View Full Forums : What we need is two EQ versions


Glorybme
02-11-2003, 12:22 AM
First one is Everquest for hardcore:

Have the first 46 level zones just be a handful of zones that will get you to 46 fast with no extras, no fuss, no muss, just straight abundant exp. Next, 46 through 60 would be one huge zone where you could go to one spot per level and stand there fighting and exping till you were 60. 60 to 65 would be tons of PoP zones, all flagged, all guild raid only with tons of summong monsters and uber loot. With an abundance of PoP zones, since there were very few pre 60 zones, just about every elite guild could have their own zone.

The other Everquest would be for the well round player.

Tons of PoP and regular tradeskill recipes and all the ingredients could be attained by a solo player in unflagged PoP and regular zones where the mobs did not summon and could be snared and rooted. There would be all the usual lower and mid level zones for us to have fun in just for fun and relaxation. The most desired and hardest to get loot would require a guild raid but no Keys or Flags.

Sasss
02-11-2003, 01:01 AM
This is getting ridiculous. Why do people who play casually and for "relaxation" assume that they should have the same items, and kill the same mobs as someone who plays 30 hours a week, doing nothing but raiding and grinding exp when not on a raid? You don't want to (or can't) put in the time and effort, yet you insist that you deserve the same items/encounters as the ones who do it. PoP was advertised as a raid oriented expansion, why did you buy it if you don't want to raid?

It's just like a real life situation... You put in the effort - you get the goods. You don't put in the effort - you dream about the good stuff and live with mediocre. It's not "everyone is entitled to the same things", it is "everyone is entitled to the opportunity to acquire the same things", and the opportunity is defiantly in EQ, it's up to you to do what is required.

Regnon
02-11-2003, 01:45 AM
"someone who plays 30 hours a week, "

Who has no job.


"You don't want to (or can't) put in the time"

Has a girlfriend, and actual REAL people i hang out with.


"and effort"

dosent have mommy to clean my room, and do laundry.



Sorry but FoH says it best on their website. Something about , we want the losers, who have no life, or any commitments who can do nothing but play.

Then there are the rest of us , who support you from our taxes.

Not directed at anyone personally, I have just noticed that the people who seem to say
"you dont work hard for stuff in game" are the same people who dont have to work hard for stuff OUT of game.

Glorybme
02-11-2003, 01:52 AM
Personally, I never get items from a guild or raid, never. I don't play to get the best items or loot. I have no desire to either. I just want to play to have fun. Fun means exploring new zones, encountering new mobs, at a casual pace that does not turn my guts to jelly and give me an ulcer playing a GAME.

Unfortunately, PoP requires all of the above and some players like that. But there are a lot of us who don't play the same way. However, we want to explore new zones and fight new mobs. We don't have to fight the boss mobs to have fun or belong to the uber guilds and raid 24/7 to enjoy a game. It's too bad that that was not taken into account when PoP was created.

My idea of relaxed fun playing eq is tradeskills, exploring and some mob encounters. Now, if SOE did not want us to play a well rounded game, why were these included?

The new tradeskill recipes require parts, foraged items and fished items from zones that require flags. In order to get the flags, we have to:
1. go on uber raids.
2. In order to go on Uber raids we have to belong to an uber guild.
3. In order to belong to an uber guild, we have to raid 24/7.....

now does any of that make sense if our playstyle is more casual and we enjoy the tradeskills?

EDITED TO ADD You have no idea how hard I have worked in my RL. I worked extremely hard to get my medic certification and college education. I worked very hard to take care of my children with a deadly syndrome. So you are very wrong on that issue.

wolas
02-11-2003, 01:56 AM
Quote
----------------------------------------------
Not directed at anyone personally, I have just noticed that the people who seem to say
"you dont work hard for stuff in game" are the same people who dont have to work hard for stuff OUT of game.
-----------------------------------------------

Excellent P

Regnon
02-11-2003, 02:09 AM
my post was more directed at Sasss post Glory, not at yours, i agree with most your points. Sorry if you took it the wrong way.

Scirocco
02-11-2003, 02:12 AM
<em>Not directed at anyone personally, I have just noticed that the people who seem to say
"you dont work hard for stuff in game" are the same people who dont have to work hard for stuff OUT of game.</em>


Heh...we need a Quote of the Day box up top...:)

King Burgundy
02-11-2003, 02:13 AM
Thanks Regnon, for useless stereotypes. ;)

I work full time, get straight A's in college, and maintain relationships with "real people". Yet somehow I find the time to play a significant amount as well....

If you organize your time well, you'll be surprised how much you can fit into it. ;)

Mannwin Woobie
02-11-2003, 02:14 AM
<blockquote><strong><em>Quote:</em></strong><hr>The new tradeskill recipes require parts, foraged items and fished items from zones that require flags. [/quote]

This is the most annoying thing to me right now. I am a Grandmaster in 5 Tradeskills. I don't mind making some items "difficult" to get. But for a not-to-be-flagged-very-soon player like myself, they have been made IMPOSSIBLE to get. We have always had the option of at least attempting a high level zone (except a VERY FEW "keyed" zones). Fine, I may die in the attempt, but now you won't even allow me to make the attempt! Utterly ridiculous and just plain annoying.

SilleyEskimo
02-11-2003, 03:33 AM
They already have that version of EQ, Glory. It's called Morrow Wind: The Eldar Scrolls. It's a single player RPG.

Geddine
02-11-2003, 04:05 AM
The reason why something like this will never work is, what is going to stop the hardcore players from coming and rampaging on the low level server?

Take away the things they play for, and I think you'll not find much of a game left (I'd say you'd be left with gems).

The one problem Verant always has is tailoring quests/camps/events/raids to a certain level of player. This leads to everyone above this level do it with ease (1 big reason alot of stuff is tailored to the ubers, becuase we will all get there one day just takes longer). The invent of the trials and other size limited events was an attempt at trying to correct some of this (not all of it mind you). But of course the ubers still found it a breeze while the masses struggled.

Just look back to Stonebrunt mountains, a mid-teen to late 30's zone. Yet how many level 50-60 people were in there rampaging through the content the day it opened. Try it with LoY, it doesn't matter the level of the zone there will always be 60+ people hunting named and testing what works and what doesn't (twink hunting etc) there is nothing to stop them and nothing will. It may not be for them, but you think thats going to stop them.

The only way to prevent this would be to put reverse level limits on zones (eg only level 40- players can enter) as for a whole server, the only way would be to study each player and see if they fit the criteria or not - never going to happen.


Good idea but what your talking about is 2 entirely different games and each will have players who should be in the other game who log onto them.

casualeq1
02-11-2003, 05:08 AM
Sash

PoP was advertised as a High level expansion. Not just raid oriented. And why are Ubers putting down the casual player raids which result in 200 folks getting flagged?

Bottom line you want your cake and eat it. I hope all the elitist ubers choke on the flags.

buzweaver
02-11-2003, 05:43 AM
I’ve seen this argument hundreds of times and I still believe its up to the person to decide if EQ is right for them. If you don’t have the time consider another game, like a first person shooter. VI has made a lot of changes that to me has really taken away from the role-play style game it was intended to be.

The problem is you get people that have become involved with the game and don’t want to leave it. They want to have their cake and eat it too. The game should be fun, not fast passed for those with either short attention spans or busy lives.

There isn’t any need to name call and finger point by assuming that you should have no life to play EQ. It’s a matter of what you the player want to do with your time. Why should VI have to personally modify the game, people should modify themselves.

If you don’t have the time then this isn’t your game, if it’s not fun any more then don’t play. Its not always about you.

Glorybme
02-11-2003, 05:53 AM
Well, it might be about the money we invested in this game in order to play it. I have purchased all the expansions as they have come out...not exactly sure what that amount is, but I bet it is considerable. And, I pay for Legends, all of this on several accounts. This game has nothing to do with the time put into it, after all it is a game and meant to be for everyone.

No where did it say "only purchase if you have tons of time to play, otherwise buy another game". That is up to the individual player. You miss the point of the thread. There are two type of players and EQ should be for both. Period. No one should be left in the cold and there is no reason why it could not be for both with a little change by SOE:

1. Remove the flags from the planes and only the inner zones be flagged.
2. Only make boss mobs and mobs in the inner zones have the ability to summon.
3. Only make the boss mobs and the mobs in the inner zones resistant to snare and root.

Not that hard to do. Then casual players and players who play a well rounded EQ could hunt, fish, group and solo in the PoP Planes. The Elite and uber guilds could have their inner zones.

buzweaver
02-11-2003, 06:13 AM
Glory, think about it, its consumer beware. Some personal responsibility falls on you the consumer and by reading the information that is involved in the game you can determine that there is probably going to be some time needed to accomplish the goals set forth in the game.

Like warranting labels, you can’t cover every possible scenario of what someone may do or how they will interpret the information. EQ has no real short cuts or cheat modes. I realize how convenient it would be to work around certain things so people can have “Fun” instead of feel they are working.

The issues are, the reward system in EQ is based on work, determination, cooperation, group dependency and goal setting. It’s in that type of mode that the game is enjoyable or fun. What you do in the game is directly proportionate to what rewards you’ll get from it.

If you want the nice stuff you have to work for it, there isn’t a work around or cheat code to make it easier. If you want X you have to do Y. Its very straight forward, its up to you to decide if your Real Life Time is worth that effort.

This philosophy in some ways can be related to real life. If you want that maximum amount reward then you have to make that maximum amount of effort. I realize that technology has created a very lazy society, a very self-gratifying society of wanting everything, faster, bigger, better, stronger, now, now, now.

A lot of people also want the maximum amount of reward for the least amount of effort. That’s essentially the defining line of technology, unfortunately that doesn’t always apply in reality or with peoples personal life.

Quaras Shadowscythe
02-11-2003, 07:08 AM
I don't disagree with your assessment Buz; however, I do disagree with your use of effort/laziness as the metric by which folks are rewarded in EQ. Glory, for example, has put a tremendous amount of time and energy into EQ. Her Web site is a resource for many in the game. She is up to speed on the latest developments and changes on Test. She is an active and involved member of the Grove and the general EQ community. All of these are ways in which she has put "effort" into EQ. The problem is that unlike every other expansion (including Luclin) the POP game does not reward individual effort. Instead, it rewards group effort. You need to have the right balanced group for the Trials. You need a critical number of well equipped people for Aerin'Dar or the Behemoth. You need to have the right numbers, resistances, and tactics for Grummus. All of the flagging events beyond Tier 2 require a certain critical mass of well equipped players.

For many years I was in a small roleplaying guild on Bristlebane. Although we had allies in many of the larger guilds, we did not regularly hunt with them and rarely raided. In fact, it was with great shock that many of us completed our epics. Nonetheless, the bulk of the guild played nightly and probably logged more time in tradeskills, quests, and general exploration than many folks in the larger guilds.

POP and the expansion of the levelling system changed that dynamic considerably and made it rather difficult for the casual gamer and the member of the large guilds to co-exist --at least in the Planes. This change has forced many smaller guilds (or individuals) to either merge with other guilds, on one hand, or apply for larger guilds, on the other.

I would still argue that POP was mischaracterized pre-launch. All of the reports on POP stated that the expansion focused on content suitable for one group and would herald the return for casual grouping and gamers. What instead has occured is a greater retrenchment of the larger guilds and a reduction in soloability across the board.

I personally have been OK with the change; however, I can really understand how Glory and many other "casual hardcore" players feel.

chenier
02-11-2003, 07:22 AM
<blockquote><strong><em>Quote:</em></strong><hr>1. Remove the flags from the planes and only the inner zones be flagged.
2. Only make boss mobs and mobs in the inner zones have the ability to summon.
3. Only make the boss mobs and the mobs in the inner zones resistant to snare and root.[/quote]
Go to Crushbone.

Firemynd
02-11-2003, 07:25 AM
<blockquote><strong><em>Quote:</em></strong><hr>Well, it might be about the money we invested in this game in order to play it. I have purchased all the expansions as they have come out...not exactly sure what that amount is, but I bet it is considerable. And, I pay for Legends, all of this on several accounts. [/quote]

I have to respectfully disagree to some extent. :)

In my opinion, EQ is a pay-to-play game, a form of entertainment much like an amusement/theme park (which I'll abbreviate as 'AP' below). Think about the following:

AP - Everyone pays an admission fee (per person) to enter the park.
EQ - Everyone pays a subscription fee (per account) to enter the game.

AP - If you want to ride the more popular rides, you sometimes have to wait in line with others who paid to enter the park.
EQ - If you want to accomplish certain popular quests or encounters, you sometimes have to wait behind others for a turn.

AP - There are some attractions which cost additionally, but are optional (e.g. skill games, shows, drinks, meals, souvenires).
EQ - There are some services which cost additionally, but are optional (e.g. server transfers, new content).

Now, having drawn the list of comparisons, there are definitely points of contention about how 'necessary' some of the negative aspects may be -- in amusement parks <em>and</em> in EQ.

For instance, some of the more popular rides at an AP could accomodate more cars running simultaneously, especially when lines are excessive; and in EQ, spawn times could be reduced to give more players a turn in less time, or even multiple instances of the same encounter in their own virtual areas.

And personally I think some of the additional fee items/services in both AP and EQ are nothing short of highway robbery, but again those are optional. You can't really believe you're entitled to having the game rewritten to serve your needs just because you're paying for multiple accounts or premium CS; you are buying specific options and receiving them, but doing this doesn't grant privileges beyond what is expressed in those terms.

The fact is though, that these are still forms of entertainment and one can choose not to pay/play.

Then from your original post in this thread:
<blockquote><strong><em>Quote:</em></strong><hr>Have the first 46 level zones just be a handful of zones that will get you to 46 fast with no extras, no fuss, no muss, just straight abundant exp. Next, 46 through 60 would be one huge zone where you could go to one spot per level and stand there fighting and exping till you were 60. 60 to 65 would be tons of PoP zones, all flagged, all guild raid only with tons of summong monsters and uber loot. With an abundance of PoP zones, since there were very few pre 60 zones, just about every elite guild could have their own zone.[/quote]

That whole concept of two separate games is exactly what would destroy EQ. Do you honestly think there aren't people who enjoy being in high end raiding guilds but who don't enjoy tradeskilling and exploring just as much as you do? And what satisfaction do you think they'd really get out of the game they're paying for by being told to stand in "one spot per level" and fight until the next? And while I agree it sometimes seems the ubers want zones to themselves, part of their gaming enjoyment comes from knowing they're in a place others could be but aren't; not very noble or community oriented, but it's their game too.

Glory, I truly agree with some of the points you make about the severe separation and elitism PoP has intensified among players, but I don't think the solution is to lock all the ubers away in their own little zones (they tend to do that to themselves anyway) ... that would just be more of the same type of separation and disparity you're lobbying against.

~Firemynd

Oldoaktree
02-11-2003, 07:31 AM
Can come out of a conversation about people "not playing enough..."

Just my 2cp.

Ailuvan
02-11-2003, 07:35 AM
<blockquote><strong><em>Quote:</em></strong><hr>
There are two type of players and EQ should be for both.
[/quote]

Why? Because not being for both offends your sensibilities?

This is a consumer product. You have the ability to feed back to the seller by refusing to spend your money on the product because it doesn't fit your needs.

What if I came to the board, and told you all about this new car I bought, but then told you I had a 60 mile commute through, say, Arizona; that sometimes I drove it in the middle of the day, in 100+ temperatures, and sometimes at night in the winter, when the temps dropped to 45; oh, it has no AC or heat; that the gearing of the transmission topped out at 45 miles an hour; but that the speed was OK, because it's an electric car that runs for 45 miles on an hour-long charge - but there's no charging station between my house and work yet. But it's a very nice car, electric and all.

You all would think I was an idiot for buying something that completely doesn't suit my needs.

If EQ doesn't suit your gaming needs, why are you still spending at least 80 bucks a month for Legends (you mention account"s", more than one, ad $40/mo for each additional account), and have poured at least $200 into your accounts for expansions (again, add $100 for each additional account)?

I play once every other week or so right now - at one time, my wife and I were playing a lot (30+ hours a week), because we were trying to save money by not going out. Now, I have a new baby, so I play a lot less. Either way, EQ has served my needs - a game I enjoy playing, that I can sit down for a few hours and relax at, because it isn't my goal to hurry up and get to 65 with 8 bajillion AA's and keyed for all the zones in the game. In fact, this week, I led a guild group to Splitpaw to hunt for Ishva and get a couple of Summon Corpse spells, because our necros are getting to that point. We didn't go farm the zone with our uber-65 people, nuking every named Gnoll we could find to see what they dropped and make a few plat selling crap back to vendors; we took our level 30-45 people, broke in, all died horribly when one of us fell off the bridge and made a train, and eventually got into the Ishva camp, where he never popped for us in 2 hours.

If you're tired of EQ, maybe you should re-evaluate why you're playing the game in the first place.

Crescent Heartwood
02-11-2003, 07:41 AM
Glorybme.. if it's really just about the money you have invested in POP that you are mad about, that you can't get enough enjoyment out of it for the money you paid then you should consider packing up your CD's in the boxes and taking them back to the store you bought them at. Tell them something like you cannot agree to the terms of the EULA and demand your money back. As far as I understand, they will refund your money for that reason.

Then you can stop complaining about how POP screwed you over how everyone that does enjoy that addition to the game is an elitist snob.

Kytelae
02-11-2003, 07:44 AM
This reminds me so much of some discussions I've read between long-term UO players. Some of the people who were really into PvP are still arguing with the people who didn't like PvP about how Origin eventually changed the game (they mirrored the PvP lands with a non-PvP version). The PKs still argue that people who didn't want to be PKed should have just stopped playing the game and not forced the change (in fact a lot of the change came about because Origin was losing money as the non-PvP players quit the game).

Lots of people play EQ as an achievement fest, but lots of people play for other reasons, too. It's all valid as far as I'm concerned, and it's also not surprising that everyone will want the game to continue to support the style of play which that person most enjoys. The fact that EQ can support so many different kinds of playstyles and goals is a plus, or so it seems to me.

Regnon
02-11-2003, 08:09 AM
I would say however, that there IS two kinds of game. The one with all the ubers and powergamers, they do the hard stuff they want to do with huge guilds, etc...

Then the second part of the game populated by the midlvl people who just want to do tradeskills, merchant, have fun with twinks.

You play depending on what you feel like doing, or a able to feasibly do.
Hell i really dont think i will ever see the Elemental planes, and thats ok, but i would like to see AoW dead, Tormax, NToV , VT all that stuff is stuff i have wanted to do. So even if you dont play high end guild game, there are still goals for you.

Marrvell EMarr
02-11-2003, 08:44 AM
I know a lot of things in EQ are broken. I know a lot of things that should be different. However I still think Vi or Sony or whoever did do a good job at making a game that does have such a diverse player interest. Poeple can follow all sorts of lines of advancement in game and this includes PoP.

You get what you put into it. If you put in a lot of hours raiding then you can be in an uber guild and get in the Planes you want to be in and get that uber_item_01. You can not expect an entire game to be tailored to your specific needs unless you designed it personally. As far as the money you pay to play EQ, if ya do not like it do not pay for it. Simple as that.

I am a full time college student, have a part time job, drive out of town every other weekend, have friends and i am member of one of the top guilds on my server. It cna be done.

PS- if we are elitest snobs, that must mean you are the bitchy newb

Aluaeia
02-11-2003, 08:48 AM
<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">Go to Crushbone. </blockquote>

Yes, because fighting with 13 other people over the 8-12 spawns that don't summon in a zone is FUN.

Sasss
02-11-2003, 09:38 AM
<blockquote><strong><em>Quote:</em></strong><hr> "someone who plays 30 hours a week, "
Who has no job.
"You don't want to (or can't) put in the time"
Has a girlfriend, and actual REAL people i hang out with.
"and effort"
dosent have mommy to clean my room, and do laundry.[/quote]

While I do have a job (gotta pay for EQ somehow), and mommy doesn't clean my appartment (i hire someone to do so), I understand what you're trying to say. And yes, I would fit the description of what you call a loser. I've been a "loser" ever since i got my first computer way back and my social life pretty much ended right there. That is probably why i'm good with computers, and now I'm getting paid quite a bit for it. It is my choice to live like this, and who the hell are you to judge me? I don't fit your stereotype for "good life"? So what?

The above said, I will ALWAYS achieve more in ANY given MMORPG, simply because I play more. And if you do put in the time and don't get the results... well, you're either doing something wrong, or chose a path that gives different results, and are now pissed because you feel those who went the grind/raid/"uber" guild way have more than you.

Oldoaktree
02-11-2003, 11:07 AM
Look at the nowhere this conversation is getting us!

Miss Foxfyre
02-11-2003, 12:34 PM
Don't mind me, I'm just farming one more post to the 6,000 mark.

Oldoaktree
02-11-2003, 12:41 PM
Woot go Fox ; )

BricSummerthorne
02-11-2003, 03:13 PM
See, this is the sort of thread that fosters the "stereotype" of the elitist snob. Glory posts that she'd like a tradeskill-oriented game where killing mobs wasn't the main focus.

The VERY first reponse essentially calls her lazy and shiftless. It then proceeds to "educate" her on how life works. Work hard and succeed. Clearly, she must not know this, because she is expecting to be entertained by a GAME.

Being able to log on, and work on tradeskills, and fight some mobs, that sounds like a fun game to me. There's effort involved, and challenge, and reward.

Being required to log on when your guild is getting flagged, or commit a minumum of 4 hours raiding every night, is not a challenge. You can do it, or you can't. Having 6 free hours where no one needs you doesn't make you a harder worker than a single mom with 2 kids.

All Glory did was propose a game that a single mom COULD succeed in. For proposing it, she got variously flamed, insulted, and patronized. I think some folks need to put down the guarana drink, take a couple of Midol, and have a good lie-down.

The Thought Police won't come for you if you dislike things about EQ. Really.

Miss Foxfyre
02-11-2003, 06:38 PM
What the hell...?

Why the hell would I want to work hard at frickin' computer game?

I've spent my hours camping this or that, working on this or that, and doing other timesinks for this and that. It's all a load of crap to say fun = hard work because I'm sure most of us work fairly hard to make a living or to have a successful career, so for those proponents of busting @#%$ for a game, justify to fun seekers like me why I should continue to bust my @#%$ for a COMPUTER GAME, which is meant as ENTERTAINMENT, FUN, and RELAXATION.

You have no justification beyond the fact that the game is set up so that X amount of input is necessary for output Y and Z. You have no reasonable argument as to why I or anyone should come home and work hard at EQ after a stressful day at a real job.

End of story.



<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">PoP was advertised as a raid oriented expansion, why did you buy it if you don't want to raid?</blockquote>

For the millionth time, it was not advertised as a raid expansion.


<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">It's just like a real life situation... You put in the effort - you get the goods. You don't put in the effort - you dream about the good stuff and live with mediocre.</blockquote>

Oh bull****. This is so simplistic, so reductionist. A lot of people put in the effort but don't get the goods. In fact, there are many jobs and careers whose salaries are totally NOT commensurate with the level of effort and mental stress required on a daily basis. Teaching is one of them. Nursing is another although high-end nurses get paid more. But try being a regular nurse day in, day out, and yeah, so worth the money...LOL.

Aidon Rufflefuzz
02-11-2003, 07:32 PM
<strong>This is getting ridiculous. Why do people who play casually and for "relaxation" assume that they should have the same items, and kill the same mobs as someone who plays 30 hours a week, doing nothing but raiding and grinding exp when not on a raid? You don't want to (or can't) put in the time and effort, yet you insist that you deserve the same items/encounters as the ones who do it. PoP was advertised as a raid oriented expansion, why did you buy it if you don't want to raid?
</strong>

First of all, no PoP was NOT advertised as a raid oriented expansion. It was advertised as being a high level single and mini-raid oriented.

Second of all, while I agree, if you don't want to do the raiding, you shouldn't get the best gear...PoP has effectively made it only the best will be able to experience the majority of the expansion...while, yet, limiting those who decided to advance past 60 to a half dozen zones.

Aidon Rufflefuzz
02-11-2003, 07:35 PM
<strong>Go to Crushbone.</strong>

Don't go gettin supa ubah there Chen. Not everyone feels it should be required to drop 50 bucks to switch servers and start with no gear just to join a guild capable of getting past HoH.

Matafleur Mistwalker
02-11-2003, 08:55 PM
^ ^

LOL!

chenier
02-12-2003, 03:09 PM
Hey Aidon,

If it makes you feel any better, they cut me. So piss off, mkay?

Kytelae
02-13-2003, 02:53 PM
someone dissed our chenier? Let me at 'em!

chenier
02-14-2003, 06:37 AM
Want names?

Kytelae
02-14-2003, 06:49 AM
Yeah! What happened?

chenier
02-14-2003, 06:59 AM
Several people in the guild decided they didn't like me and decided to cockblock my entrance. They also happen to be dr00ds.

There is no rhyme or reason nor can I defend myself. My own recruitment mentor can't explain it either. And the officers are too @#%$ footed and powerless to do anything. Piss off Chenier.

So, to hell with them. And to most of Everquest. I'm tradeskilling until I get bored with it and then sayonara.

Kytelae
02-14-2003, 07:57 AM
Well that sucks. After what you went through? Ugh. I'm so sorry.

Cloudien
02-14-2003, 09:26 AM
Gah... some people in EQ just plain suck.

I can't imagine what you did to deserve it, all I know is you've been bringing fun and laughs to the Grove for a long time.

It'd be a shame if the cheery (and glamorously sigged) Chenier we knew was lost to dr00ds of all people.

AbbiRhode
02-14-2003, 12:38 PM
Reading all of the above - I began to wonder that perhaps the real problem is that those of us who claim to be 'casual' are really complaining about the inability or extreme difficulty to get decent equipment and particularly spells - and find somewhere to fight and maybe get some decent loot - as we enter the POP funnel.

Not to say that we expect to be as 'uber' as those who are 'hardcore' or even to go to some of the 'hardcore' zones...but at least see some reasonable solo and/or raid capabilities past 'casual' 60-62-63 without being forced to become hardcore.

In other words is this not a complaint about lack of suitable content with suitable rewards for all types of players? Or to state in another way, lack of content is compensated for by SOE to bottleneck / delay everbody in it's frantic attempt to hold all back and they are causing this problem.

If we had several zones to go play in that were populated adequately with animals to charm!, mobs to quad and loot to obtain and which supported more than three people, reasonable expectation of progression and getting spells at each level - would this not alleviate some of the problems being discussed here? It would have for me prior to my cancelling my accounts.

IMO It's lack of reward versus time invested for both 'casual' and 'hardcore' players thats the problem!

After all are the 'Ubers' not already complaining about this same thing. Lack of high mobs and suitable loot!

Flags as an attempt to funnel and bottleneck people and restrict entry to areas versus allowing automatic restriction provided by the difficulty of the zone seems to prove my point I think - Not enough content for all to enjoy - therefore restrict it!

Yes that might mean inflation but isn't that better than deflation of the customer base?

Abbi

Cloudien
02-14-2003, 02:24 PM
My head spins at all that "uber" stuff. Basically I think that VI/SOE designed the game so that you *have* to go the "uber" route in order to get somewhere or at least to feel some worth.

Iisbliss
02-14-2003, 10:08 PM
well here is some things you can do once you get 65 and some AAs
you can clear fear and do CT with 18
you can do king tormax with less than 12 people
you can farm dozekar with 6
you can do pick up raids on cursed with 24
you can do seru with 40 or so

honestly, POP levels and AA's make the old world encounters so insignificant that you can get nice loot easily now, where us Ubers had to die to do it.

we are still dying to do the high end zones, like we always have, but you guys make me crazy.
soon I will retire my druid and play my cleric as a casual gamer and I hope to have alot more fun doing mobs with less people.

TeriMoon
02-14-2003, 10:22 PM
iisblis is getting caught up ;)

Iisbliss
02-14-2003, 11:33 PM
haha no, I will be uber in SWG maybe and just play EQ to relax

wtf you can never be un uber !! ; )