View Full Forums : GoD Nameds and druid roles


Quelm
03-17-2004, 05:23 PM
On stuff like Vxed, Tipt, Kodtaz nameds, what is your strategy, and why? I know it depends heavily on group makeup, but I want to hear from others who may have more experience or insight.

Debuff? Nuke? Heal? SotW? A bit of everything?

I like our Ro's debuffs. I know HoR helps nukes land. I want to believe the ATK debuff increases survivability. The tricky thing is, GoD fights are so short, and damage output so high. Nuking can shorten fights, thereby reducing risk. Healing is another way of reducing risk, by keeping the tank up at max hps more of the time. Agro limits everything, so tradeoffs have to be made. I've found chain NI to be sustainable, but HoR+Immolation+Illumination puts me at a point where I have to put a considerable pause between nukes.

DemonMage
03-17-2004, 05:28 PM
Warrior hits furious
Just before the warrior says "heal" (meaning furious is going), the enchanter lands dispel, I land hand of ro just after, enchanter then lands cripple, and then I pretty much chain Sylvan Infusion, along with the cleric chaining Supernal Light(or Holy Light if they had it I'd guess). With cripple + hand of ro, the Ikkinz named are weakened enough that I MIGHT be able to get a nuke or Orb click in, but it can be a little risky.

In Kod'taz/Yxtta/Mountains I just hand of ro, and nuke/backup heal, depending on how much damage the warrior is taking.

Aelia
03-17-2004, 06:14 PM
For the final / named bosses, you should try to slip SoTW in there somewhere. Not so much for the healing (although that is nice, especially if your cleric uses div arb), but mostly for the DS and the AC.

The DS (along with normal thorns) can do nuts damage. It is very good for Ikk single group trial #2. Druids are the only calss that can be doing over 200 dps, while chain healing the entire time. :)
-hs

Balise
03-17-2004, 06:34 PM
I do similar to what DemonMage suggested. Our almost only time to slip in Hand of Ro and possibly Illumination is during or right at the end of the warrior's Furious Disc. After that its chain healing or at least strictly timing your heals to the poitn where you cannot....CANNOT....switch targets to try something else except heal non-MT dmg.

If you cleric has Holy Light then you are in much better situation where you can most likely land debuffs after furious or consistantly heal others in the group. Nuking with our 5 second nuke is almost out of the question unless you time it close to perfectly.

I have tried a couple times to slip in some dps while healing and I have had little success unless it was a debuff or a quick casting DoT.

DemonMage
03-17-2004, 06:38 PM
Ahh, ya, I forgot to mention that. I usually drop in Spirit of the Wood and Ward (and cleric will sometimes/usually hit their AA heal) as soon as furious drops too, to help stabilize that starting damage where you are still trying to gauge how things go. I'd either use it then, or if you have severe mana problems (I used to, before we crippled/hand of ro them, the very first few times were working it all out) you could try saving it for the end where you're just praying the mob dies before the tank does, cause you're out of mana.

And it is rare that I get a chance to add any DPS on the named/bosses in Ikkinz, usually it's far too risky to for what little worth an extra nuke or an orb click adds.

Also make sure you have thorns on your tank for the named, as well as get the tank a DS potion, that's an extra 33~ damage.(slightly less if it's overwriting a clicky DS, but still good)