View Full Forums : Innate stats


Sealody
02-19-2003, 08:28 PM
The general innate AAs, any suggestions on what's more important for a druid?

Innate Strength, Stamina, ...etc.

Do high end druids have enough +WIS gear to max themselves out already?

I believe Innate Stamina = more HPs, which is always good.
Resists? From available gear, what would be lacking?

Balise
02-19-2003, 09:31 PM
The innate stat boosts from AA's is not worth it unless you have all Arch, class, and pop abilities. The cost of 1aa/2stats is too much when that aa point can go into more valuable areas.

Your stats are boosted much higher just by shaman or enchanter buffs anyways. At 63 with only ~243 wisdom, add in KEI and it maxes at 270. Stamina only gives us 3hp/sta I believe, not quite sure on that. So if you want to go at a rate of 6hps every aa point you get up to a max of 20 times, gives you 120 raw hps, you could probably do better spending those 20 points in ND (boosts hps by a %) and then a couple in the advanced ND from PoP abilities (whatever it is), you would get more of a return in terms of hps then from boosting stats alone.

L1ndara
02-19-2003, 10:19 PM
Wisdom is so easily maxed it's a joke. Stamina is harder to max, some druids may have trouble. Most druids probably go for resists before agi so can be fairly hard to max, and there aren't many reasons for druids to consider dex. Strength and Charisma seem pretty worthless.

Apocalypse Criterion
02-20-2003, 03:39 AM
Personally I think the only ones there worth raising are the resists. It's costly on the AA but Resists are often hard to get enough of.

Sglanton33
02-20-2003, 04:31 AM
in PoP, seems resists are worthless, as many of the elemental mobs (named and Gods) debuff you to negatives (some drop you 400 points).. others AE or proc at like -700resist.. in order to have a chance to resist it, you need +700 resists.

chenier
02-20-2003, 07:21 AM
Sealody is probably running out of things to buy with aa's as she has quite a few - and she's a careful shopper. =)

/wave Sealody

And I disagree that resists are useless. Being able to get 200 or 300 points in a resist unbuffed are immensely helpful when you then add buffs/resist song. They may not make you resist against the gods, but for the hours and hours you spend getting to the gods, less dying is good and less having to heal/cure other people is good.

Sglanton33
02-20-2003, 08:03 AM
I am not totally saying they are worthless.. but in PoP.. for the most part, yes...
For Luclin/Velious/Kunark, yes resists are near everything.
However, I cant fathom spending aa points on resists, unless you have just about everything else.

chenier
02-20-2003, 08:40 AM
But there's plenty of the mini's that only have a 400 resist check...and getting over 400 with buffs is easy if you're unbuffed stats are high enough...

eqduffer
02-20-2003, 12:32 PM
To the question of stats, I don't personally feel they're worth buying, ever. The only stats that matter to me are stamina and wisdom, both of which are easily maxed ... buffed at least.

Resists are definitely worth buying, but IMHO not until you have most all of the rest of your skills. I don't plan on starting on resists for another 100 points. Resists are currently scheduled for points 326-401. =)

If you have that many points, and you're thinking resists vs stats, no question, go with resists. Since there's no cap on resists, you never need to worry about gear obviating them (as far as we know). If you still have unbought regular skills though, I'd buy them first.

Ironically the only stat I *might* buy eventually is charisma. As it is I have to carry around a stein so I can get the best prices at any merchant, and if my cha was 30 points higher I could save an inventory slot. Definitely not worth 15 points at the moment though, that's sorta crazy talk.

Scirocco
02-20-2003, 05:07 PM
I sunk points into wisdom and stamina (15 into each), and now am working on resists (75 more AA). I figure 15 AA for 100+ hp was worth it.

Sealody
02-20-2003, 08:44 PM
<blockquote><strong><em>Quote:</em></strong><hr>Resists are definitely worth buying, but IMHO not until you have most all of the rest of your skills. I don't plan on starting on resists for another 100 points. Resists are currently scheduled for points 326-401. =)[/quote]

Hmmm... 326+

I'm currently sitting at 322... wonder what I'm missing you have planned then. Now you know why I'm asking what innate to add.

There's no cap on Resists?
Any preference on order resists should be most important? Figure everyone would start with Magic.

Sealody

Palarran
02-24-2003, 12:35 AM
I've been told resists are capped at 500?

Never been close to seeing it myself though (especially since my guild has a shortage of bards)...

eqduffer
02-24-2003, 09:56 AM
Poison and disease will be first for me, unbuffed my MR is ~280, and my PR is ~120. /shudder.

That could be based on your gear, but PoP gear has really gone a way from the "15 to all resists" mentality and to a "30 to two resists" game. The problem is, the 30 to two resists seems to always include MR + something else. It's resulting in having two or three really good resists, and the rest really bad. That's what it seems like at any rate.

I don't know of any caps on resists. I also don't know that there AREN'T any caps on resists.