Dar key is also banked, it still doesn't keyring.

Seru's Key is a right-click cast portal spell into the Arx Foris. I've got that item on my beastlord and it doesn't show on /keyring.

I added the Paineel and Hole keys today!

Symbol of Torden is banked as well. I'll have to drag some help along to make the ascent to Agnarr's area one of these days.

I'm not familiar with Odean. If its PoP backflagging then I'm probably unable to complete it since I took the full path to Time back in the day. Worth checking though.

Tunare's Shrine and Dreadspire Library added to the to-do list!

Fenier
02-16-2008, 08:42 AM
It doesn'tkeyring, but Icon of the Alter (allows you to request Ikkinz 4)

Ther are also the 3 Single group Ikkinz Trials (which don't keyring, but unlock those areas)

Palarran
02-16-2008, 04:44 PM
SoF - Key - Crystallos Raid? :)

Tobynn
02-16-2008, 05:48 PM
wtf ~ I'm workin on it!

WiLdOnE786
02-17-2008, 06:10 PM
Don't you get something on your keyring once you defeat Meyong in Demi? Never could figure out what it was for though.

Tanom
02-17-2008, 06:31 PM
Yes u get a flag on key ring after defeating Mayong

palamin
02-17-2008, 11:40 PM
Never mind lol half of what I listed, after further review were not keyringable, it has been awhile, lol. As for Odaen, I had no clue what is was just appeared one day out of the blue, never did alot of flags in order. But, I might make a suggestion though, for someone to lobby keys if they want to, try getting them to add airplane keys to key ring(that never went well), and also the marks from the justice trials, symbol of torden, Aerin darr's crystalline globe,and such to free up some bank slots.

Tobynn
02-18-2008, 01:58 AM
I never did understand the change behind Plane of Sky keys.

Changed to permanent, but cannot be added to keyring, thus forcing me to permanently commit a satchel to storing the keys forever. I have them stored adjacent to another satchel filled with keys that likewise cannot be attached to the keyring.

I don't see the point in exempting any permanent/nodrop keys from the ring. Makes no sense to me.

palamin
02-18-2008, 10:16 PM
There used to be a problem with corpses being all over sky for one. Especially, the way I did it. Lots of necros would key up and die there and have their corpses for convenience. Clerics as well. Then, the druids like me with cryptmaster conjuring stones(was very easy to manipulate the lore tags on corpses) res goo from dragons necropolis(until the nerfage, sucked didn't have a chance to recamp it before the nerf, not that I ever would have clicked it anyways) from dragons necropolis, until, I got a staff of forbidden rites(until the nerfage, after that it never got clicked).

I used to go up and sac myself regularly, being the dt magnet was usefull, naked with keys and stuff to bridge over with on my corpses, sometimes the patch corpse wipes would sting allittle. After the change there was no need of all the corpses, unless you wanted the bank space. Believe me, Thunder princess isle, for those wanting to go that route through sky was not a picnic to loot, and start up bridges and stuff on with 30 the 40 corpses just lying around.

Daldaen
02-28-2008, 12:08 PM
I forgot about this, there is a list on Magelo of all keyringable things.
<INPUT id=input176 style="MARGIN-LEFT: 10px" type=checkbox value=1 name=keys> Sebilis
<INPUT id=input177 style="MARGIN-LEFT: 10px" type=checkbox value=2 name=keys> Key to Charasis
<INPUT id=input178 style="MARGIN-LEFT: 10px" type=checkbox value=3 name=keys> Sleeper's Tomb Key
<INPUT id=input179 style="MARGIN-LEFT: 10px" type=checkbox value=4 name=keys> Skyshrine Key
<INPUT id=input180 style="MARGIN-LEFT: 10px" type=checkbox value=5 name=keys> The Scepter of Shadows
<INPUT id=input181 style="MARGIN-LEFT: 10px" type=checkbox value=6 name=keys> Key of Veeshan
<INPUT id=input182 style="MARGIN-LEFT: 10px" type=checkbox value=7 name=keys> Zherozsh's Key
<INPUT id=input183 style="MARGIN-LEFT: 10px" type=checkbox value=8 name=keys> Ring of the Shissar
<INPUT id=input184 style="MARGIN-LEFT: 10px" type=checkbox value=9 name=keys> Zazuzh's Key
<INPUT id=input185 style="MARGIN-LEFT: 10px" type=checkbox value=10 name=keys> Tower of Frozen Shadows
<INPUT id=input186 style="MARGIN-LEFT: 10px" type=checkbox value=11 name=keys> Key to the lower depths of the Ruins of Lxanvom
<INPUT id=input187 style="MARGIN-LEFT: 10px" type=checkbox value=12 name=keys> Grimror's Bracer grants access to the Ruins of Lxanvom
<INPUT id=input188 style="MARGIN-LEFT: 10px" type=checkbox value=13 name=keys> Talisman of Thunderous Foyer
<INPUT id=input189 style="MARGIN-LEFT: 10px" type=checkbox value=14 name=keys> With Marr's Symbol you may enter the Halls of Honor
<INPUT id=input190 style="MARGIN-LEFT: 10px" type=checkbox value=15 name=keys> Phanti's medallion allows passage into Torment, the Plane of Pain
<INPUT id=input191 style="MARGIN-LEFT: 10px" type=checkbox value=16 name=keys> With your talisman, you may enter into Drunder as you were Diaku
<INPUT id=input192 style="MARGIN-LEFT: 10px" type=checkbox value=17 name=keys> Vex Thal Palace Key
<INPUT id=input193 style="MARGIN-LEFT: 10px" type=checkbox value=18 name=keys> Vex Thal North Tower Key
<INPUT id=input194 style="MARGIN-LEFT: 10px" type=checkbox value=19 name=keys> A Screaming Sphere
<INPUT id=input195 style="MARGIN-LEFT: 10px" type=checkbox value=20 name=keys> Passkey of the Twelve
<INPUT id=input196 style="MARGIN-LEFT: 10px" type=checkbox value=21 name=keys> Hand of Glory
<INPUT id=input197 style="MARGIN-LEFT: 10px" type=checkbox value=22 name=keys> A Stone Key
<INPUT id=input198 style="MARGIN-LEFT: 10px" type=checkbox value=23 name=keys> Enchanted Ring of Torden
<INPUT id=input199 style="MARGIN-LEFT: 10px" type=checkbox value=24 name=keys> Polished Stone Key
<INPUT id=input200 style="MARGIN-LEFT: 10px" type=checkbox value=25 name=keys> Jade Inlaid Key
<INPUT id=input201 style="MARGIN-LEFT: 10px" type=checkbox value=26 name=keys> Cipher of Txevu
<INPUT id=input202 style="MARGIN-LEFT: 10px" type=checkbox value=27 name=keys> You can pass freely through the barrier surrounding Qvic
<INPUT id=input203 style="MARGIN-LEFT: 10px" type=checkbox value=28 name=keys> Cipher of Veeshan
<INPUT id=input204 style="MARGIN-LEFT: 10px" type=checkbox value=29 name=keys> You can safely enter Anguish, the Fallen Palace
<INPUT id=input205 style="MARGIN-LEFT: 10px" type=checkbox value=30 name=keys> Hole Key - This key grants the holder access to the Ruins of Old Paineel
<INPUT id=input206 style="MARGIN-LEFT: 10px" type=checkbox value=31 name=keys> PoP Backflagging Quest - Odaen Quests
<INPUT id=input207 style="MARGIN-LEFT: 10px" type=checkbox value=32 name=keys> Dreadspire - Access granted
<INPUT id=input208 style="MARGIN-LEFT: 10px" type=checkbox value=33 name=keys> Dreadspire - Dreadspire Library
<INPUT id=input209 style="MARGIN-LEFT: 10px" type=checkbox value=34 name=keys> Dreadspire - Access to Lower Spire Granted
<INPUT id=input210 style="MARGIN-LEFT: 10px" type=checkbox value=35 name=keys> Dreadspire - Defeated Mayong
<INPUT id=input211 style="MARGIN-LEFT: 10px" type=checkbox value=36 name=keys> Demi-Plane of Blood - Access Granted
<INPUT id=input212 style="MARGIN-LEFT: 10px" type=checkbox value=37 name=keys> Depths of Darkhollow - Defeated Emperor Draygun
<INPUT id=input213 style="MARGIN-LEFT: 10px" type=checkbox value=38 name=keys> Depths of Darkhollow - Council of Nine Defeated
<INPUT id=input214 style="MARGIN-LEFT: 10px" type=checkbox value=39 name=keys> Depths of Darkhollow - Queen Sendaii Defeated
<INPUT id=input215 style="MARGIN-LEFT: 10px" type=checkbox value=40 name=keys> Depths of Darkhollow - Matriarch Shyra Defeated
<INPUT id=input216 style="MARGIN-LEFT: 10px" type=checkbox value=41 name=keys> Depths of Darkhollow - Bloodeye Defeated
<INPUT id=input217 style="MARGIN-LEFT: 10px" type=checkbox value=42 name=keys> Depths of Darkhollow - You have been formally invited as a guest to Dreadspire Keep
<INPUT id=input218 style="MARGIN-LEFT: 10px" type=checkbox value=43 name=keys> Prophecy of Ro - You once became the Vessel of Rage
<INPUT id=input219 style="MARGIN-LEFT: 10px" type=checkbox value=44 name=keys> Prophecy of Ro - Gained access to Deathknell, Tower of Dissonance
<INPUT id=input220 style="MARGIN-LEFT: 10px" type=checkbox value=45 name=keys> Sverag - Gained access to Razorthorn, Tower of Sullon Zek
<INPUT id=input221 style="MARGIN-LEFT: 10px" type=checkbox value=46 name=keys> Tunare's Shrine Key
<INPUT id=input222 style="MARGIN-LEFT: 10px" type=checkbox value=47 name=keys> Vex Thal North Wing Key
<INPUT id=input223 style="MARGIN-LEFT: 10px" type=checkbox value=48 name=keys> Prophecy of Ro - You have defeated Titanothon
<INPUT id=input224 style="MARGIN-LEFT: 10px" type=checkbox value=49 name=keys> Prophecy of Ro - You have defeated Vooersalor, Trolgar or Bartol in The Devastation
<INPUT id=input225 style="MARGIN-LEFT: 10px" type=checkbox value=50 name=keys> Prophecy of Ro - You have defeated the leader of an army storming the Stronghold of Rage

Ligge
04-05-2008, 04:42 PM
If its on my key ring I dont have to keep the key anymore right? Coming back after 5 year hiatus so some things are foggy lol

Palarran
04-06-2008, 02:09 AM
Right, although some people like me don't want to take any chances, and keep old keys and such anyway.

One thing that you should know is that apart from bugs, it is no longer possible to lose your gear due to corpse decay. Instead, any gear on a corpse that is 7 days old gets sent to Shadowrest, where you can retrieve it at any time. Some of us make extensive use of the "Bank of Shadowrest". :) After all, why not send old items there instead of deleting them?

Moorelight
04-07-2008, 10:51 AM
There was a wizard in my guild who used shadowrest as banking space, then one day all corpes went puff and soe could or would not get them back for him

Palarran
04-07-2008, 12:44 PM
That is a risk that you take.

However, deleting an item is guaranteed to result in the loss of that item. By sending it to Shadowrest instead, there's still a good chance you can get it back.

Ligge
04-10-2008, 07:29 PM
Good to know, thanks.

So far I have a ton of bank space, but thats mostly due to not planning on doing tradeskills (too much time sink) this round probably so I have offloaded all tradeskill items I still have on to a mule.

Plus after 5 years there was a ton of quest pieces I could just dump due to better stuff available these days item wise so why bother finishing somethings that result in nodrop items I wont use. :)