Xiggin
05-09-2002, 01:03 PM
<h3>Eighth Coldain Prayer Shawl </h3>
<img src=http://www.eqtraders.com/pics/blessed.jpg>
This summary is borrowed from the Eqtraders website. It makes little sense to write yet another spoiler. Credit goes to Verdandi.
Quick Reference List:
Highest Skill Trivials
Brewing: 158-163 (optional)
Jewelcraft: 182-184
Smithing: 187-190
Tailoring: 176
Drops to Collect
8 Velium Hound Fur
4 Large Bricks of Velium (not stackable)
15 Blocks of Velium (not stackable)
2 Unrefined Diamonds (stackable, no drop)
3 Unrefined Emeralds (stackable, no drop)
3 Unrefined Sapphires (stackable, no drop)
Implements to Make or Buy from PC
1 File
Ingredients to Buy From Vendor
8 Silver Threads
19 Coldain Velium Temper
Velium Smithy Hammer
various Medium Plate Armor Molds
Overview of the Recipes
Optional Recipes
Combine in Brew Barrel: Flask of Water + Allspice + Brown Algae = Coldain Heater (Brewing 158)
Combine in Mortar & Pestle: Celestial Solvent + level 39+ Spell Research Component = Celestial Essence (never fails)
Combine in Brew Barrel: Coldain Heater + 4 Celestial Essence = Coldain Velium Temper (Brewing 118-163)
Combine in Forge: 3 Small Pieces of Velium + Coldain Velium Temper = Small Brick of Velium (Smithing 38)
Combine in Forge: 3 Small Bricks of Velium + Coldain Velium Temper = Large Brick of Velium (Smithing 38)
Combine in Forge: 3 Large Bricks of Velium + Coldain Velium Temper = Block of Velium (Smithing 38)
Combine in Forge: 2 Small Pieces of Ore + Flask of Water = Metal Bits (Smithing 21)
Combine in Forge: Flask of Water + Metal Bits + File Mold = File (Smithing 21)
Preliminary Steps
Combine in Tailoring Kit: Velium Hound Fur + Silver Thread = Soft Fur Padding (Tailoring 176)
Combine in Forge: Large Brick of Velium + File + Coldain Velium Temper = 2 Velium Rings (Smithing <=88)
Combine in Forge: Block of Velium + Coldain Velium Temper + Velium Smithy Hammer= Folded Sheet of Velium (Smithing <=88)
Royal Velium Armor All Combines in Forge
* Royal Velium Bracer : Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Bracer Mold (Smithing 178-180) (Need 2 Bracers)
* Royal Velium Boots : Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Boot Mold (Smithing 176)
* Royal Velium Vambraces : Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Armplate Mold (Smithing 178)
* Royal Velium Gauntlets : Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Gauntlet Mold (Smithing 178)
* Royal Velium Helm : Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Helm Mold (Smithing 178)
* Royal Velium Field Plate : Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Breastplate Mold (Smithing 187-190)
* Royal Velium Greaves : Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Greaves Mold (Smithing 184-187)
Faceted Gems All Combines in Jewelery Kit
* Faceted Diamond : Unrefined Diamond + Etching Tools (Jewelcraft 182-184)
* Faceted Emerald : Unrefined Emerald + Etching Tools (Jewelcraft 173)
* Faceted Sapphire : Unrefined Sapphire + Etching Tools (Jewelcraft 177)
Imbued Royal Velium Armor All Combines in Jewelery Kit
* Imbued Royal Velium Bracer : Royal Velium Bracer + Faceted Sapphire + Etching Tools (Jewelcraft 177-180)(2 bracers)
* Imbued Royal Velium Boots : Royal Velium Boots + Faceted Emerald + Etching Tools (Jewelcraft 177-180)
* Imbued Royal Velium Vambraces : Royal Velium Vambraces + Faceted Sapphire + Etching Tools (Jewelcraft 177-182)
* Imbued Royal Velium Gauntlets : Royal Velium Gauntlets + Faceted Emerald + Etching Tools (Jewelcraft 177-180)
* Imbued Royal Velium Helm : Royal Velium Helm + Faceted Emerald + Etching Tools (Jewelcraft 177-180)
* Imbued Royal Velium Breastplate : Royal Velium Breastplate + Faceted Diamond + Etching Tools (Jewelcraft 181-182)
* Imbued Royal Velium Greaves : Royal Velium Greaves + Faceted Diamond + Etching Tools (Jewelcraft 181-182)
Detailed Instructions
A Note about Meg: Meg Tucter offers instructions about how to combine a piece of imbued royal velium with etching tools in a jewelry kit to make a tradeable version. This version is NOT something that can be used to make the set for the quest, so don't do it unless you don't need that piece for the quest. Etching it makes the piece tradeable and also makes it wearable by both plate and chain classes, where the original No Drop pieces are only wearable by plate classes.
Basic Smithing Information
The most basic smithing recipe uses a flask of water, a certain size and type of ore, and the right kind of mold for the item you wish to make. The most common kinds of ore are just plain "ore", "medium quality ore", "high quality ore", and "velium". Ore and medium quality ore are only available on vendors. High quality ore is available both as a drop and in limited quantities on vendors. Velium is only available as a drop. They all can come in small pieces, which are stackable, and small bricks, large bricks, and blocks, which are not stackable. You generally need to use one of the conversion recipes to turn your raw ore into bits, sheets, or folded sheets, which then go into the recipe for whatever you wish to make.
When smithing you combine your ingredients in one of the stationary forges located throughout a city. (You may have heard of the infamous "never fail forge" located deep in Dalnir. It sounds too good to be true because it is. This forge will indeed never fail, but only works on the recipes for a certain quest, and cannot be used for anything else.) Simply put your ingredients into the forge and hit combine. Often when turning your raw ore into one of the prepared states (bits, sheets, etc) you may get back more than one when successful, so watch for notes about a recipe's yield when buying or collecting ore. You may also sometimes need one of the several different kinds of hammers that are sold by ore vendors. When a hammer is required, you will get it back whether or not you succeed at an attempt, so they can be reused indefinitely.
You may also have heard of cultural smithing. Cultural recipes are those that can only be done by a person of the right race and can only be created in one of the special forges in that person's home city. The special forges cannot be used for regular recipes or by anyone who is not of the right race. If you try to open the forge but get a message saying that you cannot use that forge, it is because it is one of the cultural ones. There should also be regular ones elsewhere in the city, so keep looking. See the Smithing Recipes section for specifics about the various things you can smith.
Velium Hound Fur:
Velium Hounds are found out in Western Wastes. It seems that getting sufficient fur might not be as easy as it sounds. The zone seems to be extremely overhunted right now as everyone and their mothers try to get their fur, or worse, farms them to sell at exorbitant prices. Definitely bring a tracker or ten to help you beat the farmers to the wolves. (An example: just last night on the Karana server there was someone in West Wastes auctioning wanting to trade farmed furs for a hierophant's cloak. It is a revolting display of greed that makes my stomach churn.) The wolves share a spawn table with the other animals in the area so you could try killing other roaming animals. The only problem with this is that eventually all that is left are various creatures like cragwyrms that give Claws of Veeshan faction hits, so everyone leaves the zone until the next time the zone is reset. The wolves are not on any faction so the dragons don't seem particularly concerned when they see you killing them. If you are good faction with the dragons, you can probably ignore them. Just be aware that there is one dragon near the Temple of Veeshan zone which is on the Kunark dragon Ring of Scale faction, and one in the wyvern caves which appears to be on Guardians of Veeshan faction, to which everyone is kos.
Velium:
Get yerself back to Crystal Caverns or Velketor's! Remember your old buddies the orc miners and the crystalline spiders? They miss you! Go pay them another visit. If you still have an aversion from collecting last time, you can also try the various icy-looking golems in places like Velks or the Tower of Frozen Shadow or down the pit in Icewell Keep. The blocks are a new drop with this shawl, however, so it's possible they might not be in all these less used zones yet. There are extra recipes provided in the Overview of the Recipes up above so that you can convert the different kinds of velium that drop into the large bricks and blocks that you need. There is no need for you to use all of those recipes if you have enough large bricks and blocks.
Coldain Velium Temper:
You can acquire the temper you need for making folded sheets either by buying from the vendor in the Thurgadin Mining Company at 41, -111 in Thurgadin, or by making it yourself. It costs about 26pp each to buy, and about 6-15pp each to make, depending on whether you loot or buy your research components. Allspice can be bought from several different alchemy vendors around Norrath, including Hulda in the Thurgadin bank. Brown algae is available only from Blumblum Swigwater, one of the othmir in Cobalt Scar. Celestial solvent is only available from a few Poison Vendors in Luclin. There is a list of research components that work for celestial essence here.
Unrefined Gems:
These drop from the shimmering geonids in the Wakening Lands cave and from the wyverns in Western Wastes. They are No Drop. As far as the geonids go, only the shimmering ones drop gems. However, every single shimmering geonid drops one of the three gems, so you shouldn't have to kill the poor things for ages. Gems from them seem to drop in about the right proportions so you shouldn't have to kill dozens and dozens to get that last right gem unless you have an exceptionally unlucky streak. Regular geonids are placeholders for the shimmering ones, so you might also have to kill some of them to get spawns. You do take faction hits on all of the geonids. However, there are conflicting reports on how big those hits are. Some folks report that they got all their gems without dropping from indifferent, while others report that they were scowling by the time they were done. I myself went from indifferent to apprehensive with my first kill, with no prior hits to geonid faction. So...your mileage may vary.
As for the wyverns, the burrowing wyverns seem to drop a gem every time like the shimmering geonids do. They also seem to sometimes drop off of huntresses and hunters. These are on Claws of Veeshan faction, but do not give faction hits when killed. As with hunting velium hounds, be careful if you are near the Temple of Veeshan, as there is a dragon on Ring of Scale faction around there, or in the wyvern caves, as there is a dragon on the kos-to-everyone Guardians of Veeshan faction in there. You might want to consider targeting the wyverns when you are killing velium hounds, to collect both ingredients and help refresh the spawn table at the same time.
General Bragmur:
You will find him to start the action bit at -3400, 9000 in Iceclad. His respawn is about 4 hours in case you happen to catch him shortly after someone else has killed him or completed the quest. Reports are that his pathing during the trek to the gnomes is a little flakey, he will sometimes disappear and then reappear as he is walking, so don't panic. It might be reassuring to have a tracker in case you lose sight of him entirely. Some folks have also reported that it helped to have someone who can feign, to agro the General and lead him back to the appropriate route in case he warps back to his spawn point or otherwise gets off track. He also sometimes seems to agro on members of your party even if they are not kos and did not do anything to attack him, so it may be good to have an enchanter at the ready with Memory Blur loaded. As you travel, you will encounter five waves of attack from the giants and their wolves, some harder than others. It sounds like three coordinated groups of 55+ are required at the very barest minimum. Remember that you will also be agroed by all the green wolves and giants and obnoxious dervishes that you encounter along the way. It might be smart to have a few folks as the designated greenie brigade to help keep them out of everyone else's hair while fighting the real attacks. Please give those nasty dervishes a whack for me while you're at it. You may also wish to walk the path through all of the locs indicated below, so that you know where the General should be going and are prepared for each fight.
First Wave: (-3550, 7550) 4 Kromriff Tracking Wolves spawn and attack. These cannot be snared or rooted. Unsure about stuns or mezzes. The wolves are not difficult.
Second Wave: (-2200, 7250) 4 Frost Giant Skirmishers spawn and attack. They hit for 178 max I believe and were again easily dispatched.
Third Wave: (-1100, 5950) Commander Kvarid and 3 Frost Giant Skirmishers spawn and attack. (They spawn on the General.) They cannot be stunned, mezzed, rooted or snared. The Frost Giant Skirmishers are 55ish, and Commander Kvarid is 57.
Fourth Wave: (1500, 2250) 5 Kromriff Tracking Wolves spawn and attack.
Fifth Wave: (3700, 2650) Commander Vjorik and 5 Frost Giant Skirmishers spawn and attack. (They spawn on the General.)
The various wolves and giants that you will fight during this process also drop some very nice gear. So far reported have been the:
Snowchipper: 1HS 10/20, AC 5, str/sta/dex 5, sv cold 10, 3% to parry, weight 4.0, recommended level 51, war,rog,brd,shd,pal,rng/all
Drakkel Wolf Claws: 1H Piercing 10/20, AC 10, dex/int/cha 10, sv cold 10, hp/mana 40, weight 2.0, recommended level 51, effect: Wandering Mind, brd,rng,wiz,mag,enc,nec,bst/all
Spiked Velium Mallet: 1HB 10/20, str/sta/dex 5, sv cold 10, 3% to block, weight 1.0, recommended level 51, effect: Frostcall, war,rog,mnk,brd,shd,pal,clr,dru,shm,rng/all
Ice Forged Helmet: head item AC 18, str/wis/int 5, sv cold 10, hp/mana20, weight 4.0,recommended level 51, effect: Velium Shards, war,brd,shd,pal,clr,rng/all
Tracking Wolf Collar: neck item AC 10, wis/int 5, hp/mana 40, sv cold 10, 2% to dodge, weight 1.0, recommended level 51, all/all
NPC Text
Note: There are two versions of the Runed Coldain Prayer Shawl. The first is the one you create during the seventh shawl quest, while the second is the one that you get back upon showing the first to any of a few different coldain involved in the eighth shawl quest. I have noted throughout the NPC text which version you can give to which coldain (of those who ask for it) and which version they will give you back. Those who accept either version will only give the Approved version back. Therefore, you can only summon the Dain ONCE, so you may wish to have all of the armor prepared beforehand so that you can be sure he will be up when you are ready to turn it in. If you give the Original to someone who only returns the Approved, you will lose your ability to summon the Dain at all. You can tell the two versions apart by holding it on your cursor and having someone cast the spell Identify on you (or cast it on yourself). If it identifies as "Runed Coldain Prayer Shawl", it is the "Original" version. If it identifies as "Approved by the Dain", it is the "Approved" version.
[Give Loremaster Borannin: Runed Coldain Prayer Shawl (Original)]
Loremaster Borannin says, "Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain’s most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him."
[Receive: Runed Coldain Prayer Shawl (Original)]
If the Dain is not up...
[Give Chamberlain Krystorf: Runed Coldain Prayer Shawl (Original)]
Chamberlain Krystorf says, "One moment the Dain has been waiting for you. I will call for him.. oh here he is now, show your shawl to him."
[Receive: Runed Coldain Prayer Shawl (Approved)]
You say, "Hail, Dain Frostreaver IV"
Chamberlain Krystorf says, "YOU do not speak to the Dain so formally, Barbarian! Maybe you should return to our temple to learn more of proper custom when in the presence of a Dain of Thurgadin."
[Give Dain Frostreaver IV: Runed Coldain Prayer Shawl (either Original or Approved)]
Dain Frostweaver IV says, "Ah Verdandi. I was hoping to see you. We require your skilled hand. The Armory is overtaxed preparing armor for the war that we are preparing to wage on the Giants of Zek. We need you to help by creating some Field Plate for a mission that is near to execution. Go see Loremaster Solstrin in the Hall of Ancestors, give him these orders. He holds the lore recorded on how to make the field plate."
[Receive: Runed Coldain Prayer Shawl (Approved) & Royal Coldain Orders]
[Give Loremaster Solstrin: Royal Coldain Orders]
Loremaster Solstrin says, "So, the Dain needs your assistance with the Field Plate. The Dain must trust you a great deal to impart the wisdom of our armor creation to you. Here are the tomes. The first details how to make the basic armor, the other details how to begin [working with gemstones]. If the Dain is asking you for them you should place them in an [Issue Kit]. May Brell guide your hand friend, good luck to you."
[Receive: Forge of Icewell Keep & Precious Gem Study]
You say, "What about working with gemstones?"
Loremaster Solstrin says, "Aye, gems are placed within the armor. Brell is pleased with this fusion of ore and gem. The combination produces a sturdy piece of armor. You will need some Etching Tools to work with the gems. If you ask Meg Tucter for a set, she should have some lying about."
You say, "What about the issue kit?"
Loremaster Solstrin says, "The Standard Issue Kit is what we issue to soldiers at the beginning of their mission. I have this empty one here. Before I give it to you, could you show me your Runed Coldain Prayer Shawl? I would like to see how skilled you are.'
[Give Loremaster Solstrin: Runed Coldain Prayer Shawl (either Original or Approved)]
Loremaster Solstrin says, "Amazing, your skill is truly great. I am sorry that I had doubted you. Here is the empty Issue Kit. Place a full set of Imbued Royal Velium armor in it before giving it to the Dain."
[Receive: Issue Kit & Runed Coldain Prayer Shawl (Approved)]
You say, "I need a set of Etching Tools"
eg Tucter says, "Oh, really? There are not many that work in faceting gems. I am surprised to see your interest. You can have this old set of mine. If you are working with Royal Velium and want to give it to someone else, you can use these etching tools and your jewelers kit to engrave the piece for them. Be careful though, because once the armor is engraved you cannot remove it and it will be useless to the Dain. There is no need to return the tools, Talem recently made me a new sturdy set. Brell bless him."
[Receive: Etching Tools]
[Give Dain Frostreaver IV: Coldain Standard Issue Kit]
Dain Frostreaver IV says, "Excellent work Verdandi. If I didn't know I would assume this was made by our most skilled artisans. You must hurry, General Bragmur has formed camp in Iceclad. Take the kit to the General, he had to drudge forward without any armor. His [mission] must be a success if we hope to successfully defend Thurgadin against the Giants."
[Receive: Approved Issuing Box]
You say, "What mission?"
Dain Frostreaver IV says, "After General Bragmur has equipped the armor you have created for him, give him these orders. He is a skilled diplomat and will need to reach the pirate Gnomes. We must enter into a pact with them. We will supply them with the velium that they need to build their silly gadgets, and they will take their ship back to Antonica and call for reinforcements from our ancestors. We hope they will accept this pact, after all Brell has been known to align himself with Bristlebane whom the Gnomes of Iceclad follow. You may be an important [factor] in their success"
[Receive: Expedition Orders]
You say, "What factor?"
Dain Frostreaver IV says, "I fear that spies lurk in every corner. You may need to help the General reach the gnomish camp if the Kromrif has gotten word of our efforts. You should call on any allies that you have to assist in case they ambush you. Brell bless you Verdandi, good luck."
You say, "Hail, General Bragmur"
General Bragmur says, "Please keep yer voice down I am busy here. If you do not mind I would ask that ya kindly leave."
[Give General Bragmur: Approved Issuing Box]
General Bragmur begins to put the armor, "Finally the Dain has gotten word of my arrival here. I await his final orders before proceeding."
[Give General Bragmur: Expedition Orders]
General Bragmur says, "The final orders, follow me closely! I pray that the Kromrif have not learned of our plans to align with the gnomes."
{General wanders off, waves of fighting with wolves and giants ensue....}
Commander Vjorik shouts, "The tracking wolves have found the Coldain! To the South West, Charge him!"
Commander Kvarid's corpse shouts, "Arghhhh! Though you have felled me your plans shall not succeed! Rallos will destroy you all for invading our lands!"
{...when you've successfully reached the gnomes...}
General Bragmur says, "Lo there gnomes! Tell me is your camp located nearby?"
Ratop says, "Yar ye scruvy bearded dwarf, just over tha hill there."
Ritap says, "Arrrrrrrrrrr!"
Captain Nalot says, "Hrm? Who is scuffin' around out here?"
Captain Nalot says, "Arrrrrr what is it ye want?"
General Bragmur says, "Well ya see sir, we have a surplus of Velium that we would not mind sharing with you for yer tinkerin' but would ask a favor in return for it."
Captain Nalot says, "Velium eh? Well there matey lets hear what you have got to say!"
Adisson Stubblechin says, "Arrr. Ahoy there, ya hull-faced, landlubbin', mast rats! Keep them beady eyes open! Remember, yer mean, nasty, pirates! Keep yer eyepatches square as a jig and yer rapiers sharp as a barnacle!"
General Bragmur says, "I represent the Dain in this matter, we would like for you to use yer Icebreaker there to head to Antonica and bring reinforcements for the war that is preparing to ensue. We are needin' all the help we can get against the Kromrif."
{Avatar of Below spawns.}
Avatar of Below's voice echoes through the area. "The efforts to help the Coldain and bring them together with the gnomes of Iceclad is quite impressive. There will be no doubt that they will continue to increase in power until they can overtake the Giants of Zek. Hey there, what is that on your shoulder?"
[Give Avatar of Below: Runed Coldain Prayer Shawl (Approved)]
Avatar of Below holds the shawl up close to one eye to look at the rune sewn into it. He smiles to himself and then drops it to the ground and places one hand on it. A bright blue glow starts to emanate in the snow, then there is a sudden flash! The Avatar has dissipated. All that is left behind is the Shawl lying in the snow, shimmering with a new power. Verdandi slowly bends down to pick it up, and is infused with a blessing from Brell.
[Receive: Blessed Coldain Prayer Shawl]
General Bragmur says, "I must go tell the Dain of these events immediately!"
Captain Nalot scratches his head, "Yar ya do that ya crazy Coldain."
[b][i]Text of Solstrin's Books[/i][/b]
Forge of Icewell Keep
Royal Forge of Icewell Arms Set.12 - Royal Field Plate
===============
The field plate of the Coldain Royal Armory is lightweight and good for any expedition where battle may occur. The following are the summarized steps of the process:
1. To start you will need to first hammer out the folded sheets of velium that the armor is constructed from. Place a Block of Velium in the forge, as it become more malleable begin to hammer it flat with a Velium Smithy Hammer. When flat pour some Coldain Velium Temper onto the sheet. Fold the sheet over on top of itself and hammer it down flat once again.
2. Now begin to work on the Velium Rings that will link the pieces of the armor together. To make a set of rings, places a large brick of velium into the forge and heat it up a bit. Take a metal file and file off small pices and shape them into a circular shape. Cool them in a vial of coldain velium temper to strengthen them.
3. Take a break from the hot forge and prepare to fashion the soft fur padding which will be placed on the inside of the armor. The fur will serve as comfort and to keep the body warm. The softest fur is found from velium hounds. Take a patch of their fur and sew it into patterns that will fit inside the armor. Use silver thread to accomplish this.
4. The preparations are now complete. You can now begin to fashion the armor. Use a Coldain Smithing Hammer to hammer the folded velium sheets into a plate mold. Once the sheet has been hammered into the mold. Begin attaching the velium rings to the outer areas of the armor that will connect to the other pieces. Then begin attaching the soft fur padding to the insides of the armor piece. For creating Bracer and Boots you need 1 folded velium sheet. For vambraces gauntles and helmet you will need 2 folded velium sheets. For the breastplate and greaves you will need 3 folded velium sheets to fill the mold.
Royal Forge of Icewell
Precious Gem Study v.1
===============
Now that the armor is created you can begin to set a gem within it. We have found three gems that when faceted will seem to add an aura that radiates from the armor. It is our firm belief that Brell himself is pleased with the fusion of Ore and Mineral and bestows powers unto the armor. Three different gems are used in the process of creating this armor: Diamonds, Emeralds and Sapphires. These are not normal gems that circulate through the economy; these are gems pulled fromthe raw ore and faceted to draw upon its powers. To facet the unrefined gem you will first need a set of fletching tools to chip away the raw edges. Place the gem firmly in your jewelry kit and slowly chip away at all sides until a nice smooth edge is formed. When you have finished with the lapidary place the piece of armor you wish to work on into your jewerly kit. Use your etching tools to farm a base for the gem to fit in. Then place the gem into the base you just created and you are finally done. The optimum effect of gems has been found as follows: Diamonds for the Breastplate and Greaves, Sapphires for the Vambraces and Bracers, and Emeralds for the Boots, Gauntlets and Helmets.
<img src=http://www.eqtraders.com/pics/blessed.jpg>
This summary is borrowed from the Eqtraders website. It makes little sense to write yet another spoiler. Credit goes to Verdandi.
Quick Reference List:
Highest Skill Trivials
Brewing: 158-163 (optional)
Jewelcraft: 182-184
Smithing: 187-190
Tailoring: 176
Drops to Collect
8 Velium Hound Fur
4 Large Bricks of Velium (not stackable)
15 Blocks of Velium (not stackable)
2 Unrefined Diamonds (stackable, no drop)
3 Unrefined Emeralds (stackable, no drop)
3 Unrefined Sapphires (stackable, no drop)
Implements to Make or Buy from PC
1 File
Ingredients to Buy From Vendor
8 Silver Threads
19 Coldain Velium Temper
Velium Smithy Hammer
various Medium Plate Armor Molds
Overview of the Recipes
Optional Recipes
Combine in Brew Barrel: Flask of Water + Allspice + Brown Algae = Coldain Heater (Brewing 158)
Combine in Mortar & Pestle: Celestial Solvent + level 39+ Spell Research Component = Celestial Essence (never fails)
Combine in Brew Barrel: Coldain Heater + 4 Celestial Essence = Coldain Velium Temper (Brewing 118-163)
Combine in Forge: 3 Small Pieces of Velium + Coldain Velium Temper = Small Brick of Velium (Smithing 38)
Combine in Forge: 3 Small Bricks of Velium + Coldain Velium Temper = Large Brick of Velium (Smithing 38)
Combine in Forge: 3 Large Bricks of Velium + Coldain Velium Temper = Block of Velium (Smithing 38)
Combine in Forge: 2 Small Pieces of Ore + Flask of Water = Metal Bits (Smithing 21)
Combine in Forge: Flask of Water + Metal Bits + File Mold = File (Smithing 21)
Preliminary Steps
Combine in Tailoring Kit: Velium Hound Fur + Silver Thread = Soft Fur Padding (Tailoring 176)
Combine in Forge: Large Brick of Velium + File + Coldain Velium Temper = 2 Velium Rings (Smithing <=88)
Combine in Forge: Block of Velium + Coldain Velium Temper + Velium Smithy Hammer= Folded Sheet of Velium (Smithing <=88)
Royal Velium Armor All Combines in Forge
* Royal Velium Bracer : Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Bracer Mold (Smithing 178-180) (Need 2 Bracers)
* Royal Velium Boots : Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Boot Mold (Smithing 176)
* Royal Velium Vambraces : Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Armplate Mold (Smithing 178)
* Royal Velium Gauntlets : Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Gauntlet Mold (Smithing 178)
* Royal Velium Helm : Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Helm Mold (Smithing 178)
* Royal Velium Field Plate : Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Breastplate Mold (Smithing 187-190)
* Royal Velium Greaves : Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Greaves Mold (Smithing 184-187)
Faceted Gems All Combines in Jewelery Kit
* Faceted Diamond : Unrefined Diamond + Etching Tools (Jewelcraft 182-184)
* Faceted Emerald : Unrefined Emerald + Etching Tools (Jewelcraft 173)
* Faceted Sapphire : Unrefined Sapphire + Etching Tools (Jewelcraft 177)
Imbued Royal Velium Armor All Combines in Jewelery Kit
* Imbued Royal Velium Bracer : Royal Velium Bracer + Faceted Sapphire + Etching Tools (Jewelcraft 177-180)(2 bracers)
* Imbued Royal Velium Boots : Royal Velium Boots + Faceted Emerald + Etching Tools (Jewelcraft 177-180)
* Imbued Royal Velium Vambraces : Royal Velium Vambraces + Faceted Sapphire + Etching Tools (Jewelcraft 177-182)
* Imbued Royal Velium Gauntlets : Royal Velium Gauntlets + Faceted Emerald + Etching Tools (Jewelcraft 177-180)
* Imbued Royal Velium Helm : Royal Velium Helm + Faceted Emerald + Etching Tools (Jewelcraft 177-180)
* Imbued Royal Velium Breastplate : Royal Velium Breastplate + Faceted Diamond + Etching Tools (Jewelcraft 181-182)
* Imbued Royal Velium Greaves : Royal Velium Greaves + Faceted Diamond + Etching Tools (Jewelcraft 181-182)
Detailed Instructions
A Note about Meg: Meg Tucter offers instructions about how to combine a piece of imbued royal velium with etching tools in a jewelry kit to make a tradeable version. This version is NOT something that can be used to make the set for the quest, so don't do it unless you don't need that piece for the quest. Etching it makes the piece tradeable and also makes it wearable by both plate and chain classes, where the original No Drop pieces are only wearable by plate classes.
Basic Smithing Information
The most basic smithing recipe uses a flask of water, a certain size and type of ore, and the right kind of mold for the item you wish to make. The most common kinds of ore are just plain "ore", "medium quality ore", "high quality ore", and "velium". Ore and medium quality ore are only available on vendors. High quality ore is available both as a drop and in limited quantities on vendors. Velium is only available as a drop. They all can come in small pieces, which are stackable, and small bricks, large bricks, and blocks, which are not stackable. You generally need to use one of the conversion recipes to turn your raw ore into bits, sheets, or folded sheets, which then go into the recipe for whatever you wish to make.
When smithing you combine your ingredients in one of the stationary forges located throughout a city. (You may have heard of the infamous "never fail forge" located deep in Dalnir. It sounds too good to be true because it is. This forge will indeed never fail, but only works on the recipes for a certain quest, and cannot be used for anything else.) Simply put your ingredients into the forge and hit combine. Often when turning your raw ore into one of the prepared states (bits, sheets, etc) you may get back more than one when successful, so watch for notes about a recipe's yield when buying or collecting ore. You may also sometimes need one of the several different kinds of hammers that are sold by ore vendors. When a hammer is required, you will get it back whether or not you succeed at an attempt, so they can be reused indefinitely.
You may also have heard of cultural smithing. Cultural recipes are those that can only be done by a person of the right race and can only be created in one of the special forges in that person's home city. The special forges cannot be used for regular recipes or by anyone who is not of the right race. If you try to open the forge but get a message saying that you cannot use that forge, it is because it is one of the cultural ones. There should also be regular ones elsewhere in the city, so keep looking. See the Smithing Recipes section for specifics about the various things you can smith.
Velium Hound Fur:
Velium Hounds are found out in Western Wastes. It seems that getting sufficient fur might not be as easy as it sounds. The zone seems to be extremely overhunted right now as everyone and their mothers try to get their fur, or worse, farms them to sell at exorbitant prices. Definitely bring a tracker or ten to help you beat the farmers to the wolves. (An example: just last night on the Karana server there was someone in West Wastes auctioning wanting to trade farmed furs for a hierophant's cloak. It is a revolting display of greed that makes my stomach churn.) The wolves share a spawn table with the other animals in the area so you could try killing other roaming animals. The only problem with this is that eventually all that is left are various creatures like cragwyrms that give Claws of Veeshan faction hits, so everyone leaves the zone until the next time the zone is reset. The wolves are not on any faction so the dragons don't seem particularly concerned when they see you killing them. If you are good faction with the dragons, you can probably ignore them. Just be aware that there is one dragon near the Temple of Veeshan zone which is on the Kunark dragon Ring of Scale faction, and one in the wyvern caves which appears to be on Guardians of Veeshan faction, to which everyone is kos.
Velium:
Get yerself back to Crystal Caverns or Velketor's! Remember your old buddies the orc miners and the crystalline spiders? They miss you! Go pay them another visit. If you still have an aversion from collecting last time, you can also try the various icy-looking golems in places like Velks or the Tower of Frozen Shadow or down the pit in Icewell Keep. The blocks are a new drop with this shawl, however, so it's possible they might not be in all these less used zones yet. There are extra recipes provided in the Overview of the Recipes up above so that you can convert the different kinds of velium that drop into the large bricks and blocks that you need. There is no need for you to use all of those recipes if you have enough large bricks and blocks.
Coldain Velium Temper:
You can acquire the temper you need for making folded sheets either by buying from the vendor in the Thurgadin Mining Company at 41, -111 in Thurgadin, or by making it yourself. It costs about 26pp each to buy, and about 6-15pp each to make, depending on whether you loot or buy your research components. Allspice can be bought from several different alchemy vendors around Norrath, including Hulda in the Thurgadin bank. Brown algae is available only from Blumblum Swigwater, one of the othmir in Cobalt Scar. Celestial solvent is only available from a few Poison Vendors in Luclin. There is a list of research components that work for celestial essence here.
Unrefined Gems:
These drop from the shimmering geonids in the Wakening Lands cave and from the wyverns in Western Wastes. They are No Drop. As far as the geonids go, only the shimmering ones drop gems. However, every single shimmering geonid drops one of the three gems, so you shouldn't have to kill the poor things for ages. Gems from them seem to drop in about the right proportions so you shouldn't have to kill dozens and dozens to get that last right gem unless you have an exceptionally unlucky streak. Regular geonids are placeholders for the shimmering ones, so you might also have to kill some of them to get spawns. You do take faction hits on all of the geonids. However, there are conflicting reports on how big those hits are. Some folks report that they got all their gems without dropping from indifferent, while others report that they were scowling by the time they were done. I myself went from indifferent to apprehensive with my first kill, with no prior hits to geonid faction. So...your mileage may vary.
As for the wyverns, the burrowing wyverns seem to drop a gem every time like the shimmering geonids do. They also seem to sometimes drop off of huntresses and hunters. These are on Claws of Veeshan faction, but do not give faction hits when killed. As with hunting velium hounds, be careful if you are near the Temple of Veeshan, as there is a dragon on Ring of Scale faction around there, or in the wyvern caves, as there is a dragon on the kos-to-everyone Guardians of Veeshan faction in there. You might want to consider targeting the wyverns when you are killing velium hounds, to collect both ingredients and help refresh the spawn table at the same time.
General Bragmur:
You will find him to start the action bit at -3400, 9000 in Iceclad. His respawn is about 4 hours in case you happen to catch him shortly after someone else has killed him or completed the quest. Reports are that his pathing during the trek to the gnomes is a little flakey, he will sometimes disappear and then reappear as he is walking, so don't panic. It might be reassuring to have a tracker in case you lose sight of him entirely. Some folks have also reported that it helped to have someone who can feign, to agro the General and lead him back to the appropriate route in case he warps back to his spawn point or otherwise gets off track. He also sometimes seems to agro on members of your party even if they are not kos and did not do anything to attack him, so it may be good to have an enchanter at the ready with Memory Blur loaded. As you travel, you will encounter five waves of attack from the giants and their wolves, some harder than others. It sounds like three coordinated groups of 55+ are required at the very barest minimum. Remember that you will also be agroed by all the green wolves and giants and obnoxious dervishes that you encounter along the way. It might be smart to have a few folks as the designated greenie brigade to help keep them out of everyone else's hair while fighting the real attacks. Please give those nasty dervishes a whack for me while you're at it. You may also wish to walk the path through all of the locs indicated below, so that you know where the General should be going and are prepared for each fight.
First Wave: (-3550, 7550) 4 Kromriff Tracking Wolves spawn and attack. These cannot be snared or rooted. Unsure about stuns or mezzes. The wolves are not difficult.
Second Wave: (-2200, 7250) 4 Frost Giant Skirmishers spawn and attack. They hit for 178 max I believe and were again easily dispatched.
Third Wave: (-1100, 5950) Commander Kvarid and 3 Frost Giant Skirmishers spawn and attack. (They spawn on the General.) They cannot be stunned, mezzed, rooted or snared. The Frost Giant Skirmishers are 55ish, and Commander Kvarid is 57.
Fourth Wave: (1500, 2250) 5 Kromriff Tracking Wolves spawn and attack.
Fifth Wave: (3700, 2650) Commander Vjorik and 5 Frost Giant Skirmishers spawn and attack. (They spawn on the General.)
The various wolves and giants that you will fight during this process also drop some very nice gear. So far reported have been the:
Snowchipper: 1HS 10/20, AC 5, str/sta/dex 5, sv cold 10, 3% to parry, weight 4.0, recommended level 51, war,rog,brd,shd,pal,rng/all
Drakkel Wolf Claws: 1H Piercing 10/20, AC 10, dex/int/cha 10, sv cold 10, hp/mana 40, weight 2.0, recommended level 51, effect: Wandering Mind, brd,rng,wiz,mag,enc,nec,bst/all
Spiked Velium Mallet: 1HB 10/20, str/sta/dex 5, sv cold 10, 3% to block, weight 1.0, recommended level 51, effect: Frostcall, war,rog,mnk,brd,shd,pal,clr,dru,shm,rng/all
Ice Forged Helmet: head item AC 18, str/wis/int 5, sv cold 10, hp/mana20, weight 4.0,recommended level 51, effect: Velium Shards, war,brd,shd,pal,clr,rng/all
Tracking Wolf Collar: neck item AC 10, wis/int 5, hp/mana 40, sv cold 10, 2% to dodge, weight 1.0, recommended level 51, all/all
NPC Text
Note: There are two versions of the Runed Coldain Prayer Shawl. The first is the one you create during the seventh shawl quest, while the second is the one that you get back upon showing the first to any of a few different coldain involved in the eighth shawl quest. I have noted throughout the NPC text which version you can give to which coldain (of those who ask for it) and which version they will give you back. Those who accept either version will only give the Approved version back. Therefore, you can only summon the Dain ONCE, so you may wish to have all of the armor prepared beforehand so that you can be sure he will be up when you are ready to turn it in. If you give the Original to someone who only returns the Approved, you will lose your ability to summon the Dain at all. You can tell the two versions apart by holding it on your cursor and having someone cast the spell Identify on you (or cast it on yourself). If it identifies as "Runed Coldain Prayer Shawl", it is the "Original" version. If it identifies as "Approved by the Dain", it is the "Approved" version.
[Give Loremaster Borannin: Runed Coldain Prayer Shawl (Original)]
Loremaster Borannin says, "Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain’s most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him."
[Receive: Runed Coldain Prayer Shawl (Original)]
If the Dain is not up...
[Give Chamberlain Krystorf: Runed Coldain Prayer Shawl (Original)]
Chamberlain Krystorf says, "One moment the Dain has been waiting for you. I will call for him.. oh here he is now, show your shawl to him."
[Receive: Runed Coldain Prayer Shawl (Approved)]
You say, "Hail, Dain Frostreaver IV"
Chamberlain Krystorf says, "YOU do not speak to the Dain so formally, Barbarian! Maybe you should return to our temple to learn more of proper custom when in the presence of a Dain of Thurgadin."
[Give Dain Frostreaver IV: Runed Coldain Prayer Shawl (either Original or Approved)]
Dain Frostweaver IV says, "Ah Verdandi. I was hoping to see you. We require your skilled hand. The Armory is overtaxed preparing armor for the war that we are preparing to wage on the Giants of Zek. We need you to help by creating some Field Plate for a mission that is near to execution. Go see Loremaster Solstrin in the Hall of Ancestors, give him these orders. He holds the lore recorded on how to make the field plate."
[Receive: Runed Coldain Prayer Shawl (Approved) & Royal Coldain Orders]
[Give Loremaster Solstrin: Royal Coldain Orders]
Loremaster Solstrin says, "So, the Dain needs your assistance with the Field Plate. The Dain must trust you a great deal to impart the wisdom of our armor creation to you. Here are the tomes. The first details how to make the basic armor, the other details how to begin [working with gemstones]. If the Dain is asking you for them you should place them in an [Issue Kit]. May Brell guide your hand friend, good luck to you."
[Receive: Forge of Icewell Keep & Precious Gem Study]
You say, "What about working with gemstones?"
Loremaster Solstrin says, "Aye, gems are placed within the armor. Brell is pleased with this fusion of ore and gem. The combination produces a sturdy piece of armor. You will need some Etching Tools to work with the gems. If you ask Meg Tucter for a set, she should have some lying about."
You say, "What about the issue kit?"
Loremaster Solstrin says, "The Standard Issue Kit is what we issue to soldiers at the beginning of their mission. I have this empty one here. Before I give it to you, could you show me your Runed Coldain Prayer Shawl? I would like to see how skilled you are.'
[Give Loremaster Solstrin: Runed Coldain Prayer Shawl (either Original or Approved)]
Loremaster Solstrin says, "Amazing, your skill is truly great. I am sorry that I had doubted you. Here is the empty Issue Kit. Place a full set of Imbued Royal Velium armor in it before giving it to the Dain."
[Receive: Issue Kit & Runed Coldain Prayer Shawl (Approved)]
You say, "I need a set of Etching Tools"
eg Tucter says, "Oh, really? There are not many that work in faceting gems. I am surprised to see your interest. You can have this old set of mine. If you are working with Royal Velium and want to give it to someone else, you can use these etching tools and your jewelers kit to engrave the piece for them. Be careful though, because once the armor is engraved you cannot remove it and it will be useless to the Dain. There is no need to return the tools, Talem recently made me a new sturdy set. Brell bless him."
[Receive: Etching Tools]
[Give Dain Frostreaver IV: Coldain Standard Issue Kit]
Dain Frostreaver IV says, "Excellent work Verdandi. If I didn't know I would assume this was made by our most skilled artisans. You must hurry, General Bragmur has formed camp in Iceclad. Take the kit to the General, he had to drudge forward without any armor. His [mission] must be a success if we hope to successfully defend Thurgadin against the Giants."
[Receive: Approved Issuing Box]
You say, "What mission?"
Dain Frostreaver IV says, "After General Bragmur has equipped the armor you have created for him, give him these orders. He is a skilled diplomat and will need to reach the pirate Gnomes. We must enter into a pact with them. We will supply them with the velium that they need to build their silly gadgets, and they will take their ship back to Antonica and call for reinforcements from our ancestors. We hope they will accept this pact, after all Brell has been known to align himself with Bristlebane whom the Gnomes of Iceclad follow. You may be an important [factor] in their success"
[Receive: Expedition Orders]
You say, "What factor?"
Dain Frostreaver IV says, "I fear that spies lurk in every corner. You may need to help the General reach the gnomish camp if the Kromrif has gotten word of our efforts. You should call on any allies that you have to assist in case they ambush you. Brell bless you Verdandi, good luck."
You say, "Hail, General Bragmur"
General Bragmur says, "Please keep yer voice down I am busy here. If you do not mind I would ask that ya kindly leave."
[Give General Bragmur: Approved Issuing Box]
General Bragmur begins to put the armor, "Finally the Dain has gotten word of my arrival here. I await his final orders before proceeding."
[Give General Bragmur: Expedition Orders]
General Bragmur says, "The final orders, follow me closely! I pray that the Kromrif have not learned of our plans to align with the gnomes."
{General wanders off, waves of fighting with wolves and giants ensue....}
Commander Vjorik shouts, "The tracking wolves have found the Coldain! To the South West, Charge him!"
Commander Kvarid's corpse shouts, "Arghhhh! Though you have felled me your plans shall not succeed! Rallos will destroy you all for invading our lands!"
{...when you've successfully reached the gnomes...}
General Bragmur says, "Lo there gnomes! Tell me is your camp located nearby?"
Ratop says, "Yar ye scruvy bearded dwarf, just over tha hill there."
Ritap says, "Arrrrrrrrrrr!"
Captain Nalot says, "Hrm? Who is scuffin' around out here?"
Captain Nalot says, "Arrrrrr what is it ye want?"
General Bragmur says, "Well ya see sir, we have a surplus of Velium that we would not mind sharing with you for yer tinkerin' but would ask a favor in return for it."
Captain Nalot says, "Velium eh? Well there matey lets hear what you have got to say!"
Adisson Stubblechin says, "Arrr. Ahoy there, ya hull-faced, landlubbin', mast rats! Keep them beady eyes open! Remember, yer mean, nasty, pirates! Keep yer eyepatches square as a jig and yer rapiers sharp as a barnacle!"
General Bragmur says, "I represent the Dain in this matter, we would like for you to use yer Icebreaker there to head to Antonica and bring reinforcements for the war that is preparing to ensue. We are needin' all the help we can get against the Kromrif."
{Avatar of Below spawns.}
Avatar of Below's voice echoes through the area. "The efforts to help the Coldain and bring them together with the gnomes of Iceclad is quite impressive. There will be no doubt that they will continue to increase in power until they can overtake the Giants of Zek. Hey there, what is that on your shoulder?"
[Give Avatar of Below: Runed Coldain Prayer Shawl (Approved)]
Avatar of Below holds the shawl up close to one eye to look at the rune sewn into it. He smiles to himself and then drops it to the ground and places one hand on it. A bright blue glow starts to emanate in the snow, then there is a sudden flash! The Avatar has dissipated. All that is left behind is the Shawl lying in the snow, shimmering with a new power. Verdandi slowly bends down to pick it up, and is infused with a blessing from Brell.
[Receive: Blessed Coldain Prayer Shawl]
General Bragmur says, "I must go tell the Dain of these events immediately!"
Captain Nalot scratches his head, "Yar ya do that ya crazy Coldain."
[b][i]Text of Solstrin's Books[/i][/b]
Forge of Icewell Keep
Royal Forge of Icewell Arms Set.12 - Royal Field Plate
===============
The field plate of the Coldain Royal Armory is lightweight and good for any expedition where battle may occur. The following are the summarized steps of the process:
1. To start you will need to first hammer out the folded sheets of velium that the armor is constructed from. Place a Block of Velium in the forge, as it become more malleable begin to hammer it flat with a Velium Smithy Hammer. When flat pour some Coldain Velium Temper onto the sheet. Fold the sheet over on top of itself and hammer it down flat once again.
2. Now begin to work on the Velium Rings that will link the pieces of the armor together. To make a set of rings, places a large brick of velium into the forge and heat it up a bit. Take a metal file and file off small pices and shape them into a circular shape. Cool them in a vial of coldain velium temper to strengthen them.
3. Take a break from the hot forge and prepare to fashion the soft fur padding which will be placed on the inside of the armor. The fur will serve as comfort and to keep the body warm. The softest fur is found from velium hounds. Take a patch of their fur and sew it into patterns that will fit inside the armor. Use silver thread to accomplish this.
4. The preparations are now complete. You can now begin to fashion the armor. Use a Coldain Smithing Hammer to hammer the folded velium sheets into a plate mold. Once the sheet has been hammered into the mold. Begin attaching the velium rings to the outer areas of the armor that will connect to the other pieces. Then begin attaching the soft fur padding to the insides of the armor piece. For creating Bracer and Boots you need 1 folded velium sheet. For vambraces gauntles and helmet you will need 2 folded velium sheets. For the breastplate and greaves you will need 3 folded velium sheets to fill the mold.
Royal Forge of Icewell
Precious Gem Study v.1
===============
Now that the armor is created you can begin to set a gem within it. We have found three gems that when faceted will seem to add an aura that radiates from the armor. It is our firm belief that Brell himself is pleased with the fusion of Ore and Mineral and bestows powers unto the armor. Three different gems are used in the process of creating this armor: Diamonds, Emeralds and Sapphires. These are not normal gems that circulate through the economy; these are gems pulled fromthe raw ore and faceted to draw upon its powers. To facet the unrefined gem you will first need a set of fletching tools to chip away the raw edges. Place the gem firmly in your jewelry kit and slowly chip away at all sides until a nice smooth edge is formed. When you have finished with the lapidary place the piece of armor you wish to work on into your jewerly kit. Use your etching tools to farm a base for the gem to fit in. Then place the gem into the base you just created and you are finally done. The optimum effect of gems has been found as follows: Diamonds for the Breastplate and Greaves, Sapphires for the Vambraces and Bracers, and Emeralds for the Boots, Gauntlets and Helmets.