View Full Forums : Druid Class Issues, on EQ's Boards


Elvi
05-08-2004, 02:39 PM
Dunno how many people are still interested in balancing druids, but EQ's official boards are asking us for input on what we think are issues needing to be addressed for druids. They will take the ideas you give them, categorize them, and have a poll for us at a later date (they say).

Here is the link: http://eqforums.station.sony.com/eq/board/message?board.id=druidbalance&message.id=294

Feldaran
05-08-2004, 06:27 PM
Its too late to save EQ. GoD proved that.

Jinjre
05-08-2004, 06:58 PM
I officially cancelled my account today. Jinjre will sit out on Feydedar's island reciting stories of the good old days to whoever will listen, just like I will do when I retire.

Bartleby
05-09-2004, 03:23 PM
Wowie,

I haven't checked these boards in a while but I guess with Gates it got to hot so a bunch of you are getting out of the kitchen. Remember that the high end guilds have had to wait since Planes of Power came out to have some new way to progress through the game. Gates isn't really supposed to be for the casual or new player, so if your quitting for that reason alone, well.... okay. :cool:

Best of luck to you in your future endeavors but I am looking forward to what the high end part of Gates has available.

Kellory
05-10-2004, 04:31 AM
Wowie,

I haven't checked these boards in a while but I guess with Gates it got to hot so a bunch of you are getting out of the kitchen. Remember that the high end guilds have had to wait since Planes of Power came out to have some new way to progress through the game. Gates isn't really supposed to be for the casual or new player, so if your quitting for that reason alone, well.... okay. :cool:

Best of luck to you in your future endeavors but I am looking forward to what the high end part of Gates has available.

It isnt that we cant stand the heat. The fact that many of us were still here after 5 years of nerfage with the occasional bone is testament to that. Its that with GoD SoE finally just burned down the entire house so there wasnt much point in hanging around.

When you see guilds like Afterlife saying goodbye soon after an expansion and before the actual release of any new MMORPG, you know the expansion failed. Period. The only thing that GoD proved for druids is that there isnt room in the game for a generalist anymore. Its all about specialists or nothing.

I wish you luck at the high end of Gates. Assuming you are in a guild that can do it. I know Karana is down to almost nothing these days. I dont even think there is a real time capable US guild there anymore. Even the Asian and French guilds are largely shells of what they once were.

/shrug.

Its my personal belief that the thread on the SOE boards is just a sop so they can throw another bone at us. I fail to see why they cant just take a look here. Still, the suggestions made are almost the same as here. I imagine we'll probably see the reduction of the SotW timer, and perhaps a few minor changes, but thats probably it.

Still, even if they totally revamp druid healing, I doubt it'll be in time to really save the class. Unless something drastic happens, I'm going to bet druids will go the way of the monk within a few more months. Especially if OoW turns out to be another standard SoE expansion.

Scirocco
05-10-2004, 08:49 AM
Bartleby, stop trolling, please. If you were paying attention, you would have seen that the uberguilds are leading the Farewell EQ movement. I know you're trying to resurrect the uber vs. casual wars, but the war is over, everyone lost.....

Jinjre
05-10-2004, 09:47 AM
Pretty much what Scirocco said. Once the people with the knowledge, leadership ability and tactical sense get burned out and leave, the rest of the zergs will have a much more difficult time getting through things. Case in point: one uber guild I know of lost all but 2 of their officers, not to another game, they just stopped playing. The guild is recruiting heavily. They used to be able to do Time in 4 hours. With their old people gone, and the new recruits in, the last time they attempted Time it took 4 days and they failed.

The casuals who were going to leave already did. Now with the ubers leaving the game, it will be interesting to see how much longer all that high end content gets used at all.

Feldaran
05-10-2004, 03:53 PM
Yeah, on our server, the euro guilds who hated each other are having to put aside their differences and try to raid together because neither of them can field enough people (specifically clerics) to raid even Time, let alone the GoD stuff.

The guild I am in is about to go "PoP!" as well, we can't get enough clerics on to do any of the harder PoP raids (We're stuck on Coirnav and RC), no one wants to log in to do backflagging of recruits either. So, we're in limbo. And that's boring. Its said when Fennin Ro stays up for days because a) no one wants to kill him, b) no one can kill him.

Some GM summoned all the leaders of the top guilds the other day, and all the leaders said the same thing, no one can raid anything because there aren't enough clerics. During this meeting, my guild had to cancel raiding minis in fire because we didn't have enough clerics (and that's not that many you need). Getting 2 or 3 non-DC clerics online is getting difficult.

Elvi
05-10-2004, 03:58 PM
I hate to see all this negativity and fun taken out of this game. I've always loved it (been playing since Aug 1999). I hope they can do something to salvage the fun that was once in the game, but who knows.

"Probably" what needs to happen is this: On new expansions, keep the key/flag requirements to progress, BUT on old content, the content that the ubers have already gone beyond, and left behind (Luclin, alot of PoP) they should remove much of the key/flag requirements.

Old content (Luclin, Velious) is passed by with the uber guilds, so the only ones doing it is the casual/semi-casual gamer. They dont have the time the ubers have to get keyed/flagged, so those guilds dont progress well. Makes it hard for truly new players to progress thru required content to join the uber ranks. Each expansion has made progressing harder and harder, without taking much of the "time" sinks out of the prior keys/flags.

Panamah
05-10-2004, 04:15 PM
Hmmm... with the cleric shortage, maybe druids will get much improved healing. Might keep one class involved and interested!

Aluaeia
05-10-2004, 04:36 PM
Making me interested in healing like a cleric would require my guild and SOE to send me money, whores, and lots of booze.

Regnon
05-10-2004, 11:24 PM
require my guild and SOE to send me money, whores, and lots of booze.


I agree totally with this statement :thumbs2:

Iilane SalAlur
05-11-2004, 12:16 AM
Making me interested in healing like a cleric would require my guild and SOE to send me money, whores, and lots of booze.

And hunks too. Can't forget hunks.

harvey the dog
05-11-2004, 09:15 AM
hunks of what?

Tenidina
05-11-2004, 10:49 AM
http://www.hunkmania.com/meetthehunks.htm - HUNKS

harvey the dog
05-11-2004, 10:54 AM
oh.

i am a hunk in a different kind of way. i mean, look at how sweet i am!

<-----

Arienne
05-11-2004, 11:42 AM
/shrug

I dunno...

I heard you were a real dog!

:D

Ladred
05-11-2004, 12:22 PM
Bartleby, stop trolling, please. If you were paying attention, you would have seen that the uberguilds are leading the Farewell EQ movement. I know you're trying to resurrect the uber vs. casual wars, but the war is over, everyone lost.....

How was that a troll? I think it was more like a "don't let the door hit you on the way out" thing. Also, what uberguilds are leading the farewell eq movement? You mean the 30 players each from FoH and AL, or was there some other guild that "mass exodused" from EQ because they got 30 beta accounts?

Stormwarnn
05-11-2004, 12:41 PM
I have a 65 druid on Luclin which I enjoy playing.. usually main healer in the groups I am in unless I can talk them into a cleric. Obviously I am not the addicted gamer and really play to have fun.. I get a few flags here and there but its not a major concern to me. Working on aa's and really just having fun..

Reading some of these posts.. I get the impression I lack. lol which I know I do if I were in some hot shot raiding guild.. but their so intense that would drive me to drink.
My guild is semi high lvl . yet we are not a raiding guild. we may never be but we have fun.. and that is the point I think of this game.. to have fun..

Its not like life will stop if you do not make it in eq.. its a game nothing more. a place to go to have some fun and certainly not stress over what soe is doing to ruin your life. I did not purchase GoD only because I was told it was not worth it.. I did pre order the Omen cause that sounds fun and I would love to upgrade my epic.. Sorry if I sound kinda like your concerns mean nothing. but its a game.. and its still fun to me even at 65... I have not burnt out because there is still so much I have not done. taking my time to enjoy my friends and groups.. and slowly working our way to newer and higher things..

Sorry if this bothers anyone.. just my two cents..

Storm

Ladred
05-11-2004, 12:47 PM
but their so intense that would drive me to drink

That couldn't be more true, I haven't drank as much in my entire life than I've drank since getting into Township Rebellion. They really ruined me at fanfaire. Don't believe any of the pictures you see, they've all been photoshopped I swear! :dance:

Sobe Silvertree
05-11-2004, 01:26 PM
Also, what uberguilds are leading the farewell eq movement? You mean the 30 players each from FoH and AL, or was there some other guild that "mass exodused" from EQ because they got 30 beta accounts?

Its a lot more guilds then AL and FoH - why because I see the tags over their heads in WoW and its more like 70 accounts each.

As for the concern people are having - its legitimate and shouldn't be downplayed.. as for the future of EQ - I like to see it brighten up. But if you "downplay" the concern.. then you create a problem of ignorance.. which will blind side you in the end.

Some of the players they see leaving from different guilds.. high end are the people they looked up to during that generation of players.. sometimes that is the reason they stayed playing.. to aspire to be as good as the players they looked up to.. or at least obtain some satisfaction w/in the game.

Not always the case but the game isn't always about casual gaming .. it has a depth of play all its own that people could get a quick "high" over w/out the use of drugs :)

Kulothar
05-11-2004, 01:38 PM
Quote:
"Also, what uberguilds are leading the farewell eq movement? You mean the 30 players each from FoH and AL, or was there some other guild that "mass exodused" from EQ because they got 30 beta accounts? "

From a planar (but not tier III/Time) guild, since GoD came out we went from 80 members playing per night down to a hand full. When I did a "/who all guild 55 65" the other night (last time I was on) it came back with 4 names, One was me, one was in bazaar, one in misty thicket and the other was in a PoV group. I haven't seen any of our 4 time flagged people on for weeks and I went from 40+ hrs a week played to about 10 - 15 which I usually play on a twink. It has gotten to where I play more spider solotaire than EQ because it is more fun.

Chenier
05-11-2004, 02:29 PM
Unstickying this since it's been well derailed. Feel free to use it as a discussion post for what to post.

Please post your top issues here (http://www.thedruidsgrove.org/forums/showthread.php?t=7829).

Ladred
05-11-2004, 03:45 PM
Is Ashlanne a halfling too?!

Brenlo - Halfling
Kytherea - Halfling

WE ARE TAKING OVER!!!!!!!!!!!!!

Stormhaven
05-11-2004, 04:09 PM
Just goes to show you that halflings work well as servants.
.
.
.
.
.
/cough

Kulothar
05-13-2004, 09:30 AM
Maybe they can make the graphic for Woodelf males more hunky since they tend to exagerate the females already...

My guild was over 100 people with 80+ on any night. We had a couple dozen people flagging for time when GoD came out.. Now I cant get past elementals since we have to arrange for a cleric days in advance (and she is our guildleader) and we are down to one tank if we can get him to log on... We have been relegated to doing Luchin mobs on raid night. Last night we did Griegs and it took over an hour to get people to do that..

The new people that SoE says are joining EQ don't have the abilty to see the world like pre-kunark so they just see a couple of zones while PLing up. I think that reduces some of the excitement and makes it harder to share experiences. Use to be you could talk about the trains in Mistmore and everyone would shudder. You could mention the Alchemist and everyone knew you were after the mantle. People could talk about Nejena, Befallen and Guk and you knew what they were going through. Now they talk about doing 3 -4 zones prior to going to the planes and then just do each one for flags then move on. I think that contibutes to the burnout and why people become passionate about one specific fix to a problem they have at the moment.

Paldor
05-13-2004, 11:31 AM
I actually bought City of Hero's yesterday... I was able to run around in a beautiful CGI city.. I had ZERO lag issues.. The screen resolution was high, the graphic effects of my electricity powers were awsome!

I entered a building at level 3... I had to defeat a boss and his minions and I was all alone....

In the end I had a great time in 20 minutes taking out about 15 thugs and the boss.... All by myself... at level 3 (I dinged 4 at the end).

Now that is something that EQ will never be able to do... To start you out feeling like something "Special" and not like yet another looser killing rats in a sewer.

----

Having said that, It is not very fair to compare City of Heroes to Everquest (very apples to oranges)..

But CoH does fight the Everquest steriotype that you can "Never let the players feel powerful."

Everytime my Level 65 druid "Paldor" in EQ is running through a newbie area and a bixie actully HITS him for damage, or a snare spell on a sewer rat is RESISTED I can't help but ask myself "why?"

Toprem
05-13-2004, 11:39 AM
What I want:

15 minute recast SotW with the AC and DS still on it, Paragon has a 15 minute recast and it regens mana too, which is infintely better than DS and AC.

KR and TR to heal more and be affected by Foci effects that currently dont and for HG to work on them. I *RARELY* use KR unless the tank im with is a 10k unbuffed one, and even then it still eats my mana like theres no tommorow. At least retune the amount healed/mana used on them, as it stands they are so mana inefficient its laughable.

Fire based AE rain spell.

Cold based DoTs to be inline with our nukes, we get fire & cold debuffs and nukes, but only fire based DoTs. In Sol Ro, unless I have KEI, I cannot sustainably nuke mobs. I spec'ed in conjuration way back when, so using DoTs is more viable to me.

Some better fast acting DoTs, DoTs usually dont have enough time to do full damage in a group unless the mob has crazy HP.

A group heal, we deserve this more than paladins do. We were designed to heal better than a hybrid.

An upgrade to booboo, toy or not, the thing as it stands is a waste of space in my book.

More DC'able mobs, they dont have to hit as hard as some PoP ones do, I just want to get use out of the AA.

Make SCS III *WORK*, I can steal agro easily when im not even trying off of raid mobs and such with this. I would like this ability to either WORK or some sort of spell ala wizard's concussion.

Reduce agro on out quick heals, the agro off of NI is assinine.

New, better illusion spells. A Treeform that works anywhere and ****STACKS**** with Pot9 line of spells that regens mana and HP, a better wolf form that runs faster than SoE, or a Treant illusion that regens HP and mana.

A movement buff that gives the same % as SoE but w/o the levi component.

A movement buff faster than SoE so I dont have to sit on my horse all the time.

Currently, I have too much trouble trying to get in a hard adventure or GoD group. I can heal hard LDoNs easily, and I can heal Ferubi and Sewers fairly well before yesterday's changes, now I could heal sewers and ferubi with my eyes closed.

But, outside of guild groups, its damn near impossible for me to get groups in these. They know I can heal it cause theyve seen me do it, but unfortunatly, most other people DONT believe it.

Eridalafar
05-19-2004, 11:08 AM
A dicipline to transforme my stamina bar into mana? For now the only use for a druid of the stamina bar is to see how often you can jump in a row.

Eridalafar

Legwen
05-21-2004, 01:08 AM
any exp groups druids can heal just fine. i have no problems at all solo healing kod`taz xp groups. trial groups? yeah, for most of them you HAVE to have a cleric. welcome to reality. however, all the trials you usually need TWO healers. this is where druids are perfect. we can support heal and add dps when we dont need to support heal. only thing i want is faster recast on sotw, a group cure, and a group heal. higher damage dots would be nice, but lets face it. if you are in god you are healing 90% of the time, not dotting or nuking. many people who dont experience god content and dont see that not that many people are leaving compared to those staying jump on the first ship and say this expansion blows. hell, even with all the bugs its probably the most fun ive ever had in a long ass time. just last night i was in uqua. we were on barxt and goin good, we decided to try to kill his adds first, we got one down and ended up wiping. we got cred and went back at him. when we engaged he went to 70% automatically, spawned his mezzables along with a druid. in the end we pulled it off and won, was by far the best experience ive had in EQ in about 3 years. yeah we could use a little more novelties, but their are classes much worse off than we are~

Darleeg
05-23-2004, 02:09 PM
I saw the thread on the SoE boards too late and saw the op to post here.

I'm really looking foward to another expansion, but please, please be creative And fix existing content before you make new, even if that means post poning OoW for 2 more months, go back and scrub the game of Pathing issues, Quest bugs, And end game events.
Fix the damn game!! What was the main thing that Afterlife said was wrong with the game...Fighting BUGS!!
If you have to hire new programmers, then do that!! The quests and artwork are beautiful, but are no good to anyone if they can't see or use it.
NOONE should ever complain about patches. They should occur even more then they do now. I for one look forward to a server reset. It means things are up and less to contend and fight over.
Don't bring out large patches every 2 to 3 weeks, bring out patches every 3 to 4 days at the very least.

In addition making the spells a little more power to coincide with the increasing level, but give us more utilities to being the jack of all trades.

*Travelling*
With opening PoK to everyone and the use of the Wayfarer's, More teleporters should be made active. Allow us to be beneficial in porting again. Allow us to port to places in GoD and OoW and let us help out those nasty and unecessarily long corpse runs. Allow us to port to Riwwi and Barindu, Ferubi and especially places that do not require flags. Natimbi is still too far of a run if one were to die in Vxed for example. Make Wizards and Druids, ability to port, be actually useful again.

Of course Spirit of the eagle is nice, and Spirit of the wolf was extremely sought after at one time, but with Sow potions and Jboots, the disadvantages of outdoors only and the like are no longer valid at all. Make a Group version of Spirit of the Cheetah spell with the intention of helping group members get to places or escape, with a lessened cast time and recast time and longer duration, but a recast time in such a manner that it still wouldn't be feasible to use for soloing, but long enough to run across zone and be ready to cast for the next zone. Let us be able to travel like selo's but not use it with the intention of soloing like bards as the recast time's wouldn't make it feasible OR make it so it can only be used in a zone once and only recastable after zoning.

*Direct Damage and DoT's*
With all the Foci, Manaless versions and such I don't think we have a problem here. We aren't Wizards or Necro's.

*Healing*

Spirit Of the Woods: is great, but why is the Recast time 22 minutes. Allow us the AA to lower the recast time.

Nature's Boon: This spell is Beneficial for recovering from a wipe, or in a group situation, but in a raid it's destroyed by AE and the healing it does for the amount of AA you have to spend makes this regen extremely worthless. Please revamp this AA, make levels significatly affect the regen ability of the warder, 5 more hp per level of the AA? Actually make this spell worthwhile rather then a toy to impress other's with.

Lvl 66: New Spell: Group Chloroblast.
Lvl 69: New Spell: Group Infusion.
And continue to allow AA's to continue to affect them.

Allow Item Focus effects and Healing AA's to affect our percentage heals to be more in line with the greater damage now inflicted by Gate's mobs. So, in other words change our percentage heals to regular heal spells and drop the percentage portion in the spell code descriptions of the spells Tunare's Renewal and Karana's Renewal.

*Debuff's*
/Agree with everyone else. Eci's should be more in line with it's counterpart Hando Of Ro as far as resisting goes.
Hand Of Ro should do a Fire Resist check only and not be resisted or take hold because of a bug in the SK buff line or the like.

*Hate Modifier's* (New Spell Line)
New Spell: Prodded Caged Wolf
Type: Beneficial
Description: Target is invoked with memories of the caged wolf, making them go Berserk (As if a melee's hitpoints were low) and enfuriate their agressors (increase hate per tick) for a short duration.

New Spell: Hounds' Bloodlust
Type: Detrimental
Description: Increases targets aggression range making them more noticeable by their surroundings. (Could be used in PvP, since you are exploring those options)

New Spell: Nature's Subtlety
Type: Beneficial
Description: Target becomes in harmony (reduces hate per tick) with aggressor's for a duration. (Does NOT remove target off hate lists like mem blur and fading memories)

New Spell: Improved Harmony of Nature
Works on higher leveled creatures outdoors. Resisting, does not cause aggression towards caster.

By giving us the ability to help with aggro, we can be better focus healing whether it's the druid healing or the dedicated cleric with our attention on fewer targets with out necessarily giving us equivalent cleric spells. And actually making us once again looked at for groups.

*Illusions*
Shouldn't be illusions per se, but let the druid take on a form other then just a wolf to better camoflage the druid in a outdoor setting. And Wolf form is KoS in Numerous outdoor zones.

New Spell: Woodland Doppleganger
Changes the caster to a zone specific animal. (i.e turn into a Hynid in Nedari, A Bat in Freeport, A Frog in PoValor, A Stonmite in Vxed...etc.) or make it so the druid selects an animal target and turns into that type of animal til they zone.

Spirit Of Oak and Ash: Why have these spells been placed on the wayside? They have no use, especially when the zone says it will not work in here and it's an outdoor ZONE!! Please fix these and make them useable once again. Allow the Mana Regen stack with Mask Spell Lines.

*Invisibility*
There is absolutely NO REASON a rogue should be more undetectable in the outdoors then a Druid or Ranger, so introduce a

New AA: Shroud Of Nature.
Description: Grants the Druid or Ranger the rogue ability Shroud Of Stealth, but works outdoors only.
(This would allow the druid to better position himself for that hard to reach DC pet or tracking a raids next target.)

*Nature Walker's Behest*
Why is he a warrior? Make him a Druid with a spell casting range of 50 and the appropriate level mana pool.
When he is told to stand he continually heals for 300 hp for those in range of 50 until his mana is gone, in which he will then sit to med.
When he is told to attack he tries to low level DoT and DD instead of disappear on rampage right away.
Make it so he has a greater innate hp regen, as he is a woodland spirit, to increase his survivability on pulling the upcoming DC Pet.
When he is told to sit, he is medding.
Change his Model graphic to that of 'A Grezlan Cub' from the Plane of storms.
This would make him a much more useable warder then a lowbie useless toy warrior.
DO NOT CHANGE HIS LEVEL, DO NOT ATTEMPT TO GIVE US A HIGHER LEVELED TOY, MAKE HIM A USEFUL DRUID companion!!

*Charming*
I never understood why, One with Nature, would have to enslave an animal to be loyal and do his bidding. Especially in the outdoors situation. A druid should have extreme advantages outside in their element. Animals that are of an evil element or KoS yes, charming would be understandable.

Spell: Animal Summoning (Yep, Just like the Mage version, but Animals only) No animals in the zone, then no summoning a pet. Outside only.
Face it, there is not enough DC available pets anymore and trying to get some of the pets is almost not worth it. The Charm spells last for too little. At higher levels, and more of a Godlike stature, Animals should be able to be summoned to aid the Druid til that Druid dies.

Charming indoors would remain as always as those creatures are not as intune with the outdoors and may have to be coerced.

Summon Companion: What good is this spell? Since Boo Boo is hardly ever used, since it was decided to make Boo Boo a toy warrior and pathing IS certainly an issue in this game, Summoning the charmed pet or DC Pet to the side of the Druid only makes sense. This spell should be fixed. Having the Pet wander along broken paths to only bring a train to the group or raid is rediculous. FIX THIS SPELL!!

*Weather*

Why can't we make it what ever we want, instead of just making it a bright shiney day? Hence the word, Storm Warden. Still have it take a certain reagent, but let us control the weather.

New Spell: Windshield
Description: Grants the target perfect eye sight in all forms of precipitation AND underwater sight.
(Giving the recipient a greater advantage in PVP in a stormy condition and underwater fight)

*Epic 2.0* (Suggestions)
We do not MELEE! Do not make it 1HS. Make it a Shield type so the very nice new Graphic is always displayed.
DO NOT make it another worthless DoT that sits in the bank. DO NOT make it a Focus effect that will be outdated in the next expansion.
Make it so it is useful in soloing, groups and raids. Make it worth all the trouble this time.
One way I can think is to make it an updated verion of Spirits Of the Woods with a reasonable recast time.
That is capable to be used with /TGB on AND if desired Mass Group Buffed with the raid scenerio in mind.
Yes!! It should be THAT powerful if it's going to take greater then Time Capable persons to aquire it.
Also Yadda Yadda uber Stats, Yadda Yadda.
Or It should be customizeable with Augments that are only for the new epic and seperate quests to aquire them.
Depending on the Druid, because we all play different, make it so it has different quests to make it augmented to better fit that Druids play style.
If they wanted to make it a large manaless DoT (bleh) they could with a quested augment OR Maybe a manaless High leveled Animal Summoning (like the Mage version), or something along those lines with the different druid play styles in mind (solo'r, PVP'r, group or raider.)
Or it should be rewarded closer to the middle of the quest, but to enjoy the true benefit of the full epic, it has to be fully augmented as forementioned or improves as more of the epic quest is completed. By rewarding it earlier in the quest, people will feel more worth in the new expansion and not ONLY full GoD flagged druids will ever hold it. It would be alot better to allow the quester to hold it sometime after the middle of the quest, then making it like the Pre-Epic(Scimitar Of the Oak) for Nature Walker's Scimitar. Then Maybe only allow the particle effect show when completed (Fully Augmented.)

Also, in this new expansion DO NOT MAKE ALL THE NEW SPELLS, NO DROP. Sure, make the Rune-like turn in No Drop, but make it more like PoP. Make them tradeable, sellable, able to be put in a guild vault, much more accessible... etc.

Well, I've spent too long on this list already and you have spent too long reading it hehe.

Elder Darleeg
Morell-Thule

Xianin
05-24-2004, 06:43 PM
So my guild is almost ready to do Qvic, we have beaten both Ikki4 and Uqua, but just need to do it a few more times to get everybody flagged. However, I really am not too sure how much more of this we can take. We lose people left and right all because of GoD. We used to have a problem of having nearly 100 people log on for a Time raid then the next night see 40 log on for Ikki trials just because GoD left such a bad taste in their mouth. Even now, though, we usually do not have a raid of 72 for Time. Last week or so we did Quarm with only 60 or so people.
I suppose the point of this is, that if people will not even log on for stuff like Time then they sure as hell are not going to keep playing for GoD content.

Our guild, and I assume most end game guilds that are left, is just waiting for the release of WoW.

Kineada
05-24-2004, 07:32 PM
Our guild, and I assume most end game guilds that are left, is just waiting for the release of WoW.

Not really. Some guilds are actually making some headway in GoD. Uqua and Ikk4 are actually fun once you know what your doing. Uqua drops some nice gear and Qvic ... Well, talk about gear pharm! Of course ... you aren't going do to Intu'ka without Qvic gear so it's a necessary step.

We're looking forward to OoW.