Tweil
07-15-2002, 05:53 PM
Here is the list we are sending on to VI.
Caster Balancing
<blockquote>
Can you give us an update on caster and/or priest balancing?
Do you feel that there are or will be opportunities for generalist classes, like druids, to successfully compete with specialist classes for raid spots in the high-end game?
Regarding class AA, at this time are there any plans to adjust class AA abilities?</blockquote>
Druid-Specific
<blockquote>
What role do you see a druid fulfilling in a six-man group or on raids?
Are there any plans to give druids ports to Luclin?
Do you ever plan on making the druid rings in Greater Faydark, Lesser Faydark, and Ocean of Tears active?
Any thoughts on any new druid spells that would bring some balance and value to the class in the endgame?
What percentage of all characters do druids make up at levels 1-20, 21-40, 41-50, 51-55, 56-59 and 60? How does this compare to the percentage of druids in high-end guilds?
Druid pets (BooBoo, charmed, and dire-charm pets) can be buffed by their master, but not by anyone else. This has not always been the case: prior to Luclin, druid pets were buffable. Would you consider changing this so that druids are no longer a "familiar" class like clerics and wizards? The tagging of creatures as animals was improved recently, but there are still a few places (like Cazic Thule) where things that look like animals aren't. Are there any plans to, say, tag all raptors as animals?
Why aren't there more druid-friendly soloing areas?
</blockquote>
Quests
<blockquote>
When are you going to fix the broken Crest of the Fauns subquest of the Tunarean Signet Ring Quest?
</blockquote>
Items
<blockquote>
Are you planning on revisiting focus items before PoP's release?
Will we see focus effects added to Kael- and Skyshrine-type quest armor? If so, when?
</blockquote>
General EQ
<blockquote>
How do you plan to improve lines of communication with the player base in the future?
Well-equipped high-level characters face little risk in dungeons with low blue mobs. However, they still pick up a decent amount of experience and loot. Are there any plans to encourage level 60 players to move out of Upper Sebilis and Velketor's Labyrinth in terms of experience gain? Any plans to introduce more factors than just mob level and zone xp modifier when calculating xp?
How do you balance the need to deliver new content with the desire of players to see fixed existing content such as quests, the Bazaar, and so on?
How do you feel about competing with yourself with Star Wars Galaxies soon to hit the market? Do you expect that players will want to play both? Will there be any package deals for both?
Will you have anything to say about Manaburn or Ragefire? Those have done more harm to interguild relationships than anything else in game.
When will the Jaggedpine zone be offered to all servers?
</blockquote>
Planes of Power
<blockquote>
Can you give us a teaser about what you plan on doing with new skills in PoP?
What role will druids be playing in PoP?
What new content can the druid class expect to see in PoP?
After increased level limits with Kunark, quest armor with Velious, and Alternate Advancement with Luclin, what's next for druids in particular?
With PoP, will we get any new blue servers?</blockquote>
Caster Balancing
<blockquote>
Can you give us an update on caster and/or priest balancing?
Do you feel that there are or will be opportunities for generalist classes, like druids, to successfully compete with specialist classes for raid spots in the high-end game?
Regarding class AA, at this time are there any plans to adjust class AA abilities?</blockquote>
Druid-Specific
<blockquote>
What role do you see a druid fulfilling in a six-man group or on raids?
Are there any plans to give druids ports to Luclin?
Do you ever plan on making the druid rings in Greater Faydark, Lesser Faydark, and Ocean of Tears active?
Any thoughts on any new druid spells that would bring some balance and value to the class in the endgame?
What percentage of all characters do druids make up at levels 1-20, 21-40, 41-50, 51-55, 56-59 and 60? How does this compare to the percentage of druids in high-end guilds?
Druid pets (BooBoo, charmed, and dire-charm pets) can be buffed by their master, but not by anyone else. This has not always been the case: prior to Luclin, druid pets were buffable. Would you consider changing this so that druids are no longer a "familiar" class like clerics and wizards? The tagging of creatures as animals was improved recently, but there are still a few places (like Cazic Thule) where things that look like animals aren't. Are there any plans to, say, tag all raptors as animals?
Why aren't there more druid-friendly soloing areas?
</blockquote>
Quests
<blockquote>
When are you going to fix the broken Crest of the Fauns subquest of the Tunarean Signet Ring Quest?
</blockquote>
Items
<blockquote>
Are you planning on revisiting focus items before PoP's release?
Will we see focus effects added to Kael- and Skyshrine-type quest armor? If so, when?
</blockquote>
General EQ
<blockquote>
How do you plan to improve lines of communication with the player base in the future?
Well-equipped high-level characters face little risk in dungeons with low blue mobs. However, they still pick up a decent amount of experience and loot. Are there any plans to encourage level 60 players to move out of Upper Sebilis and Velketor's Labyrinth in terms of experience gain? Any plans to introduce more factors than just mob level and zone xp modifier when calculating xp?
How do you balance the need to deliver new content with the desire of players to see fixed existing content such as quests, the Bazaar, and so on?
How do you feel about competing with yourself with Star Wars Galaxies soon to hit the market? Do you expect that players will want to play both? Will there be any package deals for both?
Will you have anything to say about Manaburn or Ragefire? Those have done more harm to interguild relationships than anything else in game.
When will the Jaggedpine zone be offered to all servers?
</blockquote>
Planes of Power
<blockquote>
Can you give us a teaser about what you plan on doing with new skills in PoP?
What role will druids be playing in PoP?
What new content can the druid class expect to see in PoP?
After increased level limits with Kunark, quest armor with Velious, and Alternate Advancement with Luclin, what's next for druids in particular?
With PoP, will we get any new blue servers?</blockquote>