weoden
03-16-2004, 12:17 AM
I noticed the last thread was closed due to vicious comments but I wanted to show others what Shadowbane's economy does and how it works. Ultimately a game is an activity which charaters perform challening tasks to further their charater. Slow progress generally has lower challenge while higher challenge has greater reward etc. In any case, wealth enters and exits AND depending on what rate wealth exits(decays) will determine inflation or deflation due to the balance between coin wealth and item wealth or skill wealth.
This thread is not intended to cause hurt feelings but to show what another game has done. Please focus on what you like and do not like about what Shadowbane has done and why. I would prefer to not have direct attacks against others but a discussion why certain activities(such as item repair) are not desireable. I know certain discussions have been covered and points already covered do not have to be necessarily covered again.
oney flow diagram.
http://chronicle.ubi.com/Encyclopedia/Economy/The+Shadowbane+Economic+Model.htm
Shadowbane's econ guide page 1.
http://chronicle.ubi.com/Community/Heralds/ecoguide.htm
Shadowbane's econ guide page 2.
http://chronicle.ubi.com/Community/Heralds/ecoguide2.htm
Shadowbane's econ guide page 3.
http://chronicle.ubi.com/Community/Heralds/ecoguide3.htm
Shadowbane's econ guide page 4.
http://chronicle.ubi.com/Community/Heralds/ecoguide4.htm
Some definitions:
TOL is tree of life. Since Shadowbane is PvP, a guild has a city which it has captured or created and the TOL represents the point which has to be defended or the city ceases.
A citizen: I think, is a player charater.
ARAC: do not know.
~~~~~~~~~~~
If you read all the pages you will see a very complex game economy. This type of economy may be for some but not others since a game's complexitity would vary by what a player thinks is fun...
PS I got this info by performing a search on the word economy.
This thread is not intended to cause hurt feelings but to show what another game has done. Please focus on what you like and do not like about what Shadowbane has done and why. I would prefer to not have direct attacks against others but a discussion why certain activities(such as item repair) are not desireable. I know certain discussions have been covered and points already covered do not have to be necessarily covered again.
oney flow diagram.
http://chronicle.ubi.com/Encyclopedia/Economy/The+Shadowbane+Economic+Model.htm
Shadowbane's econ guide page 1.
http://chronicle.ubi.com/Community/Heralds/ecoguide.htm
Shadowbane's econ guide page 2.
http://chronicle.ubi.com/Community/Heralds/ecoguide2.htm
Shadowbane's econ guide page 3.
http://chronicle.ubi.com/Community/Heralds/ecoguide3.htm
Shadowbane's econ guide page 4.
http://chronicle.ubi.com/Community/Heralds/ecoguide4.htm
Some definitions:
TOL is tree of life. Since Shadowbane is PvP, a guild has a city which it has captured or created and the TOL represents the point which has to be defended or the city ceases.
A citizen: I think, is a player charater.
ARAC: do not know.
~~~~~~~~~~~
If you read all the pages you will see a very complex game economy. This type of economy may be for some but not others since a game's complexitity would vary by what a player thinks is fun...
PS I got this info by performing a search on the word economy.