View Full Forums : Updated Vex Thal Info - With 10 Shards

04-24-2002, 07:28 AM

Now, we only need to confirm is key allows one person to enter, or a group, or a raid party. It probably does not matter to 99.995% of the server population but it would be nice to wrap up all the information about this quest.

This must be as close as we will get! As you know, all of this information has been copied/pasted from other posts. The credit goes to all the posters who contributed to get it this far.

Here are links to the posts that are the source of this document:
Started by Twiggie Tymberwolf:
Shard Locations and Info... (

Started by Gallux:
Starting Location found... (

Started by Haldin:
Akhevan Language Thread... ( opic&start=1&stop=100)

1. The first part entails gathering 10 different shards from all over luclin.
2. For the second part, you will need to obtain a Scepter Frame and combine the 10 shards to reassemble the Scepter. This Scepter is now a 2 slot container.
3. The third part will require the killing of the Emperor and looting a Staff. This Staff has 2 charges of Summon a Shaded Sphere. Zaar of Triton confirmed it with : Yea 2x charges of 20 power source, so 40.
4. The fourth part is the re-energizing of the Scepter by combining the Orb of Luclinite and the summoned Shaded Sphere in the reassembled Scepter.
5. Enjoy your key as the final product is the Scepter of Shadows aka Vex Thal Key - Item 22198 in Magelo.
6. Use key to enter Vex Thal ======> spell effect is not relevant.


Please note that the Maiden Eye shard seems to be the most elusive to obtain. It drops from a few different Gorangas but seems to require heavy camping. Sorry!

Shard 1: The Grey - Kel - 22185 - Boulder, Sun Revenants
Shard 2: FG - Dat - 22186 - Shik'Nar Warrior, Soldiers and possibly Foragers
Shard 3: Scarlet Desert - Set - 22187 - Sun Revenants and Sun Reavers.
Shard 4: The Deep - Raf - 22188 - Thought Leeches or Thought Horrors
Shard 5:Ssra - Vin - 22189 - Skeletal Drudge and a few more random mobs
Shard 6:Akheva - Dax - 22190 - Xi Vius or Shadow Reavers - Roudy Rubble - Shade Golem
Shard 7 : Dawnshroud - Lor - 22191 - Rockhoppers - Sambala
Shard 8: Maiden Eye - Tak - 22192 - Goranga Forager, Gatherer, Hunter, Prophet
Shard 9:Acrylia - Ved - 22193 - Grimling Skullcrackers
Shard 10:Sanctus Seru - Kelara - 22194 - A Legionneer of the Hand at Marus Seru zone

Other Items and Containers
Summoned from Emperor Staff: Shaded Sphere - 22195
Glowing Orb of Luclinite - 22196
Sceptre of Akelha Ra FRAME - 17323.

The first container you will need is the Sceptre of Akelha Ra FRAME. It is a 10 slot container than holds only tiny items. It is originally called the Shadowed Scepter Frame. The reassembled Scepter is a 2 slot container that will be used to combine the Sphere and Orb.

Vex Thal Key
The Scepter of Shadows - Item 22198

This has been copied from several posts and consolidated. Again, credit goes to original posters.


Getting ready for the dialogues...
<QUOTE>Head to Akheva. From the zone in, run straight, past the fallen pillar. When you get to the next room, head right. Going left will take you to Va'Dyn. Go down the next set of stairs. To your right is IV. Go left, you will see a large "gate" with two "shades" standing on the left and right edges of this gate.

Pull the far right shade, it will bring 2 mobs. Clear them, then move in hugging the right side. Cross directly over the open area and kill the alien midget mob that is by a set of stairs. Then run up those stairs where you will fight 3 alien mobs that have 4 arms each. They only hit for ~160s and can be slowed. Be sure to root the last one. Sometimes they will drop a "Ans Xundrau xi Tekar" 13/25 3 to all stats dagger, melee and caster only.

At this point, you can drop down from the stairs and you will see a number of green con "Sacrificed Remains" and a "Shimmering Presence."

From there you will need items from a mage and a necro to continue the script.

Dialogues and actions...
A shimmering presence's voice invades your mind.
'Shadows can not exist without light. Bring me a wisp stone so that my balance can be righted by their soft glow.

This points to a MAGICIAN SPELL:
Name: Summon Wisp
Level: 4
Type: Summon a No-Rent Miscellaneous Object
Actual Effects: Summons Wisp
Description: This will summon a "wisp stone" that acts as a light source when worn for those who cannot see well at nighttime.

Give the summoned Wisp stone and Spirit of Akelha `Ra will spawn.

You say, 'Hail, The Spirit of Akelha`Ra'
The Spirit of Akelha`Ra 's hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. 'Greetings mortal, thank you for releasing me from my [tormented prison].
You say, 'what tormented prison'
The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit's voice fills your mind. 'I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].

You say, 'what spirit'
The Spirit of Akelha`Ra says 'We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me. '

You say, 'who is atenha ra'
The Spirit of Akelha`Ra says 'It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of it's power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities. '

You say, 'what Vex Thal'
The Spirit of Akelha`Ra says 'Vex Thal is the sacred home of the Akheva. The place where Luclin's power directly touches this world...ungh... I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow...' As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at Dimi 's feet. Dimi reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again. '

This points to a Emerald Essence. Hand it in to collect the Scepter Frame that will allow to reassemble the Scepter.

You say, 'what frame of your scepter'
The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more.

Poof :(

Sobe Silvertree
04-25-2002, 07:33 AM
Please don't Rant on this post - If you have anything to add that will help with the information provided to you it would be greatly appreciated.

04-25-2002, 10:28 AM
Thanks, Sobe !

04-26-2002, 05:47 AM
yes it the skeletal sun revenants in the grey, the ones around the pond

Shaded Stones in Akheva also drop a shard

for seru its any Named "Legonnaire" not the ones around the zone

Glowing orb of Lucinlite drops off many lower level and upper level uber mobs

the Rhags
and others, seems any almost any named zone boss can drop the orb.

Since Killing the Emporer requires a sub quest for the Key to the Emporer in Ssra, you probably ought to make a spot for that subquest too.

04-26-2002, 07:19 AM
Subquest as in ShissarBane weapons gathering?

I thought this had been posted before. Oh well :)

To have a chance to kill the Emperor, you need a lot of people equipped with weapons that have a Sisshar Bane effect.

1) You need one of the weapons wielded by the elite Shissars or similar weapons. They are the easy part, and no need to really camp these

2) You need Green metal from the mines in Ssra. They drop off named skeletons, and need 2 pretty solid groups to keep the caverns cleared (one group is enough, just won't keep all the PHs cleared as fast).

3) Combine the weapon and the Green metal in the forge outside the mines. You don't need any blacksmithing skill, 0 works just fine. You get a corrupted shissar weapon of the type you combined.

Here a few examples - the Bane Effect is usually 6 DMG.

Corrupted Shissar Battlehammer
Skill: 1H Blunt Atk Delay: 22
DMG: 7
STR: +10 DEX: +10 STA: +8 WIS: +15
AGI: +10 HP: +40 MANA: +80 SV FIRE: +8
WT: 3.5 Size: LARGE
Race: ALL

Corrupted Shissar Claidhmore
Skill: 2H Slashing Atk Delay: 44
DMG: 22 AC: 15
STR: +10 DEX: +10 STA: +10 WIS: +15
INT: +15 AGI: +10 HP: +100 MANA: +100
SV FIRE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 5.7 Size: LARGE
Race: ALL

Corrupted Shissar Dagger
Skill: Piercing Atk Delay: 24
DMG: 7
STR: +10 DEX: +10 STA: +8 CHA: +5
WIS: +5 INT: +10 AGI: +10 HP: +50
MANA: +60 SV FIRE: +8 SV COLD: +8 SV MAGIC: +8
WT: 2.4 Size: SMALL
Race: ALL

Corrupted Shissar Ulak
Skill: Hand to Hand Atk Delay: 20
DMG: 7
STR: +15 DEX: +10 STA: +8 WIS: +10
AGI: +10 HP: +50 MANA: +40 SV FIRE: +8
WT: 1.0 Size: SMALL
Class: MNK BST
Race: ALL

Corrupted Shissar Warsword
Skill: 1H Slashing Atk Delay: 20
DMG: 6
STR: +10 DEX: +10 STA: +10 CHA: +5
WIS: +8 INT: +8 AGI: +10 HP: +50
MANA: +40 SV FIRE: +8 SV COLD: +8 SV MAGIC: +8
WT: 2.5 Size: MEDIUM
Race: ALL

04-27-2002, 04:08 AM
no I mean the key to the emporers portal

one idol
one ring
one pouch
one insignia

combine in said pouch creates "Ring of the Shissar" and allows you to zone into emporers room = )

04-29-2002, 08:17 AM
I see - gimme 5 minutes :)

04-29-2002, 08:21 AM
This is the quest to create the ring that acts as a key to Emperor Ssraeshza's chamber.

You need 4 items for all 4 "basic" levels of the temple:

1) Go to the basement level of the Shissar temple.

2) Kill any of the named Taskmasters that can be used to trigger the Glyphed/Exiled/Cursed fights. The Taskmasters frequently drop the pouch necessary to combine the items.

3) Once you have acquired the pouch. Head to the first floor and camp the random rare spawn Commander Zazuzh. He drops the idol you need.

4) Once you've acquired the idol, go to the second floor and in similiar fashion camp the random rare spawn Commander Zeruzsh. He drops the ring you need.

5) Then head to the Imperial Guard chamber where you can access the locked teleport to the Emperor's chamber. By killing the Imperial Guards you can spawn 3 named rares all of which drop the last piece you need, the insignia. These are General Kizuhx, Arbiter Korazhk, and Advisor Zekuzh.

6) Put all 3 items into the pouch and combine. You will receive a Ring of the Shissar.

05-03-2002, 12:17 PM
Being nitpicky here, but the name of the tribe in Dawnshroud is Sambata and not Sambala :)

Ya know... if they were thinking two steps ahead they woulda made the components drop from some of the mobs needed for the twilight armour quests. By doing it that way, there is a good chance the PHs would get quicker and the actual quest mobs would appear with greater frequency.

05-07-2002, 12:50 PM
This is neat info, but most of the people collecting shards out there don't have a prayer of entering Vex Thal. If your guild can't kill emperor soonish, there's no point in doing this quest, other than maybe frustrating the people who can kill the emperor by making their Vex Thal key quests take much longer as they wait in line to kill the mobs that drop shards.

05-09-2002, 12:29 PM
Not to sound dumb but I want to verify this all in my head....

1. no key needed to enter Ssra

2. ring needed as key to enter Emperor's area

3. then key to Vex Thal attained through killing appropriate mobs in Emperor's area

I know this is over simplifed but wanted to make sure I understood the steps...

Nimphe Wildwood
05-17-2002, 09:58 PM
Keeley -

1. Correct
2. Correct
3. Correct but not only do you kill the Emperor, you must go around collecting the shards, orbs, etc etc...which are in different zones and drop of green to red cons (to a lvl 60).

05-18-2002, 10:56 PM
Thanks to Nerfage, looks like killing the emp just got farther away again since last patch.

He seems to be a bit harder now = )

06-02-2002, 04:45 PM
Ok quad kiters...please list the names of the Gorangas in The Maidens Eye that you've seen first hand drop the Lucid Shard? I've been killing nothing but Scouts lately, no drop, just hear that they are PH for the "named" Gorangas which do drop the shards. I've yet to see either.

06-07-2002, 11:38 PM

06-16-2002, 08:37 PM
Battlemaster also dropped shard... Two Prophet, and one Battlemaster kill netted three shard drops.

60 Grandmaster

06-17-2002, 11:02 AM
Anyone have any information on how hard it is to get the Acrylia shard after they nerfed the spawn rate in the zone?

06-22-2002, 03:26 PM
a goranga seer (50/50 chance)
a goranga prophet (100%)
a goranga battlemaster
a goranga forager
a goranga hunter (very rarely)
a goranga chieftan (also very rarely)

Tippasi Diggs
06-22-2002, 08:47 PM
The Prophet does not drop the shard every time. Would like someone to confirm it for the sake of certainty, but I have personally killed him twice, and only seen one shard.


Lotusfly Stewnicely
07-02-2002, 01:10 AM
The Vex Thal "key" is soulbound, it has been tested a lot ;D

Now where did I put that Soulbound Keyring....


Merci 00
07-07-2002, 12:36 AM
A guildmate got a shard off a goranga scout a few weeks ago, so that's another that has a very rare chance to drop one to add to the list.

The prophet does NOT drop the shard every time as another posted above, but probably at least 50/50 or better chance with him.

The goranga seer, at least on BB, might be a rare drop. I killed 6 seers one day last week and no shard.

And that lame useless staff that drops off them all is nothing but a really annoying tease :p ... looks like a shard and gets your hopes up for a second.


Gilu FreeWind
08-23-2002, 02:43 AM
I can see that you said "Poof" at the end of the quest.

We finally had the chance to get there to complete some scepter and saw that the mob just poof when 1 person complete the scepter.
We are trying to know if it is "working as intended" or if there is a way not to make it poof.

comments? answers? please

Merci 00
08-23-2002, 09:57 AM
If you're referring to the mob in Akheva that you get the container from, yes that mob will poof when one person turns in the EE and wisp stone and receives their container. That is working as intended, not broken.


Gilu FreeWind
08-23-2002, 02:12 PM
ok :)
Thank you :) We were'nt sure of that ;)

08-30-2002, 09:50 AM
The mob will disappear after a succesful turn-in but ALSO poof if you wait TOO long and, for instance, wait to repeat the dialogue.

09-07-2002, 03:19 AM
goranga savant dropped mine

aslo acrylia took me 8 hours to get..from what ive been told only 2 mobs drop the shard in the zone (door mobs to the ruins)

09-12-2002, 07:25 AM
Success on Prophets 100% so far. However the spawn rate is horrible. Probably spawn every 4 hours.

09-27-2002, 04:31 PM
Question about VT key....

I remember reading up some on this a million years ago, but now can't remember for sure.

I THINK I read that the key (a staff) was an AoE port that took you into VT (everyone in the vicinity of the key holder or something). I also think I read that there were a fixed number of charges, after which you needed to recharge the staff by killing the emperor again and getting the luclinite.

That something my fevered brain made up? IF so how does it really work?

No, we are not about to kill emperor, but I am curious and know a bunch of you are VT'ers.

TY in advance for any info.

Happyfeet Funkmaster
10-08-2002, 08:56 AM
"I remember reading up some on this a million years ago, but now can't remember for sure.

I THINK I read that the key (a staff) was an AoE port that took you into VT (everyone in the vicinity of the key holder or something). I also think I read that there were a fixed number of charges, after which you needed to recharge the staff by killing the emperor again and getting the luclinite.

That something my fevered brain made up? IF so how does it really work?"

The VT key is just a normal single person click key and it lets you in, like a sebilis key.

And the emp used to drop a staff with 2 charges of a spell that summoned 20 rifts, so you got 40 rifts, which were dropable, hence the problem(Player Auctionable).

Now 5 mobs spawn after emp dies and they drop 8 no drop rifts each I think...I forget the ratio of mob to rifts, but you get 40 rifts per kill all the same.

Happyfeet Funkmaster
10-08-2002, 08:59 AM
By the way all the shards are druid soloable, except ssrae.

It can be really hard to get a group together to farm shards, and even then when one drops you have a 1 in 6 chance usually heh, so I suggest doing it solo =)

Sekira Ashdelane
10-08-2002, 09:35 AM
I don't really see the point in going out and soloing the shards to obtain all but the last 2 parts for a VT key. If you are ever going to be able to finish the key, you are going to have to be in a guild that can kill <insert_any_luclin_boss_mob> for the Orb of Luclinite and then kill the Emperor for the power source.

Even if you could get an orb and power source somehow, what are you going to do in VT without a guild capable of raiding there?

And it you _are_ in such a guild and your guildmates won't help each other get shards for VT keys then your guild probably isn't ever going to make it into VT in enough force to do anything there anyway.

10-08-2002, 11:39 AM
Well, many guilds, especially VT enabled ones, look at how many shards you have if you are applying to them.

Get most of the shards and some bits of the emp key and you'll be better off if thats the way you intend to go.


Happyfeet Funkmaster
10-08-2002, 06:32 PM
First off I am in the "uber guild" of my server, secondly I solo'd them because I was on vacation when all the shard farming started, and got a late start, so I just did it all solo rather than bug my guildies.

I was just stating that is it possible as to help others that might think they *must* have a group to camp the shards. I recommended it because your guaranteed the shard.
I dunno why your getting so defensive and almost hostile though =P

Sekira Ashdelane
10-09-2002, 01:27 AM
Don't know where you are reading the "offensive" and "hostile" into it :) Was just saying that getting most of a VT key is not very productive.

Maybe I didn't use enough smilies... :) :) :) :) :) :) :) :)

Oakendale FW
10-12-2002, 06:52 AM
"By the way all the shards are druid soloable, except ssrae."

Okie plz for the love of god tell me how you solo'd the fungus grove shard part then because I just dont get it lol / No room to root/dot mobs all to close together and no room to kite or single pull them.

Oakendale ForestWalker
60 Druid

Sekira Ashdelane
10-12-2002, 05:54 PM
It depends on how willing you are to exploit a slight bug with the room the bugs are in. Personally, I wouldn't recommend it... especially since the shard-dropping bugs in FG are good experience for a full group since the exp changes.

10-23-2002, 06:20 AM
The fungus grove camp is a money maker for a full group.

You get a power group down there you can kill the entire royal family repeatedly and get a fairly nice collection of armor.

Chitin Legs, Arms and belts drop VERY frequently.

I'm KOS to blue bugs now though =p And I like it!

Pad Nog
10-25-2002, 09:44 AM
Lucid Shard dropped off a Gorgana Battlemaster today in front of AR.