View Full Forums : GoD & "Secondary Forte"


Pipeweed
01-19-2004, 12:33 PM
In regard to the benefits to be gained from training up a second specialization to 200, does anyone have a link to any discussions or description on that topic? Or might someone please provide that discussion here? I know it reduces mana cost, but I'm looking for some more detailed information, if available, in trying to prioritize what new GoD AA's to train first.

Thanks much.

Yaladdar
01-19-2004, 01:18 PM
taken from FAQ on cleric boards, never checked it myself: "Specialization gives you a fixed mana save, 3% for the once you got 50 in and 10/11% on the one you got 200 in."

Callahad
01-19-2004, 01:20 PM
In regard to the benefits to be gained from training up a second specialization to 200, does anyone have a link to any discussions or description on that topic? Or might someone please provide that discussion here? I know it reduces mana cost, but I'm looking for some more detailed information, if available, in trying to prioritize what new GoD AA's to train first.

Thanks much.

From specialization 50 to specialization 200, you get 8% more mana savings for the spells of that school. Furthermore, fizzles should be reduced (*should* is the key word - if someone has more definite info on that? ;-))

That answers your question?

Callahad

Eridalafar
01-19-2004, 02:10 PM
For druid I predict that it will be the alteration and evocation combo that will be the most done.

And less frequent will be a conjuration with alteration or evocation as second specialisation.

A combo with divination and abjuration will be very rare.

A small interogation, after getting the second force aaxp skill, how will work the quest to reset our specialisations to 49 will work?. Probably the same, but if SOE can just test it before getting GoD live.....

Eridalafar

Tilien Venator
01-19-2004, 02:15 PM
For druid I predict that it will be the alteration and evocation combo that will be the most done.

And less frequent will be a conjuration with alteration or evocation as second specialisation.

A combo with divination and abjuration will be very rare.

A small interogation, after getting the second force aaxp skill, how will work the quest to reset our specialisations to 49 will work?. Probably the same, but if SOE can just test it before getting GoD live.....

Eridalafar

Going to guess that both will be reset and the 1st two skills over 50 win!

Kaidian Blade
01-20-2004, 09:58 AM
The Alt-Evo combo will be the combo of choice, methinks. With the AAs that turn nuking into the desired damage of choice (over dots) for Evocation, adding Alteration for heals, ports, snares and root is just a perfect marriage of spell casting subtleties.

I'm really looking forward to this new AA.

Glynna1
01-20-2004, 10:21 AM
Going to guess that both will be reset and the 1st two skills over 50 win!

I wouldn't think that they would reset what you have already specialized in but give you the option to train one other up to a 2ndary specialization. Guess we wait to see.

straatius
01-20-2004, 12:57 PM
A small interogation, after getting the second force aaxp skill, how will work the quest to reset our specialisations to 49 will work?. Probably the same, but if SOE can just test it before getting GoD live.....

Going to guess that both will be reset and the 1st two skills over 50 win!

I wouldn't think that they would reset what you have already specialized in but give you the option to train one other up to a 2ndary specialization. Guess we wait to see.

I believe the original speaker was commenting on a situation involving a player already having Specialization and Specialization AA... with both of these 200. Then he or she decides to *Reset* to get 2 new specializations (I don't like conjuration and alteration anymore, i want evocation and aburation!). And I concur with Tilien on this topic.

Arienne
01-24-2004, 01:05 PM
"Secondary Forte"... you already have a first. And unless they have taken it out of the game for some reason, there is a quest to change your specialization skill in the game now but again, unless they changed it, it can only be done one time. I doubt that they will reduce a specialization skill already in place unless you DO the quest. It would appear from the name that the AA opens you to a second specialization skill (like they did with tradeskills a while back) and just like the first we got, as soon as you train the AA, the first casting skill you use to move to level 51 becomes your secondary spec skill.

So be ready to cast the right spell several times RIGHT after training the AA or you may find you are still paying a high price for nuking or healing but Booboo becomes a more mana efficient party trick!

Xenthos
01-24-2004, 01:59 PM
Are you positive it can only be done once? I am pretty sure I used it right when it came out to switch to Evocation, and a bit later to switch back to Alteration. But was a while ago, so could be mistaken.

Kuolon
01-24-2004, 02:42 PM
I'll be interested to see if SCM will work with Secondary Forte.

Tilien Venator
01-24-2004, 04:41 PM
I'll be interested to see if SCM will work with Secondary Forte.


It should cause all Specialization really allows is for your skill to go over 50. Bet the script for SCM does a basic skill check like "If X >= 51 Then." So, shouldn't really make a difference to it which Spec you are using as far as SCM is concerned.

Arienne
01-25-2004, 05:32 PM
Are you positive it can only be done once? I am pretty sure I used it right when it came out to switch to Evocation, and a bit later to switch back to Alteration. But was a while ago, so could be mistaken.You're probably not mistaken. When they first put it in it was supposed to be doable only once. It's very possible that it was changed to be done as often as you want. As many times as they change the game, one day evocation is good for a druid, and the next day alteration is better.

Jarilon
01-27-2004, 04:57 PM
I'll be interested to see if SCM will work with Secondary Forte.

SCM already works with all of your spell types, just not to the same degree as it does for the primary one. SCM just causes the specialization to come into play more often, thereby saving you mana. Remember though that you have specialization in all spell types, it's just that 4 of them are capped at 50.

Scirocco
01-27-2004, 05:09 PM
SCM already works with all of your spell types, just not to the same degree as it does for the primary one. SCM just causes the specialization to come into play more often, thereby saving you mana. Remember though that you have specialization in all spell types, it's just that 4 of them are capped at 50.


Not quite true.

First, SCM doesn't cause specialization to come into play more often (contrary to the description). SCM actually functions like specialization, in reducing the cost to cast a spell by a certain fixed amount. For all spells, regardless of specialization.

Second, there is no specialization check. There may have been at one time, but testing a year or so ago showed that the mana reduction per cast due to specialization was also constant for a given specialization level. For specializations at 50, this was approximately 3% per cast.

Here are the numbers from TDG Archive:

Basic Specialization Savings (for 50 and 200 spec):
50 = 3% savings every time, no check performed
200 = 11% savings every time, no check performed

SCM1, add 2% savings (5% or 13%)
SCM2, add 5% savings (8% or 16%)
SCM3, add 10% savings (13% or 21%)

Kaige
01-27-2004, 06:13 PM
You can do the specialization reset thing in Temple of Sol Ro (off of Lavastorm, not the PoP Tower of Sol Ro). It can be done more than once. I never paid attention to specs back in the day (people used to tell me they were pointless), so I ended up with Divination as my main specialization. Later I switched to Alteration since someone told me the truth about specs, and then not too long ago I did it again to switch it to Evocation.

Tip: If your faction with Sol Ro temple is bad, get lots of gold and give it to the guy in South Ro. I killed a bajillion shadowed men and barely moved that faction, then later I turned in tons of gold to the guy in the tent (he has a named orc guard), and after a lot of clicking, i was amiable.

Danixzzel
01-28-2004, 01:11 PM
Tip: If your faction with Sol Ro temple is bad, get lots of gold and give it to the guy in South Ro. I killed a bajillion shadowed men and barely moved that faction, then later I turned in tons of gold to the guy in the tent (he has a named orc guard), and after a lot of clicking, i was amiable.

Since this is bound to come up with this AA going in, when I needed Sl Ro faction I'd port to west commons, run to shadowmen camp, AE catastrophe, and sometimes earthquake if it didn't kill them all immediatly. I would then port to Lavastorm and repeat at the camp there. Then I would run to Nektulous and AE that camp. Finally I'd port back to West Commons and AE the newly respawned camp. It took a couple days of on/off camping but I managed to get faction up like that.

There is also a quest in South Ro where you can give Dervish Cutthroat rings to the named orc in the tent and you'll get sol ro faction... although this requires yo unot to be kos to Sol Ro temple I'm pretty sure.

Yaladdar
01-30-2004, 10:45 PM
logged onto Test and found this change in eq_str.us:

9161 Secondary Forte
9162 This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100.


Apparently, they (SOE) must have read the boards and found out there was still a GoD (Gates of Disgrace) AA that a few people seems to like and hope for.

Netura
01-30-2004, 11:12 PM
ouch.

Rolaque
01-31-2004, 01:09 AM
logged onto Test and found this change in eq_str.us:
9161 Secondary Forte
9162 This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100.
Very interesting and remarkably close to what I proposed last June for a new AA.
Compilation of New/Improved AA Skills from June '03 (http://thedruidsgrove.org/forums/showthread.php?t=142&highlight=rolaque)
06-27-2003, 03:00 AM #12
Rolaque
Guest
Posts: n/a
Sub Specialization
ability to gain casting specialization in a second discipline, this would be at a lower level (125 or 150) than your primary specialization. For example, a druid could have specialization of 200 for evocation, and 125 for alteratioin, with the remaining at their present value of 50.
The reason to limit the second specialization is that a caster can't have two specializations maxed out. They wouldn't really be specializations then, would they? But putting it at an intermediate value would create a secondary specialization, which would still be useful to have.

Tiane
01-31-2004, 01:35 AM
Lol ouch... 10 aa's for an extra 50 in the spec skill? Even with a 200 max it was only a minor improvement at best.... geez...

Tudamorf
01-31-2004, 03:29 AM
The second specialization is limited to a maximum skill of 100.
What a nerf! Instead of 8% mana savings for another skill, it's going to be 3%. Still better than some of the junk AAs but hardly a clear first choice any more.

Wyte
01-31-2004, 03:48 AM
Crap.

Accretion
01-31-2004, 03:59 AM
NERF SOE!!!

Sunwukong Stormrider
02-01-2004, 12:19 AM
I think druids should get an AA to allow them to raise another spec to 200, as oppose to 100. Supports the druid "versatility" role, without making them too powerful. Damn you SoE, you guys are so uncreative.

Macnbaish
02-01-2004, 01:02 AM
Should have known it was too good to be true...

Balise
02-01-2004, 02:24 AM
This aa had the potential to make "specializations" as good/usefull for a druid as they are for all the other classes. Now its just mediocre as all the other classes have very obvious specialization choices while the druid is split 50/50 on alteration and evocation, meaning 50% of our spell casting isnt affected by our spec choice, meanwhile the other classes have 90% of their spells covered under their one choice of spec. We are so far behind other classes in terms of advantages solely due to our versatility that it brings our versatility to a disability instead of a beneficial resource.

Lilosh
02-01-2004, 03:11 AM
[I]
Here are the numbers from TDG Archive:

Basic Specialization Savings (for 50 and 200 spec):
50 = 3% savings every time, no check performed
200 = 11% savings every time, no check performed

SCM1, add 2% savings (5% or 13%)
SCM2, add 5% savings (8% or 16%)
SCM3, add 10% savings (13% or 21%)

Ok, a couple stupid (I hope not) questions.


1) So with SCM3 and Alt Spec, My Tunare's Renewal (400 mana) costs 316 Mana? Rocking! Summer's Flame, with an Evo Spec, would be 280?

2) Since AA and Focus USUALLY stack, shall I assume that Our Ornate Boots stack with SCM3? I know that MP4 excludes percent heals, but would Summer's Flame be brought down to 245 (which is 280 minus 35) or 252 (Which is 280 - 28). basically , do SCM and MP4 both calculate savings based on normal mana cost, or on the reduced cost?


-Lilosh

Aldane
02-01-2004, 03:28 AM
logged onto Test and found this change in eq_str.us:

9161 Secondary Forte
9162 This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100.


Apparently, they (SOE) must have read the boards and found out there was still a GoD (Gates of Disgrace) AA that a few people seems to like and hope for.

And suddenly high-end zones throughout EQ became quiet as casters everywhere decided there were no AAs worth saving up for. Everywhere mobs rejoiced as casters quit wiggling their fingers and uttering arcane incantations in an effort to bank AAs to buy secondary forte at release.

/rude SOE. Talk about underwhelming.

Aldane Aglond
Ayonae Ro

Mellen
02-01-2004, 04:58 AM
I think druids should get an AA to allow them to raise another spec to 200, as oppose to 100. Supports the druid "versatility" role, without making them too powerful.

Although that seems kinda cheezy, I'm pretty sure we are still the only class with out any class only aa abilities at all and with pet affinity gone (as useless as it was =p) we're lacking a high pt 1lvl aa like a lot of other classes seem to have. I think that idea would make a good aa to fill that spot.

Again, though overall fairly damn cheezy, I wouldn't mind a 15pt aa that lets you raise your 2nd spec in along with second forte to the regular spec cap.

Or ... if they want to cut out the cheeze and play up our natural versatility... could make it cost a bit more and let you raise a seperate skill to the regular high spec cap so druids could spec both alt and evo at their regular caps... and then if they wanted to blow the 10aa they can save a lil mana on conj. dots =p

Tiane
02-01-2004, 05:30 AM
Oh we have one... dont forget Wrath of the Wild!

Seriously... no 2nd aa to lift the cap. Secodary Forte should be 200, plain and simple. This AA is a joke if it stays at 100, along with 95% of the other AA's in this expansion. Of course grinding out aa's isnt exactly my idea of fun, but it is something to do.

This thing better have killer content.

Tudamorf
02-01-2004, 05:45 AM
shall I assume that Our Ornate Boots stack with SCM3?
SCM and Specialization stack with everything.
do SCM and MP4 both calculate savings based on normal mana cost, or on the reduced cost?
From my testing (admittedly a long time ago), it's roughly additive. So if one skill saves 10% and another saves 20%, your total savings is 30%.I think druids should get an AA to allow them to raise another spec to 200, as oppose to 100. Supports the druid "versatility" role, without making them too powerful.
Actually, the mere existence of "Secondary Forte" to any degree better supports a versatile class. Even at 3%, it helps a druid a lot more than a wizard or cleric, because the wizard or cleric spells are mostly covered under the main specialization already.

beasthealer
02-01-2004, 06:55 AM
2nd forte also support
Mage
Necro
Shaman

So it's not only druids that enjoy this.
And i agree puting the limit at 100 change this AA from something it's worth buying expansion for to the ranks of nice AA.

Anka
02-01-2004, 07:08 AM
Can some people who like doing sums compare it to Mental Clarity III please.

Toprem
02-01-2004, 01:14 PM
Compare what to MC III? SCM? SCM III >>>>> MC III, you will save a LOT more mana than MC III is gonna regen for you.

Anka
02-01-2004, 02:11 PM
Just for those people who didn't realise the title of this thread ....

Can some people who like doing sums compare Secondary Forte to Mental Clarity III please.

Mannwin Woobie
02-01-2004, 02:36 PM
SO SO SO disappointed. Secondary Forte (with cap at 200) was really the only thing I have heard so far that I was looking forward to.

They've disappointed me before it was even released. A new way to experience the nerf bat. Gotta give 'em credit for coming up with it.

Tudamorf
02-01-2004, 03:30 PM
Can some people who like doing sums compare Secondary Forte to Mental Clarity III please.
It depends on how much you cast. MC3 will give you 30 mana per minute. Secondary Forte will save you about 3% over 50 specialization for the line of spells it affects. So if you cast over 1000 mana worth of spells per minute, from the Secondary Forte-affected line of spells, the mana regen effect will be the same. If you use more than 1000, Secondary Forte will be a superior mana regen effect, and if less, MC3 will be superior.

Teaamillie
02-01-2004, 05:52 PM
When SF is trained, the next skill to hit 51 is what is the secondary forte.

I figured once I trained it, I'd sit in some empty zone and over cast evocation until I got the skill up.

My question is this: Is there a level limit to skill ups on spell casting ability? Such as, can I use a level 1 spell to raise skills?

Anka
02-01-2004, 06:14 PM
I've a feeling Mental Clarity III for 6AA will return a druid on average almost as much mana as Secondary Forte for 10AA, assuming the druid is using the majority of their mana on their current specialization. Mental Clarity III isn't the best AA out there either. I'm sure someone will comment about that :).

Arienne
02-01-2004, 06:18 PM
My question is this: Is there a level limit to skill ups on spell casting ability? Such as, can I use a level 1 spell to raise skills?You can use any spell as long as the target is one you get some experience from (lt blue con or higher). Safest way to get the first point is to load up something like Burst of Flame, train in the AA and then target yourself and nuke away. No risk of accidentally casting something like snare before you cast the one you want to move up in. :)

Tudamorf
02-01-2004, 06:40 PM
I've a feeling Mental Clarity III for 6AA
It's 12 AA, 2/4/6.
Is there a level limit to skill ups on spell casting ability? Such as, can I use a level 1 spell to raise skills?
No, and yes, and no, it doesn't matter what your target is.

Tiane
02-01-2004, 06:49 PM
I think he meant the cost of MC3 assuming you already had MC2. (MC1 being kind of a gimme, it's easily worth the 2 aa's, MC2 being a not awful deal at 4 if you've already got the first level.)

Since, as a rule of thumb 10% of mana preservation is roughly equal to ft2 (under most casting conditions), a 3% savings due to secondary forte would be equal to two-thirds of a point of FT, and only when casting in that specialization heh...

Even that's not quite right.. since you already have 50 skill in that spec to begin with, upping it to 100 only saves you roughly 2% over what you had before

Some deal!

corlathist
02-02-2004, 10:45 AM
I think he meant the cost of MC3 assuming you already had MC2. (MC1 being kind of a gimme, it's easily worth the 2 aa's, MC2 being a not awful deal at 4 if you've already got the first level.)

Since, as a rule of thumb 10% of mana preservation is roughly equal to ft2 (under most casting conditions), a 3% savings due to secondary forte would be equal to two-thirds of a point of FT, and only when casting in that specialization heh...

Even that's not quite right.. since you already have 50 skill in that spec to begin with, upping it to 100 only saves you roughly 2% over what you had before

Some deal!

Where did you get a 10% = FT2?
Maybe your thinking a MP4 item which isn't 10% its, 1-10% assumngly an average of 5.5%

FT2 = 10 tic a minute = 20 Mana a minute
10% Mana Savings (11 is SCM) means spending 200 mana or more a minute.
Spending 200 mana a minute is CAKE. To sustain such a rate, you only need a Mana Regen a minute of 20. Heck a horse in an outdoor zone provides more than that.

Anyway, 3% savings to looks something like this
1000 Mana a minute (100 a tic) = 30 Mana a Minute = 3 FT
668 Mana a minute (66.8 a tic) = 20 mana a minute = 2 FT
500 Mana a minute (50 a tic) = 15 Mana a minute = 1.5 FT
334 Mana a minute (33.4 a tic) = 10 mana a minute = 1 FT

your milage will vary. But im often at around 58 standing/76 horsed
so im looking at somewhere around 1.5 to 2 FT for the AA
But thats assuming kei/sd

Quelm
02-02-2004, 11:03 AM
Keep in mind, you're looking at an additional 3% savings on your secondary specialization. Mana spent in this specialization should not exceed 50% of total mana available, otherwise one would be better served switching main specializations. Granted, there are cases when one will go above 50% mana used cross-specialization: spec:Alter druid quadding, spec: Evo druid in a CH rotation etc., but these are likely to be less important to the character in question than in-spec activities.

So? Call it at best a 1.5% mana conservation for 10 AA points, and see where that gets you. At 50/tick, that's .75 FT. At 100/tick, 1.5 FT. In my opinion, MC3 is a better buy.

Logilitie
02-02-2004, 11:41 AM
I'm an evocation druid and i could see a soloist druid getting evocation / conjuration to be the perfect soloist. i personally plan on getting alteration because of the healing role i've become associated with. ( i don't particularly like being main healer but our AAs make it a viable option ) i wouldn't bother with conjuration unless we got an AA to beef up our DoTs or additional uber dots.

Callahad
02-02-2004, 12:10 PM
i wouldn't bother with conjuration unless we got an AA to beef up our DoTs or additional uber dots.

We do. Reportedly, 3 levels of crits for DoTs, costing 5/10/15 AAs, for about 7% crits on each tick. Furthermore, if you count the best focii out there, the best DPM spell we have is Vengeance of Tunare, not our nukes (that is, if the DoT lands for full duration). Conjuration is a very viable alternative...

But I would still go with evocation/alteration. I just dont see myself using conjuration enough to justify a spec in conjuration.

That said, limiting the second spec to 100 is very lame :/ It was likely my first purchase, it was already costly at 10AAs, and not so many classes could really take advantage of it. It was tailor-made for classes having a hard time choosing specs - and druids were prolly at the top of those.

Now, 10AAs for a measly 3% mana savings on *some* spells, not even a majority of them? Not even close to being my first purchase. Probably not until I am half done with the new AAs of this expansion. I hope they reconsider, I would at *least* put the cap at 150, if not 200.

Callahad

Teaamillie
02-04-2004, 06:23 AM
You can use any spell as long as the target is one you get some experience from (lt blue con or higher). Safest way to get the first point is to load up something like Burst of Flame, train in the AA and then target yourself and nuke away. No risk of accidentally casting something like snare before you cast the one you want to move up in.

That's what I figured I would be doing Feb 10 th :)

Aquila Swiftspirit
02-05-2004, 12:31 AM
I'd just plan to go to the druid guild master, put the points into the AA skill, click on and buy one point of specialization to 51 for a few gold pieces.

Now if I can only decide if I'm going to spend 10 AA for it.

Tutten Clawstorm
02-05-2004, 10:01 AM
Easier than nuking yourself: Firefist. The recast delay might be a bit annoying, though.

http://lucy.allakhazam.com/spell.html?id=254&source=Live

Scirocco
02-05-2004, 12:14 PM
The PvV game is alive and well. Never doubt it. :devil-lau

Rovaedne
02-05-2004, 05:57 PM
The PvV game is alive and well. Never doubt it.

/agree. With any luck there will be enough complaint from druids, mages, shaman and necros that they'll change it back.

Personally, I'd rather spend 10AA to raise another specialization than to get more resists. These AAs definate are aimed at people with the majority of thier arch, class, and pop AAs done. I don't think they want any GoD AA to be better than previous AAs (... SCM3 or LR5). I hope I'm wrong about that, and GoD AA actually end up being more useful than interesting. Either way, supplementing the existing AAs is still better than nothing. As long as they keep AAs balanced for all classes (Cleric AAs already seem to PWN ours /grrrowl).

I look at the nerf of Secondary Forte more in this manner: Is SCS3 worth the nerf of Secondary Forte? I imagine that giving us SCS3 has something to do with this nerf.


Good Travels,
Rov

Tudamorf
02-05-2004, 06:12 PM
I imagine that giving us SCS3 has something to do with this nerf.
Hardly, since the nerf applies to all classes, and only 3 classes got the subtlety AA.

Rovaedne
02-05-2004, 06:22 PM
Hardly, since the nerf applies to all classes, and only 3 classes got the subtlety AA.

That doesn't impy that it has nothing to do with it. The fact is secondary forte is only useful to druids, necros, mages, and shaman. Two of those 4 also got SCS. Giving priests SCS and secondary forte could be seen as too much. (Please note you have to think like an EQ game designer to actually come to that conclusion.)

Tudamorf still makes a good point. I wonder what the reasoning behind it really is. Alienating so many EQers who were actually excited about an Expansion doesn't make much sense..

~Rov

Tudamorf
02-05-2004, 06:27 PM
I wonder what the reasoning behind it really is.
Do you really have to ask? The reason is that it was actually considered universally useful.

Incidentally, the pre-nerf secondary forte would have also been very useful to enchanters, who use both alteration and conjuration based spells.

Scirocco
02-05-2004, 08:07 PM
I wonder what the reasoning behind it really is.


The reasoning is simple: SOE thought that giving 8% mana savings by allowing a second specialization to cap at 200 was too much.

You may not agree with that reason, but there it is.

Look, it IS a PvV game, and these things go in cycles. It's pretty clear that for some time the current people in charge of EQ at SOE think casters have it too good: too much mana, too much mana regen, too much FT, too much reduction in spell costs. Mark my words: you will see a continued movement towards something aimed directly at casters, perhaps something with more mana draining or reducing mana regen.

Just when we finally got off our asses (i.e., meditating) and started having some fun...:)

sera
02-06-2004, 01:38 AM
Personally, I'd rather spend 10AA to raise another specialization than to get more resists.

not sure if this was mentioned here, but on Test, the cost for Secondary Forte got raised to 15 points.

Not that I care, I think Secondary Forte is complete trash and feel that Quick Teleport looks more useful compared to this utter crap.

Fayne Dethe
02-06-2004, 02:31 AM
ROFLMAO what a joke. The cost got raised to 15 AA AND it only raises the specialization to 100??? That's one AA I wont be getting except when all I have left is stuff like innate intelligence ;p. At 100 specilization, the cost on 2ndary forte needs to be lowered to 5 AAs, not increased by 5 FFS.

Tiane
02-06-2004, 02:50 AM
Rofl.... that is hilarious...

Teaamillie
02-06-2004, 05:59 AM
Easier than nuking yourself: Firefist.

But nuking yourself is more fun!

Mannwin Woobie
02-06-2004, 06:41 AM
WOW. When PvV change to PvA--holes, it's just not worth it. :moon:

Callahad
02-06-2004, 06:55 AM
not sure if this was mentioned here, but on Test, the cost for Secondary Forte got raised to 15 points.

Not that I care, I think Secondary Forte is complete trash and feel that Quick Teleport looks more useful compared to this utter crap.

The only way this would make even an inkling of sense is if at the same time they raised the second spec cap back to 200. If it stays at 100... Prolly one of the last AAs i get.

Callahad

Crescent
02-09-2004, 01:05 PM
Could it have been better?

....yes.

Is it the total turd of an AA that some of you are saying?

....no.

I'll be taking it because extra mana savings sounds good to me, even if it's not as much as it was in beta testing. I do think 15 aa is a bit high for it, but will spend them on something that makes me better than I was before.

:twak:

Galamar
02-10-2004, 08:46 AM
Pfft. Crap. Useful AA and they nerf it into patheticness. Innate Charisma is starting to look mighty tasty. :p

Matafleur Mistwalker
02-10-2004, 08:53 AM
It's a shame that secondary forte has been nerfed to 50% effectiveness of the original AA but I will probably still buy it. It won't be priority though that's for sure.

princess0fdiabl0
02-10-2004, 04:51 PM
yeah thats already been said..................

Scirocco
02-10-2004, 05:44 PM
I was just in game looking at the new AA and noticed that Secondary Forte now costs 15 points? Wasn't it 10? So they increased the cost on top of only allowing it to max at 100? WTF?

*bonk*

Someone wasn't paying attention this past week. :)

Opivvy
02-10-2004, 07:47 PM
I was hesitant to spend 10aa for just 50% more when I first head it was only gonna be capped at 100%, but I convinced myself it was worth it. When I saw it was 15aa, decided there was no way in hell I was gonna spend that much on it. Btw anyone notice track went up a few times even without training it?

lanyslinas
02-11-2004, 01:48 PM
Argh. Hadn't read this thread in a week, and just went to buy SF as i logged in. Noticed the cost nerf, more investigation revealed the 100 cap. WTF. This was the only thing i was looking forward to.

And they brought boats back? I thought we had evolved. I really hope im missing something in this expansion, it doesn't seem to have alot going for it atm.

princess0fdiabl0
02-12-2004, 12:11 AM
/snicker thats fairly naive

Glynna1
02-13-2004, 01:05 PM
Ok anyone else train in SF then get the wrong specialization. My plan was to get evocation but somehow I ended up with Conjuration. I could have sworn after first day I had leveled up in evoc but the next day I hit my innate camo hot key and saw I got a skill increase in Conj.

My main concern here is can you reset the 2nd special if that is the only one you want to reset?

DemonMage
02-13-2004, 01:12 PM
No, you have to reset all of your specs via the Temple of Sol Ro quest.

Glynna1
02-17-2004, 01:08 PM
I've heard that some have gone past 100 in 2ndary spec, wonder if it will roll back to one like tracking was doing.

Glynna1
02-17-2004, 01:11 PM
Anyone have a link to the site where you reset your spec? I'm not looking forward to doing this but may just do it. Also what faction do you need to be able to do it?

Ok I found link, in case anyone else was stupid enough to do what I did.

http://everquest.allakhazam.com/db/quest.html?quest=711

princess0fdiabl0
02-17-2004, 02:08 PM
It's not naive at all because GoD was about to come out. I didn't plan on them changing it at the last minute.
lol what company are you paying your 13 bucks a month to? would never expect the AAs which havent been officially announced at all and just dug up by lucy to be finalized.

Tudamorf
02-17-2004, 09:02 PM
I've heard that some have gone past 100 in 2ndary spec, wonder if it will roll back to one like tracking was doing.
This might not be a bug, since the specialization is going up in all zones and only after buying the AA whereas the bugged tracking is only going up in certain zones (for me at least) and without buying any AA.

It's entirely possible they upped the cost of Secondary Forte to 15 AA and decided to restore the 200 limit, and then just forgot to update the description. Wishful thinking, I realize, but it's possible. Specialization is so slow to raise, I haven't hit 200 yet, but if it stops there I will assume it's not a bug but a feature.

Nilwean
02-17-2004, 09:14 PM
No, on beta 100 was first removed from the description when the cost was raised to 15, then it was put back in.

Sealody
02-18-2004, 07:29 AM
This might not be a bug, since the specialization is going up in all zones and only after buying the AA whereas the bugged tracking is only going up in certain zones (for me at least) and without buying any AA.

Never even thought about that. Which zones may I ask have you seen the skillups in? I did click on track for awhille, while waiting for raids to start but didn't notice any skillups.

Sea!

Rolaque
02-18-2004, 09:16 AM
My secondary forte (alteration) is now at 142, and still getting increases.

Macnbaish
02-18-2004, 11:57 AM
If they allow secondary specialization to 200, it is worth 15 points.

If they fix this "bug" no way.

Guess I'll bide my time and see.

Prax
02-18-2004, 01:08 PM
Sealody,

I haven't seen tracking improvements in any PoP zones. I've heard the track improvements were limited to GoD zones, but then I got back to back improvements in SRO the other night. Not sure if it's because it's a wayfarer camp zone or ???.

princess0fdiabl0
02-18-2004, 04:37 PM
i got a few skill ups in tower of sol ro /shrug

Tudamorf
02-18-2004, 05:35 PM
Which zones may I ask have you seen the skillups in?
Barindu, on the 3rd day it just started climbing. Was definitely getting nothing in the GoD instanced zones. Post-2/18 patch, I am definitely getting zero skill gains in either tracking or specialization.

Mellen
02-18-2004, 07:12 PM
Anyone try skilling up a 2nd spec post 2/18 patch? Haven't had any luck so far but it was slow to start with

Tudamorf
02-18-2004, 07:23 PM
Anyone try skilling up a 2nd spec post 2/18 patch? Haven't had any luck so far but it was slow to start with
Mine stopped climbing, even after 3 hours of casting. It was definitely nerfed or changed somehow. Luckily, I played the PvV game and got it nice and high before the impending nerf; let's hope they don't do a retroactive nerf now.

Loralin
02-18-2004, 07:30 PM
Has anyone had their secondary spec go over 200 and reset to 0 like tracking can?

Fayne Dethe
02-18-2004, 07:51 PM
I never understood 2ndary Forte as it is supposed to be. Its freaking ridiculous for it to cost 15 AA for just a small raise in specialization skill. Yes AAs dont take that long, but unless you are able to xp in earth for hours on a daily basis, it still takes a bit of time to get 15 ;p. Figure around 1-2 AAs a day is about the norm for most people depending on how much time one has to xp (raids, work, school, etc means most arent getting 10+ AAs a day like more hardcore players ;p). When they upped the cost to 15, I expected them to raise the cap back up to 200 which apparently it was for a while except it was considered a "bug"...

Tudamorf
02-18-2004, 08:57 PM
I never understood 2ndary Forte as it is supposed to be. Its freaking ridiculous for it to cost 15 AA for just a small raise in specialization skill.
Ironically, in the time it takes to just <i>raise</i> specialization to 200, you could probably get 15 AAs. Specialization goes up roughly 10 times more slowly than the average skill.

Iisbliss
02-19-2004, 06:19 AM
Clearing up some things:

You can use the Sol C ruby thing to reset your specialization as many times as you want.

The GoD duel spec was bugged, and allowed two specs to go over 100, but it seems it has now been fixed.

If you use the Sol C quest to reset, it resets ALL to 49, and then you can pick TWO to raise, but as you get near 100, better decide what you want to be over 100, since it is FIXED and now only one will go over 100

Currently because of messing with this and the bug, I have Alter at 170, and Evo at 164, but neither are going up anymore.

Thicket Tundrabog
02-19-2004, 08:40 AM
I raised Secondary Forte skill (alteration) to 115 before patch. I've not gotten an increase since.

Thicket

Glynna1
02-21-2004, 05:09 AM
Reset specs tonight. Got alt to 60 and evoc to 53. Gonna be a long run to get these back up :(. Glad I did it though. NPC does ask for 50g but specs are reset after zoning and the ruby is all you need

Balise
02-21-2004, 04:10 PM
I havent read this whole thread, but I considered it not bugged but fixed when they let the secondary forte spec go above 100 to supposedly 200 due to the fact that they raised the aa point requirement to 15 and *as I thought* just forgot about the text description change to say that it goes to 200.

15aa's should allow it to go to 200. If not, reset the thing and give me back my 15aa's that I spent on it thinking the 200 cap was the intended point at 15aas and they just forgot to change the text description.

Tiane
02-21-2004, 05:38 PM
http://forums.interealms.com/shaman/showthread.php?threadid=19745

[Wed 2004] You say out of character, 'so.. question.. was the nerf of Secondary Forte. Letting the second specialization only go to 100 makes it very less likely that it will be something that people will want to get'
[Wed 2004] dev says out of character, 'secondary spec was always meant to cap at 100...the description was just altered to show that'
[Wed 2004] You say out of character, 'okay, i can understand that, but leaving it at 100.. gives you about a 2&PCT; mana savings only leaving it at 50.. '
[Wed 2004] You say out of character, 'shamans need a mgbable healing line.. just like alot of other classes'
[Wed 2004] dev says out of character, 'with mana regen where it is currently, any mana savings at all is going to be expensive'

Its a bug.