casualeq1
03-22-2003, 01:04 PM
In addition to the massively important door fixing and 3 year old spelling mistakes without which the game would cease to exist could you possibly make a few small minor tweaks that mean nothing to the game.
A few examples are listed below
1. Itemizing Tier 1-3 zones with things like cash and sellables. The nerfs especially to the tier 1 zones are pathetic. After you unnerfed the parchment drops (before renerfing them) the drop rate on items were somewhat improved. Then you renerfed everything and now it totally sucks. It is horrid that you can farm crap in LOY and make 1k an hour off lvl 40 mobs and you kill lvl 55-60 mobs and get squat for hours on end.
2. Fix the HORRID pathing that is rampant throughout LOY as well as a lot of other zones.
3. Unnerf the Spectral parchments. You know the ones you nerfed, then nerfed again, then unnerfed a little and then nerfed all to hell again.
4. Increase the number of mob levels that you can get dark blue experience on. HELLO. You stated you were going to do this over a month ago. How hard is it to change a few lines of code?
If moblevel > (player lvl - 15)
then
EXP = Dark blue experince for mob.
Of course, 6 months ago you told the monks you were going to at least partially unnerf the "monk mitigation nerf" and you havent done that yet.
Thank you (feel free to go back to your spell checker now and make sure the gnome merchants in akAnon can spell sword correctly when offering it to someone to buy).
A few examples are listed below
1. Itemizing Tier 1-3 zones with things like cash and sellables. The nerfs especially to the tier 1 zones are pathetic. After you unnerfed the parchment drops (before renerfing them) the drop rate on items were somewhat improved. Then you renerfed everything and now it totally sucks. It is horrid that you can farm crap in LOY and make 1k an hour off lvl 40 mobs and you kill lvl 55-60 mobs and get squat for hours on end.
2. Fix the HORRID pathing that is rampant throughout LOY as well as a lot of other zones.
3. Unnerf the Spectral parchments. You know the ones you nerfed, then nerfed again, then unnerfed a little and then nerfed all to hell again.
4. Increase the number of mob levels that you can get dark blue experience on. HELLO. You stated you were going to do this over a month ago. How hard is it to change a few lines of code?
If moblevel > (player lvl - 15)
then
EXP = Dark blue experince for mob.
Of course, 6 months ago you told the monks you were going to at least partially unnerf the "monk mitigation nerf" and you havent done that yet.
Thank you (feel free to go back to your spell checker now and make sure the gnome merchants in akAnon can spell sword correctly when offering it to someone to buy).