View Full Forums : Healing AAs question


Aquila Swiftspirit
10-16-2003, 12:33 PM
Hello Fellow Druids,

A while back, I received some very helpful responses to a question about where to go with AAs, and I've used the help you gave me to make my choices. So thanks :)

Now I have some other, sort of specific questions.

I now have healing adept 3, and advanced healing adept 1.

As I look at my next options, it would help me a lot to know what percent changes each step in AHA makes. (Edit: doh! as soon as I hit this, I found the info in the excel file in the sticky post! It's 3% per step.)

It would also help to learn what the additional chances of a crit heal are with advanced healing gift. (Edit: and this is 2% per level.)

Right now, I'm trying to decide between AHA 2, 3, and HG 1, 2, 3.

(Edit: this is my real question still: which should I do first??)

I'm guessing I should finish AHA 2, 3 before going onto AHG at any rate?

(Background: I'm grouping a LOT in LDoN, both as main healer and as dps/backup healer. I also raid, but in a fairly casual guild, mostly.)

(Edit: sorry about my not finding the other info first, but I'm still curious about your opinions on which to do: AHA 2, 3 or HG 1, 2, 3 first? Thanks!)

Revelin
10-16-2003, 01:08 PM
Healing Gift doesn't work with TR or KR, so it would depend on which spell you use most often. My understanding is that AHA works with both NI and the TR/KR spells, where HG would only benefit if you're using NI most often.

Seriena
10-16-2003, 01:20 PM
I maxed out HA first, then got AHA1 then I went back and maxed HG. HG doesn't work on TR/KR but those crits can be life savers.

Scirocco
10-16-2003, 01:22 PM
HA and AHA work across the board on TK, KR and NI. You can count on them working consistently.

HG, in effect, only allows druids to get crits on NI. Helpful, but not consistent.

I'd get AHA first, even if all you cast is NI.

Gneaus
10-16-2003, 03:11 PM
Really depends on how you play and how much you like seeing crit heals.
Crits are eye candy. They aren't something you can count on - so don't. AHA pays off more in practical terms than HG/AHG. Numbers on paper might show the most efficient route to take, but there is a huge difference between theory and practice. You can very easily waste your crit just topping off the tank instead of casting that raid saving crit at the last moment.
IH4 + AHA3 is giving me 2100-2400+ heals consistantly using NI. Many times I'm topping off tanks and casters after AE mobs, or making sure the chanter's HP bar is 100% during the fight. Figure in all the little heals one does while grouping and raiding and you've cut down a lot on those crit heals that are actually useful.

But then again, seeing the crit messages has a fun factor. For usefulness I'd say AHA > AHG.

Tiniane
10-20-2003, 08:27 AM
I would finish off your AHA before starting HG at all - AHA is so much more versatile.

If you wanted some "eye candy" you could get HG1 now, then finish AHA, but HG1 really doesn't crit all that often.

Hugs,
Tiniane.

Chenier
10-21-2003, 12:30 PM
I agree with Tiniane...getting at least HG1 because then when you do crit, you feel cool. =)

For myself, I found when working on AA's to do the ones I know I'm "supposed" to get but mix in a few "fun" ones (heal & nuke crits, DC, etc.).

Crescent
10-21-2003, 01:59 PM
I maxed Healing Adept first as it was a consistent benefit and seemed more beneficial than HG..

I finished out Healing Gift next as well as I saw it's potential and I have experienced it many times over. When you need to throw a fast heal on somebody be it in expo group or against a challenging target, etc.. it's usually because tank is gonna die.. don't have time to wait for an iCH.

It's those times when the fecal matter is impacting the rotating oscillator that your crit heal lands and gives you a much needed margin of health bar to get you ahead in the race between your tank's red bar and your purple bar.. or eleminate the need to take time to throw another heal right away, letting you deal with the rest of the stuff that's in chaos around you.. that you will be glad you did take HG also.

Even if Healing Adept is better in the long run which I believe it is... there will be times you will be so very thankful you took Healing Gift too.

Rolaque
10-22-2003, 08:40 AM
What the others are saying is true.

In my exp it depends more on your play style. If you raid a fair amount, then AHG is good to have, especially if the other druids in the raid have it (that way the crits from all the druids combine to act like another healer in the raid) .

But, if you only do groups, then finish AHA first. That way you get higher consistent heals per cast.

Rolaque

iegil
10-22-2003, 05:12 PM
Max out healing adept. It's more stable/predictable and allows for planned heals.

Healing Gift, although it can be a lifesaver frequently fires when healing some 1000hp ae affect and you heal for 4500 with natures infusion.

Crits on mobs and mana preservation/generation/pool are far more important from my perspective than a random chance of saving someone by healing for an extra 1750 1/8th of the time.

I'm not going to plan my heals around the chance I will crit. On the flip side, most mobs have plenty of hp to soak up a crit nuke on.

Remi
10-23-2003, 05:41 PM
I agree with the others about the reliabiity of Healing Adept over Healing Gift. However, it is fun to see a crit now and again. So, I'd suggest getting HG1 at this point, and then finishing off Advanced HA. :)

Starzz Dreamer
11-07-2003, 03:44 PM
Submitted by Silley DRUID HEALING BREAKDOWN

LEVEL 55—CHLOROBLAST (428 healed) 3 sec/175mana
Healing Adept Level 1 (2%)---------432……x2=864
Healing Adept Level 2 (5%)---------449……x2=898
Healing Adept Level 3 (10%)--------470…...x2=940
Adv. Healing Adept Level 1 (13%)—483….x2=967
Adv. Healing Adept Level 2 (16%)—496….x2=993
Adv. Healing Adept Level 3 (19%)—509….x2=1018

LEVEL 58—TUNARE’S RENEWAL (2925 healed) 10 sec/400mana
Healing Adept Level 1 (2%)---------2983
Healing Adept Level 2 (5%)---------3071
Healing Adept Level 3 (10%)--------3217
Adv. Healing Adept Level 1 (13%)--3305
Adv. Healing Adept Level 2 (16%)--3393
Adv. Healing Adept Level 3 (19%---3481

LEVEL 60—NATURE’S TOUCH (978 healed) 5.5 sec/400mana
Healing Adept Level 1 (2%)---------998……x2=1995
Healing Adept Level 2 (5%)---------1027…..x2=2053
Healing Adept Level 3 (10%)--------1075.…x2=2150
Adv. Healing Adept Level 1 (13%)—1105...x2=2210
Adv. Healing Adept Level 2 (16%)—1134...x2=2268
Adv. Healing Adept Level 3 (19%)—1164…x2=2328

LEVEL 63—NATURE’S INFUSION (1750 healed) 3.75 sec/500mana
Healing Adept Level 1 (2%)---------1785……x2=3570
Healing Adept Level 2 (5%)---------1837……x2=3675
Healing Adept Level 3 (10%)--------1925……x2=3850
Adv. Healing Adept Level 1 (13%)—1977…..x2=3950
Adv. Healing Adept Level 2 (16%)—2030….x2=4060
Adv. Healing Adept Level 3 (19%)—2080….x2=4165

LEVEL 64—KARANA’S RENEWAL (4680 healed) 10 sec/600mana
Healing Adept Level 1 (2%)---------4774
Healing Adept Level 2 (5%)---------4914
Healing Adept Level 3 (10%)--------5148
Adv. Healing Adept Level 1 (13%)--5288
Adv. Healing Adept Level 2 (16%)--5428
Adv. Healing Adept Level 3 (19%)—5569

DISCUSSION:

My first topic is in regards to mana, and the various skills that will affect it.

SPECIALIZATION SKILL
I chose to specialize in alteration due to heals and the vast number of alteration spells that I cast as a druid. Most people are unsure what this skill actually does, so I will do my best to explain what I have discovered from my research and experience.

When a spell is cast, there is a roll made against your specialization. If it succeeds, you gain a reduced chance to fizzle your spell, as well as a chance to save mana on the spell you are casting. This is very hard to test, and actual numbers are extremely hard to come by. However, once you have maxxed out Spell Casting Mastery to lvl 3, the consensus is that you have an overall mana savings of 14% per cast, regardless of specialization. Your chosen specialization can be as high as 20% total mana saved if you pass your check with the added abilitiy of SCM 3.

When the above formula (with both SCM3 and specilize alteration) is applied to the above druid spells, it results in the following actual mana used per cast. The first figure is with SCM3, while the second assumes you pass your alteration specialization check.
CHLOROBLAST (175mana)—150 to 140
TUNARE’S RENEWAL(400mana)---344 to 320
NATURE’S TOUCH (400mana)---344 to 320
NATURE’S INFUSION (500mana)---430 to 400
KARANA’S RENEWAL (600mana)---516 to 480


My next thing I wanted to point out was FOCUS EFFECT items. Obviously, in keeping with the topic of druid healing, I wanted to discuss ENHANCED HEALING as well as MANA PRESERVATION items.

----- ENHANCED HEALING items adds up to 20% to all heals cast. This depends upon what lvl the focus item is and what lvl heal you are casting, but for the sake of this post, we’ll assume you’re using a lvl IV item. All values below are the maximum heal of 20%. Yes, this focus effect stacks with Healing Adept and Healing Gift. However, it DOES NOT WORK with the druid CH type spells Tunare’s Renewal or Karana’s Renewal. Below, I have listed the spells it does work with and the new totals. Please note, these include BOTH a healing IV focus item as well as the noted AA ability.

LEVEL 55—CHLOROBLAST (513 healed with HEALING focus item) 3 sec/175mana
Healing Adept Level 1 (2%)---------523……x2=1046
Healing Adept Level 2 (5%)---------539……x2=1078
Healing Adept Level 3 (10%)--------564…...x2=1129
Adv. Healing Adept Level 1 (13%)—579….x2=1158
Adv. Healing Adept Level 2 (16%)—595….x2=1190
Adv. Healing Adept Level 3 (19%)—610….x2=1220

LEVEL 60—NATURE’S TOUCH (1173 healed with HEALING focus item) 5.5 sec/400mana
Healing Adept Level 1 (2%)---------1196……x2=1995
Healing Adept Level 2 (5%)---------1231…..x2=2462
Healing Adept Level 3 (10%)--------1290.…x2=2580
Adv. Healing Adept Level 1 (13%)—1325...x2=2650
Adv. Healing Adept Level 2 (16%)—1360...x2=2720
Adv. Healing Adept Level 3 (19%)—1395…x2=2790

LEVEL 63—NATURE’S INFUSION (2100 healed with HEALING focus item) 3.75 sec/500mana
Healing Adept Level 1 (2%)---------2142……x2=4284
Healing Adept Level 2 (5%)---------2205……x2=4410
Healing Adept Level 3 (10%)--------2310……x2=4620
Adv. Healing Adept Level 1 (13%)—2373…..x2=4746
Adv. Healing Adept Level 2 (16%)—2436….x2=4872
Adv. Healing Adept Level 3 (19%)—2499….x2=4998

As you can see, an Improved Healing Item is a a HUGE boost to druid healing power. Those numbers are unreal. Go back and look at the original figures and compare.

-----MANA PRESERVATION items decrease all spell costs by 10%. Once again, this effect DOES NOT WORK with the druid CH type spells Tunare’s Renewal or Karana’s Renewal. Below are the new mana costs of the effected heals. This assumes SCM3 and specialize Alteration.
CHLOROBLAST (175mana)—133 to 122
NATURE’S TOUCH (400mana)---304 to 280
NATURE’S INFUSION (500mana)---380 to 350

Edited by: SilleyEskimo at: 7/7/03 8:56 am

oakyone
11-07-2003, 05:32 PM
nice stats on the the heals but my bigesst problem is getting my heal spells i have done turn in after turn in get the same spells over and over again if i get bot 9 one more time i going to just quit it makes no sense why eq does that i can understan radom but random is gooten out of hand runes are hard to come as well as sp's and the spell sells in tha bazzar for wht to high 90k for a healing spell is nuts i will stay with what i have before i give a greedy druid that much

silverbough
11-09-2003, 03:08 AM
As with most of our abilities, I'd have to say it really depends on your play style. HA definitely gives larger more mana efficient heals. And if you are the primary healer in exp groups, or heal a lot at raids I'd say its the way to go.

For myself personally, I put 2 points into HG before Filling out HA. I have a more or less full time group of friends I play with. Chanter, cleric, rogue, myself just insert tank and assorted DPS friend. My job is evac, damage, and emergency heals. Cleric takes care of the bulk of the healing, far more mana efficient. But if the cleric or chanter are going down fast, its my job to save them. The extra 150 or so points for HA 2 just didnt seem like it would make a huge difference in keeping a agro chanter/cleric alive while the tank re-agros the mob. (Nice granted, but not a make or break deal). But a crit heal will fill out their hp's nicely. Certainly nothing to count on, but.....hella nice to see.

That said, I would have certainly choose HA first if I was a main healer often.

Gello
11-09-2003, 07:08 AM
Yes, this focus effect stacks with Healing Adept and Healing Gift.Unfortunately heal focus doesn't stack with healing gift or healing adept anymore. An IH4 item will only add 17-350hp to NI no matter your adept level and whether the heal crits or not. It's safe to remove heal focus totally from alt xp consideration. The same is true for Marr's Gift, Marr's Blessing, Touch of Judgement, etc.

ie, in the 20% scenerio posted above:
LEVEL 63—NATURE’S INFUSION (2100 healed with HEALING focus item) 3.75 sec/500mana
Healing Adept Level 1 (2%)---------2142……x2=4284 is actually 2135 x2=3920
Healing Adept Level 2 (5%)---------2205……x2=4410 is actually 2187 x2=4025
Healing Adept Level 3 (10%)--------2310……x2=4620 is actually 2275 x2=4200
Adv. Healing Adept Level 1 (13%)—2373…..x2=4746 is actually 2327 x2=4305
Adv. Healing Adept Level 2 (16%)—2436….x2=4872 is actually 2380 x2=4410
Adv. Healing Adept Level 3 (19%)—2499….x2=4998 is actually 2432 x2=4515

Looking at the average heal from IH4 (since it's random)

LEVEL 63—NATURE’S INFUSION (1934 average healed with IH4 focus item) 3.75 sec/500mana
Healing Adept Level 1 (2%)---------1969……x2=3754
Healing Adept Level 2 (5%)---------2021……x2=3859
Healing Adept Level 3 (10%)--------2109……x2=4034
Adv. Healing Adept Level 1 (13%)—2161…..x2=4139
Adv. Healing Adept Level 2 (16%)—2214….x2=4244
Adv. Healing Adept Level 3 (19%)—2266….x2=4349

Tutten Clawstorm
11-10-2003, 07:24 PM
Originally posted by Gello
Unfortunately heal focus doesn't stack with healing gift or healing adept anymore.

Is this true? I'm well on my way to HA3, and had planned on trying to get the ornate leather sleeves or crown from PoI for the Improved Healing IV effect. I'd hate to spend a heck of a lot of time or money to get an item that doesn't increase my healing.

DemonMage
11-10-2003, 07:30 PM
It will increase your healing, but the % added is based off the base amount of the heal, instead of your AA modified amount, is what he's saying.