View Full Forums : The Saga of Ryzom goes Open Beta!

04-15-2004, 03:45 PM
Hello Homin,

As a valued applicant to The Saga of Ryzom beta testing program we'd like to be one of the first to know that the game is now entering Open Beta.

And there's two easy ways for you to join:

If you're a subscriber to Gamespy's Fileplanet you can download the Open Beta client from their download service, ( from April 13th. . And after 20th April, it will be available to all.

Alternatively, the client will be bundled with the following specialist PC gaming magazines in the key European territories:

PC Gamer - UK - on sale 15th April 2004

Joystick - France - on sale 26th April 2004

PC Games - Germany - on sale 28th April 2004

PC Action - Germany - on sale 28th April 2004

Don't forget that the game is still being tested and we appreciate your assistance and patience.

Handy Hints on entering the game:
- create a character (3 playable races out of 4 available)
- enter the game (1 territory is open to begin with, the others will
follow soon)
- get help in-game through:
* the quick help (press the "?" icon) then access tutorial, how to
or interfaces help
* the chat window by typing: "/who GM" then "/tell <name of the GM>"
- report the bugs by clicking the "bug report" icon in the lower
right-hand corner of the screen.
- access the player site and forums on (same login and
password as the one you will create)
* choose your local community forum on
* check the daily news on
* check the latest patch release notes on

So what are you waiting for? Join the Open Beta, fire up that launcher, get in the game and start exploring the mysterious world of Atys the "Living" planet in The Saga of Ryzom!

Nevrax Team.

04-15-2004, 04:08 PM
Has anyone tried this?

04-15-2004, 07:57 PM
Seems like another EQ clone with worse graphics etc.. A guildie played it and posted some pics. Wasn't interested so just flipped them though kinda. Didn't like them at all.

04-15-2004, 08:04 PM
I was not at all impressed with the beta. I was only in a few weeks, but there's no way I'd buy this. Didn't care for combat, didn't care for the interface, didn't care for the magic... not much else left. Although I hear the crafting system is good, didn't try that part out :)

04-16-2004, 02:30 PM
I have played it for an hour or so, let me tell ya you're not missing much. Sucks though, there's so much involved with the interaction with the game it's just far too overwhelming for any new commer.

04-16-2004, 04:42 PM
The learning curve on this game is HUGE. The tutorial only covers a few basic topics, and the help system doesn't elaborate very far beyond the tutorial. There are newb_guides that offer starter quests and they helped a little. It takes some time though to get adjusted. The UI is VERY configurable and is one of the things that I must say I enjoy about the game. It is like a Linux desktop, you can save four configurations and at any time switch between them. Also you can make the UI a different color for night and day, small but was nifty to watch it change during dawn and dusk. After you get the UI set up to where you are comfortable you've pretty much got the game down heh. It just takes a bit longer to get comfortable and to understand what is going on. If you haven't tried this beta, I would encourage you to give it a whirl, the time I spent on it last night did entertain me. I will warn you though, there isn't much eye candy in the newbie land so don't go in there expecting to see blazing graphics. If you like decent asthetics though, it has that. Just takes a while to 'get' what is going on, heh.

04-21-2004, 03:49 PM
Just downloaded it last night and have played for about two hours total. The game reminds me of SWG more than anything else. It is skill based and you go up the skill trees, there is no overall level, but there are number values in the skill trees that most people call levels. The game is rather overwhelming when you first log in, I suggest reading the beta forums for a bit (while you are waiting for the download probably is a good time) to familiarize yourself with the game. I don't think it is that bad though, most basic stuff is pretty easy to do and if you click around the menus, you can find everything pretty quickly. Also, they have a pdf game guide, but so far I found a lot of it is not implemented yet.

The game definitely needs more polish, but it has potential and seems to have some interesting complexity. For example, after raising your skills enough, you can make custom actions, like a spell with reduced casting time with a tradeoff of reduced damage, things like that which seems pretty interesting. It sounds like when implemented, guilds will be able to affect areas of the game, to what extent, I don't know if anyone knows yet, but good potential there too. It will be interesting to see if the potential amounts to success.