View Full Forums : Patch Messages: 14th, 15th and 16th, July 2004


Tiane
07-14-2004, 06:50 AM
7/14/2004

Headlines!
-------------------
Veeshan's Peak has been re-worked. Enjoy the new challenge.
A new Adventure Zone appears on Stormhammer.
You can now remove augments without losing them.

Veeshan's Peak!
-------------------
With this revamp we have Updated the level and NPC list for the zone: Please note that this zone is now an elemental level zone! The entry quest to Veeshan’s Peak has been changed. The original key quest has not been modified. However, the new entry quest uses the old key and offers an alternate quest to do instead of the original key quest.

- Items in the zone are now of elemental planes quality.
- Faction now matters: Dragons in Veeshan’s Peak will now speak to players if you have the correct faction and can understand them.
- New quests and lore: The dragons in Veeshan’s Peak will now give players the option to acquire items through questing for them.
- The zone is now an exp zone as well: Hunting in the areas before the dragons yields experience and loot.


New Adventure Zone for Stormhammer
-------------------
Stormhammer gains a new adventure zone. This is a 2 group adventure zone for characters of level 65.

Can you help the Eldritch Collective find and rescue Professor Bartleby Beckelbracker? Search the Desert of Ro for the whereabouts of Bartleby and his assistant Bomo and try to save them from the steel clutches of their enemies.


Augment Removal *
-------------------
- You can now purchase special "distillers" that will remove augmentations without destroying them. These distillers are sold by a merchant in Butcherblock. The item inspect window for an augmentation will tell you which distiller is required to remove it.

- The existing solvents can still be used to destroy an augmentation if you don't want to keep it. You no longer need a different solvent for each augmentation slot. The interface will allow you to select which augmentation you wish to delete.

- For those with custom UI's, you will need to update your EQ_Container.xml file in order to use the new augment window.


Pets *
-------------------
- Zoning pets are in. Persistent pet data includes: Items, Spell Effects, hit points, mana, name, height, and mana cost to summon them. All PC summoned pets should zone with you in all instances except for when you die. Pets will also follow the same rules as no rent items if you log with a pet.

- Pets can be shrunk again. Please wash them in only Cold water to prevent inadvertently reducing their size.


Tribute Changes *
-------------------
- Some items have had their favor value lowered.

- Players will now "Pre-pay" for tribute benefits. When benefits are activated, the player will immediately be charged for those benefits from their Favor pool. After that, the player will be charged every 10 minutes for the next 10 minutes of benefit. If benefits are deactivated before the timer is depleted, no refund is given for the time remaining.

- Players now have the ability to activate/deactivate the tribute benefits they've selected (as a whole) whenever they like using a button on the Tribute Benefit Window. However, every time the player activates his benefits, he will be "Pre-pay" (see above). The ability to change selected benefits (downgrade) away from the Tribute Master has been removed.

- When visiting a Tribute Master, the player's benefits will deactivate. Players may re-organize their selected benefit load, but will not be able to "preview" the benefits (seeing the effect on their character when the benefit is selected). Benefit descriptions should give the player a good indication of what the benefit will do when activated.

- The EQ Label that shows the Tribute Benefit Timer will now show green when benefits are active and gray when they are not.


Item Changes
-------------------
- Manastones will no longer work in Forgotten Halls. It was not intended for the item to be used there and some naughty folks were taking advantage of the zone.

- Malcohm Thimbleton, in the Plane of Knowledge will now swap out some Robe Graphic items for Tunic Graphics. *

- The Staff of Revealed Secrets now has a 2hb weapon model instead of the little stick it had before. Enjoy your bigger stick.


UI Changes
-------------------
- It is now possible to display your mana as a numeric value on your inventory screen. *
- By mousing over your buff icons, you will now be able to see the buffs remaining duration. *

Berserkers
-------------------
- Berserkers now have innate crits beginning at level 12.
- Tainted Axe of Hatred now comes in stacks of 20.


Additional Notes
-------------------
- You now have the ability to sell back LDoN items and augments to the adventure merchants for a percentage of their original cost. *

- We have increased the number of NPC debuff slots from 30 to 50. Necromancers rejoice. *

- The Doppleganger AA's re-use timer has been reduced to 30 minutes. *

- Sprint and Planeswalk have had their movement rate increased. *

- Beware! Many named mobs in Gates will now summon.

- The Hide all traders option, for the Bazaar, will no longer need to be reset each time you enter the zone. *

- /stopspellcast will no longer give spells recast delays.

- Leadership: Group/Raid mark npc should now update for people that are added to the group or raid.

- Main assist will no longer clear if the main assist zones.

- Bards should once again play the stringed instrument animation when playing a stringed instrument song.

- Hynid fleshrippers, tide feasters, and shore stonemites in Natimbi no longer hit so hard.




-- The EverQuest Team

*Denotes a change requested by the community

-----------------

July 15th, 2004
---------------------

- Issues for shaman and druids with the Healing Adept AA have been corrected.

- Finishing Blow will correctly be capped by level.

- Kick Mastery, Vicious Smash and Strengthened Strike no longer increase the damage on all melee attacks. They now only apply to their intended attacks.

- You will again have to hide to use your rogue Sneak Attack abilities.

- Item recast timers should display correctly.

- Planar Durability will now add the correct amount of hit points.

- You now will be able to see mana displayed numerically on the default UI. To see the mana value, you will need to view the mana bar on your inventory screen.

- A casting time has been added to the Demi Lich Skullcap.

- Some clickable items from the new Veeshan's Peak have been modified.

- Berserkers who had purchased the AA, Fury of Ages, are being refunded the purchase points in order to fix a data error. You will be able to re-purchase the AA for the same cost.


Clarification
---------------------
- Malcohm Thimbleton, in the Plane of Knowledge will now swap out the following Robe Graphic items for Tunic Graphic items:

- Guardian Robe
- Shade Silk Robe
- Shainai's Nightie
- Bile Stained Robes
- Cured Shade Silk Robe
- Robe of the Azure Sky



-- The EverQuest Team

---------

July 16th, 2004
-------------------------------

With the update on the 14th, we changed the AA system to allow for more flexibility and control as we move forward and add additional AAs. All of the over 300 AAs were affected by this change. Some of the AAs have since been behaving incorrectly and we feel that these AA problems are enough of a hindrance to gameplay that it is necessary to correct them tonight.

Here is the list of changes we have for you tonight;

- AA abilities that were previously usable when using a discipline, sitting, or under the effects of stun, divine aura, or silence should once again be usable in those situations.
- Resolved an issue with Warriors Shielding that caused it to cancel instantly
- A bug in the Iksar Necro skullcap quest that allowed players to obtain it illegitimately has been fixed.
- Several tradeskilled items have had their values modified to prevent a profitability exploit.
- The key to Veeshan's Peak is now No-Drop on Firiona Vie


We apologize to those of you, who had raids and other activities scheduled tonight and thank you for your patience.

Thanks all!



-- The EverQuest Team

Telaman
07-14-2004, 07:10 AM
Bah they nerfed Natimbi DC pet!! ;)

Tribute is nice and being able to reuse augs even though it takes any strategy out of it is nice :)

VP should be interesting.. wonder how long the alternate keys gonna take :P

hollowends
07-14-2004, 07:48 AM
The Doppleganger AA's re-use timer has been reduced to 30 minutes.!

hmmm...wasn't it just about a month ago that druids were asking to get SoTW timer be brought down to 15mins?...to which was replied "sorry but its impossible atm because all our aa aabilities are locked"

So are they locked are aren't they? or was it just another knee jerk reaction excuse?

Hollowends

Taeyn Kaidyrsi
07-14-2004, 08:15 AM
UI Changes
-------------------
- It is now possible to display your mana as a numeric value on your inventory screen. *
- By mousing over your buff icons, you will now be able to see the buffs remaining duration. *Not sure how they accomplished that ... as EQUI_BuffWindow.xml and EQUI_Inventory.xml were not modified ;)

After searching the files line by line, I looked at the last modified date on the default files and then at the list of files patched.

Duh ... next time I check modified dates first.

Modified so far are:

EQUI_TicketWindow.xml
EQUI_Container.xml
EQUI_AdventureMerchantWnd.xml

But ... Veeshan's Peak sounds rather interesting!

and persistent Hide All Traders is a dream come true.

Nimchip
07-14-2004, 08:22 AM
Not sure how they accomplished that ... as EQUI_BuffWindow.xml and EQUI_Inventory.xml were not modified ;)

After searching the files line by line, I looked at the last modified date on the default files and then at the list of files patched.

Duh ... next time I check modified dates first.

Modified so far are:

EQUI_TicketWindow.xml
EQUI_Container.xml
EQUI_AdventureMerchantWnd.xml

But ... Veeshan's Peak sounds rather interesting!

and persistent Hide All Traders is a dream come true.


The numerical values for mana and endurance were made known last week and player windows with them added have been available in eqinterface since the announcement. (they were in the game when the new ui went live but we're kept secret).

Tinlas
07-14-2004, 08:33 AM
This is really gonna suck if the names in riwi and qinimi now summon ><

Sildan
07-14-2004, 08:39 AM
The Doppleganger AA's re-use timer has been reduced to 30 minutes.!

hmmm...wasn't it just about a month ago that druids were asking to get SoTW timer be brought down to 15mins?...to which was replied "sorry but its impossible atm because all our aa aabilities are locked"

So are they locked are aren't they? or was it just another knee jerk reaction excuse?

Hollowends

I'd love to hear a reply on this one as well. Will be interesting to see Sonys comments.

Terraferma
07-14-2004, 08:49 AM
- Hynid fleshrippers, tide feasters, and shore stonemites in Natimbi no longer hit so hard.

Nice little druid nerf here. Aren't we supposed to be getting upgrades? HA! Not likely. :twak: :box: :gunfight: :bs: :burn: :banghead_ :crazeye: :curse:

Baggwinn
07-14-2004, 09:01 AM
Maybe the lowering of what they hit for is bringing it into line of the XP Groups that want to lvl there, are. Even trying to kill a mob such as Kyv Heartstriker in Natimbi is tough for a mid to high 50's Group. A mob that hits fast for 300 and procs for 500+ every other round or so is a bit insane.

Arienne
07-14-2004, 09:16 AM
The Doppleganger AA's re-use timer has been reduced to 30 minutes.!

hmmm...wasn't it just about a month ago that druids were asking to get SoTW timer be brought down to 15mins?...to which was replied "sorry but its impossible atm because all our aa aabilities are locked"

So are they locked are aren't they? or was it just another knee jerk reaction excuse?

HollowendsMakes you wonder what to believe... doesn't it. BUT remember, the new "communication" thing didn't promise that they would give us ACCURATE info! :devil-lau

tawnos
07-14-2004, 09:58 AM
The Doppleganger AA's re-use timer has been reduced to 30 minutes.!

hmmm...wasn't it just about a month ago that druids were asking to get SoTW timer be brought down to 15mins?...to which was replied "sorry but its impossible atm because all our aa aabilities are locked"

So are they locked are aren't they? or was it just another knee jerk reaction excuse?

Yep, stupid excuse. The doppleganger reuse timer was and still is ridiculously long for an ability that only gives you a chance of delaying your death a round or two. Apparently its ok for an AA ability to let you remove all aggro from every mob once every 5 minutes or so, but if you have an evil damage shield on your ability or if it summons a clone that might possibly take a round of hits, the reuse timer has to be so long as to make it nearly useless.

Claeopha
07-14-2004, 10:42 AM
This is really gonna suck if the names in riwi and qinimi now summon ><
I'll wager that's exactly what happened, and I'll bet you and I both know why. =)

Kalthanan
07-14-2004, 11:12 AM
I'll wager that's exactly what happened, and I'll bet you and I both know why. =)

Yeah, druids and necros frequently kited the named mobs in the arena. And other named mobs in the zone. So much for easy money...

brum15
07-14-2004, 11:16 AM
Maybe the lowering of what they hit for is bringing it into line of the XP Groups that want to lvl there, are. Even trying to kill a mob such as Kyv Heartstriker in Natimbi is tough for a mid to high 50's Group. A mob that hits fast for 300 and procs for 500+ every other round or so is a bit insane


should have left the hynids and stonemites alone and reduced the warfiends and narlocs. they are the ones with 500 point procs.

Grygonos Thunderwulf
07-14-2004, 11:20 AM
so much for soloing for my watchman gear :(

Stewwy
07-14-2004, 11:42 AM
The Doppleganger AA's re-use timer has been reduced to 30 minutes.!

hmmm...wasn't it just about a month ago that druids were asking to get SoTW timer be brought down to 15mins?...to which was replied "sorry but its impossible atm because all our aa aabilities are locked"

So are they locked are aren't they? or was it just another knee jerk reaction excuse?

Hollowends
Quit complaining just to complain.

Here's your answer from another thread on these boards.

2. SoTW reuse timer change to 15 min (currently being evaluated – likely to change)

The above statement was made before this patch. Obviously from this statement all OLD bets are off and they are re-evaluating old code and old AA's. If anything the change to Dopple should give encouraement that SoTW will actually CHANGE. Yet all we see here are complaints and negativity.

The cup is half full people.

Firemynd
07-14-2004, 11:48 AM
Nothing against you personally, Stew, but if the "old bets" were off and AA code was no longer locked, and they had already evaluated SoTW's timer, why didn't they go ahead and fix it in this patch?

Does SOE have a three year 're-use timer' on their ability to exercise common sense?

~Firemynd

Glynna1
07-14-2004, 11:53 AM
The real issue is how long we have been asking for the reuse timer on SoTW to be reduced. How long has the doppleganger timer been an issue? To what benefit is the doppleganger reuse timer?

hollowends
07-14-2004, 12:17 PM
!

Mashesta
07-14-2004, 04:05 PM
Nothing against you personally, Stew, but if the "old bets" were off and AA code was no longer locked, and they had already evaluated SoTW's timer, why didn't they go ahead and fix it in this patch?

Does SOE have a three year 're-use timer' on their ability to exercise common sense?

~Firemynd

2. SoTW reuse timer change to 15 min (currently being evaluated – likely to change)

Did you read his post Fire? The quote says "being evaluated" not "has been evaluted and is going to change". If/When SoE decides to make the change, I'm sure you'll read about it in the patch message =D

Mascha
07-14-2004, 04:12 PM
Btw, I just tested this, Boobo zones with you when you pot or egress, fully buffed, just like they announced.

Kuolon
07-14-2004, 04:48 PM
Yeah, druids and necros frequently kited the named mobs in the arena. And other named mobs in the zone. So much for easy money...

/sigh - No more easy loots. There also goes my chance to solo my Spell Haste IV Tunic. However, I suppose it was a necessary change.

Claeopha
07-14-2004, 05:28 PM
Btw, I just tested this, Boobo zones with you when you pot or egress, fully buffed, just like they announced.
But Tiny Companion no longer grows him. :(

Taeyn Kaidyrsi
07-14-2004, 05:49 PM
The numerical values for mana and endurance were made known last week and player windows with them added have been available in eqinterface since the announcement. (they were in the game when the new ui went live but we're kept secret).Thanks! Went to eqinterface, found the 7/14 Patch - Container Fixes and How to Add Mana Numbers (http://www.eqinterface.com/forums/showthread.php?t=14385) post, and added the code. Worked like a charm.

Ariene Everlost
07-14-2004, 06:33 PM
AAs were totally redone. Not in what they do / how they work but in some of the coding or something else I don't understand.

What I do know is that no changes were done until that was finished. Once it was finished it went to test where for several days almost every AA was broken. One by one they got them all fixed (which is my guess for why last weeks patch got moved to this week - they weren't done there were still a lot of buggy AA).

So now with this patch AAs are allowed to be changed again. So no lie was told. As to why druids didn't get the upgrade which seems to be a no-brainer to most people, who knows. But it doesn't mean anyone at SOE is plotting evil. Conspiracy theorists can take a day off. ;)

Tiane
07-14-2004, 07:07 PM
Does SOE have a three year 're-use timer' on their ability to exercise common sense?
Ha, I love that!

Tubben
07-14-2004, 07:18 PM
/sigh - No more easy loots. There also goes my chance to solo my Spell Haste IV Tunic. However, I suppose it was a necessary change.


This spellhaste IV tunic dropped for me, from one of the guardians in the arena.. I mean the 2 golems at the both entrances.

One of them dropped one tunic. Went to some twink.

Kuolon
07-14-2004, 10:37 PM
Just noticed a little bug this evening. When I zoned from The Bazaar to Nexus, my High Elf Cleric turned into a Dark Elf Cleric. Anyone else getting this?

Rytan_EQ
07-14-2004, 10:57 PM
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

-Ryan

P.S. this is the coolest emicon ever - :gunfight:

Darlyn
07-14-2004, 11:16 PM
I went ahead and lowered it to 15,

Wow Rytan, that is VERY GOOD NEWS

:bubbrubb2

Terfiron
07-14-2004, 11:33 PM
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

-Ryan

P.S. this is the coolest emicon ever - :gunfight:

And so Druids around the world changed into wolves and let out a mighty howl of joy. :dance:

Rahjeir
07-14-2004, 11:49 PM
OMG........

Accretion
07-15-2004, 12:04 AM
:thumbup:

Tiane
07-15-2004, 12:52 AM
:crazeye: :clap: :thumbs2:

Firemynd
07-15-2004, 12:56 AM
Mashest: Did you read his post Fire? The quote says "being evaluated" not "has been evaluted and is going to change". If/When SoE decides to make the change, I'm sure you'll read about it in the patch message =D

Yep I read its status which also said "likely to change" -- I've worked with developers enough to know that when they are willing to attach this particular label to a fix, they've usually already nailed the issue down, just a matter of including it in the next update.

Rytan: The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

Perfectly understandable. I appreciate you taking the time to stop by and let us know what happened. BTW, my vote for coolest icon is :assimilat Geeky, but cute. )

~Firemynd

duralupal
07-15-2004, 01:14 AM
Well I'll be darned, we argued for it, hoped for it, despaired of ever getting it, then all at once..... :P

oddjob1244
07-15-2004, 02:16 AM
Good news on SoTW, I simply don't believe it.

I had a laugh too, the changes to tribute were almost identical to a /feedback I sent during the GoD beta.

Tinsi
07-15-2004, 06:38 AM
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).


/rejoice!!
And wouldn't you know it - the servers just came down for 3 hours. Are we allowed to hope?

P.S. This emoticon owns the gunfight one, hands down :hit:

Orolmy the Fire Caller
07-15-2004, 07:43 AM
July 15th, 2004
---------------------

- Issues for shaman and druids with the Healing Adept AA have been corrected.

- Finishing Blow will correctly be capped by level.

- Kick Mastery, Vicious Smash and Strengthened Strike no longer increase the damage on all melee attacks. They now only apply to their intended attacks.

- You will again have to hide to use your rogue Sneak Attack abilities.

- Item recast timers should display correctly.

- Planar Durability will now add the correct amount of hit points.

- You now will be able to see mana displayed numerically on the default UI. To see the mana value, you will need to view the mana bar on your inventory screen.

- A casting time has been added to the Demi Lich Skullcap.

- Some clickable items from the new Veeshan's Peak have been modified.

- Berserkers who had purchased the AA, Fury of Ages, are being refunded the purchase points in order to fix a data error. You will be able to re-purchase the AA for the same cost.


Clarification
---------------------
- Malcohm Thimbleton, in the Plane of Knowledge will now swap out the following Robe Graphic items for Tunic Graphic items:

- Guardian Robe
- Shade Silk Robe
- Shainai's Nightie
- Bile Stained Robes
- Cured Shade Silk Robe
- Robe of the Azure Sky



-- The EverQuest Team

Hmm...

Fenlayen
07-15-2004, 07:56 AM
?

Nothing about a SotW change.

:confused:

Scirocco
07-15-2004, 08:25 AM
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

-Ryan

Taeyn Kaidyrsi
07-15-2004, 08:25 AM
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

-Ryan

P.S. this is the coolest emicon ever - :gunfight:Ryan, thanks so much for letting us know.

Guess I should stop foraging tradeskill stuffies and figure out where to root/dot solo, so I can start earning AA. Guess I could go back to Wakening Lands and play with the Geonids again. I did get a whole AA while trying to get the unrefined gems for the 8th Shawl.

Well now ... if Ryan is reading what we post ... maybe I'll try not to let momentary frustrations get the best of me :whistle: because overall? I love EQ, love being a druid, love most of my spells ;), and love being able to heal. Just sometimes, it's discouraging.

And so Druids around the world changed into wolves and let out a mighty howl of joy. :dance:Ack! You changed me into a wolf :( Bad Terfiron! Bad!

I hate wolf form. Hate it. Detest it. I used Form of the Howler soloing the Jaggedpine Gnolls, only because of the mana regen. Soon as I got Cabbage, it was consigned to the back of my spell book. I've never bought, and probably never will buy, Form of the Hunter. Someone in the Bazaar will have to sell it dirt cheap ... 5p maybe? before I'll buy it.

I can live with running 5% slower just so I can stay a wood elf and fly like an eagle! Though I'll admit, I changed to wolf form a couple times after dying. Because it irritated me being so ... nekkid.

Druids really are different. Some swear by wolf form, others wouldn't use it unless every other run speed spell in their spellbook disappeared overnight. (Rather like clerics and CH ;) ) But then ... if I had a decent heal to use instead of CH, I'd probably not use CH either. Some won't touch a nuke unless forced to (me), others won't touch a heal. It's one of the attractions of the druid class, that we can be so different and still be ... druids.

and the absolute coolest emoticon is <img border=0 src="http://design.satira.com/taeyn/bounce.gif">

Tilien Venator
07-15-2004, 08:45 AM
Still nothing about spells... We've had more Chaos Runes drop then we've had SI drop... Thinking on giving up on SI and just waiting for the OoW heal. Odds are I'll have a better chance at getting it.

Terfiron
07-15-2004, 08:55 AM
Ack! You changed me into a wolf :( Bad Terfiron! Bad!

I hate wolf form. Hate it. Detest it. I used Form of the Howler soloing the Jaggedpine Gnolls, only because of the mana regen. Soon as I got Cabbage, it was consigned to the back of my spell book. I've never bought, and probably never will buy, Form of the Hunter. Someone in the Bazaar will have to sell it dirt cheap ... 5p maybe? before I'll buy it.

I can live with running 5% slower just so I can stay a wood elf and fly like an eagle! Though I'll admit, I changed to wolf form a couple times after dying. Because it irritated me being so ... nekkid.

Druids really are different. Some swear by wolf form, others wouldn't use it unless every other run speed spell in their spellbook disappeared overnight. (Rather like clerics and CH ;) ) But then ... if I had a decent heal to use instead of CH, I'd probably not use CH either. Some won't touch a nuke unless forced to (me), others won't touch a heal. It's one of the attractions of the druid class, that we can be so different and still be ... druids.



Heh, I usually used SoE to get around in the planes, then switched to Form of the Howler. Loved using that with Cabbage, needed all the mana I could get since I never did get the Mask spells. =/

And yup. I hated to heal. Loved to patch heal, but I hated to be main healer. Absolutely hated it, becuase I knew that I would not be able to keep groups alive and safe. Not to mention I never got to nuke... only got to use clicky gloves (Yay for Tunare Druids), clicky arms, and ensnare. =/

Fenlayen
07-15-2004, 09:02 AM
Don't jump the gun. The SotW change was not in this patch. In fact, it wasn't even on Test last I heard. The list indicated only that it is being evaluated and likely to change.

Originally Posted by Rytan_EQ
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

-Ryan

I read this and expected it to be in today, Then reread it and saw the bit in brackets :xblueman:

Orolmy the Fire Caller
07-15-2004, 09:07 AM
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

-Ryan

P.S. this is the coolest emicon ever - :gunfight:

Excellent news, pity we have to wait til the next patch (after the one that's just happened - if I'm right in my thinking), but I'm afraid to say your choice of emoticon pales into significance behind http://wenpigsfly.mine.nu/forum/images/lamsey_woot2.gif

Tulas
07-15-2004, 09:22 AM
I'm just so glad they tackled the urgent issue of the Shainai's Nightie graphic. We now have something more trivial sounding than fixing doors. :)

Grygonos Thunderwulf
07-15-2004, 09:35 AM
/drool ....awesome news... and im just about to get my SoTW.. .had been putting it off and banking the aa until the timer got reduced... hehe... self defeating I know.. but was my own silent protest..

Stormlin
07-15-2004, 11:30 AM
Could this really mean that they fixed Healing Adept to work with TR and KR?? Can I be so hopeful?

WOOT on SotW too.

This is scary, I'm starting to believe Sony cares. *sniff*

Wyte
07-15-2004, 12:53 PM
You know, we fight and calculate and pry and beg to get something changed, and now finally it happens. Lets give credit where credit is due... Thanks SOE. So often we tend to focus on the next thing without stopping to acknowledge the positive things.

So how 'bout you and I send some feedback with a simple "Thank you for changing the SoTW timer".

:)

Kineada
07-15-2004, 01:12 PM
I'm just so glad they tackled the urgent issue of the Shainai's Nightie graphic. We now have something more trivial sounding than fixing doors.

This was due to some vigorous lobbying by the monk community. Apparently, they loved wearing dresses. What may be trivial to you may be important to someone else.

Arienne
07-15-2004, 01:17 PM
...Apparently, they loved wearing dresses.It's a poor attempt at a disguise! It covers their tail. pfft! Unnecessary! How many of us are REALLY fooled by a lizard in a skirt?

But it's nice to see that one class is only broken by their lack of loungewear!

Taeyn Kaidyrsi
07-15-2004, 01:41 PM
But ... doesn't it allow them to turn in the nightie and trade the dress look for a tunic look? That's how I read it. My int caster alts were so excited. They'd finally maybe get to wear something with nice stats instead of always being forced to wear tunics with less nice stats.

Too bad that gnome won't accept what they tried to give him.

They will just have to suffer with the tunics I pick out for them. I'll just continue to ignore their whining ;)

Fanra
07-15-2004, 01:45 PM
It's a poor attempt at a disguise! It covers their tail. pfft! Unnecessary! How many of us are REALLY fooled by a lizard in a skirt?
Knock, knock.

Who's there?

Candygram.
Package.
Avon.
Landshark.

Ok, it's a lizard.

Stewwy
07-15-2004, 02:13 PM
The change to SotW got lost in the shuffle of all the new AA changes and bug fixes for the new system. I went ahead and lowered it to 15, but it won't be in until the next update (After the one tonight).

-Ryan

P.S. this is the coolest emicon ever - :gunfight:
See Firemynd. I told ya the cup is half full. I never get to say "I told you so" to my wife because that creates bad mojo, so I'll just use you as my "Told you so" whipping boy. :sumo: :D

Ariell
07-15-2004, 02:53 PM
This was due to some vigorous lobbying by the monk community. Apparently, they loved wearing dresses. What may be trivial to you may be important to someone else.

Incorrect. This change is only for robes -> tunics, not vice versa, and in fact some MB posters are very annoyed that apparently halflings and dwarves (who are the actual benefitees of this change) have more pull than monks apparently.

If monk lobbying worked, btw, then there would be some items in between the Dusty Soriz pouch and the Time shurikens for monks to use in their range slot while pulling. Now that it has been mentioned here, though, no doubt it will get noticed ;).

Firemynd
07-15-2004, 04:40 PM
Seriously though Stewwy, I was right. There was no reason for them not to go ahead and push the timer fix to live servers, they just overlooked it. Never said they were conspiring against us.

BTW, one more "told ya so" and I'll tell your wife about those magazines you keep tucked away.. :whistle:

~Firemynd

Eridalafar
07-15-2004, 05:52 PM
Not my magazines! Shut! :cry:

But wait! No wife and no girlfried either. :cry:

That maen that I have nobody to hide from! ;)

Eridalafar

Taeyn Kaidyrsi
07-15-2004, 05:52 PM
I'm in love.

Persistent Hide All Traders.

It's ... wonderful. Delightful. Amazing. Exquisite.

It's ... perfection.

Aluaeia
07-15-2004, 06:49 PM
Could this really mean that they fixed Healing Adept to work with TR and KR?? Can I be so hopeful?

WOOT on SotW too.

This is scary, I'm starting to believe Sony cares. *sniff*

HA (constant % increase) has always worked on TR/KR (except for after a recent patch, which is now apparently fixed). It's HG (crits) that never has worked and should.

Terfiron
07-15-2004, 07:17 PM
Did they ever give the reason for HG not working with the percentage heals? Only thing I can think of is that their own code is foiling them. They placed a hard cap on it and the percentage amount, and now those two are working to stop them from critting.

I would think it might be wiser to just take the percentage part off of the heals and leave them at their max amount. Not like it will be much difference between the heals without the percentage cap and with it, just that they should crit then.

Boanerges
07-15-2004, 09:56 PM
Finally figured out a plausable reason why healing crits are larger

http://eqcleric.gameglow.com/forums/showpost.php?p=226879&postcount=44

Still hoping for a critting iCH someday...

Tiane
07-16-2004, 12:07 AM
BTW, another patch incoming this morning...

Brief Update for all English Speaking Everquest worlds at 4am PDT on July 16th, 2004
At 4am PDT (-7 UTC) on July 16th, 2004, all English speaking Live Everquest Servers will be coming down for a brief update (Kael Drakkal and Sebilis will not be affected). Estimated downtime for this update will be 3 hours.

Patch for the patch for the patch! Good thing they took an extra week to get it right, or we'd really have been screwed. 8P

Mannwin Woobie
07-16-2004, 12:26 AM
HA (constant % increase) has always worked on TR/KR (except for after a recent patch, which is now apparently fixed).

Not fixed. Hopefully they will get it right with the incoming patch.

Vowelumos
07-16-2004, 12:46 AM
Was improved corpse dragging not going in this patch? Oh well nice changes overall.

Stormlin
07-16-2004, 12:24 PM
HA (constant % increase) has always worked on TR/KR (except for after a recent patch, which is now apparently fixed). It's HG (crits) that never has worked and should.

That's what I meant... HG.. just got confused for a minute, I guess. Thanks :)

Vowelumos
07-16-2004, 12:58 PM
The key to Veeshan's Peak is now No-Drop on Firiona Vie

A bad sign indeed for the future of FV (unless you were one of the small minority on the server who think this is good).

Laurelleii
07-16-2004, 01:48 PM
I logged in today to find the reuse timer for SotW at 15 minutes :crazy:

Scirocco
07-16-2004, 03:43 PM
Figured that was it, Boa. Thanks for the info. We saw something like that a year back with our nuke crits.

LauranCoromell
07-16-2004, 03:52 PM
Scirocco, if you get a chance in your communicating with them, would you please pass on our thanks for the SotW change :).

Tiane
07-16-2004, 08:43 PM
Little tidbit from over on M-B. (http://p201.ezboard.com/fmonklybusiness43508frm1.showMessage?topicID=46573 .topic)
Kavhok
SoE Employee.
Posts: 29
(7/16/04 1:05 pm)
Reply Re:
--------------------------------------------------------------------------------
The old AA system was all hardcoded. Every time the designers wanted to add one or make a change, we had to submit a code request. It would be like having all player spells in code instead of a database. Every time we wanted to change the mana cost, the duration, etc., the programmers would end up having to do all the work. It just wouldn't be a good development system. This was the problem with AAs.

The rather massive change we made with this patch was to make AAs a data-driven system rather than a hardcoded one.

We're sorry that some bugs ended up slipping through. We wanted everything to go as smoothly as possible, of course, and tried to get everything tested in time. The scope of this overhaul just made it really difficult to test every possible configuration to make sure everything functioned as before. Our apologies, and thanks for your patience through this.

- Kavhok, SOE

So hence the bugs and delays and AA code lock, etc. Good change in the long run, but decidedly bumpy for now! 8)