View Full Forums : 60 AAs I would rather have over teleports


Thornsong
01-14-2004, 04:26 PM
I myself was very disappointed by the list of AA abilities put out for Gates of Discord, most notably the one Quickened Teleportation. Just reading the druid board and thinking for a bit this morning I came up with a list of 60 more desirable AA abilities that are not really overpowered and would be more desired than the waste of space improving teleports would be.

Some of these are just ok, but I would buy any of them over teleports. Not all are my own ideas as I stole some from other druids’ posts.

1. Summon Dolphin – This summons a mount that the druid can ride when under water.

2. Summon Unicorn – This summons a mount that Tunare worshippers can ride.

3. Summon Elephant – This summons a mount which Karana worshippers can ride.

4. Summon Wolf – This summons a mount that any druid can ride.

5. Breath of Winter – By activating this AA, for the next 2/5/10 min, all cold-based nukes will cost less mana. Self-only. Recast time 72 min.

6. Heat of Summer – By activating this AA, for the next 2/5/10 min, all fire-based nukes will cost less mana. Self-only. Recast time 72 min.

7. Stench of Decay – By activating this AA, for the next 2/5/10 min, all DoT spells will cost less mana. Self-only. Recast time 72 min.

8. Gentle Breeze – By activating this AA, for the next 2/5/10 min, all healing spells will cost less mana. Self-only. Recast time 72 min.

9. Advanced Foraging – This would allow you to specify the item that you want to forage and would give you a pass/fail attempt rather than just picking up useless stuff.

10. Affinity with Animals – This AA ability would cause animals 20, 10, and 5 levels lower than you not to agro on you unless you attacked them first.

11. Affinity with Plants -- This AA ability would cause plants 20, 10, and 5 levels lower than you not to agro on you unless you attacked them first.

12. Affinity with Insects – This AA ability would cause insects 20, 10, and 5 levels lower than you not to agro on you unless you attacked them first.

13. Self-Exodus – This ability would instantly move you to the egress point of the zone.

14. Mastery of Gift – This ability would further the chance of a druid getting a critical heal.

15. Mastery of the Past – You are giving this to rangers and other classes. Why not us. Even this is preferred over Quickened Teleportation

16. Reincarnation – This AA ability when clicked on a corpse, will resurrect the person with NO experience gain but with full mana and full health.

17. Reduced MGB – Reduces the cast time on Mass Group Buff.

18. Reduced Spirit of the Wood – Reduces the cast time on SoTW.

19. Reduced Wrath of Wild – Reduces the cast time on Wrath of the Wild.

20. Hibernate – This AA ability, designed for soloers, puts the druid in a sort of stasis where they cannot be attacked, yet cannot do anything. Good for quick trips to the bathroom.

21. Call of the Wild – A pet swarm for druids. Personally I would like to see 3-4 models that randomly happen. Boars, bears, wolves, chickens, you get the idea =p

22. Eagles Eyes – This AA ability, which works in outdoors only, allows the viewer to become like an eagle and scout out an area without getting agro. Once they escape, they are back in their body.

23. Prayer to the Gods – This AA ability restores a certain amount of mana to the caster.

24. Iron Will – Stolen off the boards, an excellent idea, this AA ability makes you immune to summoning for 30 seconds. Can make it mobs equal to or lesser level than you if you want it to not be unbalanced.

25. Hunting Grounds Familiarity – This would allow a druid to set a hunting ground where they can port to later.

26. Succor: Hunting Grounds – This AA would take the druid and his party to the druid’s hunting ground. Recast time 15 min. That way you can’t use it to bring an entire raid to a certain point.

27. Roar of the Tiger – Similar to the cleric’s turn undead, this would only work on live creatures.

28. One with Nature – This ability would give the user a 2/5/10 percent change of resisting a curse.

29. Nature’s Cleansing – This ability would instantly cure one’s self of any detrimental effects.

30. Swift Spirit – This AA ability allows spell movement haste to stack with Innate Run Speed

31. Chlorophyll Blood – This AA ability does a heal over time. Self-buff only.

32. Improved Mental Clarity – Improving natural mental clarity.

33. Dire Charm Insect – Allow us to dire charm insects

34. Foci Mastery – This AA adds more effectiveness to your focus items, making you more adept at the ones you have.

35. Innate Damage Mastery – This AA adds 1/3/5 percent change to the amount of damage your nukes can do.

36. Innate Cold Damage Mastery – This AA adds 2/5/10 percent change to the amount of cold damage your nukes can do.

37. Innate Fire Damage Mastery – This AA adds 2/5/10 percent change to the amount of fire damage your nukes can do.

38. Innate Magic Damage Mastery – This AA adds 2/5/10 percent change to the amount of magic damage your nukes can do.

39. Innate Damage Over Time Mastery – This AA adds 2/5/10 percent change to the amount of damage your DoTs can do.

40. Improved Advanced Healing Adept – Further increase the amount of points a heal can do.

41. Innate Beneficial Mana Preservation Mastery – This AA adds a 1/3/5 percent savings on the amount your beneficial spells cost to cast.

42. Innate Detrimental Mana Preservation Mastery – This AA adds a 1/3/5 percent savings on the amount your detrimental spells cost to cast.

43. Innate Distance Mastery – This AA extends the range of your spells by an additional 2/5/10 percent.


I think wards are a great idea and one of the things I am looking forward to in the new expansion. I think they can be developed further. I don’t care if you have to nerf them so that they only affect creatures equal to or lesser level than the druid so they are viable for experience camps rather than raids, but give us something please.

44. Swarm of Bees – This ward does a small DoT to any creatures within its range.

45. Lighting Rod – This ward cause lightning strikes in outdoor zones that strike creatures within its range.

46. Foliage Growth – This ward makes it so that mobs cannot run and have a chance of being rooted automatically within its range.

Druids are about animals so I create companions. These are like familiars for wizards where a druid can only have one up at a time.

47. Snake Companion – This companion offers poison so that when a druid hits with his weapon, it has a chance of processing a poison damage to the creature.

48. Eagle Companion – This companion would serve as a scout for the druid, allowing them to slip past mobs easier outdoors, basically lowering a druid’s agro range.

49. Spider Companion – This companion would shoot webs at the druid’s target, gradually slowing the creature down as more and more webs hit. Each hit could be a 5% slow reduction.

50. Owl Companion – This companion is more for those blind human druids and would allow them to see at night.

51. Sheep Companion – This companion is not for the feint of heart. It attracts any mobs within a certain agro range to actually attack the druid.

52. Porcupine Companion – This companion would increase the damage shields of the druid.

Pets themselves are an issue that I think we should have since other classes do as well.

53. Summon Bear – This AA creates a pet that does decent damage and will taunt off of the druid. What Booboo should have been.

54. Summon Deer – This AA creates a pet the druid can point in a direction and release. It runs quickly and will agro mobs that will give chase until the deer is caught and killed. Agro is NOT transferred back to the druid, allowing them to move on during the pursuit.

55. Summon Mantrap Plant – This AA creates a pet that does excellent damage but cannot move. It is stuck in one place and the druid must bring mobs to it.

One thing about druids is they should be able to shape change, whether they gain any abilities or not. It would just be cool.

56. Illusion: Treant – This effect does nothing but allow us to assume the form of a tree.

57. Illusion: Bear

58. Illusion: Wolf

59. Illusion: Cheetah

And last, but not least, the one wanted the most.

60. Spell Casting Subtlety -- ‘Nuff said.

This is not a comprehensive list at all as I saw several others druids suggested. I am just tired of typing. But please, please give us something other than Quickened Teleportation. That just shows you don’t understand druids, or worse, just don’t care about us.

Thornsong
GM, The Relentless
A Cazic-Thule Guild

Wyte
01-14-2004, 05:13 PM
Yep, QT teh suck.

Anka
01-14-2004, 05:43 PM
Fire Immunity : immune to fire damage for 1 minute (or +100 to resist say)
Cold Immunity : immune to cold damage for 1 minute (or +100 to resist say)
Natural Body : immunity to poison and disease damage for 1 minute ( ..... )
Freedom : immunity to snares and roots for 1 minute
Call of the Wild : calls the nearest animal to the caster, lulled, wherever it is in the zone. Lull lasts for 1 minute.

It would also be nice if druids could choose an AA path and that would block out others, so different druids would always be different. As an easy example, a druid choosing fire skills wouldn't be able to choose cold skills.

Mendan
01-14-2004, 06:36 PM
9. Advanced Foraging – This would allow you to specify the item that you want to forage and would give you a pass/fail attempt rather than just picking up useless stuff.

Wow, I think that's a great AA idea and doesn't seem too imbalancing. Just not sure if it could be implemented.

Kuolon
01-14-2004, 07:02 PM
SoE, please put Thornsong in charge of making the AAs for all expansions from this point on, thanks.

Seriously though, those were some awesome ideas.

Rahjeir
01-14-2004, 07:56 PM
Wow, I would xp again if those was some of my AA choices. I'm being 100% Serious too. I stopped xping 1 week after LDON. It boried the hell out of me.

Panamah
01-14-2004, 08:15 PM
Some great ideas. :) But... you might not want to ask for this one: 27. Roar of the Tiger – Similar to the cleric’s turn undead, this would only work on live creatures.

Clerics hate turn undead and most wish they never bought it.

Gnizmo
01-14-2004, 08:58 PM
"20. Hibernate – This AA ability, designed for soloers, puts the druid in a sort of stasis where they cannot be attacked, yet cannot do anything. Good for quick trips to the bathroom"

Basicly FD, which is why this one will never happen.

"24. Iron Will – Stolen off the boards, an excellent idea, this AA ability makes you immune to summoning for 30 seconds. Can make it mobs equal to or lesser level than you if you want it to not be unbalanced."

Bad bad idea. Sounds good on paper sure, but then think why do you get summoned? Due to to much agro right? Well then the monster is just going to walk over an smoosh you instead, and that can mess up positioning and you lose the benefits of not getting summoned anyways.

"28. One with Nature – This ability would give the user a 2/5/10 percent change of resisting a curse."

Neat idea, but curses tend to just either check magic orbe unresistable. They arent a special different type of resist, they just leave different counters.

"46. Foliage Growth – This ward makes it so that mobs cannot run and have a chance of being rooted automatically within its range."

Ummm, why does it randomly root them?

"Pets themselves are an issue that I think we should have since other classes do as well."

Uhhhh, what? Druids arent a pet class, so I really dont think they should get alot of pet oriented AAs. Especially not one that actually hang around and are damaging, just to overpowering imo.

Thornsong
01-14-2004, 10:51 PM
Ya, I agree some aren't that good and some might be a little overbalanced, but they were off the top of my head. But I would buy EVEN THE BAD ONES like Roar of the Tiger over Quickened Teleportation. That was my point.

And I agree Gnizmo, some might need a little work. Hibernate for example, put a 72 minute refresh on it and make it so you can't be aggro when doing it, and it would work.

Anyway, thanks for the props from the few. Imo, there is several better alternatives out there rather than Quickened Teleportation. If I ever max AAs, I will still refuse to buy this one -- rather less them rot then become one of the druids that SOE can use as a percentage of how many people bought this skill to justify it.

Thornsong
GM, The Relentless
A Cazic-Thule Guild

saffun
01-14-2004, 10:55 PM
Yes i agree, sony, please HIRE this guy!
He has more imagination then your whole dev team!

Panamah
01-14-2004, 11:07 PM
Hibernate might work if it were for a set duration. Like 3 minutes. Then you can't freeze, unfreeze to suit your own devious plots.

Feldaran
01-14-2004, 11:29 PM
Or give it like a 30 minute refresh, then you really couldn't use it to pull.

Mvaren
01-15-2004, 12:54 AM
Nice, very nice. :clap:

But then druids would be just TOO damn cool *sigh*

wolfeyes
01-15-2004, 05:47 AM
Some good ideas there, lets hope SoE read this and come to their senses about quick Teleport. :)

Regnon
01-15-2004, 07:32 AM
1. Summon Dolphin – This summons a mount that the druid can ride when under water.



Too many flogging the dolphin jokes.

Kaidian Blade
01-15-2004, 09:12 AM
LOL Regnon. :lol:

Accretion
01-15-2004, 09:43 AM
My favorites:


5. Breath of Winter – By activating this AA, for the next 2/5/10 min, all cold-based nukes will cost less mana. Self-only. Recast time 72 min.

13. Self-Exodus – This ability would instantly move you to the egress point of the zone.

16. Reincarnation – This AA ability when clicked on a corpse, will resurrect the person with NO experience gain but with full mana and full health.

21. Call of the Wild – A pet swarm for druids. Personally I would like to see 3-4 models that randomly happen. Boars, bears, wolves, chickens, you get the idea =p

26. Succor: Hunting Grounds – This AA would take the druid and his party to the druid’s hunting ground. Recast time 15 min. That way you can’t use it to bring an entire raid to a certain point.

29. Nature’s Cleansing – This ability would instantly cure one’s self of any detrimental effects.

35. Innate Damage Mastery – This AA adds 1/3/5 percent change to the amount of damage your nukes can do.

43. Innate Distance Mastery – This AA extends the range of your spells by an additional 2/5/10 percent.

48. Eagle Companion – This companion would serve as a scout for the druid, allowing them to slip past mobs easier outdoors, basically lowering a druid’s agro range.

Ladred
01-15-2004, 09:52 AM
Hibernate – This AA ability, designed for soloers, puts the druid in a sort of stasis where they cannot be attacked, yet cannot do anything. Good for quick trips to the bathroom.

Basicly FD, which is why this one will never happen.

Hibernate might work if it were for a set duration. Like 3 minutes. Then you can't freeze, unfreeze to suit your own devious plots.

Or give it like a 30 minute refresh, then you really couldn't use it to pull.

Really, this is a decent idea. I don't believe it would be used like feign death, it shouldn't be able to activate if you're holding any aggro at all. Another use of this would be preventing total wipes. You have your the little druid sitting off to the side not building aggro, watching just in case. Wipe happens go hibernate. Wipe is done go reincarnate a cleric. A lot of exploratory encounters would have had less down time if something like this were in place. :)

Vowelumos
01-15-2004, 10:49 AM
You had me at summon dolphin..

Kahlia
01-15-2004, 10:55 AM
"Reincarnation – This AA ability when clicked on a corpse, will resurrect the person with NO experience gain but with full mana and full health."

Nifty idea, but too close to the cleric one. As a cleric, I'd be disappointed to see our AA basically given away. Before you point out that ours gives back exp, let me point out that nobody uses this for the exp, and people who are getting it, don't need the exp back anyway. They could strip the exp return off the cleric one, and it would still get used the same as it is now.

Thornsong
01-15-2004, 01:05 PM
Ya, reincarnation may be too close to cleric's divine res. So nerf it. Make it return 50 percent mana and 50 percent health. There are ways to make anything fit and not upset other classes too much.

Some of these AA could easily transfer over to other classes as well. Like Prayer to the Gods, I could easily see clerics getting that one. And if I played a cleric at all, I am sure I could come up with a list of 60 decent AA for clerics, stuff like a cleric having a special curse depending on what their diety is that they can invoke. Worshippers of Rallos Zek for example, could call forth a battle fever on a certain mob, forcing it to lose endurance quicker, if the mob doesn't resist.

But I agree, not all of them are viable. I just want SOE to know Quickened Teleport is not what druids want.

Accretion
01-15-2004, 01:42 PM
You had me at summon dolphin..
Got several funny looks from cube mates when I laughed at this ;)

*wipes diet soda off monitor*

Thornsong
01-15-2004, 01:43 PM
Just took a shower and another 10 AA came to me during it.

61. Riding Mastery -- Increase your mounts speed by 2/5/10 percent.

62. Natural Blacksmithing Talent -- Increases your chance at a success at Blacksmithing by 1/3/5 percent.

63. Natural Tailoring Talent -- Increases your chance at a success at Tailoring by 1/3/5 percent.

64. Natural Jewelcrafting Talent -- Increases your chance at a success at Jewelcrafting by 1/3/5 percent.

65. Natural Fletching Talent -- Increases your chance at a success at Fletching by 1/3/5 percent.

66. Natural Brewing Talent -- Increases your chance at a success at Brewing by 1/3/5 percent.

67. Natural Baking Talent -- Increases your chance at a success at Baking by 1/3/5 percent.

68. Natural Begging Talent -- Increases your chance at a success at Begging by 1/3/5 percent.

69. Natural Fishing Talent -- Increases your chance at a success in Fishing by 1/3/5 percent.

70. Secondary Forte -- Why stop at 1 extra specialization. Make it 10/20/30 so that if a person really had the points they can specialize in 4.

My point is this. I wish SOE would make so many AA ideas that there would always be reasons to continue to play. Riding mastery in no way breaks the game, but keeps people busy and active. Lets make druids unique by offering so many choices that very few people can afford to have them all.

Thornsong
GM, The Relentless
A Cazic Thule Guild

Megadwen
01-15-2004, 02:02 PM
i'd like an aa that would give us tree form (perma root) and make it so we get like 15 or something mana regen and hp a tick(maybe a paragon type mana regen and set a specific duration to it? might be too overpowering, but this would be self only). make the recast time like 20 min, make it so you get sittting aggro when in it, and make it so you can't cast while your in the illusion. would be nice thing to lessen downtime, and nice if healing in a group and you go LoM since our heals are more mana.

Anka
01-15-2004, 04:54 PM
Nature's Banquet : summon some no rent no drop food with handy stats
Karana's Reach : Extended range for lightning spells outdoors
Karana's Force : Extend the stun duration of spells
Prickly : Increase the DS on brackencoat etc
Brownie form : fun handy shrink
Companion's Eye : change your view to your charmed or summoned pet, like bind sight
Whistle : summon a dire charmed pet to you as per the summon companion spells
Beacon : Place a glowing non targetable wisp as a marker stone for travelling

Racmoor
01-16-2004, 12:06 PM
"Reincarnation – This AA ability when clicked on a corpse, will resurrect the person with NO experience gain but with full mana and full health."

Nifty idea, but too close to the cleric one. As a cleric, I'd be disappointed to see our AA basically given away. Before you point out that ours gives back exp, let me point out that nobody uses this for the exp, and people who are getting it, don't need the exp back anyway. They could strip the exp return off the cleric one, and it would still get used the same as it is now.


Why? You got all of ours. What's good for the goose....? Everything we have always has to be inferior to a cleric's? And it's already nerfed. It's inferior. Doesn't matter though. As you said, it's too close to a clerics.

I think most of them are all nifty ideas. And honestly I don't see one that's overbalancing with the right recast time on it. I think most of these are better than MOST of the ones we're getting in GoD...not just the teleport crap.

Racmoor

DorianBrytestar
01-16-2004, 12:23 PM
You are thinking or the reincarnation spell as a spell to be used when a cleric is not around. It'll really be used just like cleric divine rez, stick click someone and have them loot all their stuff but one item, then divine rez them afterwards. No one uses divine rez for the xp part, it's only used for the mana and hp gain part.

(EDIT: I'd be ok with you getting a self ony divine rez actually, full xp, mana hp)

As for the tigers roar, you want it to be a DD or huge tick DOT(3 ticks 2500 per tick or so and make levels in it do more damage), and ae fear (for those that don't know what turn undead is supposed to be)

Thornsong
01-16-2004, 01:00 PM
What would really be cool about reincarnation is if it would change your sex and race permanently. Imagine you reincarnate the male high elf cleric in your group and he is stuck as a female ogre until your recast time is reset. It could make some very funny roleplaying issues.

But that might be changing SOE's game mechanics too much. /shrug

Avendesoral
01-16-2004, 01:30 PM
Druid AA's Id like to see looked at...

Druid Version of Fading Memories - 1000mana cost and a reuse of 5minutes.
Bards are limited by thier mana pool/regen, druids would need an additional restriction, just nothing stupid.

Innate Beneficial Haste - 2,5, 10% beneficial haste (obviously CH would be excluded)...what we should have had instead of Quick Damage to begin with.
Because our heals were already expensive, slow, and inefficient.

Self-Exodus – This ability would instantly move you to the egress point of the zone.
Definitely a good idea

Reincarnation – This AA ability when clicked on a corpse, will resurrect the person with NO experience gain but with full mana and full health.
Id settle for one that gave back half health and no experience if the timer on it wasnt as long as Divine Rez. Clerics really cant complain about it.

Swift Spirit – This AA ability allows spell movement haste to stack with Innate Run Speed
Hardly overpowering if its self only

Innate Distance Mastery – This AA extends the range of your spells by an additional 2/5/10 percent.
This would be more useful than I think a lot of people think, Id go for it.

Porcupine Companion – This companion would increase the damage shields of the druid.
Maybe not in this form, but instead as an innate ds aa this would certainly be nice

I dont see us ever getting SCS or Jolt, or Fading Memories for that matter, Sony has too many misconceptions that our class is overpowered (re: soloing). When PoP came out we were finally at a reasonable level, but by the end of PoP with all the mudflation and adjustments other classes have had druids just arent holding thier own anymore. Especially high end, our healing is just stupid costly and inflexible. Playing in higher end zones is doable but the majority of content still requires a cleric. We have no HoTs, our fast heal isnt that fast, our CH is an expensive joke for the efficiency and our aggro is way up there. We stop being versatile when we can no longer perform any of our multiple functions up to a moderate standard.

Greggo
01-16-2004, 01:50 PM
Excellent ideas, I would pay quite a price for a targetted forage.

Hibernate is, as I understand it, just a way of saving you having to log in and out so would not be unbalancing if properly implemented. Loved the idea of different animal summonings, animal forms, animal swarms.

Kalthanan
01-19-2004, 10:48 PM
I'd really like to see wolf form and bear form available in any zone. Remove the speed component to wolf form if you have to, but give the druid double attack and other melee skills while in these forms. Would be nice to do a little bit of DPS when you're LOM and the chips are down, and wouldn't be unbalancing.

Lots of good ideas in there, but some that would never see the light of day. Anything that prevents you from getting aggro is never going to happen. We have harmony, it's outside only, and anything that might get us mixed up with bards/monks/chanters for pulling is something I'd personally stay away from, and I honestly believe will never happen.

Self rez would be nice. Once a day for 90% XP or something.. even 50%. A nice little bonus for those that solo and can't get a rez very easily when the soloing goes wrong.

Shroud of Nature. Enhanced fire/cold resists for group/MGB, 75 or 100 pts. Lasts maybe 2 minutes, with 30 minute recast.

Attack of the Wild. Group wolf form, enhanced STR and ATK and 25pt damage shield, lasts 30 seconds.

Lupine Ghost. Bard speed, outside only spirit wolf form with lev. Lasts 30 minutes, 2 hour recast. I think that would be a cool one.

Unkempt Martyr. Does not need to be activated. If the druid takes an XP death while in a group, each member of the group gets 200 mana and 300 hp.

Friend of the North. I would love to see our bear pet enhanced a little bit.. make it a level 65 required to purchase, and 24 in class or something... tiny white bear pet that can hit better than our crummy 55 pet, and has more hp.. would that be so much to ask for?

Twini
01-20-2004, 06:53 AM
Give this guy a job...i want an eleefanttttt!!!!!!!!! :cheers:

Willain
01-20-2004, 11:09 AM
1. Summon Dolphin – This summons a mount that the druid can ride when under water.



Too many flogging the dolphin jokes.

'k, make it a seahorse.... they're already in the game.

vovin
01-20-2004, 01:32 PM
I think 95% of the aa's you posted are more in character with the druid class than all the aa's they will be giving us in the next expansion. I really wish they would consider this list. You have some very unique and insightful ideas.
______________________

For all things druid:
www.everquestdruids.com

Paldor
01-20-2004, 05:48 PM
AA : Veil of Tunare

"Class" AA (3/6/9) : GROUP BUFF:
(30 second / 60 seconds / 90 seconds)

All DEBUFF spells automatically fail, and no buffs are lost.. Protecting all a PC's buffs for the duration.

(it DOES require a buff slot to use).

Refresh 30 minutes.

Thornsong
02-01-2004, 03:37 AM
Thank you Sony! I really appreciate you guys taking out Quickened Teleportation.

If you want to use any of my ideas, feel free.

Thornsong
06-14-2005, 12:37 PM
bump

Scirocco
06-14-2005, 02:39 PM
Thorn, you need to take a bath after digging through the trash heap to find this....:)

noirblood
06-14-2005, 04:29 PM
Those are some really good ideas though. Might make it too fun to play though, and THEN WHAT WOULD WE DO?? :P

Whoever said Iron Will was a bad idea seems to have forgotten we can root, so if the mob can't summon u and its rooted, it aint gonna come over and beat on u.

Fanra
06-14-2005, 04:59 PM
1. Summon Dolphin – This summons a mount that the druid can ride when under water.

Too many flogging the dolphin jokes.
Bah, we already have draining the lizard jokes. The first screenshot they did of someone riding a lizard was quite something with the grin on the face of the lizard :)

Dolphin or Seahorse are both good, just don't chose Seahorse over Dolphin just to avoid the jokes though.

I don't see much use for an underwater mount since so few zones are underwater but I have no objection to this, as long as it doesn't take the place of something better.

Most of these ideas are very good. I can only hope someone at Sony reads them and acts on them.

Negian
06-15-2005, 02:04 PM
Almost at 1k aa's here and a druid in my guild is already maxed out, it would be nice to have some useless but fun aa's so ppl maxed could still xp or have a reason to xp (illusions would be awesome!) :) Thorn those are really cool ideas! I sure hope soe integrates a lot of those.

Taeyn Kaidyrsi
06-15-2005, 02:50 PM
Summon Unicorn – This summons a mount that Tunare worshippers can ride.

Yes! Gimme!!!

Can my unicorn run as fast as the pally war pony, please. It's really annoying to watch my partner disappear into the sunset ... leaving me in the dust.

Matren
06-15-2005, 03:24 PM
RISE FROM YOUR GRAVE! lc

noirblood
06-15-2005, 05:24 PM
haha

yay for altered beast

Sunwukong Stormrider
06-16-2005, 01:04 AM
Hibernate sounds cool, useful maybe as recovery-type AA - Druid Version of Canni (/flame suit on)
Very high HP/Mana Regen, cannot cast, snared, and extremely vulnerable to attacks.

Logilitie
06-17-2005, 01:10 PM
Hibernate sounds cool, useful maybe as recovery-type AA - Druid Version of Canni (/flame suit on)
Very high HP/Mana Regen, cannot cast, snared, and extremely vulnerable to attacks.


wasn't this our tree forms we had back 30 levels ago?

Silxie
06-18-2005, 03:31 PM
These should all be considered while sony is looking for next expansion AAs. Some great ideas!

Gnizmo
06-23-2005, 04:48 PM
Whoever said Iron Will was a bad idea seems to have forgotten we can root, so if the mob can't summon u and its rooted, it aint gonna come over and beat on u.

Because nothing is immune to root/snare and rooting certainly doesn completly screw agro. Anti summon abilities are just a bad idea.

Silxie
06-25-2005, 09:23 PM
Turn the idea of anti-summon into the idea of agro mitigation on summoning mobs and does it become a better idea?