View Full Forums : New AAs/Abilities?


Aaliane
11-21-2003, 07:50 AM
Stolen from the wizard boards. Some of these look very promising.

This is the result of a diff between the file eqstr_us.txt file. This file contains essentially any string that we see in the game. Such as spell descriptions and ability info.

I've bolded some interesting things.

Somebody thinks we are gonna donate to him??
-----
Tribute Master
%1 tells you, 'A fine donation! You'll receive %2 favor for that %3.'
%1 tells you, 'I am not the one to whom you owe allegiance.'
%1 tells you, 'I cannot accept your %2 as a tribute item.'
%1 tells you, 'Your %2 is an acceptable donation, we award you %3 favor.'
%1 tells you, 'I cannot accept everything in this container as a donation.'
-----
New Zone Names
-----
Abysmal Sea
Natimbi, The Broken Shores
Qinimi, Court of Nihilia
Riwwi, Coliseum of Games
Barindu, Hanging Gardens
Ferubi, Forgotten Temple of Talosia
Sewers of Nihilia, Pool of Sludge
Sewers of Nihilia, Lair of Trapped Ones
Sewers of Nihilia, Purifying Plant
Sewers of Nihilia, Emanating Furnace
Tipt, Treacherous Crags
Vxed, The Crumbling Caverns
Yxtta, Pulpit of Exiles
Uqua, The Ocean God Chantry
Kod'Taz, Sullied Ritual Hall
Ikkinz, Antechamber of Destruction
Inktu`Ta, The Unmasked Chapel
Txevu, Lair of the Elites
Tacvi, Seat of the Slaver
Qvic, Prayer Grounds of Calling
Toggle Tribute Window
------
New Class name and titles
------
Berserker
Berserker GM
Brawler
Vehement
Rager
Fury
Class description and difficulty goes here.
Class description and difficulty goes here.
Class description and difficulty goes here.
Class description and difficulty goes here.
Class description and difficulty goes here.
Class description and difficulty goes here.
Nedaria's Landing
Berserker class description here.
-----
The new melee mana pool
-----
Insufficient Endurance to activate this ability!
You *CANNOT* use this melee ability, you are suffering from amnesia!
You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
You can use the ability %1 again in %2 minute(s) %3 seconds.
ENDUR: %1
BER
-----
Ok, this should please the warriors
------
5811 You have failed to taunt your target.
------
Endurance
------
New Stuff we are gonna have to buy with 2 new xp point pools, the raid xp pool and the group xp pool. And, something called group and raid leadership points?????
------
Mark NPC
This ability allows the leader to place a mark to indicate a specific NPC which is visible to all members of the group.
NPC Health
This ability allows members of the party to see a health indicator for every nearby NPC.
Mark Waypoint
This ability allows the leader to place waypoints which everyone in the party can see.
Mark Assist Target
This allows the leader to designate a member of the party as the Main Assist. Whichever NPC is targeted by the Main Assist will be clearly marked.
Raid Messages
This ability allows the leader to broadcast messages to specific groups or classes in the raid.
Show Party on Map
This ability allows party members to mark their location on the map for other party members to see.
Inspect Buffs
This ability allows group members to target their companions and inspect their buffs.
Advanced NPC Info
When the leader has this ability, group members get additional information when considering an NPC.
Find Path to PC
This ability allows group members to use the /path command to display a path to a targeted group member.
Draw Battle Plans
This ability allows the leader to draw up battle plans on the map which are viewable to other members of the group.
Toggle Leadership Window
Click an ability's name for more information.<BR>Press "Purchase" to purchase the selected ability.
You will now be prompted for confirmation when spending leadership points.
You will no longer be prompted for confirmation when spending leadership points.
Are you sure you want to spend %1 group leadership point to purchase the ability '%2'?
Are you sure you want to spend %1 group leadership points to purchase the ability '%2'?
You have reached the maximum number of unused group leadership points.
You have gained a group leadership point!
You gain group leadership experience! (%1)
Are you sure you want to spend %1 raid leadership point to purchase the ability '%2'?
Are you sure you want to spend %1 raid leadership points to purchase the ability '%2'?
You have gained a raid leadership point!
You gain raid leadership experience! (%1)
You have reached the maximum number of unused raid leadership points.
Format is /lexpgive <group-exp> <group-points> <raid-exp> <raid-points>
Adding to %1: %2 group exp, %3 group points, %4 raid exp, %5 raid points.
Format is /lexpset <group-exp> <group-points> <raid-exp> <raid-points>
Setting values for %1: %2 group exp, %3 group points, %4 raid exp, %5 raid points.
/lexpgive
/lexpset
Target of lexpgive not found.
All values of lexpgive must be non-negative.
Target of lexpset not found.
All values of lexpset must be non-negative.
Are you sure you want to spend %1 leadership point to purchase the ability '%2'?
Are you sure you want to spend %1 leadership points to purchase the ability '%2'?
------
And here are the new AA names, maybe.
------
Improved Innate Run Speed
Improved Innate Regen
Improved Lung Capacity
Strikethrough
Weapon Affinity
Secondary Forte - Maybe this is improved JamFest j/k
Mastery of the Past
Tune of Pursuance
Improved Instrument Mastery
Improved Singing Mastery
Bestial Alignment
Icy Grasp
Feral Swipe
Warder's Fury
Warder's Alacrity
Holy Blessing
Touch of the Divine
Divine Avatar
Second Chance
Advance Tracking
Critical Affliction
Quick Teleportation
Doppelganger
Enhanced Forgetfulness
Mystical Arbitration
Mesmerization Mastery
Quick Mass Group Buff
Elemental Dire Charm
Shared Health
Fury of Magic Mastery
Greater Elemental Form: Fire
Greater Elemental Form: Water
Greater Elemental Form: Earth
Greater Elemental Form: Air
Imitate Death
100 Fists
Kick Mastery
Trance of Cessation
Swarm of Fear
Hastened Piety
Mug
Sticky Fingers
Hasty Exit
Spirit Shield
Hastened Strong Root
%1 is approximately %2 away from you.
Stonewall
You mug %1.
Seized Opportunity
Advanced Channeling Focus
Blessed Focusing
Hastened Flight
Drunken Master
Theft of Life
Throwing Conservation
Consumption of the Soul
Intense Hatred
Leechcurse
Spirit Speed
Enhanced Rabidity
Tactical Mastery
Small Unit Tactics
Call of the Crowd
Roar of the Crowd
Sturdiness
Iron Toe
Exalted Companion
Concentrated Divination
Holy Exertion
Exquisite Benediction
Flee
Virulent Plague
Recovery
Shallow Grave
Touch of Decay
Suspend Minion
Flesh to Bone
Wolf Pack
Consumption
Loyal Defender

B_Delacroix
11-21-2003, 08:01 AM
I love to explore new locations and follow a new story. Unfortunately, I know how EQ works and I feel more than ever I will be pretty much left out of all or most of this for the simple reason that I have a job.

Fairweather Pure
11-21-2003, 08:29 AM
Looks as though they are introducing many elements from Planetside in the form of group and raid leader abilities. I honestly think it sounds exciting so far. Change is good in small doses.

Kuolon
11-21-2003, 08:40 AM
"Advance Tracking"

I can only hope for the ability to sort track...

saffun
11-21-2003, 09:49 AM
Critical Affliction

Woot finnaly dot crits!

oddjob1244
11-21-2003, 09:53 AM
Improved Innate Run Speed

Bah that ticks me off, I want my points for pack shrew back.

Teaenea
11-21-2003, 09:59 AM
Originally posted by Fairweather Pure
Looks as though they are introducing many elements from Planetside in the form of group and raid leader abilities. I honestly think it sounds exciting so far. Change is good in small doses.

lol, I noticed that. Don't know how some will translate into EQ, but, Waypoints and battleplans can be pretty usefull.

Teaenea
11-21-2003, 10:00 AM
Originally posted by oddjob1244
Bah that ticks me off, I want my points for pack shrew back.

hehe, Packshrew was only as fast as Run3 anyway. But, it is yet further devaluation of SoW casters.

Ladred
11-21-2003, 10:01 AM
It will spell the end of everquest! We will no longer have to rely on intuition, mind reading, and innate raiding sense. Those skills will fall by the wayside now!~

Chenier
11-21-2003, 11:03 AM
Originally posted by Teaenea
hehe, Packshrew was only as fast as Run3 anyway. But, it is yet further devaluation of SoW casters.
Hey, one less buff to take up a buff slot, I say...

Jinjre
11-21-2003, 11:51 AM
Critical Affliction

Woot finnaly dot crits!

Whaddya wanna bet it will only apply to disease based dots?

Ladred
11-21-2003, 12:06 PM
Nah, more like it'll apply to 'endurance' based dots. To activate it though you have to click your mouse on the precise location of the little pink box that pops up on the mob when a certain special occassion happens that we aren't going to tell you about. This AA refreshes once a month and can only be used by gnome warriors.~

gimli fan
11-21-2003, 12:38 PM
I think group and raid bonus stuff is good, assuming it goes up in addition to reg EXP. Thus...a bonus for group/raid/leader.

Mug. Sounds like a good opener for a rogue. Maybe it will allow a good way to open on or solo a mob.

Drunken Master. Gotta love that movie.

Spirit Speed. Could be monk super run. You know payoff for the 19 stones thing.

My post on the Bez class is in that thread. I think it is bad if this is not a test only class for the end stuff. What fool at Sony decided to obsolete pure melee with a new class when they are supposed to be balancing the ***** 3 classes that people have invested years in.

Edit: or it better be a specialization a pure melee can take.

Racmoor
11-21-2003, 03:15 PM
the raid group bonus is something from planetside I believe. I'm not sure it has a place in EQ, but what the hay.

Want to bet the wolf pack is a shaman ability? ROFL!

Racmoor

Racmoor
11-21-2003, 03:17 PM
Wasn't there a mastery of the past before or in existence now?

Something about reducing fizzles I think

Racmoor

Fayne Dethe
11-21-2003, 03:23 PM
How does the group/raid leader point thing work in Planetside? Does this mean everytime a group is made, everyone will be fighting over being the leader to get the bonus points ;p.

DemonMage
11-21-2003, 04:36 PM
Some of the AAs listed up there are already in game. mastery of past being one.. int caster only, stops fizzles of spell under X level.

Other examples of old ones:
Suspend Minion
Flesh to Bone
Theft of Life
Leechcurse(I think)

Fairweather Pure
11-22-2003, 07:57 PM
Does this mean everytime a group is made, everyone will be fighting over being the leader to get the bonus points ;p.

Yeah, pretty much. The plus side will be more people forming groups hopefully.

Glynna1
11-26-2003, 10:46 AM
Enhanced Dire Charm

Not that many animals in Elementals. I know you can charm some of the birds in PoA but anyone know what animals exist in elementals that could be DC'D possibly with this ability if it goes live?

DemonMage
11-26-2003, 10:56 AM
Where do you see Enhanced dire charm?
The only thing in the list is Elemental Dire Charm

Unless it was just wishful thinking, in which case, I don't think there would be anything for us..I mean, the stuff is too high to be normal charmed when I tried, and I doubt they'd raise the level cap for DC to over 60.

Glynna1
11-28-2003, 12:08 PM
Yeah I meant Elemental, still my question stands.

Probably be a mage aa the more I think about it.

Kaidian Blade
12-18-2003, 01:38 PM
From the list, I'm betting the only 3 Druid-specific AAs are:

Advance Tracking
Critical Affliction
Quick Teleportation

The list seems to go in alphabetical order by class.

As to the new AA's themselves...

Advance Tracking
If we get the filters that Rangers do and/or an extended range to our track, this would be a nice AA to gain.

Critical Affliction
DoT crits? DoTs doing twice the damage? Lots of speculation here, but we can only hope it is NOT just for our Disease-based DoTs.

Quick Teleportation
Why the heck would we even want this? With Exodus, Hastened Exodus and Quick Evacuation covered.... is there REALLY a need to have our normal ports cast faster??

So from the 3 AA's that look to be Druid-only (while other classes clearly get 4) we have 2 that appear useful.

I can hardly wait for the spell list to come out and see our default Ring and Circle spells for the new continent along with the newest upgrade spells we can probably look forward to:

Flock of Freaking Seagulls - Group Movement Speed, See-Invis Infravision, Levitation, Enduring Breath Buff

Imbue Dirt - Summons a Magic Item

E'Ci's Icy Breath - Single Target AC and Cold Resistance Debuff (60 Max)

Sorry. Highly sceptical Druid here just remembering past expansion spells we got "bestowed" with.

DemonMage
12-18-2003, 03:58 PM
I HIGHLY doubt Critical Affliction will be druid only, shaman and necros need it as much or (especially in necros case) more then we do.

Oldoak
12-31-2003, 11:30 PM
My bet is advanced tracking will be ranger only, actually....

But maybe it is giving some elements of ranger tracking to bards and druids /shrug.

Opivvy
01-01-2004, 05:38 PM
I've heard Loyal Defender and Doppleganger will also be druid aa's. Obviously a new pet and I'm assuming the ability to transform into any animals in the zone for doppleganger.

TauTropfen
01-01-2004, 08:21 PM
I highly doubt that "Doppelganger" is going to be a druid AA

----------------SNIP---------------------
Doppelganger I Detail | History | Raw Data


Slot Description
1: Summon Pets: SwarmPetDG1 x 1 for 10 sec


Mana: 1 Casting Time: 0
Recast Time: 0 Fizzle Time: 0
Resist: Unresistable Range: 150
Location: Any Time of Day: Any
Interruptable: Yes Target Type: Single
Spell Type: Detrimental Source: Test 12/20


Classes: None
Duration: Instant


Cast by you: You create an illusion of your self.
----------------SNAP---------------------

Source: http://lucy.allakhazam.com/spell.html?id=4552&source=Test

Looks like an enchanter swarm pet to me and bearing in mind that with "Swarm of Fear" necromancers get a swarm pet this'd complete the list of swarm pet casters to mage, shaman, wizard, necro and enchanter (with beastlords as hybrids not getting a swarm pet as their warder is more than just a pet and druids ... well ... yeah right :p)

DemonMage
01-01-2004, 09:38 PM
You can check what is currently assigned to what class by doing /alt act # I believe like.. 230 -> 300ish(?) is most of the GoD AAs, if they say you don't have any levels in the ability, or this isn't an activated ability, it's for that class (currently... the expansion is not live, everything is subject to change)

princess0fdiabl0
01-02-2004, 03:56 PM
You can check what is currently assigned to what class by doing /alt act # I believe like.. 230 -> 300ish(?) is most of the GoD AAs, if they say you don't have any levels in the ability, or this isn't an activated ability, it's for that class (currently... the expansion is not live, everything is subject to change)

thru this little tip i used a friends chanter account to find the druid usable AAs, just went thru the list on my druid typing /alt act 230-308, then whatever said i dont have any levels of this ability or its not activated, i did the same on the other account, and i found that our aa's are:

quick teleportation
advanced tracking (bards too)
fury of magic mastery ($$)
hastened flight
flee

what those all are im not quite sure.... fomm is obvious, so is QE, but hastened flight.. aa to make foe bardspeed or somethin? and flee... i dunno, i just dunno.

Also, wolf pack was not a druid aa, might have been shaman swarm pet?

loyal defender was also not a druid aa.

if i missed AA's, its either because they didnt put em in yet, or because they are shared with the chanter AA's, i coulda done this on a monk account but he might have logged in at any time.

thats the information i can for the most part confirm anyways...

divina
01-02-2004, 04:45 PM
Well from looking at other sites that have done this...

Its looks like there are about 10 AAs or so (like 5 active and 5 passive AAs)

/shurg

Kaige
01-03-2004, 01:09 PM
Hastened Flight sounds like an insta-cast SoE or something.

Flee? I found that one too while trying the alt act thing...sounds like the rogue skill Escape. weird. Unless its a way to make a whole raid Exodus :p

TauTropfen
01-03-2004, 02:38 PM
BOY that'd be fun ... in the middle of a Coirnav fight ... or a FR ... or *insert random_bossmob00 here* you "accidentally" hit Flee ... *grin*

TauTropfen
01-03-2004, 04:07 PM
We're talking SOE here ! :p

Daggeniel
01-03-2004, 07:19 PM
Elemental dire charm is almost certainly mage charming elementals .. not charming animals in elemental planes. Every elemental plane already has animals in it that can be druid dire-charmed everything else (pretty much) is flagged no charm or too high for us to even bother trying.

Dot focus aa - I would be amazed if necros and shamen at least didnt get these... hopefully druids will to.

Enhanced innate run speed - translate this to every mob in the expansion will run at sow speed so you have to buy this just to be fractionally faster.

Personally I would give my left arm to be given access to Casting subtlety aa like int casters .. but I doubt that.

Kaige
01-03-2004, 09:00 PM
Damn I'm slow...







(10 minutes later...)

Just realized there's only about 70-something AA skills listed there, and they said 100 new Advanced Abilities. What're we missing?

Or am I just reading things wrong?

the subtlety casting would rule, especially for priests and heals. Bet shaman would jump for joy to get hit less for slow aggro.

DemonMage
01-03-2004, 09:07 PM
There's a new class. And some of those AAs listed are old too. Expect the rest to go all to the new class, as it needs class abilties, and PoP class abilties, plus GoD "class" abilties or whatever

Fayne Dethe
01-04-2004, 04:58 PM
Dont you just love how our "indoor sow" spell will be slower than innate runspeed version 2.0??? :rolleyes:

I can also hardly wait for hastened teleport!!!

Kaige
01-04-2004, 08:20 PM
Bleh...don't tell me they count Fury of Magic Mastery as "new"...wizards already have that.

Scirocco
01-05-2004, 10:07 AM
I will be delighted with FOMM.

Dont you just love how our "indoor sow" spell will be slower than innate runspeed version 2.0???

Never got the spell, never cast it.

Grygonos Thunderwulf
01-05-2004, 04:34 PM
Flee might be a egress-type Exodus... so that you don't burn your exodus when playing solo. You could flee and save exodus for groups... just a thought.

Kuolon
01-05-2004, 06:29 PM
I'm kinda hoping that it will be a group form of Escape or something. That would make CRs much easier if you group with a cleric / necro.

Larellion
01-06-2004, 01:51 PM
230 - imp innate regen
231 - imp lung capacity
232 - imp innate run speed
233 - Strikethrough WAR, ROG, MNK
234 - Weapon Affinity WAR, ROG, MNK
235 - Mastery of the Past BST, PAL, BRD, SHD, RNG
236 - Weapon Affinity ENC, WIZ, SHM, MAG, DRU, CLR, NEC
237 - Tune of Pursuance BRD
238 - Improved Instrument Mastery BRD
239 - Improved Singing Mastery BRD
240 - Advance Tracking DRU
241 - Advance Tracking RNG
242 - Critical Affliction ENC, SHD, SHM, DRU, NEC
243 - Quick Teleportation WIZ, DRU
244 - Enhanced Forgetfulness ENC
245 - Mesmerization Mastery ENC
246 - Quick Mass Group Buff ENC
247 - Fury of Magic Mastery SHD, MAG, DRU, NEC
248 - 100 Fists MNK
249 - Kick Mastery MNK
250 - Hastened Piety PAL
251 - Hasty Exit ROG
252 - Bestial Alignment BST Hotkeyable
253 - Icy Grasp BST
254 - Feral Swipe BST Hotkeyable
255 - Warder's Fury BST
256 - Warder's Alacrity BST
257 - Holy Blessing CLR Hotkeyable
258 - Touch of the Divine CLR Hotkeyable
259 - Divine Avatar CLR Hotkeyable
260 - Second Chance CLR
261 - Doppelganger ENC Hotkeyable
262 - Mystical Arbitration ENC Hotkeyable
263 - Elemental Dire Charm MAG Hotkeyable
264 - Shared Health MAG Hotkeyable
265 - Greater Elemental Form: Fire MAG Hotkeyable
266 - Greater Elemental Form: Water MAG Hotkeyable
267 - Greater Elemental Form: Earth MAG Hotkeyable
268 - Greater Elemental Form: Air MAG Hotkeyable
269 - Imitate Death MNK Hotkeyable
270 - Trance of Cessation MNK Hotkeyable
271 - Swarm of Fear NEC Hotkeyable
272 - Mug ROG Hotkeyable
273 - Spirit Shield SHM Hotkeyable
274 - Hastened Strong Root WIZ
275 - Stonewall MNK
276 - Advanced Channeling Focus ENC, WIZ, MAG, NEC
277 - Exalted Companion CLR Hotkeyable
278 - Blessed Focusing CLR
279 - Concentrated Divination CLR Hotkeyable
280 - Holy Exertion CLR Hotkeyable
281 - Exquisite Benediction CLR Hotkeyable
282 - Hastened Flight WIZ, DRU
283 - Drunken Master MNK
284 - Virulent Plague NEC Hotkeyable
285 - Theft of Life NEC
286 - Recovery SHD, NEC Hotkeyable
287 - Throwing Conservation ROG
288 - Shallow Grave SHD Hotkeyable
289 - Consumption of the Soul SHD
290 - Touch of Decay SHD Hotkeyable
291 - Suspend Minion SHD Hotkeyable
292 - Intense Hatred SHD
293 - Leechcurse SHD
294 - Flesh to Bone SHD Hotkeyable
295 - Spirit Speed SHM
296 - Enhanced Rabidity SHM
297 - Wolf Pack SHM Hotkeyable
298 - Consumption SHM Hotkeyable
299 - Tactical Mastery WAR
300 - Small Unit Tactics WAR
301 - Call of the Crowd WAR
302 - Roar of the Crowd WAR
303 - Loyal Defender WAR Hotkeyable
304 - Sturdiness WAR
305 - Iron Toe WAR
306 -Flee WIZ, DRU Hotkeyable

Posted on my guilds website here is my first glance take on it :

So in some way to justify my rabid dislike for this list of new AA abilities I took a look at the priest’s overall.

236 - Weapon Affinity ENC, WIZ, SHM, MAG, DRU, CLR, NEC

This is one all the priests get I would guess tho that clerics with their improved melee abilities and shaman with extensive stat buffs will benefit in some greater measure from any kind of weapon skill.

Clerics get all to themselves :
257 - Holy Blessing CLR Hotkeyable
258 - Touch of the Divine CLR Hotkeyable
259 - Divine Avatar CLR Hotkeyable
260 - Second Chance CLR
277 - Exalted Companion CLR Hotkeyable
278 - Blessed Focusing CLR
279 - Concentrated Divination CLR Hotkeyable
280 - Holy Exertion CLR Hotkeyable
281 - Exquisite Benediction CLR Hotkeyable

Does not look like a bad list does it?

Shaman get :
273 - Spirit Shield SHM Hotkeyable
295 - Spirit Speed SHM
296 - Enhanced Rabidity SHM
297 - Wolf Pack SHM Hotkeyable
298 - Consumption SHM Hotkeyable

Again possibly some nice stuff in there but as a minimum upgrades to some current abilities

Then druids :
240 - Advance Tracking DRU (which we obviously get a gimped adaptation of the ranger version)

WoW like im really impressed.

Lets not forget these :
243 - Quick Teleportation WIZ, DRU
282 - Hastened Flight WIZ, DRU
306 - Flee WIZ, DRU Hotkeyable

Because of course how many ways and how often do you need to evac at high level in pop zones with GY’s………

Finally there are the following :
247 - Fury of Magic Mastery SHD, MAG, DRU, NEC
242 - Critical Affliction ENC, SHD, SHM, DRU, NEC

So looks like we get improved chance to crit on nukes and our wonderful “new” ability is critical dots one we share with 5 others, arguably 2 of those classes dots are better, allowing us to flaunt our vaunted ability to solo! Again just what high level EQ is all about!

My gripe is not that clerics and shaman have done better than druids, gratz on what honestly looks like a list of abilities that have some cool possibilities, however druids have gotten nothing at all interesting from that list.

I also note that wizards, rangers and paladins get the major /rude as well unless I missed something substantial. SK’s, Necro’s, Monk’s, Warrior’s, rogue’s, cleric’s and BL’s look to have done pretty well. Perhaps this is not a complete list but it kind of looks “full” to me, before anyone tells me how critical affliction can help our dps don’t bother a druids dps is limited by their aggro since we have no means whatsoever of controlling ours other than inaction.

I have never really complained about what we have been given in the past always finding some positive side to it but this honestly sucks. I can only hope this is not a complete list thats going live.

From now on I will try and be positive I am not the usual doom monger and actually dislike putting an expansion down before it goes live and I see it but just this looks so dull for us.

Kaige
01-06-2004, 01:57 PM
This was posted on the Safehouse board too, and I'll repeat what I said there.

From looking at it...not just druids are missing "unique" skills from the list. Seemed like bards and rogues were too (maybe more, depending on how you look at it)...and that there is most likely more AA's that haven't been added in yet.

Kaidian Blade
01-06-2004, 02:00 PM
Yup. The sceptical Druid in me was right. We get shafted again. Thanks again development team. Once more you fail to see why there are unhappy Druids in Norrath.

:moon:

Wyte
01-06-2004, 02:39 PM
I doubt they would give Wizards any type of movement buff (ie: Eagles). My theory is that "Hastened Flight" is a timer reduction AA for "Flee".

Hey, it could be good.

- It could be an aggro reduction AA, something like "The mob sees you flee for your life, and directs its attention elsewhere".
- It could be a rogue type escape, as mentioned above.
- It could be a self only version of egress, as mentioned above. Yeah, that's prolly it...

Edit: Personally, with my play style, I am a big fan of Exodus and Quick Evac; so I would love to have a single version in addition to group. :buttrock:

divina
01-06-2004, 02:55 PM
I know this idea was posted here a while ago, I forget now who posted the idea but ...

What if it is a "DI-style" egress, chance of firing when you are low life?

Just trying to think of ideas...

DemonMage
01-06-2004, 03:12 PM
Flee is hotkeyable, so unless it put a buff on you, it wouldn't work like a passive ability.

Yaladdar
01-06-2004, 03:40 PM
Count them, there are only 77 new AA listed right now and 100 are what is told on the official info, so yes, some are still not there.

Also, some may be the wrong class, look at cleric Divine Avatar AA, its a perfect copy of Shaman's spell Ferine Avatar. Now, I don't think SOE decided to give clerics this spell, so either it was wrongly assigned to clerics and/or it will be a completly different AA from what it is now.

So all in all, this AA list is far from being what we will see on feb 9th.

Tiane
01-06-2004, 04:01 PM
It's quite likely that's very close to what we'll see, unfortunately. For druids it's simply the continuation of a trend of lacklustre and BORING aa skills. I sympathize with the other classes who are also getting shafted this round.

Kaidian Blade
01-06-2004, 04:51 PM
Actually Yaladdar...

The missing AAs are likely going to be the unique Berzerker class AAs.

Yaladdar
01-06-2004, 08:28 PM
go look at http://thedruidsgrove.org/forums/showthread.php?t=6184 if youre not believing.