B_Delacroix
04-12-2004, 08:56 AM
My evaluation time is almost done and perhaps some are tired of hearing me blather on about Horizons on a EQ board.
Last night I discovered a few things and had something else reinforced. If you play Horizons, take advantage of all the alternate XP sources there are. You will keep busy and not feel like your grinding. I found crystals that grant bonus xp for using them. I visited the Task officers for that extra little but of xp. I kept at the adventure, crafting and dragon trainers for more quests which, in turn granted xp.
All I can do is explain it like this for EQ players. Imagine as a newbie you talked to a gate guard and he said something about how the orcs are causing trouble and he'd get the city council to pay you if you killed say 10 of them. So you go out, kill 10 orcs (getting xp because they are of your level) then you come back to the guard. He's happy, you get 250 xp (sometimes about a quarter of a level. Not typically that high, but it is significant xp.) You also get some change, in EQ terms you'd get say, 5 gold. In Horizons, copper and silver are the medium of exchange so far rather than the plat. I've seen things that cost several silver but not 2k plat. You actually can survive off the money you make from quests, tradeskilling and looting monsters.
Now, say you get to level 10. Up to now all your new combat abilities were free. Some still are, but there are some extras you can get if you do a quest. In fact, with my dragon I have several I can do for added abilities in both crafting and adventuring. From the looks of it, by the time I'm done with the level 10 series of quests, I'm going to be level 20 and be eligable to begin the second series of quests.
So, why is this not like the "hurry-up-and-level" grind of EQ? Because it isn't necessary for me to level to start doing the "high end" stuff. The latest big event is the finding of the dryads. This is so they can help seal off hole that the big bad undead guys are using to leak into the world of Istaria. The first part of that is to find the tower of nature. Its in the middle of a particularly nasty part of blighted land (that's land where the undead have leaked in to such a degree that its really quite trashed). I am level 14. I was out looking for some garnets and got to wandering. I ended up in West Deadlands. There was creepy lightning and green smoke all around. I came across some level 50 monsters. The ones, oldoak was saying he was fighting. I avoided them, of course. I dashed through an opening in their patroll and ran for all I was worth. Exploring more, I came to the road that was supposed to go to the druid tower. Ran into a golem that very nearly killed me. No, I didn't fight anything in West Deadlands, that would have been suicidal. It was my hope that I could get away from the bone golem or that the druids at the top actually existed and they could take care of it. Lucky me, the golem gave up the chase after nearly killing me with one spell.
At the top, I ran into the druids, who had a lot of lore to give about the seal and how the tower was in trouble and the ebon guard were coming to pay them back for holding the seal for as long as they did, yatta yatta yatta. Climbed a huge tower to find a spell desk and a wisp that said "whoosh". I ran into the bug where the guy I was supposed to meet there happened to be under the floor. So yes there are still bugs in the game. Lucky you can target him and still converse and trade.
So, that was fun. I also got involved in finding some clues as to how to perform the ritual to find the dryads. A new npc quest was found near Chiconis, a dragon city. The quest involved a guy who was being tortured really and I had to take on his curse to help him find a way out of it. So, off I went to kill some blighted wisps while my health was decreasing. Even people with 2000 hp went down to 360 hp due to the curse. In the end we found five new clues to help us figure out how to perform the ritual, bring us that much closer to solving this riddle.
Which brings to mind a final thought. This entire game is set up in such a way that anyone can participate in the "high end" stuff. Big events that take place often benefit the entire server rather than just a select few. My experience in the EQ world would be that this quest would only open up the dryad tree to whatever uber guild was on top and they'd farm or block off access to this Dantor guy (the new one giving clues last night) so that others couldn't also access the dryad tree. Its hard to explain, but this game seems to foster a spirit of cooperativism a lot more than EQ does. If you do the hard "work", its a game so work isn't a proper word, you are rewarded.
I hope Horizons is around for some time to come. There are those who don't like it, that's fine, but I see great potential in it and it is even fun in its present form.
Last night I discovered a few things and had something else reinforced. If you play Horizons, take advantage of all the alternate XP sources there are. You will keep busy and not feel like your grinding. I found crystals that grant bonus xp for using them. I visited the Task officers for that extra little but of xp. I kept at the adventure, crafting and dragon trainers for more quests which, in turn granted xp.
All I can do is explain it like this for EQ players. Imagine as a newbie you talked to a gate guard and he said something about how the orcs are causing trouble and he'd get the city council to pay you if you killed say 10 of them. So you go out, kill 10 orcs (getting xp because they are of your level) then you come back to the guard. He's happy, you get 250 xp (sometimes about a quarter of a level. Not typically that high, but it is significant xp.) You also get some change, in EQ terms you'd get say, 5 gold. In Horizons, copper and silver are the medium of exchange so far rather than the plat. I've seen things that cost several silver but not 2k plat. You actually can survive off the money you make from quests, tradeskilling and looting monsters.
Now, say you get to level 10. Up to now all your new combat abilities were free. Some still are, but there are some extras you can get if you do a quest. In fact, with my dragon I have several I can do for added abilities in both crafting and adventuring. From the looks of it, by the time I'm done with the level 10 series of quests, I'm going to be level 20 and be eligable to begin the second series of quests.
So, why is this not like the "hurry-up-and-level" grind of EQ? Because it isn't necessary for me to level to start doing the "high end" stuff. The latest big event is the finding of the dryads. This is so they can help seal off hole that the big bad undead guys are using to leak into the world of Istaria. The first part of that is to find the tower of nature. Its in the middle of a particularly nasty part of blighted land (that's land where the undead have leaked in to such a degree that its really quite trashed). I am level 14. I was out looking for some garnets and got to wandering. I ended up in West Deadlands. There was creepy lightning and green smoke all around. I came across some level 50 monsters. The ones, oldoak was saying he was fighting. I avoided them, of course. I dashed through an opening in their patroll and ran for all I was worth. Exploring more, I came to the road that was supposed to go to the druid tower. Ran into a golem that very nearly killed me. No, I didn't fight anything in West Deadlands, that would have been suicidal. It was my hope that I could get away from the bone golem or that the druids at the top actually existed and they could take care of it. Lucky me, the golem gave up the chase after nearly killing me with one spell.
At the top, I ran into the druids, who had a lot of lore to give about the seal and how the tower was in trouble and the ebon guard were coming to pay them back for holding the seal for as long as they did, yatta yatta yatta. Climbed a huge tower to find a spell desk and a wisp that said "whoosh". I ran into the bug where the guy I was supposed to meet there happened to be under the floor. So yes there are still bugs in the game. Lucky you can target him and still converse and trade.
So, that was fun. I also got involved in finding some clues as to how to perform the ritual to find the dryads. A new npc quest was found near Chiconis, a dragon city. The quest involved a guy who was being tortured really and I had to take on his curse to help him find a way out of it. So, off I went to kill some blighted wisps while my health was decreasing. Even people with 2000 hp went down to 360 hp due to the curse. In the end we found five new clues to help us figure out how to perform the ritual, bring us that much closer to solving this riddle.
Which brings to mind a final thought. This entire game is set up in such a way that anyone can participate in the "high end" stuff. Big events that take place often benefit the entire server rather than just a select few. My experience in the EQ world would be that this quest would only open up the dryad tree to whatever uber guild was on top and they'd farm or block off access to this Dantor guy (the new one giving clues last night) so that others couldn't also access the dryad tree. Its hard to explain, but this game seems to foster a spirit of cooperativism a lot more than EQ does. If you do the hard "work", its a game so work isn't a proper word, you are rewarded.
I hope Horizons is around for some time to come. There are those who don't like it, that's fine, but I see great potential in it and it is even fun in its present form.