View Full Forums : I'll take 10,000 Teacups, Absor


Scirocco
10-24-2003, 12:49 PM
It's Friday, so time for a little fun before the weekend.

You're sitting in the GY waiting for your corpse to pop after being trained by the server idiot, when you hear the sounds of "I'm a Little Teacup" behind you. You turn, and sure enough, there's Absor the Good EQ Fairy :) coming along after a late night out with the dev team. He's in a good mood, and offers to bop you on the head with his magic wand, thereby permanently granting you an additional 10,000 hp or 10,000 mana.

Which do you choose?

Aly
10-24-2003, 12:52 PM
10,000 mana. My little druid is only level 41 and always seems to run out of mana. Just think of how easy it would be to get to level 65 and all the nifty AA's with 10,000 mana.

Alianna Sedai
10-24-2003, 12:54 PM
With 10k hps you might survive to preserve whatever remains of your 5k mana pool...

When you're freshly rezzed a 10k mana pool doesn't help at all.

Scirocco
10-24-2003, 12:57 PM
Heh...I suspect most druids at 65 with all the AAs are more likely to choose 10,000 HP (like I did). But I could be wrong...:)

Panamah
10-24-2003, 12:58 PM
I'll abstain, this clearly wasn't a poll meant for my class because 10,000 mana on a rogue is like making porcupines purr when you pet them.

But if I were a caster, 10,000 mana would probably mean you'd only have to med once a week. :p You could just go AFK for 2 hours and come back FM.

However, 10,000 hit points would be solo porcupining in PoP might be possible.

mailithin
10-24-2003, 01:03 PM
hps, to me the choice is simple

Ladred
10-24-2003, 01:09 PM
HA! It's a trick question! Absor isn't the Good EQ Fairy, that's Abasio, Absor is the Sony Information Minister!

Glarnor
10-24-2003, 01:09 PM
HP. Since you can heal at a greater efficiency than 1 hp per mana, it's a lot quicker to refill 10k hp than 10k mana, and as long as you have enough mana to support whatever burst healing/nuking which needs to be done, mana regen > mana.

Scirocco
10-24-2003, 01:10 PM
Vote as your Cleric, Panamah. Or as your druid. It's all for fun, of course.

Panamah
10-24-2003, 01:17 PM
Too hard! As a cleric, you do tend to die a lot when the SHF (stuff hits the fan). And I don't often run out of mana any longer. So I put the points into HP. Would probably mean more successes if the cleric didn't die!

In reality I'd ask for 5000 hp and 5000 mana and write a scathing SpawnWeek article if I didn't get it. :p

Kineada
10-24-2003, 01:24 PM
I'll always choose mana. 10kmana will allow me to quad-kite ... anything. Hehe.

On a more serious note, anything that can kill me at 7khp, will still kill me at 10khp (the 3khp difference is just one extra hit from TZ).

The biggest reason that druids tend towards hitpoints is our lack of aggro mitigation. If we could somehow shed aggro, we would me mana addicts.

Knowing that I'm going to squish anyway, I'll go mana mana mana muahahahahana! Mostly because I need to fund my NI habbit. The only reason I keep hitpoints is to survive the AE's until I can heal myself (and my group). That's a whole mess of NI's to cast.

alyn cross
10-24-2003, 01:25 PM
i'd choose neither, for obviously you'd then be commiting the crimes of:

-Consorting With The Dev Mafia
-Toon hAx0ring
-Leet Beta Infoz
-Putting yourself out of reach of The Quan's purple club.
-Exploiting one's mana pool to swarm kite, when not actually a bard.

you should just politely decline either and ask the good Abs0r d00d for 10'000 batwing crunchies and a short beer.

cackle!

Scirocco
10-24-2003, 01:25 PM
That's not hard, that's easy. Hit the HP option. Same logic behind my choosing HP. I don't usually run out of mana before I run out of HP.

Of course, it's highly variable based on where your character is in its progression. As seen above, a level 40-something druid keeps running into mana problems. That changes by the time she reaches 65 in today's EQ, and the problem is surviving hits for 600+ or higher long enough to get a spell off. A druid with 16K could expect to survive getting aggro (well, sometimes....) in the elementals or in Time, thus making one more likely to survive a single NI on the tank.


Those who live get a chance to go OOM.


On a more serious note, anything that can kill me at 7khp, will still kill me at 10khp

*bonk* Pay attention! It's an ADDITIONAL 10K in either. If you have 7000 hp now, you'd have 17,000 hp after Absor has his way with you. In constrast, if you go with the mana option, you'd have have 7000 hp but 16K mana.

And no, you can't split it up, sorry...:)

Kineada
10-24-2003, 01:35 PM
However, 10,000 hit points would be solo porcupining in PoP might be possible.

We have warriors that raidbuff to 11khps. They have DS items and can of course ask for a friendly mage to DS them. I doubt they will want to porcupine anything in PoP with their hitpoints.

On another note, NI = 4hps/1mana. That pretty much means a druid with 7khps and 7kmana is going to have an effective hitpoint pool of 7khps + 14 * 2khps = 35khps!

Yep yep yep ... A druid can take 35,000 damage before going purple. That's a lot of damage sheild damage that can be done.

To put it another way, that's 12 rounds of max quads from a Doomfire. Or ... 3150 damage with a 63 DS.

Heh.

Palarran
10-24-2003, 01:36 PM
Hmm, with 16k hp I could probably main tank just about anything...:)

Kineada
10-24-2003, 01:44 PM
*bonk* Pay attention! It's an ADDITIONAL 10K in either. If you have 7000 hp now, you'd have 17,000 hp after Absor has his way with you. In constrast, if you go with the mana option, you'd have have 7000 hp but 16K mana.

Oh ... nevermind.

Hehe, I'd still choose mana. Damn the torpedoes, I'm going to nuke until the mob is dead or I am. Before you say that I will die before I go OOM, I find that getting summoned doesn't tend to happen on non-aggro reducing boss encounters.

Quarm for example will stick to the MT as long as he's alive. Warriors with the right equipment (augmented dark blade and augmented edge) can generate insane amounts of aggro. Sure, sure, they've been complaining about aggro. But that's in group situations where they don't have the snap aggro abilities of the knights.

Chenier
10-24-2003, 02:13 PM
I need a third option.

I want a signed portrait and MPEG of Absor in a little fairy outfit singing "I'm a little teapot" and waving a magic wand.

*THAT* is worth more than 10k HPS and 10K mana COMBINED.

=)

Grenoble
10-24-2003, 02:25 PM
Always hps here.

But I'm a shaman. With canni, hps = mana.

Scirocco
10-24-2003, 02:50 PM
I want a signed portrait and MPEG of Absor in a little fairy outfit singing "I'm a little teapot" and waving a magic wand.


I already have one of those. Perhaps I ought to stick it up on ebay.....

Paldor
10-24-2003, 02:56 PM
My answer was 10,000 hp... I would rather never die again.

Boo I can't post a new poll in General.

How about this choice.

The Developer team decides to give your character one of the following two "augments". Both are natural to your character (not a buff), and work regardless if you are sitting/standing, moving, casting spells, or melee

1. 100 HP / TICK REGENERATION.
2. 100 MANA / TICK REGENERATION.

I think I would choose mana. 1000 mana per minute would allow me to cast whatever I wanted an never go OOM.

Stormlin
10-24-2003, 03:11 PM
The Developer team decides to give your character one of the following two "augments". Both are natural to your character (not a buff), and work regardless if you are sitting/standing, moving, casting spells, or melee

100 Mana regen hands down, but that would be really silly, I'd never even dent my mana pool ^.^

Tilien Venator
10-24-2003, 04:09 PM
10khp plz. I'd get every melee on the server to just hate me!!!

Wyte
10-24-2003, 04:21 PM
10k mana, 'cuz then I can carple by slamming my manastone, in addition to tradeskills! Wouldn't need to med for 2 hours in that case, to get fm.

Wyte

Accretion
10-24-2003, 04:32 PM
HP all the way. It would make charming completely trivial if I could take 4-5 rounds from mobs before having to re-charm. Oh the possibilities....

Deller
10-24-2003, 05:39 PM
I will take the hitpoints! Sure I am only 61 and advance VERY slowly but with the HP my small mana pool would be more valuable.

Deller

AmonraSet
10-24-2003, 07:37 PM
I'm mostly wondering which class board will have the post "Druids are asking for 10k hp upgrade!" :D

Rahjeir
10-24-2003, 08:18 PM
10k hps, please. I want to MT, I end up doing that anyway. :)

Scirocco
10-24-2003, 08:22 PM
I'm mostly wondering which class board will have the post "Druids are asking for 10k hp upgrade!"


All of them...:)

corlathist
10-25-2003, 12:01 AM
Not really a fair comparison.

10k hps is so out of the realm of possibility, I'd take it.

Load up flame lick, snare. And MT. there's next to nothing the game that I know of that can 1 round you at 16k or 17k hps.
Even with druid mitagation. with a tight enough heal chain
and a corner so you can channel your agro. you'd be unstoppable.

However, a better poll would be to say would you take 1k in either, then people would have to stop and think.

1k hps is not overpowering when you got mobs that hit for more than that and quad

Noliniel
10-25-2003, 12:31 AM
Like Many other druids... 10 k Hp Please !

Scirocco
10-25-2003, 12:39 AM
You want to argue about whether 1K hp or mana is better, there's a thread already going on that.

King Burgundy
10-25-2003, 01:09 AM
no brainer. 10k hp.

Aly
10-25-2003, 02:32 AM
Bah... why would you want to take hits from any mob is beyond me... I'd rather be guarenteed the mana to solo almost anything, regardless of how long it takes. 10,000 mana on top of my mana pool would make that a reality.

Mana regen wouldn't be the problem anymore really. Wouldn't ever have to beg for KEI buffs, except when you finally do go OOM. Then you can just get KEI and go AFK in the bazaar doing some trading.

Palarran
10-25-2003, 10:34 AM
It's not a matter of whether you want to take hits. Druids in the high end game _do_ take hits and AE's whether they want to or not. Even for soloing hp is generally more important, since charming is still the best method, and you will occasionally take a beating in the process.

Arienne
10-25-2003, 11:21 AM
Well.... typically I would prefer MANA over HP. But in this case I would choose HP for one reason. Our heals and nukes have such long cast times as compared to other classes, I could only use a % of 10k mana even in one of the original SoL 45 minute encounters.

But... upper level gear tends to have equal or close mana vs HPs in stats so taking 10k HP would probably net me 10k mana as well. :D

Corvalis
10-25-2003, 12:48 PM
10K HP's please. I'll pass on the thwacking on the head with the Fresh Fish though. (you know there's gotta be a catch!)

Fyyr Lu'Storm
10-25-2003, 04:12 PM
HPs

Muskratt
10-25-2003, 05:17 PM
I'd go with 10k mana for the sole reason of because I remember a lot of times dieing or my group dieing (in time) because I:

1) Gimp, get hit on mana drains
2) Gimp, run out of mana too fast.

6.5k or 16.5k hp, it wouldn't matter because once you have aggro in a place like time, from what I've experienced and seen, you have it until you are dead, especially as a caster....but then again, I'm just a gimp :)

Edit: I'd rather have 500 to all saves!!

Sealody
10-25-2003, 11:24 PM
I would take HPs!

Think this.... if you had an extra 10k mana... guess what you would be doing during raids. Welcome to CH chain! If I wanted to do that... I would have created a cleric!

Sea!

Quelm
10-25-2003, 11:32 PM
One of my guildmates, a paladin, ended up with Acting Health IV (http://lucy.fnord.net/spell.html?id=1920&source=Live) as a buff, thanks to a bug in the Golem Heart Ring quest in Chardok B. +3500 hps, 100 hp / tick regen. We called him SuperFrog for a week, until he lost it in a BoT pickup group (just say no!)

B_Delacroix
10-27-2003, 08:50 AM
I would be suspect at the hidden cost.
10k hp would be my choice if I was convinced that all costs were revealed.

Glynna1
10-27-2003, 04:01 PM
HP for sure :)

Yakk
10-28-2003, 02:04 PM
Unless you where paranoid about deaths, 10 k mana would be mostly spent meditating up from aforsaid deaths. It would boost your power to a pretty large degree, admittedly.

However, 10 k hps would completely change the nature of the game.

Which is why HP is more valueable than mana. Mana might be a power boost, but it isn't even linear -- twice as much mana lets you do twice as much in a few limited circumstances, but not in general.

Meanwhile, more HPs changes the nature of your game, making the impossible trivial.

Varaho
10-29-2003, 08:33 AM
You should do a poll with 50 hp a tick VS 50 mana a tick just to be fair.

Scirocco
10-29-2003, 08:40 AM
Fair to what??

AmonraSet
10-29-2003, 11:16 AM
I first thought hp, but now I think I would take the mana. I can think of lots of times when I would like to have 10k mana when I arrive at my buff spot after dying. And dying could be a very good way to regain that 10k mana (provided I can get rezzes for my corpses at the end).

Alaten
10-29-2003, 02:36 PM
hands down 10khps!

Anyone who's had to heal one of the many CC tanks or be the "sacrificial first healer" knows why :)
Sure would be nice to see what them spider mobs look like dead in PoAir raids instead of visiting my bind point and watching it in channel or /raidsay

:elfgrin:

Elder Alaten
Storm Warden

Yakk
10-29-2003, 02:39 PM
Amonra, good point. =)

On raids you would, however, reach the aggro saturation point well before you consumed 10 k mana then another 10 k mana in any sort of chain casting.

And yes, mana regen would beat out HP regen.

Varaho
10-30-2003, 06:51 AM
Originally posted by Scirocco
Fair to what??

Fair to those that would rather have 50 hp or 50 mana regen a tick of course. :D

Aidon
10-30-2003, 07:33 PM
I choose for him to jump across the building and tell Ralph Koster to give my Apprentice Gunslinger 10,000 HAM.