View Full Forums : PoP aap costs and Recast times


Tilien Venator
10-20-2002, 10:20 PM
Just going to hit the major ones.

Ability: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
Cost per Level: 2

So, we can now only add 25 points to our str, dex, sta, cha etc?
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Ability: Innate Enlightenment
Description: Those who have meditated on the plains of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Cost per Level: 3

So, um, 25 for planar power and 50 for innate enlightenment for a total of 75 points of new wisdom or int?
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Ability: Radiant Cure
Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 2 at rank 1
3min recast time. One of our best new aap's.
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Adv HA and ADV HG require ha3 or hg3 to get them and cost 2 points at rank 1. Both have a 62 min for rank 1.
Fury of magic requires scf3 and is 3 points at rank 1. Can start at 61

Our best aap's.
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Ability: Wrath of the Wild
Description: Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 3 points at rank 1
4 min recast time

This ability is a joke. Rank 1 is a 350 DS usable every 4 minutes. Thats 1.5dps. Rank 3 is a 650 DS for 2.7dps. I can melee for more then that with FS.
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Ability: Spirit of the Wood
Description: For a brief time, you are able to commune with the woodland spirits who provide you r party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 4 for rank 1.
Recast is 22 minutes.

a 1k group hot over 5 ticks. Useable every 22 minutes for 4 points. Why bother? Most of the ae's I've seen are doing 600 a tick. I can cure my entire group for 2925 in 72 seconds for 2400 mana, remed my mana and repeat this almost 3 times in 22 minutes.
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All the stat and resist aap's cost 1 point, give 2 ability points and can be trained 2 times per level.
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Ability: Viscid Roots
Description: Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.
Cost per Level: 5aap
also need to be 63 and have enhanced root.

Fayne Dethe
10-20-2002, 10:40 PM
Radiant Cure is a definite must get. Wrath of the Wild is a total waste of points as well as Viscid Root. Spirit of the Wood I might get, but it really needs somewhere between 5-10 minute re-use timer, 22 minutes is just way too long to be that useful on raids/xp groups. Well, if Mass Group Buff works with Spirit of Wood, it will definitely be more attractive (not that I have MGB yet, hehe).

Tovok Urok
10-20-2002, 11:01 PM
> Ability: Wrath of the Wild
> This ability is a joke. Rank 1 is a 350 DS usable every 4 minutes. Thats 1.5dps. Rank 3 is a 650 DS for 2.7dps. I can melee for more then that with FS.

Look at it differently.. Its a FREE 650pt unresistable dd that can be cast every 4 mins. You just cast it on the main tank thats taking the damage, rather than the mob.

That make it any better?

Tilien Venator
10-20-2002, 11:26 PM
for 18 points I increase my DPS by 2.7.
for 12 points I increase it by 7% (scm3) on all nukes, this works out to be alot more then 2.7dps.

tetrian corbec
10-20-2002, 11:33 PM
The wrath of the wild idea is neat, and im quite happy to see it have as short recast time as it has(was expecting 72 minutes knowing verant) But it still needs some tuning to bring up DPS - AKA lower recast some more.

As it is now, its useless, exept maybe for those of the druids who are big fans of pvp.

A better solution would be to remove the rune, making it 2-3 min duration and adding a longer recast time(30 - 72 minutes), would be borderline overpowered, but it would give druids an extra boost in case of a bad pull or similar, making it one of the prime class defining AA's for the druids, or alternatively, completely scrap it as an AA skill and make it a regular spell with apropriate mana cost(indirect DD/druid lure if you will)


-Tet

L1ndara
10-21-2002, 01:12 AM
Radiant Cure may be the best class one (it's shared with shamans) but... It takes level 3 to remove 16 counters which is how many a slow spell puts on. Level 1 removes 9. Our Cure Disease removes 8. Having to literally chain cast Cure Disease in CT to get rid of all the Tigir's this AA will be nearly worthless there at 3 minute recast. Tigir's will be back on your party 10 seconds after you use this.

For existing encounters like Trakanon and Zlandicar it's rare that you can't simply dispell the effects afterwards, and again, a 3 minute recast makes it worthless to be cast during combat because the next AE 5 seconds later will just reapply the affliction.

The damage shield... yep, it's a very very expensive 2.7 (or whatever) DPS. Great for power leveling.

A better solution would be to remove the rune, making it 2-3 min duration and adding a longer recast time(30 - 72 minutes), would be borderline overpowered,

I think we figured a 100pt damage shield on the AoW would do between 10 and 20% of the raid's damage. AoW is an extreme case, but a 600+ shield would be more than borderline overpowered. This AA should not exist, it is either useless or it's massivly overpowered and if VI thinks they can balance it in between they're wrong.

Spirit of the Wood looks okay I guess. 1k healed isn't bad on a raid but it's not much either (level 1.) The 22 minutes is a bit sucky making it worse than a regrowth BP for group XP. With duration AA this could look a little better helping you keep your party up through AEs, maybe have them all die on you in minute 3 of the fight instead of minute 2. =)

ASCM, Fury, HA and wis cap all look completely superior to the class AAs. Since TR won't crit I wish they'd refund HG AA points and with the level cap Dire Charm went from useless to holy crap this sucks and they should refund those points too.

Tilien Venator
10-21-2002, 01:24 AM
Atm, there is NO ASCM :(
Instead we got fury.


So it looks like I'll be maxing out planar power, innate enlighten, adv HA, getting 1 or 2 levels of radiant cure, then going back and finishing out my old luclin arch skills...

Firren
10-21-2002, 01:41 AM
A better solution would be to remove the rune, making it 2-3 min duration and adding a longer recast time(30 - 72 minutes), would be borderline overpowered,


I would make it last say 10-15 seconds with a 30 mins reuse time, great for boss mobs and the 30 mins reuse time is short enough for the next mob or re-attempt after a wipeout.

I would actually save 18 points(thats a lot of points for me) for this if I knew it could do server k dmg on a boss mob. How many hits per round do boss mobs hit for and how many rounds fit into 10-15 seconds ?

Firren

Role Meggido
10-21-2002, 02:02 AM
Well, looks like some letter writing about some aaxp abilities needs to start.

Tiane
10-21-2002, 02:20 AM
Why? It never helped with ours (and others) crap-tastic class aa abilities.

Tia

Tilien Venator
10-21-2002, 02:27 AM
This is a log from a Emp fight I had around. I deleted all the non-melee crap


Wed Oct 09 18:12:31 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza hits for 560
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza missed
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza tries to hit YOU, but YOU dodge!
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza missed
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza tries to hit YOU, but misses!
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza hits for 413
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:31 2002 Emperor Ssraeshza bashes for 252
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza hits for 577
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza missed
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza tries to hit YOU, but YOU riposte!
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza hits for 282
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:32 2002 Emperor Ssraeshza hits for 266
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza hits for 266
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza missed
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza tries to hit YOU, but YOU riposte!
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza hits for 577
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:34 2002 Emperor Ssraeshza hits for 315
Wed Oct 09 18:12:35 2002 Emperor Ssraeshza missed
Wed Oct 09 18:12:35 2002 Emperor Ssraeshza tries to hit YOU, but YOU parry!
Wed Oct 09 18:12:35 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:35 2002 Emperor Ssraeshza hits for 577
Wed Oct 09 18:12:35 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:35 2002 Emperor Ssraeshza hits for 364
Wed Oct 09 18:12:36 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:36 2002 Emperor Ssraeshza hits for 282
Wed Oct 09 18:12:36 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:36 2002 Emperor Ssraeshza hits for 315
Wed Oct 09 18:12:36 2002 Emperor Ssraeshza was hit by non-melee for 66 points of damage.
Wed Oct 09 18:12:36 2002 Emperor Ssraeshza hits for 511


14 hits out of 24? attempts in 6 seconds. 6 seconds being one tick or the shortest time frame allowed in EQ.

Lets say we allowed it to stick for 1 tick. At rank 1 its done 4900 dmg. At rank 3 its done 9100 dmg. Don't recall very many mobs that hit faster then EMP. Wish I had a log of a AoW fight in front of me. Doubt it would be much more dmg. Any longer then 1 tick would be amazingly over-powered. Yes, most mobs don't hit that fast, but you have to worry about the ones that do.

Give it a 72 min recast time and its not to bad. Does decent dmg, but its more along the lines of a DoT, then MB.

tetrian corbec
10-21-2002, 02:30 AM
Thats clearly because they didnt get enough of them =D


-Tet

Firren
10-21-2002, 02:45 AM
Lets say we allowed it to stick for 1 tick. At rank 1 its done 4900 dmg. At rank 3 its done 9100 dmg. Don't recall very many mobs that hit faster then EMP. Wish I had a log of a AoW fight in front of me. Doubt it would be much more dmg. Any longer then 1 tick would be amazingly over-powered. Yes, most mobs don't hit that fast, but you have to worry about the ones that do.

Give it a 72 min recast time and its not to bad. Does decent dmg, but its more along the lines of a DoT, then MB.


Is really 9100dmg (for 18 points spent) on Emp really overpowered ? If you say he's one of the faster hitting mobs you seen, spending 18 points for very few situations would look a lot less attractive. Don't forget that when/if the mob can be slowed these figures will drop so multiple druids wont be getting max dmg once this happens. I think 2 ticks is a very reasonable value with 30 min re-use timer (72 mins is way to long).

Firren

Batou062671
10-21-2002, 03:11 AM
So, we can now only add 25 points to our str, dex, sta, cha etc?
I had heard that the planar power ability had been decreased because the max stat cap had been raised inherently when you hit 61, and this allowed you to raise it even more.

Fayne Dethe
10-21-2002, 07:56 AM
ROFL, will the bitching never end??? Clerics are complaining about Spirit of the Wood when they get Word of Replenishment which can be used every 4 seconds to heal a group for 2500 damage plus cure disease/poison/curse. Hmm which do you prefer??? Its pretty obvious to me. Also, if clerics like Wrath of the Wild so much, give it to them, I dont think many druids will bother with it.