Scirocco
08-08-2001, 10:21 AM
There are currently 10 quests. The first section of this post will be what needs to be done only. The second part will be details for the individual quests.
Summary
1st Coldain Insigna Ring:
-collect 2 HQ Cougar Pelts, and 2 HQ Kodiak Pelts.
-combine in a Large Sewing Kit (Skill 70) to make
Coldain Hunting Blanket.
-hand blanket to Garradain, recieve (1/1/1) Ring
2nd Coldain Insigna Ring:
-ask Garradain "what nephew" and "what assistance" to recieve an axe.
-find Borridain (sits on ridgetop directly to the west) and hand him the axe
-follow him to the Giant Fort, the Jail, then to the Orc Fort. Dont let him die.
-when he returns to spawn point and sits down a rabid kodiak spawns. Kill kodiak, loot his skin and hand to Borridain to recieve a broken axe.
-hand broken axe to Garradain along with (1/1/1) ring to recieve (2/2/2)
3rd Coldain Insigna ring:
-collect the following: HQ Walrus Skin, rhino horn, skinning stone (ground spawn, appears red)
-combine in forge to make skinning knife.
-hand Garradain the (2/2/2) ring and the skinning knife to recieve (3/3/3)
4th Coldain Insigna ring:
-find Taim wandering in valley W/SW of bridge in eastern part of EW
-ask Taim "what help"
-4 giants spawn to east, including named.
-kill named giant, loot elixer and hand to Taim to receive a coldain smithing hammer
-hand Garradain the hammer and the (3/3/3) to recieve (4/4/4)
5th Coldain Insigna ring
Hand the Coldain lookout the invasion plans, Kill scarbrow, loot his head.
Hand Garradain Scarbrow's Head and (4/4/4) to recieve (5/5/5)
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6th Coldain Insigna ring
Hand (the ghost) the (5/5/5), he will hand it back and start a speech. Follow (The Dog) invised and dont let him die. Kill PoxBreath loot his (a note describing what happened), Kill rodrick Loot his head and dagger (Dagger used for 9th)
hand Garradain (Note from Poxbreath), Rodricks head, and (5/5/5) to recieve (6/6/6)
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7th Coldain Insigna ring
Kill Warden Bruke, loot key.
Hand key and (6/6/6) to (the prisoner) excort him to the dwarf camp. Hand (The head dorf at this camp) the (6/6/6) ring, recieve a (Note looks like a letter)
Hand Garradain (The letter) to recieve (7/7/7)
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8th Coldain Insigna ring
Hand (7/7/7) to Garradain recieve "Marching Orders"
Hand Gloridain "Marching Orders" to start war.
Kill Chief Ry'gor loot his head.
Hand Garradain the head while he is in the Orc fort, Recieve "Velium Coldain Insigna Ring"(8/8/
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9th Coldain Insignia Ring (Hero's Coldain Insignia Ring)
The Quest starts in Icewell Keep.
Hand Seneschal Aldikar the 8th Coldain Ring (Velium Coldain Insigna Ring)
after a short dialogue he will say 'Will you accept this task outlander?
You say, 'I will accept the task'
He will hand you a 6 Slot container and ask you to put Rodrick's Dagger and the heads of the Traitors.
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We need 6 items
1) Rodrick's Dagger (Eastern Wastes)
2) Murdrick's Head (Great Divide)
3) Barradain's Head (Eastern Wastes)
4) Peffin's Head (Eastern Wastes)
5) Doldigun's Head (Kael)
6) Juliah's Head (Icewell Keep)
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1) Dagger
Kill Rodrick in EW loot dagger. (See 6th Coldain Ring quest for details)
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2) Murdrick's Head
Kill Murdrick in GD
Rare spawn , near Velks, he depops right after he finishes dialogue.
Loot Head and recipe for tainted avalanch ale
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3) Barradain's head
ake Tainted Avalanche Ale
Hand to Captain barradain in EW, Kill him after he falls down. His bodyguards should not help him.
Loot Head and Note to Peffin
Tainted Avalanche Ale Recipe, Combine: Bottle, An iceball, an Ice Wyvren Stinger, Artic Mussels, Seahorse Scales, a Runed Seashell (Cloud), and a vial of Mind Melt. Trivial confirmed at 248.
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4) Peffin's Head
Hand Note to Peffin, in Giant fort, in EW, She is invisable.
She will respawn at the fire outside with 3 giants at the exit and another 5 to 7 around her. Solo pull her out and loot head and note to Doldigun Addara's Bow of the Unseen rogue only drops here. Unknown if it is needed for 10th at this time)
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5) Doldigun's Head
Doldigun can be found in Kael. He can be spawned by saying "the Dain shall be slain for the peace we must obtain" at Loc neg 850, pos 1150. In the #3 area in this map. Kael
Hand him the note and he hands you a Juliah Lockhearts Ring.
If you attack him he runs and 2 guards show up. Several Giants will spawn, I think at most 2 at a time. Keep killing these giants until Doldigun respawns. Once he does kill him and loot the head.
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6) Juliah's Head
Hand Juliah her ring. She will respawn and hits for 350's the other Dwarfs do not aggro. Kill her and loot head, she also has a chance of dropping a necklace, and spells.
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Combine the heads in the box with Rodrick's dagger. Then hand the Box and the 8th ring (Velium Coldain Insigna Ring) to the Dain in Icewell Keep.
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Details for each quest will follow, this has just been a rough outline so far. Ill be editing this a lot but feel free to make comments.
Ok First before you start this quest I suggest you not do these in order. If you do waiting for mobs to respawn will make this take forever. I will spoil the first 8 quests, then make suggestions to speed these up.
Items needed to complete first 8 Quests.
HQ Kodiak Pelt (2) *
HQ Cougar Pelt (2) *
(Combine all to get)
A Coldain Hunting Blanket *(Hand to Garradain for 1/1/1)
A Dull Axe (Hand to borradain)
A Rabid Kodiak Pelt (Hand to Borradain)
A broken Axe(Hand to Garradain along with 1/1/1 to get 2/2/2) *
A HQ Walrus Hide *
A Wooly Rhino Horn *
A Skinning Stone *
(Combine all to get)
A Coldain hunting Knife* (Hand to Garradain along with 2/2/2 to get 3/3/3)
Elixer (Hand to Taim) *
Coldain Smithing Hammer *(Hand to Garradain along with 3/3/3 to get 4/4/4 )
Ry’gor Invasion Plans (Hand to A Coldain lookout) *
Scarbrow’s Head* (Hand to Garradain along with 4/4/4 to get 5/5/5)
A note from Kromrif
Rodricks head *
(Hand both to Garradain along with 5/5/5 to get 6/6/6)
Shackle Key (Hand to Corbin) *
Note to Garradain (Hand to Garradain along with 6/6/6 to get 7/7/7)
arching Orders (Hand to Gloradain)
Chief Ry’Gorrs Head(Hand to Garradain to get 8/8/
* these can be obtained out of order to speed up the process.
First Coldain insignia Ring
Just sit at the base of the bridge and pull kodiaks, cougars. You are looking for High Quality Pelts. Expect to spend 1 hour per pelt. It will not always take this long but it has taken longer, due to other players etc.
Second Coldain Insignia Ring
Garradain's idiot cousin Borradain is up. there are several ways to speed this part up. Ask Garradain “what assistance”, he will give you A dull Axe. After you turn in the axe have an enchanter or a bard charm him, then sow and buff him. you will need an enchanter or cleric to atone/blur him after buffs are done. At this point it is a good idea to cast harmony on him, whenever you see a giant or an orc harmony them and the dwarf this will save mana in the long run. You can also send someone who knows his path ahead to pull the mobs out of his path and either blur/root or just snare to loose them.
He will path over to the giants fort (2 guards always up roamer captain may be up blue at 55)then start to the jail. halfway there he takes a lunch. Casters may need the break anyway, yes its annoying but thats how it works. Once he finishes lunch he is off to the jail (1 Giant 1 Orc always up) these can be moved same as the giant fort mobs. he will then head towards the Orc fort, and another 5 minute break halfway there.
********** WANRING **********
At this part it is IMPORTANT that you shout that you are heading to the orc fort with a dwarf on a quest. He is KOS to anyone on Giant faction. Ask any one on Giant faction to please clear the hill by the fort, and have warn them that you will be moving or killing the two orc guards at the gate if they are up. Cast harmony on the dwarf again if able and keep it on him.
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Once that part is done you have one last fight back at Borradains spawn spot. You must make sure he sits down. As soon as he does the Rabid Kodiak spawns behind him and out of aggro range. Kill him fast loot hide. Hand the hide to Borradain to recieve "A Broken Axe". If Borradain dies at this point dont worry as long as you have the Rabid kodiak pelt your safe. Just get another axe from Garradain hand it to Borradain when he respawns and then hand him the pelt.
If you can NOT sow buff him expect a 15 minute walk around EW, and non stop adds. If you have a full group 58 average lvl you may just want to kill everything that adds, it will save time, but if your trying it solo or with low 50s I suggest moving the mobs and leaving them, only killing the mobs he actually aggros.
Third Coldain Insignia Ring
Next is the Coldain hunting knife. You will need to hunt for Rhinos (Wooly Rhino Horns), and Walrus (HQ Walrus Hide). There is a very large Walrus population South East of Kael. Rhinos’ are found everywhere in zone, but can always be found by the jail(far north). If you are a smith the rest is easy. If not find a smith go to the south part of the zone. (Near sleepers tomb) If you look around a lot there are little orange dots on the ground have the smith pick one up (Skinning Stone) Have the smith combine The Skinning Stone, HQ walrus Hide, Rhinos Horn in a forge to create the Coldain hunting knife. The knife is not no drop so the smith can transfer it to you when its made.
Fourth Coldain Insignia Ring
When you tell Taim ,“I will help”, 4 giants will spawn. They will all be blue at 58. The way I suggest killing these is tohave a druid snare the named Giant, and aggro the rest. The rest of the group waits while the druid kites away the 3 non named mobs, then kill the named. If the non named do not aggro they will kill Taim. Do not worry if this happens. The named will drop “ A Vile of Elixer”. If Taim is still alive hand him the Vial to receive “The coldain Smithing hammer”. If Taim died, wait until he respawns (1 hour 30 minute) then say,” I will help”, the and hand him the vial. The Giants will have respawned so if you need another Elixer kill them again. If not just run.
Fifth Coldain Insignia Ring
You will need to obtain “Ry’Gor Invasion Plans”, they drop off the Ry’Gor Messenger. He spawns on the South side of the Jail, and runs to the Orc Fort. He is green and easy to kill. The plans are droppable, ask your friends, if they have one.
Once you have the plans head to Garradains camp. When you hand the plans to the lookout, Scarbrow and up to 7 other orcs will spawn West of the camp (the hut will be in the way so you can not see them) If you have a druid/ranger in place they can harmony Scarbrow, and then solo pull him. You only have about 10 seconds while they buff, before they rush the Dwarfs, so you must be fast. Please be kind and not do this when Gloradain is up since they will also kill her making someone (maybe even yourself) wait 24 hours for her to repop. A full group of lvl 58-60 people can take all of them, but a single druid can also finish this part, but do not underestimate them, the shaman will buff the rest as soon as they spawn. Kill Scarbrow loot his head.
Sixth Coldain Insignia Ring
This is a 2 part quest. Hand (the ghost) the (5/5/5), he will hand it back and start a speech. Follow (The Dog) invised and dont let him die. He will wander around the zone until he reaches the camp by the bridge to iceclad (The Oracle). When he is about 1 minute from the camp Poxbreath will spawn. If you have someone invised standing inside the hut, he will be able to target Poxbreath then leave the hut go to the max range of a spell (Druid/Necro/shaman dots have a VERY long range) cast and pull him through the wall. Snare is not a long enough range unless you are level 60, if you try pulling with snare you will most likely get adds. If you do get adds just run around under the bridge, make sure a tank aggros Pox, and pull any other adds off the tank with snare. Kill PoxBreath loot a note from Kromrif.
Next head to the Orc Fort. Be prepared for a VERY long camp. Average time lately has been 12 hours. Outside the fort is the back exit to Crystal Caverns. When the Ry’gor Emmissary spawns he will walk to the hut, stop and wait one minute. Rodrick will then spawn. The idea here is to pull only Rodrick, leaving the Emmissary alive, if you are lucky he will respawn Rodrick
Rodrick is 100% resistant to all magic, You can use fire etc to kill him but will not be able to snare him, or use magic based dots, or nukes. He is easy for a tank to melle. Loot both his head and the dagger(used for 9th Coldain Insignia Ring)
Seventh Coldain Insignia Ring
At the north end of the zone is the Jail. In one of the huts Warden Bruke Spawns, by himself. He does have a PH which will despawn on its own after a LONG period of time, or you can just kill and hope Warden Spawns. If you attempt to pull warden from the front you will also pull 4 mobs who will spawn do to a trap. All are 100% MR (no mez) and blue to 60. So enstead target him then walk behind the hut. Make sure you have sow, then cast a spell on him, and run, the key here is to get out of the aggro range of the 4 other giants fast, you can do this at lvl 50 but if you wait too long they will aggro you, and they run VERY fast. Once you have him out solo, tank him, nuking will just get him made, and he has the HP to outlive 1 persons nukes, this is a pure meellee fight.
Once he is dead loot the Key off him, and move over to Corbin. There are 2 Giants and 3 orcs guarding him. Solo pull them out and kill them one at a time. They have a 20 minute respawn so med up when they are dead. Hand Corbin your 6/6/6 and the key. He will hand back your ring, then start walking East towards Dobbins camp. Half way there he will stop and 8 orcs 4 giants will spawn. They have a tendency to warp a lot.
There are several ways to do this part.
1) 2 druids go ahead, who know where the giants spawn (they spawn in 2 group one East one South and slightly East) the 2 druids aggro and snare as many as they can and lead them to the Dwarfs to kill. If too many get fast them work on snaring them all while the group aggros any of the mobs that that aggro on corbin. Using fear to loose a few is also a good idea. DO NOT ROOT ANY OF THEM. If they are rooted and Corbin is closr to them than a tank is the will continue hitting him. Once all mobs who have aggroed him are dead he will start walking to the dwarf camp. The ring bearer will need to stay with him. If the fighting is going bad the rest of the group should pull the mobs south to garradains camp, if they are all snared this will be easy. Doing it this way a druid and a necro can easily duo this part.
2) Bring in a strong enough force to tank them all into the ground. This is by far the hardest way. I have seen it done. I have also seen a full, well balanced group of 60s get wiped out. It does work and is relitivly fast (and convintional) but the death count is just too high for me.
3) Bring in 2 enchanters mez all the mobs, and kill one by one. The problem with this is there are about 12 mobs to mez. Using aoe is not an options since it can bug Corbin, (people do not like to wait for him to respawn) Pretty much everyone but the enchanter aggros a mob hit them once nuke them etc. The enchanters then start mezzing the mobs one by one. You have to do this fast since anyone but a heavy tank will not have the life to take 3 or more mobs pounding on them for long. Once all are mezzed (but the one Corbin is hitting, try not to mez it since he will just break the mez) just assist corbin and kill them till he starts walking or all are dead. You then have the option of killing them, keeping them mezzed until quest is done then porting out, or just running out of aggro range while mezzed.
4) This one is tricky and does have a high chance to fail, but can be don’t by a single enchanter, or cleric. The second he stops moving, he will shout something, aggro him and run west. Once far enough to be out of giant/orc aggro stop and mez or root him. Wait on the giants to despawn, once they have blur/atone him until he no longer cons threathiningly. He will then continue on his way, and will not retrigger the giants.
Once at Dobbins camp He will speak briefly with Corbin then Corbin despawns. Wait until he asks for the ring (he will not do so until Corbin despawn) or 1 minute has passed (For some dumb reason he does not always say it but if you turn in the ring as soon as Corbin despawns it will be eaten)
** NOTE: You will only get a letter back not the ring don’t get scared =)
Eighth Coldain Insignia Ring
First be ready, this was nerfed since it was first done which means you can no longer let Garradain Die and just turn it in later.
Classes you need.
Druid/Ranger Harmony
Enchanter/Bard Mana Regen
Cleric Healing/buffs
Warrior/Pal/Shd Heavy tank (Really suggest this but can be done without)
onk/Rogue Fast Damage
Pet/meellee/wizard Fast damage
Spotter Ungrouped person any level, non kos to dwarfs. High level is a plus since they scare away the assholes easier.
If you happen to get a nice shaman, there buffs are worth the loss of the fast damage output plus there slow.
If your group is under 55 you may want to bring 2 groups.
Shout to zone “First Warning everyone please leave the Orc fort area, starting war in 10 minutes 30+ mobs will spawn on both Giant and Dwarf Faction, If you are near the fort you will die”
ake sure your spotter is in front of Gloradain. If another group shows up and turns in the orders first the war is theres and you have 24 hours to wait.
Enter the orc fort turn right walk around to the side wall (stay away from the front of the fort the mobs will aggro through the wall) Make sure your group knows to stay at the wall only 2 people will leave the wall during the entire fight.
Once in place buff up, the more buffs the better, no need for any resists. Once buffed give the second warning same is above but 5 minutes now. Ring holder now moves to Garradains camp
Ring Holder turns ring into Garradain, and will receive Marching Orders. Once all are FM Give last warning to the zone. The warning is more for your sake than theres. If the aggro the giants they will move out of place and Garadain will aggro them and may die. Your spotter is there to warn you of any troubles both with Garradain and with the Giants. If he has too he can aggro giants blocking the entrance (Garradain needs a free space to run through) and run, chances are he will die if he does this but if it saves the ring it is worth it. Turn Marching ordors into Gloradain, you will receive nothing in return, but the war will start. Ring Bearer will then invis and run to the Orc Fort and back to group. You have less than 1 minute to do this.
5 mobs will spawn,
Frost Giant Elite, FireBrand the Black, Chief Ry’Gor, Ry’Gor Oracle, Frost Giant Elite
The Key here is to kill each mob as fast as possible, plan on 45 seconds per mob. This will give you about 45 seconds left until Garradain enters the fort. The Druid should harmony the second they pop, and pull with a lvl 1 nuke (low aggro very fast cast, snare is bad because the high aggro and the fact they walk slow.) As soon as the first mob is on the tanks reharmony, when the mob hits 30% pull the next, by the time it runs to you and hits you twice the other will be dead and the new one waiting to be killed. The Ring Bearer should take no risks during this. You will need to be very careful.
While the group is doing this the spotter should be following Garradain. Keep everyone away from him, It is fun to watch and listen to the stuff that is said, you should all do this once =) When he reaches the top of the hill overlooking the fort the spotter should see a single row of giants with a gap where the entrance to the fort is. If that gap is not there you have a problem. Garradain will aggro those mobs. The only chance you have is to either have the spotter, or group members aggro them and run. They will all be sowed will root cast and dispell. You have about 2 minutes to clear the entrance. The only time this happens is when someone aggros them and dies in front of the fort. If they make it away before dieing the giants will not be there.
If all goes good Garradain will Yell charge and run into the fort (spotter should not follow) he will stop before the building turn and face the entrance. As soon as the last mob is dead, the Ring Bearer should have invised and stood at the door to the building to wait for Garradain. When you se him enter the fort walk up to him and wait. He will ask for the chiefs head. When you hand it in you get 8th ring.
Edited by: Eyeds at: 6/30/01 1:09:40 am
Summary
1st Coldain Insigna Ring:
-collect 2 HQ Cougar Pelts, and 2 HQ Kodiak Pelts.
-combine in a Large Sewing Kit (Skill 70) to make
Coldain Hunting Blanket.
-hand blanket to Garradain, recieve (1/1/1) Ring
2nd Coldain Insigna Ring:
-ask Garradain "what nephew" and "what assistance" to recieve an axe.
-find Borridain (sits on ridgetop directly to the west) and hand him the axe
-follow him to the Giant Fort, the Jail, then to the Orc Fort. Dont let him die.
-when he returns to spawn point and sits down a rabid kodiak spawns. Kill kodiak, loot his skin and hand to Borridain to recieve a broken axe.
-hand broken axe to Garradain along with (1/1/1) ring to recieve (2/2/2)
3rd Coldain Insigna ring:
-collect the following: HQ Walrus Skin, rhino horn, skinning stone (ground spawn, appears red)
-combine in forge to make skinning knife.
-hand Garradain the (2/2/2) ring and the skinning knife to recieve (3/3/3)
4th Coldain Insigna ring:
-find Taim wandering in valley W/SW of bridge in eastern part of EW
-ask Taim "what help"
-4 giants spawn to east, including named.
-kill named giant, loot elixer and hand to Taim to receive a coldain smithing hammer
-hand Garradain the hammer and the (3/3/3) to recieve (4/4/4)
5th Coldain Insigna ring
Hand the Coldain lookout the invasion plans, Kill scarbrow, loot his head.
Hand Garradain Scarbrow's Head and (4/4/4) to recieve (5/5/5)
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6th Coldain Insigna ring
Hand (the ghost) the (5/5/5), he will hand it back and start a speech. Follow (The Dog) invised and dont let him die. Kill PoxBreath loot his (a note describing what happened), Kill rodrick Loot his head and dagger (Dagger used for 9th)
hand Garradain (Note from Poxbreath), Rodricks head, and (5/5/5) to recieve (6/6/6)
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7th Coldain Insigna ring
Kill Warden Bruke, loot key.
Hand key and (6/6/6) to (the prisoner) excort him to the dwarf camp. Hand (The head dorf at this camp) the (6/6/6) ring, recieve a (Note looks like a letter)
Hand Garradain (The letter) to recieve (7/7/7)
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8th Coldain Insigna ring
Hand (7/7/7) to Garradain recieve "Marching Orders"
Hand Gloridain "Marching Orders" to start war.
Kill Chief Ry'gor loot his head.
Hand Garradain the head while he is in the Orc fort, Recieve "Velium Coldain Insigna Ring"(8/8/
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9th Coldain Insignia Ring (Hero's Coldain Insignia Ring)
The Quest starts in Icewell Keep.
Hand Seneschal Aldikar the 8th Coldain Ring (Velium Coldain Insigna Ring)
after a short dialogue he will say 'Will you accept this task outlander?
You say, 'I will accept the task'
He will hand you a 6 Slot container and ask you to put Rodrick's Dagger and the heads of the Traitors.
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We need 6 items
1) Rodrick's Dagger (Eastern Wastes)
2) Murdrick's Head (Great Divide)
3) Barradain's Head (Eastern Wastes)
4) Peffin's Head (Eastern Wastes)
5) Doldigun's Head (Kael)
6) Juliah's Head (Icewell Keep)
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1) Dagger
Kill Rodrick in EW loot dagger. (See 6th Coldain Ring quest for details)
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2) Murdrick's Head
Kill Murdrick in GD
Rare spawn , near Velks, he depops right after he finishes dialogue.
Loot Head and recipe for tainted avalanch ale
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3) Barradain's head
ake Tainted Avalanche Ale
Hand to Captain barradain in EW, Kill him after he falls down. His bodyguards should not help him.
Loot Head and Note to Peffin
Tainted Avalanche Ale Recipe, Combine: Bottle, An iceball, an Ice Wyvren Stinger, Artic Mussels, Seahorse Scales, a Runed Seashell (Cloud), and a vial of Mind Melt. Trivial confirmed at 248.
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4) Peffin's Head
Hand Note to Peffin, in Giant fort, in EW, She is invisable.
She will respawn at the fire outside with 3 giants at the exit and another 5 to 7 around her. Solo pull her out and loot head and note to Doldigun Addara's Bow of the Unseen rogue only drops here. Unknown if it is needed for 10th at this time)
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5) Doldigun's Head
Doldigun can be found in Kael. He can be spawned by saying "the Dain shall be slain for the peace we must obtain" at Loc neg 850, pos 1150. In the #3 area in this map. Kael
Hand him the note and he hands you a Juliah Lockhearts Ring.
If you attack him he runs and 2 guards show up. Several Giants will spawn, I think at most 2 at a time. Keep killing these giants until Doldigun respawns. Once he does kill him and loot the head.
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6) Juliah's Head
Hand Juliah her ring. She will respawn and hits for 350's the other Dwarfs do not aggro. Kill her and loot head, she also has a chance of dropping a necklace, and spells.
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Combine the heads in the box with Rodrick's dagger. Then hand the Box and the 8th ring (Velium Coldain Insigna Ring) to the Dain in Icewell Keep.
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Details for each quest will follow, this has just been a rough outline so far. Ill be editing this a lot but feel free to make comments.
Ok First before you start this quest I suggest you not do these in order. If you do waiting for mobs to respawn will make this take forever. I will spoil the first 8 quests, then make suggestions to speed these up.
Items needed to complete first 8 Quests.
HQ Kodiak Pelt (2) *
HQ Cougar Pelt (2) *
(Combine all to get)
A Coldain Hunting Blanket *(Hand to Garradain for 1/1/1)
A Dull Axe (Hand to borradain)
A Rabid Kodiak Pelt (Hand to Borradain)
A broken Axe(Hand to Garradain along with 1/1/1 to get 2/2/2) *
A HQ Walrus Hide *
A Wooly Rhino Horn *
A Skinning Stone *
(Combine all to get)
A Coldain hunting Knife* (Hand to Garradain along with 2/2/2 to get 3/3/3)
Elixer (Hand to Taim) *
Coldain Smithing Hammer *(Hand to Garradain along with 3/3/3 to get 4/4/4 )
Ry’gor Invasion Plans (Hand to A Coldain lookout) *
Scarbrow’s Head* (Hand to Garradain along with 4/4/4 to get 5/5/5)
A note from Kromrif
Rodricks head *
(Hand both to Garradain along with 5/5/5 to get 6/6/6)
Shackle Key (Hand to Corbin) *
Note to Garradain (Hand to Garradain along with 6/6/6 to get 7/7/7)
arching Orders (Hand to Gloradain)
Chief Ry’Gorrs Head(Hand to Garradain to get 8/8/
* these can be obtained out of order to speed up the process.
First Coldain insignia Ring
Just sit at the base of the bridge and pull kodiaks, cougars. You are looking for High Quality Pelts. Expect to spend 1 hour per pelt. It will not always take this long but it has taken longer, due to other players etc.
Second Coldain Insignia Ring
Garradain's idiot cousin Borradain is up. there are several ways to speed this part up. Ask Garradain “what assistance”, he will give you A dull Axe. After you turn in the axe have an enchanter or a bard charm him, then sow and buff him. you will need an enchanter or cleric to atone/blur him after buffs are done. At this point it is a good idea to cast harmony on him, whenever you see a giant or an orc harmony them and the dwarf this will save mana in the long run. You can also send someone who knows his path ahead to pull the mobs out of his path and either blur/root or just snare to loose them.
He will path over to the giants fort (2 guards always up roamer captain may be up blue at 55)then start to the jail. halfway there he takes a lunch. Casters may need the break anyway, yes its annoying but thats how it works. Once he finishes lunch he is off to the jail (1 Giant 1 Orc always up) these can be moved same as the giant fort mobs. he will then head towards the Orc fort, and another 5 minute break halfway there.
********** WANRING **********
At this part it is IMPORTANT that you shout that you are heading to the orc fort with a dwarf on a quest. He is KOS to anyone on Giant faction. Ask any one on Giant faction to please clear the hill by the fort, and have warn them that you will be moving or killing the two orc guards at the gate if they are up. Cast harmony on the dwarf again if able and keep it on him.
*****************************
Once that part is done you have one last fight back at Borradains spawn spot. You must make sure he sits down. As soon as he does the Rabid Kodiak spawns behind him and out of aggro range. Kill him fast loot hide. Hand the hide to Borradain to recieve "A Broken Axe". If Borradain dies at this point dont worry as long as you have the Rabid kodiak pelt your safe. Just get another axe from Garradain hand it to Borradain when he respawns and then hand him the pelt.
If you can NOT sow buff him expect a 15 minute walk around EW, and non stop adds. If you have a full group 58 average lvl you may just want to kill everything that adds, it will save time, but if your trying it solo or with low 50s I suggest moving the mobs and leaving them, only killing the mobs he actually aggros.
Third Coldain Insignia Ring
Next is the Coldain hunting knife. You will need to hunt for Rhinos (Wooly Rhino Horns), and Walrus (HQ Walrus Hide). There is a very large Walrus population South East of Kael. Rhinos’ are found everywhere in zone, but can always be found by the jail(far north). If you are a smith the rest is easy. If not find a smith go to the south part of the zone. (Near sleepers tomb) If you look around a lot there are little orange dots on the ground have the smith pick one up (Skinning Stone) Have the smith combine The Skinning Stone, HQ walrus Hide, Rhinos Horn in a forge to create the Coldain hunting knife. The knife is not no drop so the smith can transfer it to you when its made.
Fourth Coldain Insignia Ring
When you tell Taim ,“I will help”, 4 giants will spawn. They will all be blue at 58. The way I suggest killing these is tohave a druid snare the named Giant, and aggro the rest. The rest of the group waits while the druid kites away the 3 non named mobs, then kill the named. If the non named do not aggro they will kill Taim. Do not worry if this happens. The named will drop “ A Vile of Elixer”. If Taim is still alive hand him the Vial to receive “The coldain Smithing hammer”. If Taim died, wait until he respawns (1 hour 30 minute) then say,” I will help”, the and hand him the vial. The Giants will have respawned so if you need another Elixer kill them again. If not just run.
Fifth Coldain Insignia Ring
You will need to obtain “Ry’Gor Invasion Plans”, they drop off the Ry’Gor Messenger. He spawns on the South side of the Jail, and runs to the Orc Fort. He is green and easy to kill. The plans are droppable, ask your friends, if they have one.
Once you have the plans head to Garradains camp. When you hand the plans to the lookout, Scarbrow and up to 7 other orcs will spawn West of the camp (the hut will be in the way so you can not see them) If you have a druid/ranger in place they can harmony Scarbrow, and then solo pull him. You only have about 10 seconds while they buff, before they rush the Dwarfs, so you must be fast. Please be kind and not do this when Gloradain is up since they will also kill her making someone (maybe even yourself) wait 24 hours for her to repop. A full group of lvl 58-60 people can take all of them, but a single druid can also finish this part, but do not underestimate them, the shaman will buff the rest as soon as they spawn. Kill Scarbrow loot his head.
Sixth Coldain Insignia Ring
This is a 2 part quest. Hand (the ghost) the (5/5/5), he will hand it back and start a speech. Follow (The Dog) invised and dont let him die. He will wander around the zone until he reaches the camp by the bridge to iceclad (The Oracle). When he is about 1 minute from the camp Poxbreath will spawn. If you have someone invised standing inside the hut, he will be able to target Poxbreath then leave the hut go to the max range of a spell (Druid/Necro/shaman dots have a VERY long range) cast and pull him through the wall. Snare is not a long enough range unless you are level 60, if you try pulling with snare you will most likely get adds. If you do get adds just run around under the bridge, make sure a tank aggros Pox, and pull any other adds off the tank with snare. Kill PoxBreath loot a note from Kromrif.
Next head to the Orc Fort. Be prepared for a VERY long camp. Average time lately has been 12 hours. Outside the fort is the back exit to Crystal Caverns. When the Ry’gor Emmissary spawns he will walk to the hut, stop and wait one minute. Rodrick will then spawn. The idea here is to pull only Rodrick, leaving the Emmissary alive, if you are lucky he will respawn Rodrick
Rodrick is 100% resistant to all magic, You can use fire etc to kill him but will not be able to snare him, or use magic based dots, or nukes. He is easy for a tank to melle. Loot both his head and the dagger(used for 9th Coldain Insignia Ring)
Seventh Coldain Insignia Ring
At the north end of the zone is the Jail. In one of the huts Warden Bruke Spawns, by himself. He does have a PH which will despawn on its own after a LONG period of time, or you can just kill and hope Warden Spawns. If you attempt to pull warden from the front you will also pull 4 mobs who will spawn do to a trap. All are 100% MR (no mez) and blue to 60. So enstead target him then walk behind the hut. Make sure you have sow, then cast a spell on him, and run, the key here is to get out of the aggro range of the 4 other giants fast, you can do this at lvl 50 but if you wait too long they will aggro you, and they run VERY fast. Once you have him out solo, tank him, nuking will just get him made, and he has the HP to outlive 1 persons nukes, this is a pure meellee fight.
Once he is dead loot the Key off him, and move over to Corbin. There are 2 Giants and 3 orcs guarding him. Solo pull them out and kill them one at a time. They have a 20 minute respawn so med up when they are dead. Hand Corbin your 6/6/6 and the key. He will hand back your ring, then start walking East towards Dobbins camp. Half way there he will stop and 8 orcs 4 giants will spawn. They have a tendency to warp a lot.
There are several ways to do this part.
1) 2 druids go ahead, who know where the giants spawn (they spawn in 2 group one East one South and slightly East) the 2 druids aggro and snare as many as they can and lead them to the Dwarfs to kill. If too many get fast them work on snaring them all while the group aggros any of the mobs that that aggro on corbin. Using fear to loose a few is also a good idea. DO NOT ROOT ANY OF THEM. If they are rooted and Corbin is closr to them than a tank is the will continue hitting him. Once all mobs who have aggroed him are dead he will start walking to the dwarf camp. The ring bearer will need to stay with him. If the fighting is going bad the rest of the group should pull the mobs south to garradains camp, if they are all snared this will be easy. Doing it this way a druid and a necro can easily duo this part.
2) Bring in a strong enough force to tank them all into the ground. This is by far the hardest way. I have seen it done. I have also seen a full, well balanced group of 60s get wiped out. It does work and is relitivly fast (and convintional) but the death count is just too high for me.
3) Bring in 2 enchanters mez all the mobs, and kill one by one. The problem with this is there are about 12 mobs to mez. Using aoe is not an options since it can bug Corbin, (people do not like to wait for him to respawn) Pretty much everyone but the enchanter aggros a mob hit them once nuke them etc. The enchanters then start mezzing the mobs one by one. You have to do this fast since anyone but a heavy tank will not have the life to take 3 or more mobs pounding on them for long. Once all are mezzed (but the one Corbin is hitting, try not to mez it since he will just break the mez) just assist corbin and kill them till he starts walking or all are dead. You then have the option of killing them, keeping them mezzed until quest is done then porting out, or just running out of aggro range while mezzed.
4) This one is tricky and does have a high chance to fail, but can be don’t by a single enchanter, or cleric. The second he stops moving, he will shout something, aggro him and run west. Once far enough to be out of giant/orc aggro stop and mez or root him. Wait on the giants to despawn, once they have blur/atone him until he no longer cons threathiningly. He will then continue on his way, and will not retrigger the giants.
Once at Dobbins camp He will speak briefly with Corbin then Corbin despawns. Wait until he asks for the ring (he will not do so until Corbin despawn) or 1 minute has passed (For some dumb reason he does not always say it but if you turn in the ring as soon as Corbin despawns it will be eaten)
** NOTE: You will only get a letter back not the ring don’t get scared =)
Eighth Coldain Insignia Ring
First be ready, this was nerfed since it was first done which means you can no longer let Garradain Die and just turn it in later.
Classes you need.
Druid/Ranger Harmony
Enchanter/Bard Mana Regen
Cleric Healing/buffs
Warrior/Pal/Shd Heavy tank (Really suggest this but can be done without)
onk/Rogue Fast Damage
Pet/meellee/wizard Fast damage
Spotter Ungrouped person any level, non kos to dwarfs. High level is a plus since they scare away the assholes easier.
If you happen to get a nice shaman, there buffs are worth the loss of the fast damage output plus there slow.
If your group is under 55 you may want to bring 2 groups.
Shout to zone “First Warning everyone please leave the Orc fort area, starting war in 10 minutes 30+ mobs will spawn on both Giant and Dwarf Faction, If you are near the fort you will die”
ake sure your spotter is in front of Gloradain. If another group shows up and turns in the orders first the war is theres and you have 24 hours to wait.
Enter the orc fort turn right walk around to the side wall (stay away from the front of the fort the mobs will aggro through the wall) Make sure your group knows to stay at the wall only 2 people will leave the wall during the entire fight.
Once in place buff up, the more buffs the better, no need for any resists. Once buffed give the second warning same is above but 5 minutes now. Ring holder now moves to Garradains camp
Ring Holder turns ring into Garradain, and will receive Marching Orders. Once all are FM Give last warning to the zone. The warning is more for your sake than theres. If the aggro the giants they will move out of place and Garadain will aggro them and may die. Your spotter is there to warn you of any troubles both with Garradain and with the Giants. If he has too he can aggro giants blocking the entrance (Garradain needs a free space to run through) and run, chances are he will die if he does this but if it saves the ring it is worth it. Turn Marching ordors into Gloradain, you will receive nothing in return, but the war will start. Ring Bearer will then invis and run to the Orc Fort and back to group. You have less than 1 minute to do this.
5 mobs will spawn,
Frost Giant Elite, FireBrand the Black, Chief Ry’Gor, Ry’Gor Oracle, Frost Giant Elite
The Key here is to kill each mob as fast as possible, plan on 45 seconds per mob. This will give you about 45 seconds left until Garradain enters the fort. The Druid should harmony the second they pop, and pull with a lvl 1 nuke (low aggro very fast cast, snare is bad because the high aggro and the fact they walk slow.) As soon as the first mob is on the tanks reharmony, when the mob hits 30% pull the next, by the time it runs to you and hits you twice the other will be dead and the new one waiting to be killed. The Ring Bearer should take no risks during this. You will need to be very careful.
While the group is doing this the spotter should be following Garradain. Keep everyone away from him, It is fun to watch and listen to the stuff that is said, you should all do this once =) When he reaches the top of the hill overlooking the fort the spotter should see a single row of giants with a gap where the entrance to the fort is. If that gap is not there you have a problem. Garradain will aggro those mobs. The only chance you have is to either have the spotter, or group members aggro them and run. They will all be sowed will root cast and dispell. You have about 2 minutes to clear the entrance. The only time this happens is when someone aggros them and dies in front of the fort. If they make it away before dieing the giants will not be there.
If all goes good Garradain will Yell charge and run into the fort (spotter should not follow) he will stop before the building turn and face the entrance. As soon as the last mob is dead, the Ring Bearer should have invised and stood at the door to the building to wait for Garradain. When you se him enter the fort walk up to him and wait. He will ask for the chiefs head. When you hand it in you get 8th ring.
Edited by: Eyeds at: 6/30/01 1:09:40 am