View Full Forums : Class AAs


Gwynet Woodsister
05-22-2003, 04:53 AM
I was wondering, am I the only one out there who will prolly never get our class title because I think that most class AAs are useless?

I have 19 points in class AAs so far and don't see myself getting anything else. MGB, exodus and innate camouflage are all great, but the other seem like a waste of AAs to me, at least compared to the arch abilities available.

Quick damage is ok but costs too many points for a small benefit, enhance root isn't so great because being able to break root with a nuke is often very handy, dire charm useless in most PoP zones...

What do you think?

TeriMoon
05-22-2003, 05:02 AM
Dire charm is ok. I didn't get it until just recently, though. I use it for farming tradeskill items (read spider silk).

Accretion
05-22-2003, 05:16 AM
SCRM is on my wish list. It would be great for PoT9, SoE as well as enhancing SoTW. I still have a loooong way to go for that, considering I don't even have SCR1 yet, hehe.

<img src="http://sun.he.net/~justin1/eq/sig4.jpg"/>
Magelo Profile (http://www.magelo.com/eq_view_profile.html?num=562742)

Seriena
05-22-2003, 07:02 AM
I used to think the same, I had innate camo and exodus for the longest time. Once PoP came out I bought Dire Charm (which I still love) and Mass Group Buff. I don't regret any of those points spent.

On my list of future things to get is quick evac and quick dmg. After having exodus, any other gate/evac spell seems so slooow, especially when soloing summoners. Would be nice to cut down those times.

Geddine
05-22-2003, 03:35 PM
PoP sort of gave Dire Charm more use. It seems Verant were nice enough to put at least 1 animal in each zone which can be DC'd. And with the recent charm changes it is good to have a pet which lends in damage but doesn't absolutely annihalate the target mob for you (and soaking the XP at the time). So for grouping DC is good.

SCRM is always a helpful bonus, its what I am working towards at the moment. This with pre-requisites will give your buffs an extra 50% duration which is certainly not a bad thing.

AzariahTunare
05-25-2003, 06:45 AM
I think I'm in your boat Gwynet. Plus I think the majority of the people turn titles off (including myself) so not that concerned about it in the near future. I have about 60 AA's so far, and only Innate Camo and Exodus in class.

My next goals are to do all my healing spells, so I can heal for ultimately 19% more (I'm in a small guild, so am primary healer a lot). Thats second level and PoP AA's, so will do nothing for a title. Then minimize time waiting for Exodus - again PoP. Then round out SoTW and RC. All of these seem better than whats in class- especially if you are in a smaller guild. Then maybe I"ll go back and mess with Class abilities again.

Azariah
65 druid

Woodix
05-26-2003, 01:32 AM
In class AA i have done exodus and MGB. Dont think i will be elder before having 150 +...
A lot of thing are more usefull but however depends a lot the way you'r playing more ...raid / solo / xp groups(healer / nuker ) .

Tiane
05-26-2003, 01:40 AM
When I was doing it, I picked up innate camo (much love!), exodus and mgb. To finish out the title I just went ahead and got quick damage for fun.

Quick evac isnt bad really, it works on egress too so is good for when exo is down. DC is ok but honestly since I picked it up I've used it maybe a half dozen times. SCRM is the only other way to go....

So yeah pretty much after the main 3 the rest kinda suck 8P

Tia

Sashanna
05-26-2003, 02:44 AM
Quick evacuation is the best of that lot imho. If you can drop 9 points into it and have a spell haste item like a mage ring it owns - 2.5 second egresses. I like to do really dangerous things and it sucks waiting for over an hour when exodus goes down to go have some more fun, so fast evac is important to me. I wouldnt expect people to really worry about the class title when you have less than say 70 AA but once you start getting up into the 100+ range your choices start naturally narrowing anyway and you start looking at stuff you wouldnt have previously considered.

Fayne Dethe
05-26-2003, 09:05 AM
I didnt get elder title till I had over 250 AAs. They just arent high priority skills. However, with SCRM, you'd hit the elder title right now and its well worth getting. The only reason I didnt get it initially is I thought there was a buff extension cap which there isnt - so it will extend all your buffs as well as give Spirit of Wood an extra tick (2 extra ticks total with SCR3 + SCRM).

Dire charm was a waste of points for me - I'm in elemental planes and I still almost never use it for xp'ing and definitely not on raids as it causes more trouble than they are worth in damage output. The only good use I got out of it was farming griffon/anaconda meat in Jaggedpine Forest. In other words, dont bother with it unless you are into tradeskills.

FyyrLuStorm
05-26-2003, 12:25 PM
I use Innate Camo constantly.

Exodus frequently.

and

DC occasionally.
DC is a toy, I think of it as minor upgrade to Boo Boo.
It is fun when Maurice is up, and I got him on Saturday, finally.

With PoP all being outdoors, I am frequently in the role of puller(if I can't get out of it). And IC and Exodus come in handy for that. But if you only think of IC as a way to avoid agro, and Exodus as a means of escape, you are only looking at the small picture.

Baeffwinn
05-26-2003, 01:28 PM
I'd have to agree with the people that say class AAs and getting the Elder title aren't a high priority. Of course, I'm also in a raiding guild and that could make a difference on a person's outlook. But I think that SCM3, CA3, and things like SotW3 and FoM are well worth putting points in and improve your character more as a whole. Sure, I have MGB but that is the most useful skill for me in the class AAs atm, and I don't see myself getting another class AA until i reach over 150AA.

-Baeff

Lhittle
06-09-2003, 01:28 PM
Dire Charm is still a useful AA ability in my opinion, it depends on your playstyle.

I can solo mobs for 5% of an AA in a little under 4 mins per kill in HoH with very little chance of losing my life. It is consistent xp and I can group up with others and we can do even more damage.

I just got Command of Tunare and have not really spent much time with it but with my playstyle (lots of afks, I am at the office during the day and need to take breaks), dire charm is great for me.

Salacious Corpse 01
06-09-2003, 01:47 PM
SCRM helps so much you cannot imagine. Lengthens spirit of the wood, lengthens nature's recovery all regens thorns etc etc. Going with SCRM get MGB what better way to lengthen duration of buffs than to cast them on everyone in your raid. Also MGB works just fine for SotW. 1800 manaless healing * 50 people = 90,000 free hitpoints healed.


Quick Damage seems like a waste to me, as it's 10% on spells over 6 sec, which is 0.6 sec on a 6sec spell. Ten percent is far too low for the points used imo.

But Quick Evac is 50% on all group and self evacs (not gate circles or rings) This makes for a 4.5sec Succor, and a 2.5sec egress.

2.5sec is so fast I rarely burn exodus while soloing.

I would get MGB, SCRM, Quick Evac, before I got any defensive arch abilities, and before I got channeling focus.

Remi
06-09-2003, 07:26 PM
I didn't get my elder title until around 80 or 90 AA's. But so few had it at that point, that I finally decided to go for it. After already having MGB, Inate Camo and Exodus, I only needed 5 more points for the title so I trained Enhanced Root just to get the title.

I love Enhanced Root, especially for soloing. I'm a rotter so in addition to dots, I can toss in a few nukes without breaking root. With the recent change to horses, every time my root broke, I'd have to dismount to move away to reroot and then remount the horse. With enhanced root, I only rarely have to dismount/remount. I thought it was a throw away just to get the title, but I've never regretted it since I saw how much it helped me in rotting.

*edit fixed comma placement :p

Tiane
06-09-2003, 10:40 PM
Quick Damage is on nukes over 4 seconds btw, which is pretty much all of em.

Tia

Teaamilie
06-10-2003, 02:20 AM
I'm glad to see this thread. I just trained Exodus last night leaving me five AA until elder title. I've been ping-ponging between Enhanced Root and DC. My play style tends to be more a root/dot type. If I train ER now, DC will be back burnered while I work on other AA. DC looks like fun for charm kite soloing (chain snare). And that kitty in HoH is soooooo cute!

Oh the decisions.

Dirgrin
06-10-2003, 06:52 AM
Hmm, seems like a reasonable place to ask this question. Not trying to derail this thread or anything like that. What are the breakdowns for AAs and Titles. I know that 6 gets you Baron, how many more til Venerable (and your walker) and then to Elder (and your private room at the retirement communtiy of your choice).

Remi
06-10-2003, 08:33 AM
As I recall, it's:
6 in General for Baron/ess
12 in Arch for Venerable
24 in Class for Elder.

Tiane
06-10-2003, 01:15 PM
Oh Remi, I finally got around to getting Enhanced Root last night... wee! Hehe suits my style perfectly. Less running around re-rooting = good for lazy me. Seems to help quite a bit. Considering getting the upgrade for when I'm duoing with my wizzie friend!

Tia

Remi
06-10-2003, 07:28 PM
It's great! I really got it as a throw away just for the title, but have loved having enhanced root. I've gone back and forth on getting the upgrade, but if I had a duo wizzie partner, I don't think I'd hesitate! Especially when rotting in limited space, nothing beats it. Enjoy Tia! :)

Opivvy
06-10-2003, 10:11 PM
only thing i don't like about enhanced root is when you want to break root and you just can't after like 6 nukes sometimes, kinda frustrating.

Gwynet Woodsister
06-11-2003, 05:43 AM
My main issue is that apart from exodus, innate camo and mgb there is no other class AA that seems to be worth the points in comparison to the arch AAs.

Guess I will finish all my arch AAs before getting my third title.

Teaamilie
06-12-2003, 04:29 AM
With yesterday's 'gift AA', I am saving towards DC. Indecision sure pays. :)