Scirocco
07-03-2001, 06:23 AM
Druid DoTs, with "listed" damage and ignoring any debuff effects:
Stinging Swarm: 117 pts, 10 ticks
Creeping Crud: 210 pts, 11 ticks
Immolate: 240 pts, 11 ticks
Drones of Doom: 340 pts, 11 ticks
Drifting Death: 650, 11 ticks
Breath of Ro: 920, 11 ticks
Winged Death: 1287, 10 ticks
There is no initial damage. Damage is applied at the end of the first tick and at the end of each tick thereafter. So when it says 10 or 11 ticks in duration, it means that there are 10 or 11 times that damage is applied. These spells often are listed with durations one tick short, probably because they presume initial damage.
Resists don't reduce the damage in any way, they only affect the initial resistance check. If the spell is not resisted, it does full damage for the duration. The only reduction is based on PvP status or the status of the mob (i.e., the old DoT nerf).
The DoT "Nerf" that reduces damage IS done on a per tick basis. At the end of the tick, the status of the mob is checked, and the damage applied is either 112% (if rooted, fleeing, or standing still in combat) or 66.67% (chasing, moving between targets). So it is possible to have different damage over the course of the DoT each time, unless the mob was chasing you the entire time or was rooted/in combat the entire time.
The statements of the DoT damage being reduced if the mob was moving for more than 18 seconds (or 3 ticks) actually come from the above calculation, and assuming the 12% increase when static (discussed below). If the mob is moving for 3 ticks (66% damage) and static for the remainder (112% damage), the total damage from the DoT is approximately the same as it would have been pre-nerf (the listed, 100% damage).
If "full" damage is applied, our DoTs do more than the "listed" damage. This "hidden bonus" appears to be done server side based on the status of the mob. It isn't based on increased duration, as the duration of the DoTs stays constant.
Based on self-testing, the measured PvP damage numbers (without backing out the PvP reduction, which is on a sliding scale) are:
Wrath of Nature: 1110 (37/tick, 30 ticks)
Winged Death: 980 (98/tick, 10 ticks)
Breath of Ro: 682 (62/tick, 11 ticks)
Drifting Death: 473 (43/tick, 11 ticks)
Drones of Doom: 231 (21/tick, 11 ticks)
Immolate: 154 (14/tick, 11 ticks)
Creeping Crud: 132 (12/tick, 11 ticks)
Stinging Swarm: 70 (7/tick, 10 ticks)
To back out the PvP reduction, work with the per tick damage, not the total damage. Remember that the PvP damage is truncated, so the full damage per tick might not be a simple back calculation from the PvP damage per tick.
Backing out a .625 figure results in the following:
Wrath of Nature: 1770 (59/tick, 30 ticks)
Winged Death: 1560 (156/tick, 10 ticks)
Breath of Ro: 1089 (99/tick, 11 ticks)
Drifting Death: 759 (69/tick, 11 ticks)
Drones of Doom: 374 (34/tick, 11 ticks)
Immolate: 242 (22/tick, 11 ticks)
Creeping Crud: 209 (19/tick, 11 ticks)
Stinging Swarm: 110 (11/tick, 10 ticks)
Stinging Swarm: 117 pts, 10 ticks
Creeping Crud: 210 pts, 11 ticks
Immolate: 240 pts, 11 ticks
Drones of Doom: 340 pts, 11 ticks
Drifting Death: 650, 11 ticks
Breath of Ro: 920, 11 ticks
Winged Death: 1287, 10 ticks
There is no initial damage. Damage is applied at the end of the first tick and at the end of each tick thereafter. So when it says 10 or 11 ticks in duration, it means that there are 10 or 11 times that damage is applied. These spells often are listed with durations one tick short, probably because they presume initial damage.
Resists don't reduce the damage in any way, they only affect the initial resistance check. If the spell is not resisted, it does full damage for the duration. The only reduction is based on PvP status or the status of the mob (i.e., the old DoT nerf).
The DoT "Nerf" that reduces damage IS done on a per tick basis. At the end of the tick, the status of the mob is checked, and the damage applied is either 112% (if rooted, fleeing, or standing still in combat) or 66.67% (chasing, moving between targets). So it is possible to have different damage over the course of the DoT each time, unless the mob was chasing you the entire time or was rooted/in combat the entire time.
The statements of the DoT damage being reduced if the mob was moving for more than 18 seconds (or 3 ticks) actually come from the above calculation, and assuming the 12% increase when static (discussed below). If the mob is moving for 3 ticks (66% damage) and static for the remainder (112% damage), the total damage from the DoT is approximately the same as it would have been pre-nerf (the listed, 100% damage).
If "full" damage is applied, our DoTs do more than the "listed" damage. This "hidden bonus" appears to be done server side based on the status of the mob. It isn't based on increased duration, as the duration of the DoTs stays constant.
Based on self-testing, the measured PvP damage numbers (without backing out the PvP reduction, which is on a sliding scale) are:
Wrath of Nature: 1110 (37/tick, 30 ticks)
Winged Death: 980 (98/tick, 10 ticks)
Breath of Ro: 682 (62/tick, 11 ticks)
Drifting Death: 473 (43/tick, 11 ticks)
Drones of Doom: 231 (21/tick, 11 ticks)
Immolate: 154 (14/tick, 11 ticks)
Creeping Crud: 132 (12/tick, 11 ticks)
Stinging Swarm: 70 (7/tick, 10 ticks)
To back out the PvP reduction, work with the per tick damage, not the total damage. Remember that the PvP damage is truncated, so the full damage per tick might not be a simple back calculation from the PvP damage per tick.
Backing out a .625 figure results in the following:
Wrath of Nature: 1770 (59/tick, 30 ticks)
Winged Death: 1560 (156/tick, 10 ticks)
Breath of Ro: 1089 (99/tick, 11 ticks)
Drifting Death: 759 (69/tick, 11 ticks)
Drones of Doom: 374 (34/tick, 11 ticks)
Immolate: 242 (22/tick, 11 ticks)
Creeping Crud: 209 (19/tick, 11 ticks)
Stinging Swarm: 110 (11/tick, 10 ticks)