View Full Forums : July 10th patch message


BriennaMonk
07-10-2003, 01:43 AM
July 10, 2003
------------------------------

** Information Gathering **

You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest.

The important thing here is that you can say no and we won't gather any information.

If you do accept, we'll gather CPU, RAM and video card information to help us evaluate and improve EverQuest. If you agree and then change your mind later, you can disable the feature under the Options tab (Alt-O) and then the General tab in game.

So when you see the new dialogue box appear, please read it over carefully and click whichever answer you feel most comfortable with.

Thanks.


** Zones **

- Droga and Nurga moving to Live servers - These zones were revamped and sent to Legends, and now they are moving to the Live servers. This is a great chance to revisit these zones.

- Chardok - Treachery and lies are not uncommon in the court of the Overking. But there are some unusual rumors being told by some unusual adventurers. Some say that there is strife within the council of the Overking, and that heroes may find adventure there while that strife lasts. OOC: We're introducing a new zone and a new zone type. The Halls of Betrayal is a "pocket zone", and new type of zone for EverQuest. It will exist for a short time to be part of the storyline, and then will be gone. So if you're going to see it, now is the time.

- Grieg's End revamp going to Legends - The redesign includes new encounters, items, traps, and events that make the zone a challenge for the experience group, with plenty of events for a raid group.

- Plane of Earth B - we have removed the Call of the Hero restrictions in this zone.

- Rallos Zek - the Warlord will now kick anyone out of the zone that is on his hate list and is not in a valid raid greater then 20 people in size. This should prevent single players being able to attack him and grief other players who are making a valid attempt at him. This is in addition to the previous limitations of having only one raid allowed to attack him at any given time.

- Increased Experience - We have increased the experience modifier in the Tower of Solusek Ro, Halls of Honor, The Temple of Marr, and the Lair of Terris Thule.

- Bastion of Thunder - The mini-bosses in Bastion of Thunder no longer spawn immediately after the zone comes up.


** Tradeskills **

- Tradeskill chance of failures changed - The higher your skill is over the trivial of the combine, the less likely you are to fail with a combine. This is a reduction on the chance to always fail.

- Stackable - Ice Burrower Silk, Pie Tins and Muffin Tins are now stackable.


** Spells **

- New Imbue, Enchant, and Thicken spells - New Imbue, Enchant, and Thicken spells have been added that create five magical items rather than just one. These spells require five components and take longer to cast and use more mana.

- Damage Over Time Spell Foci - Extended Affliction has been changed to Burning Affliction, which causes DoT spells to do more damage instead of having a longer duration.

- Enthrall spells - Enthrall spells will not un-stun the target when they wear off if there are other enthrall spells on that target. Also, when an enthrall spell breaks due to damage it will now remove all Enthrall spells, not just the first one it finds.

- Ferocity - We have removed the component requirement for Ferocity.

- Kindle - We have added a new Magician spell to the game called Kindle.

- Force of Akera - We have added a new Paladin spell to the game called Force of Akera.

- Burnout V - this spell should now stack with the Shielding line of spells.

- New Spell levels for Clarity line - Boon of the Clear Mind is now a level 44 spell, Clarity II is now a level 52 spell and Gift of Pure Thought is now level 56.

- Area of Effect spells - AoE spells that do not affect your group in PvP no longer affect your Raid in PvP either.

- Direct Damage spell messages - Striking the killing blow with a direct damage spell will no longer show a double cast on the spell message.

- Target Group Buff - TGB will no longer work with any illusions.

- Illusion - With Permanent Illusion, Levitation effects will no longer be stripped when zoning and gnome enchanters with a large-size illusion will no longer return to gnome size after zoning. In general, characters that are under the effect of a size-changing illusion should be seen properly by everyone.

- Song Spam - Bards should see less spam when they hit low level PCs with their high level songs.

- Treeform - This spell should now work in Luclin outdoor zones.

- Draught of Lightning - We have added a new Wizard spell to the game called Draught of Lightning.


** Items **

- Bards Using Components - Bards using right-click items with a casting time greater than 0 will now expend any required components.

- Ornate Armor Molds - These molds are more readily available.

- Spellshield - Spellshield items now reduces spell damage by a percentage rather than a fixed amount.

- Strikethrough and Stun Resist - You will now receive a message when Strikethrough and Stun Resist work.


** Quests **

- Newbie Quests - Erudites, Trolls, Ogres and Barbarians now have quests in their newbie areas similar to those implemented for all other races. This completes the updated newbie quests for all races.

- Seana and Stefan Marsinger - These two will be clearer when giving their quest requests, and will return them if you hand them to the wrong Marsinger.

- Bors Wharhammer - He will be checking level instead of flags as a requirement for his quests to bring him in-line with the flag removals for the lower tier planes.


** Alternate Advancement **

- Frenzied Burnout - this ability has been changed to better stack with the Burnout spells. The attack speed portion of the spell has been reduced in percentage (it hastes the pet much less), but changed to a "bard" haste which will stack with Burnout V. The strength bonus has also been decreased but made to stack with that of Burnout V.


** Skills **

- Sneak - Sneak will now work under water.

- Instill Doubt - Instill Doubt will now work if the Monk is using his other skills. Previously, use of other skills such as a kick would cause Instill Doubt to fail.


** Interface **

- Camera - We have added the ability to bind cameras to keys. This will allow players to hit one key to switch to a desired camera rather than having to cycle through the F9 camera chain. This can be changed in the Options window (Alt-O) under the Keyboard tab (select "camera" from the list).

- Auto-inventory - Items right-clicked off your corpse will now be place into your inventory in the correct order.

- Spell Favorites - Creating a spell favorite name that matches a name that already exists will cause the new favorite to be saved over the old (whereas before it would create a second list with the same name).

- Random name generator - Asking for a name should no longer result in a name that will be rejected due to duplication. Note: names can still be rejected by GM's.

- Bow Graphics - Bows that have been autoequipped will now display a graphic.

- Raids - The creation of a group will now work from inside a raid.

- New Filters - We've added a Melee Warnings filter. It will filter out "cannot see your target" and "cannot hit them from here" messages, along with other such melee warnings.

- Spell category lists - We moved a few of the Necromancer spells around on the category lists (from right-clicking spell gems) to make more sense.


** Miscellaneous **

- Updated character creation descriptions - Right-clicking the class, race or statistic buttons while in the character creation screen will display a detailed explanation of the item clicked.

- Clicking on corpses - Right-clicking on a PC corpse other than your own will no longer make a character visible.

- Mounts - Fixed a bug with mounts showing up with incorrect Luclin model settings. Mounts should now only show up when the Luclin models for the character race of the rider AND mounts/elementals are both on.


Also, as a heads up to players that have created their own user interfaces for EverQuest, these are the interface files that we have changed:

EQUI_Optionswnd.xml
EQUI.xml
EQUI_charactercreate.xml

Bindy
07-10-2003, 02:01 AM
- Treeform - This spell should now work in Luclin outdoor zones.


A godsend... truly!

:p

Onetree Tallbarque
07-10-2003, 02:16 AM
Nice but so 2 expansions ago. Count the number of people who habituate those outdoor luclin zones who can treeform. :)

I'm just hoping they fixed the horse bugs in PoE. Note that the patch message doesn't mention fixing the bug that ports you to your old horse somewhere in PoE (most likely next to the mob that killed you) if you try to mount a new one (thinking that your old horse died with you).

Edit: For those interested in the spell/song/effects changes, here's the link to lucy's <strong>306 changes on Live (http://lucy.fnord.net/newspells.html?source=Live&date=2003-07-10%2011:12:44)</strong> for July 10th.

Terfiron
07-10-2003, 02:21 AM
Yay! Treeform in Luclin now. Not to mention that the enchanter Clarity line is much more... intelligent now. ^^ Can't wait to get that bracer with Burning Affliction 3 either.

But I have to /mourn for
"- Target Group Buff - TGB will no longer work with any illusions."

No more turning people into wolves when they're blocking passageways... especially those huge trolls and ogres. =(

Rainus7
07-10-2003, 03:09 AM
<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">** Skills **

- Sneak - Sneak will now work under water.
</blockquote>


y dreams have come true mwahahah

Now if and only if they remove the slow sneak speed underwater as well :P

Gimli fan
07-10-2003, 03:46 AM
Melee are getting as pissed as Druids were back when they were dragging the balance out.

Ahhh if only I could reach the carrot...I guess I shoulda taken the blue pill.

Iilane SalAlur
07-10-2003, 04:10 AM
<blockquote><strong><em>Quote:</em></strong><hr>
OOC: We're introducing a new zone and a new zone type. The Halls of Betrayal is a "pocket zone", and new type of zone for EverQuest. It will exist for a short time to be part of the storyline, and then will be gone. So if you're going to see it, now is the time.
[/quote]

Why do I get the feeling they wanted to beta-test their new Lost Dungeons of Norrath technology and we end up being their guinea pigs yet again?

Kaidian Blade
07-10-2003, 04:21 AM
I'd be curious to see how much more damage is being done with the new Burning Affliction line of Focus. If anyone has some numbers, could they post them when it's convenient?

Mendan
07-10-2003, 04:57 AM
Any idea where mass imbue plains pebble is sold?

Teaamilie
07-10-2003, 05:22 AM
All of the new mass imbue spells are sold on two new merchants in EC tunnel near Shady.

Note: After one year of regretting not getting imbue pp (I am tunare druid) I have successfully scribed AND imbued a plains pebble. New mass spells aren't restricted.

Autumn10
07-10-2003, 05:35 AM
<blockquote><strong><em>Quote:</em></strong><hr>- Grieg's End revamp going to Legends - The redesign includes new encounters, items, traps, and events that make the zone a challenge for the experience group, with plenty of events for a raid group. [/quote]

This was the thing I wanted most out of the patch and it's not even going live. Thanks for nothing SoE.

vowelumos
07-10-2003, 06:54 AM
In fairness, that is exactly what they said they were going to do with Griegs End, so if you were expecting it for normal servers in this patch, you misread their original message.

stripe bl
07-10-2003, 06:57 AM
<blockquote><strong><em>Quote:</em></strong><hr>Why do I get the feeling they wanted to beta-test their new Lost Dungeons of Norrath technology and we end up being their guinea pigs yet again?[/quote]

Here is a tip, don't go there if you are afraid they are taking advantage of you.

Sylphan2
07-10-2003, 07:16 AM
Also worth noting: there are six views now. The new tether camera follows you around as if it were on autofollow. All six views can be assigned a hotkey so you don't have to hit F9 as much.

The spells are sold in the tunnel in East Commonlands, they're all nodrop and all the same price, about 84 platinum. I noticed 2 druid spells, 13 cleric spells, 15 enchanter spells, 1 wizard spell, and 6 shaman spells. The magician spell Kindle is sold there too, for 315 platinum.

I also noticed a new keyboard setting for Toggle Context Menus. I wonder what that does.

Cedor222
07-10-2003, 07:38 AM
New dot damage is random, not a fixed 20% increase. If the random effect is uniform it means a roughly 10% damage increase over base.

So an increase to dps, good in groups. But if you're a solo root-rotter, it appears to be a nerf to overall damage for dots that last 10 ticks (drifting death and drones of doom come to mind), since you were guaranteed 12 ticks with the old Extended Affliction affect.

Prax
07-10-2003, 07:45 AM
<blockquote><strong><em>Quote:</em></strong><hr>- Ornate Armor Molds - These molds are more readily available. [/quote]

I'm surprised no one jumped on this immediately. I assume that by molds they meant all ornate patterns and molds. Maybe the non-elemental players will finally have an upgrade path after 9 months of waiting.

Lalian
07-10-2003, 07:49 AM
I wonder if Bor Warhammer will talk to people who are less than level 62 but have Tier 3 flags?

Remi
07-10-2003, 07:50 AM
<blockquote><strong><em>Quote:</em></strong><hr>I also noticed a new keyboard setting for Toggle Context Menus. I wonder what that does.[/quote]

Dunno. Didn't see that. But, when I logged on briefly, I did notice that where shift + # used to switch between hotkey pages, I had to use alt+# instead today. And to cast a spell, it wasn't alt + #, but instead, shift + #. :p

If hotkeys and spells are considered "context menus", perhaps the two are related?

ClaeophaRah
07-10-2003, 08:08 AM
Ugh! If Alt-# and Shift-# have changed (and I can't reconfigure them) I'm going to have problems. =)

--
Clae

Lalian
07-10-2003, 08:24 AM
FYI Bor did talk to me.

Fayne Dethe
07-10-2003, 09:40 AM
Some long needed tradeskill changes finally. Also, hopefully ornate pieces other than just BP/legs will actually drop now. I was very lucky to get arms pre-ele planes because they were ultra rare.

I wonder what Sony is thinking with this new Chardok B? Some of the loot there seems a bit too good for the ease of the encounters so I suspect drop rates will be nerfed into oblivion.

Teaamilie
07-10-2003, 09:49 AM
As a head's up, I was in Chardok B this afternoon and my party wasn't the only people in the zone.

AbsorEQ
07-10-2003, 10:01 AM
<blockquote><strong><em>Quote:</em></strong><hr>Note: After one year of regretting not getting imbue pp (I am tunare druid) I have successfully scribed AND imbued a plains pebble. New mass spells aren't restricted.[/quote]

They will be, so don't purchase any mass imbue for an imbue that you can't normally cast.

And, no, the new Chardok zone isn't an instanced zone. It's a pocket zone, used to further the story for a while, then removed.

A

Aeril Droigheann
07-10-2003, 10:16 AM
You can change the alt-# and shift-# in the Options (alt-o) > Keyboard menu window.

Anyone else use the chat auto-run? Where you start running, press enter while running, stop pressing the forward key then press enter again? That seems to be disabled now. They really jacked up keyboard functions for some reason. A German friend of mine said a bunch of things on hers were different.

Also, as a Tunare druid I tried the mass imbue plains pebble spell but I only had 4 of them on me. It said I was missing the components so you must not be able to use the mass spell on anything less than the full amount.

Kellaen
07-10-2003, 10:23 AM
The text wording for the ornate is confusing some people. I'm of the opinion that it includes all ornate armor (plate / chain / leather / silk) molds / patterns, correct?

Stewwy
07-10-2003, 10:41 AM
Where is the entrance to the Chardok B zone?

ClaeophaRah
07-10-2003, 10:41 AM
Doh. I use the chat/enter autorun trick all the time. Playing on a different machine over the Fourth it didn't work (I think it can depend on your keyboard, too) and I felt like my fingers were broken.

--
Clae

Aldane
07-10-2003, 11:25 AM
<blockquote><strong><em>Quote:</em></strong><hr>They will be, so don't purchase any mass imbue for an imbue that you can't normally cast.[/quote]

There's a problem with that, Absor. Back when I was bringing up my druid, I was able to scribe both Imbue Plains Pebble and Imbue Emerald. Then, a patch made it so that the spells were unscribable unless you worshipped the proper diety. In that long ago patch message it mentioned that those that had scribed the imbues could continue to use them, but that new scribings would be diety restricted. So, with that said, I -- and many other older druids -- have been able to "normally cast" both imbues for quite a long time.

Since I have always been able to cast both imbues, will I be able to cast both mass imbues, or am I going to only be able to cast one of the mass imbues (which would suck, if I may be so blunt)?

Regards,

Aldane Aglond
Ayonae Ro

Zephaus
07-10-2003, 11:28 AM
They've taken the vendors for the mass imbues down, so it's irrelevant unless you already bought them :)

Accretion
07-10-2003, 11:40 AM
Well if anyone every doubted before today, let the Mass Imbue thingy serve as the latest reminder.

SOE depends on TDG to uncover game flaw...er, features in order to make things "peachy" again ;P

Primero Aventurero
65 Druid

Tudamorf
07-10-2003, 01:24 PM
(This message was left blank)

Role Meggido
07-10-2003, 01:52 PM
"- Ornate Armor Molds - These molds are more readily available. "

Any reports on this?

Aedian22879
07-10-2003, 01:56 PM
yes several. But I'll be darned if I'm gonna say anything on here about it.

Ellzii
07-10-2003, 03:45 PM
Personally, I am upset they screwed up the plains pebble/emerald, and mass plains pebble/emerald. While I had to PL another char up to do my plains pebbles, the people without jobs/whatever now get the advantage of being able to mass imbue both now. I wanted to thank SoE for giving those without a day job another advantage.

LZ

Fayne Dethe
07-10-2003, 04:10 PM
I heard reports of trash mobs in Tower of Solusek Ro dropping ornate patterns now. Havent confirmed it myself though.

Ryethin
07-11-2003, 03:20 AM
i dont know if i'm missing the point here.. but why not just use num lock to auto run?

Aeril Droigheann
07-11-2003, 07:38 AM
If I'm running a long distance then yes, it's fine to use num-lock. If i'm running shorter distances, which is most of the time, I just keep my hand on the W key (old Quake bind habits). If you want to type something to chat or look up people online, as I frequently do being the raid leader for a 3 guild alliance, you used to be able to hit slash or enter and you would keep running forward without pressing either forward key and it will still allow you to type a message. After 4 years, my hand has never been in the vicinity of num-lock. It's just a handy little feature that became force of habit and becomes rather awkward if it's taken away after all this time. It's especially annoying when there's no real reason to take it away and it's not even mentioned. The problem is that they just royally mixed up most keyboard functions, probably without even knowing it.

Autumn10
07-12-2003, 05:48 AM
Why not....ahhh skip it. :p

Cloudien
07-14-2003, 12:35 PM
Interesting.

"You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players)"

Nice to see quality like that in considering the end user. I know when I restarted a few weeks ago I was overwhelmed as it was with all the new tip windows, hints and crap that filled the screen! Good to see it being addressed.

"- Treeform - This spell should now work in Luclin outdoor zones. "

Rejoice!!!! :evil:

"- Auto-inventory - Items right-clicked off your corpse will now be place into your inventory in the correct order. "

Does this also mean that right-clicking your lightstone before right-clicking your ToV will not displace the ToV? I remember this kind of thing happening a while ago, that was whilst clicking in the correct order.

(No jokes about the lightstone or ToV please, yes I'm sure they'll have been FAR bettered by now lol)

- Random name generator - Asking for a name should no longer result in a name that will be rejected due to duplication.

Translation: No more 4-letter character names apart from maybe something like "zwkp". Should be interesting to see if it ever comes up with an attractive name again :)